Добавление родителей и ввод конструкторов
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@ -1,4 +1,4 @@
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namespace SelfPropelledArtilleryUnit;
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namespace SelfPropelledArtilleryUnit.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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@ -1,14 +1,18 @@
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namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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using SelfPropelledArtilleryUnit.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class DrawningSelfPropelledArtilleryUnit
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namespace SelfPropelledArtilleryUnit.Drawnings;
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public class DrawningPropelledArtillery
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
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public EntityPropelledArtillery? EntityPropelledArtillery { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,43 +27,57 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <summary>
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/// Левая координата прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
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private readonly int _drawningPropelledArtilleryWidth = 135;
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/// <summary>
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/// Высота прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
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private readonly int _drawningPropelledArtilleryHeight = 105;
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/// <summary>
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/// Инициализация полей объекта-класса Самоходная арт. установка
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="turretCannon">Признак наличия башни</param>
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/// <param name="launchBattery">Признак наличия орудия</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
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private DrawningPropelledArtillery()
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{
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EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
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EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningPropelledArtillery(int speed, double weight, Color bodyColor): this()
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{
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EntityPropelledArtillery = new EntityPropelledArtillery(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningPropelledArtilleryWidth">Ширина прорисовки cамоходной арт. установки</param>
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/// <param name="drawningPropelledArtilleryHeight">Высота прорисовки cамоходной арт. установки</param>
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protected DrawningPropelledArtillery(int drawningPropelledArtilleryWidth, int drawningPropelledArtilleryHeight):this()
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{
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_drawningPropelledArtilleryWidth = drawningPropelledArtilleryWidth;
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_drawningPropelledArtilleryHeight = drawningPropelledArtilleryHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -68,7 +86,7 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
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if (_drawningPropelledArtilleryWidth > width || _drawningPropelledArtilleryHeight > height)
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{
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return false;
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}
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@ -77,14 +95,14 @@ public class DrawningSelfPropelledArtilleryUnit
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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if (_startPosX + _drawningPropelledArtilleryWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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if (_startPosY + _drawningPropelledArtilleryHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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@ -105,16 +123,16 @@ public class DrawningSelfPropelledArtilleryUnit
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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if (x + _drawningPropelledArtilleryWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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if (y + _drawningPropelledArtilleryHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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@ -128,7 +146,7 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -137,30 +155,30 @@ public class DrawningSelfPropelledArtilleryUnit
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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if (_startPosX.Value - EntityPropelledArtillery.Step > 0)
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{
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_startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosX -= (int)EntityPropelledArtillery.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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if (_startPosY.Value - EntityPropelledArtillery.Step > 0)
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{
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_startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosY -= (int)EntityPropelledArtillery.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
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if (_startPosX + _drawningPropelledArtilleryWidth + EntityPropelledArtillery.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosX += (int)EntityPropelledArtillery.Step;
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}
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return true;
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// вниз
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case DirectionType.Down:
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
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if (_startPosY + _drawningPropelledArtilleryHeight + EntityPropelledArtillery.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
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_startPosY += (int)EntityPropelledArtillery.Step;
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}
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return true;
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default:
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@ -173,16 +191,16 @@ public class DrawningSelfPropelledArtilleryUnit
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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@ -234,28 +252,7 @@ public class DrawningSelfPropelledArtilleryUnit
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g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
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if (EntitySelfPropelledArtilleryUnit.TurretCannon)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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}
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if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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}
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}
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}
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@ -0,0 +1,58 @@
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using SelfPropelledArtilleryUnit.Entities;
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namespace SelfPropelledArtilleryUnit.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSelfPropelledArtilleryUnit : DrawningPropelledArtillery
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="turretCannon">Признак наличия башни</param>
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/// <param name="launchBattery">Признак наличия орудия</param>
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public DrawningSelfPropelledArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) : base(135, 105)
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{
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EntityPropelledArtillery = new EntitySelfPropelledArtilleryUnit(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
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//дописать
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityPropelledArtillery == null || EntityPropelledArtillery is not EntitySelfPropelledArtilleryUnit selfpropelledartilleryunit || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
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if (selfpropelledartilleryunit.TurretCannon)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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}
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if (selfpropelledartilleryunit.LaunchBattery)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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}
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base.DrawTransport(g);
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}
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}
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@ -0,0 +1,33 @@
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namespace SelfPropelledArtilleryUnit.Entities;
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public class EntityPropelledArtillery
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения артеллерийской установки
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityPropelledArtillery(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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@ -0,0 +1,35 @@
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namespace SelfPropelledArtilleryUnit.Entities;
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public class EntitySelfPropelledArtilleryUnit : EntityPropelledArtillery
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{
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак - Башня с орудием
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/// </summary>
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public bool TurretCannon { get; private set; }
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/// <summary>
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/// Признак - Залповая батарея сзади
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/// </summary>
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public bool LaunchBattery { get; private set; }
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/// <summary>
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/// Шаг перемещения артеллерийской установки
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса EntitySelfPropelledArtilleryUnit
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/// </summary>
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/// <param name="additionalcolor">Дополнительный цвет</param>
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/// <param name="turretcannon">Башня с орудием</param>
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/// <param name="launchbattery">Залповая батарея сзади</param>
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public EntitySelfPropelledArtilleryUnit(int speed, double weight, Color bodycolor, Color additionalcolor, bool turretcannon, bool launchbattery) : base(speed, weight, bodycolor)
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{
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AdditionalColor = additionalcolor;
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TurretCannon = turretcannon;
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LaunchBattery = launchbattery;
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}
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}
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@ -1,61 +0,0 @@
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namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс-сущность "Самоходная арт. установка "
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/// </summary>
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public class EntitySelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак - Башня с орудием
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/// </summary>
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public bool TurretCannon { get; private set; }
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||||
/// <summary>
|
||||
/// Признак - Залповая батарея сзади
|
||||
/// </summary>
|
||||
public bool LaunchBattery { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения артеллерийской установки
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса Самоходная арт. установка
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="turretCannon">Башня с орудием</param>
|
||||
/// <param name="launchBattery">Залповая батарея сзади</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
TurretCannon = turretCannon;
|
||||
LaunchBattery = launchBattery;
|
||||
}
|
||||
}
|
||||
|
@ -28,10 +28,16 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "FormSelfPropelledArtilleryUnit";
|
||||
SuspendLayout();
|
||||
//
|
||||
// FormSelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(877, 442);
|
||||
Name = "FormSelfPropelledArtilleryUnit";
|
||||
Text = "FormSelfPropelledArtilleryUnit";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -34,6 +34,7 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
button1 = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -49,13 +50,13 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 438);
|
||||
buttonCreate.Location = new Point(12, 446);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 43);
|
||||
buttonCreate.Size = new Size(226, 35);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать самоходную арт. установку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(253, 446);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(226, 35);
|
||||
button1.TabIndex = 6;
|
||||
button1.Text = "Создать бронированную машину";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += buttonCreatePropelledArtillery_Click;
|
||||
//
|
||||
// SelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(923, 493);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -130,5 +143,6 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button button1;
|
||||
}
|
||||
}
|
@ -7,12 +7,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class SelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
|
||||
private DrawningPropelledArtillery? _drawningPropelledArtillery;
|
||||
|
||||
public SelfPropelledArtilleryUnit()
|
||||
{
|
||||
@ -20,32 +21,57 @@ namespace SelfPropelledArtilleryUnit
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
if (_drawningPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
|
||||
_drawningPropelledArtillery.DrawTransport(gr);
|
||||
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
|
||||
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPropelledArtillery):
|
||||
_drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||
_drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать бронированную машину"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
if (_drawningPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,13 +81,13 @@ namespace SelfPropelledArtilleryUnit
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Up); break;
|
||||
case "buttonDown":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Down); break;
|
||||
case "buttonLeft":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Left); break;
|
||||
case "buttonRight":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
|
||||
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Right); break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
|
Loading…
x
Reference in New Issue
Block a user