PIbd-11 Kudyaeva.V.A LabWork02 Simple #2
@ -0,0 +1,31 @@
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namespace SelfPropelledArtilleryUnit.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,14 +1,20 @@
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namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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using SelfPropelledArtilleryUnit.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class DrawningSelfPropelledArtilleryUnit
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namespace SelfPropelledArtilleryUnit.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningPropelledArtillery
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
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public EntityPropelledArtillery? EntityPropelledArtillery { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,43 +29,77 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <summary>
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/// Левая координата прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
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private readonly int _drawningPropelledArtilleryWidth = 135;
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/// <summary>
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/// Высота прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
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private readonly int _drawningPropelledArtilleryHeight = 105;
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/// <summary>
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/// Инициализация полей объекта-класса Самоходная арт. установка
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="turretCannon">Признак наличия башни</param>
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/// <param name="launchBattery">Признак наличия орудия</param>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningPropelledArtilleryWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningPropelledArtilleryHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningPropelledArtillery()
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{
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EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
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EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningPropelledArtillery(int speed, double weight, Color bodyColor): this()
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{
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EntityPropelledArtillery = new EntityPropelledArtillery(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningPropelledArtilleryWidth">Ширина прорисовки cамоходной арт. установки</param>
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/// <param name="drawningPropelledArtilleryHeight">Высота прорисовки cамоходной арт. установки</param>
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protected DrawningPropelledArtillery(int drawningPropelledArtilleryWidth, int drawningPropelledArtilleryHeight):this()
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{
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_drawningPropelledArtilleryWidth = drawningPropelledArtilleryWidth;
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_drawningPropelledArtilleryHeight = drawningPropelledArtilleryHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -68,7 +108,7 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
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if (_drawningPropelledArtilleryWidth > width || _drawningPropelledArtilleryHeight > height)
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{
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return false;
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}
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@ -77,14 +117,14 @@ public class DrawningSelfPropelledArtilleryUnit
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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if (_startPosX + _drawningPropelledArtilleryWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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if (_startPosY + _drawningPropelledArtilleryHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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@ -105,16 +145,16 @@ public class DrawningSelfPropelledArtilleryUnit
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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if (x + _drawningPropelledArtilleryWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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if (y + _drawningPropelledArtilleryHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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@ -128,7 +168,7 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -137,30 +177,30 @@ public class DrawningSelfPropelledArtilleryUnit
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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if (_startPosX.Value - EntityPropelledArtillery.Step > 0)
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{
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_startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosX -= (int)EntityPropelledArtillery.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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if (_startPosY.Value - EntityPropelledArtillery.Step > 0)
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{
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_startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosY -= (int)EntityPropelledArtillery.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
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if (_startPosX + _drawningPropelledArtilleryWidth + EntityPropelledArtillery.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosX += (int)EntityPropelledArtillery.Step;
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}
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return true;
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// вниз
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case DirectionType.Down:
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
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if (_startPosY + _drawningPropelledArtilleryHeight + EntityPropelledArtillery.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosY += (int)EntityPropelledArtillery.Step;
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}
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return true;
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default:
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@ -173,37 +213,36 @@ public class DrawningSelfPropelledArtilleryUnit
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
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Brush brush = new SolidBrush(EntityPropelledArtillery.BodyColor);
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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//границы ЦВЕТ
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Brush brOlive = new SolidBrush(Color.Olive);
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillEllipse(brOlive, _startPosX.Value +0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brush, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brush, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
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// верхние катки ЦВЕТ
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Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brSlateGray, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
|
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g.FillEllipse(brSlateGray, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brSlateGray, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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|
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// верхние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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@ -223,8 +262,6 @@ public class DrawningSelfPropelledArtilleryUnit
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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|
||||
//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
|
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|
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@ -232,30 +269,9 @@ public class DrawningSelfPropelledArtilleryUnit
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g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
|
||||
|
||||
g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
|
||||
g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
|
||||
|
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if (EntitySelfPropelledArtilleryUnit.TurretCannon)
|
||||
{
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||||
g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
|
||||
}
|
||||
|
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if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
|
||||
g.FillPolygon(additionalBrush, new Point[]
|
||||
{
|
||||
new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
|
||||
new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
|
||||
new Point(_startPosX.Value + 0, _startPosY.Value + 15)
|
||||
});
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
|
||||
public class DrawningSelfPropelledArtilleryUnit : DrawningPropelledArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="turretCannon">Признак наличия башни</param>
|
||||
/// <param name="launchBattery">Признак наличия орудия</param>
|
||||
public DrawningSelfPropelledArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) : base(135, 105)
|
||||
{
|
||||
EntityPropelledArtillery = new EntitySelfPropelledArtilleryUnit(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
|
||||
//дописать
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityPropelledArtillery == null || EntityPropelledArtillery is not EntitySelfPropelledArtilleryUnit selfpropelledartilleryunit || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
if (selfpropelledartilleryunit.TurretCannon)
|
||||
{
|
||||
g.FillEllipse(brush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
|
||||
g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
|
||||
g.FillRectangle(brush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
|
||||
g.FillEllipse(brush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
|
||||
}
|
||||
|
||||
if (selfpropelledartilleryunit.LaunchBattery)
|
||||
{
|
||||
g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
|
||||
g.FillPolygon(brush, new Point[]
|
||||
{
|
||||
new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
|
||||
new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
|
||||
new Point(_startPosX.Value + 0, _startPosY.Value + 15)
|
||||
});
|
||||
g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
|
||||
g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
|
||||
g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
namespace SelfPropelledArtilleryUnit.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бронированная машина"
|
||||
/// </summary>
|
||||
public class EntityPropelledArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения артеллерийской установки
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityPropelledArtillery(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
namespace SelfPropelledArtilleryUnit.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Самоходная арт. установка"
|
||||
/// </summary>
|
||||
public class EntitySelfPropelledArtilleryUnit : EntityPropelledArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак - Башня с орудием
|
||||
/// </summary>
|
||||
public bool TurretCannon { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак - Залповая батарея сзади
|
||||
/// </summary>
|
||||
public bool LaunchBattery { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения артеллерийской установки
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса EntitySelfPropelledArtilleryUnit
|
||||
/// </summary>
|
||||
/// <param name="additionalcolor">Дополнительный цвет</param>
|
||||
/// <param name="turretcannon">Башня с орудием</param>
|
||||
/// <param name="launchbattery">Залповая батарея сзади</param>
|
||||
public EntitySelfPropelledArtilleryUnit(int speed, double weight, Color bodycolor, Color additionalcolor, bool turretcannon, bool launchbattery) : base(speed, weight, bodycolor)
|
||||
{
|
||||
AdditionalColor = additionalcolor;
|
||||
TurretCannon = turretcannon;
|
||||
LaunchBattery = launchbattery;
|
||||
}
|
||||
}
|
||||
|
@ -1,61 +0,0 @@
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Самоходная арт. установка "
|
||||
/// </summary>
|
||||
public class EntitySelfPropelledArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак - Башня с орудием
|
||||
/// </summary>
|
||||
public bool TurretCannon { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак - Залповая батарея сзади
|
||||
/// </summary>
|
||||
public bool LaunchBattery { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения артеллерийской установки
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса Самоходная арт. установка
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="turretCannon">Башня с орудием</param>
|
||||
/// <param name="launchBattery">Залповая батарея сзади</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
TurretCannon = turretCannon;
|
||||
LaunchBattery = launchBattery;
|
||||
}
|
||||
}
|
||||
|
@ -1,39 +0,0 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSelfPropelledArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "FormSelfPropelledArtilleryUnit";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormSelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
public FormSelfPropelledArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,139 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 ||
|
||||
objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0
|
||||
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//реализация в правый нижний угол
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningPropelledArtillery
|
||||
/// </summary>
|
||||
public class MoveablePropelledArtillery : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningPropelledArtillery или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningPropelledArtillery? _PropelledArtillery = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="PropelledArtillery">Объект класса DrawningPropelledArtillery</param>
|
||||
public MoveablePropelledArtillery(DrawningPropelledArtillery PropelledArtillery)
|
||||
{
|
||||
_PropelledArtillery = PropelledArtillery;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null || !_PropelledArtillery.GetPosX.HasValue || !_PropelledArtillery.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_PropelledArtillery.GetPosX.Value, _PropelledArtillery.GetPosY.Value, _PropelledArtillery.GetWidth, _PropelledArtillery.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_PropelledArtillery?.EntityPropelledArtillery?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _PropelledArtillery.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
@ -0,0 +1,69 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
button1 = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -49,13 +52,13 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 438);
|
||||
buttonCreate.Location = new Point(12, 446);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 43);
|
||||
buttonCreate.Size = new Size(226, 35);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать самоходную арт. установку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -105,11 +108,46 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(253, 446);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(226, 35);
|
||||
button1.TabIndex = 6;
|
||||
button1.Text = "Создать бронированную машину";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += buttonCreatePropelledArtillery_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(784, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(829, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// SelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(923, 493);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -130,5 +168,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button button1;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,45 +7,84 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class SelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
|
||||
private DrawningPropelledArtillery? _drawningPropelledArtillery;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public SelfPropelledArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
if (_drawningPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
|
||||
_drawningPropelledArtillery.DrawTransport(gr);
|
||||
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
|
||||
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPropelledArtillery):
|
||||
_drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||
_drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать бронированную машину"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
if (_drawningPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,13 +94,13 @@ namespace SelfPropelledArtilleryUnit
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Up); break;
|
||||
case "buttonDown":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Down); break;
|
||||
case "buttonLeft":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Left); break;
|
||||
case "buttonRight":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Right); break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
@ -69,5 +108,53 @@ namespace SelfPropelledArtilleryUnit
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveablePropelledArtillery(_drawningPropelledArtillery), pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
|
||||
eegov
commented
Пустых методов быть не должно Пустых методов быть не должно
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании