diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DirectionType.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
similarity index 88%
rename from SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DirectionType.cs
rename to SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
index aac0d0b..2bcd53a 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DirectionType.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
@@ -1,4 +1,4 @@
-namespace SelfPropelledArtilleryUnit;
+namespace SelfPropelledArtilleryUnit.Drawnings;
///
/// Направление перемещения
///
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs
similarity index 60%
rename from SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
rename to SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs
index 90570b1..4bebc30 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs
@@ -1,14 +1,18 @@
-namespace SelfPropelledArtilleryUnit;
-///
-/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
-///
+using SelfPropelledArtilleryUnit.Entities;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
-public class DrawningSelfPropelledArtilleryUnit
+namespace SelfPropelledArtilleryUnit.Drawnings;
+
+public class DrawningPropelledArtillery
{
///
/// Класс-сущность
///
- public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
+ public EntityPropelledArtillery? EntityPropelledArtillery { get; protected set; }
///
/// Ширина окна
@@ -23,43 +27,57 @@ public class DrawningSelfPropelledArtilleryUnit
///
/// Левая координата прорисовки cамоходной арт. установки
///
- private int? _startPosX;
+ protected int? _startPosX;
///
/// Верхняя кооридната прорисовки cамоходной арт. установки
///
- private int? _startPosY;
+ protected int? _startPosY;
///
/// Ширина прорисовки cамоходной арт. установки
///
- private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
+ private readonly int _drawningPropelledArtilleryWidth = 135;
///
/// Высота прорисовки cамоходной арт. установки
///
- private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
+ private readonly int _drawningPropelledArtilleryHeight = 105;
///
- /// Инициализация полей объекта-класса Самоходная арт. установка
+ /// Пустой конструктор
///
- /// Скорость
- /// Вес автомобиля
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия башни
- /// Признак наличия орудия
-
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
+ private DrawningPropelledArtillery()
{
- EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
- EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+
+ public DrawningPropelledArtillery(int speed, double weight, Color bodyColor): this()
+ {
+ EntityPropelledArtillery = new EntityPropelledArtillery(speed, weight, bodyColor);
+ }
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки cамоходной арт. установки
+ /// Высота прорисовки cамоходной арт. установки
+
+ protected DrawningPropelledArtillery(int drawningPropelledArtilleryWidth, int drawningPropelledArtilleryHeight):this()
+ {
+ _drawningPropelledArtilleryWidth = drawningPropelledArtilleryWidth;
+ _drawningPropelledArtilleryHeight = drawningPropelledArtilleryHeight;
+ }
+
///
/// Установка границ поля
///
@@ -68,7 +86,7 @@ public class DrawningSelfPropelledArtilleryUnit
/// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
public bool SetPictureSize(int width, int height)
{
- if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
+ if (_drawningPropelledArtilleryWidth > width || _drawningPropelledArtilleryHeight > height)
{
return false;
}
@@ -77,14 +95,14 @@ public class DrawningSelfPropelledArtilleryUnit
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
- if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
+ if (_startPosX + _drawningPropelledArtilleryWidth > _pictureWidth)
{
- _startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
+ _startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
}
else if (_startPosX < 0) _startPosX = 0;
- if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
+ if (_startPosY + _drawningPropelledArtilleryHeight > _pictureHeight)
{
- _startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
+ _startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
@@ -105,16 +123,16 @@ public class DrawningSelfPropelledArtilleryUnit
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
- if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
+ if (x + _drawningPropelledArtilleryWidth > _pictureWidth)
{
- _startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
+ _startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
- if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
+ if (y + _drawningPropelledArtilleryHeight > _pictureHeight)
{
- _startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
+ _startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
@@ -128,7 +146,7 @@ public class DrawningSelfPropelledArtilleryUnit
/// true - перемещене выполнено, false - перемещение невозможно
public bool MoveTransport(DirectionType direction)
{
- if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@@ -137,30 +155,30 @@ public class DrawningSelfPropelledArtilleryUnit
{
//влево
case DirectionType.Left:
- if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
+ if (_startPosX.Value - EntityPropelledArtillery.Step > 0)
{
- _startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
+ _startPosX -= (int)EntityPropelledArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
- if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
+ if (_startPosY.Value - EntityPropelledArtillery.Step > 0)
{
- _startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
+ _startPosY -= (int)EntityPropelledArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
- if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
+ if (_startPosX + _drawningPropelledArtilleryWidth + EntityPropelledArtillery.Step < _pictureWidth)
{
- _startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
+ _startPosX += (int)EntityPropelledArtillery.Step;
}
return true;
// вниз
case DirectionType.Down:
- if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
+ if (_startPosY + _drawningPropelledArtilleryHeight + EntityPropelledArtillery.Step < _pictureHeight)
{
- _startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
+ _startPosY += (int)EntityPropelledArtillery.Step;
}
return true;
default:
@@ -173,17 +191,17 @@ public class DrawningSelfPropelledArtilleryUnit
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
- if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
-
+
Pen pen = new(Color.Black);
- Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
+
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
@@ -191,7 +209,7 @@ public class DrawningSelfPropelledArtilleryUnit
//границы ЦВЕТ
Brush brOlive = new SolidBrush(Color.Olive);
g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
- g.FillEllipse(brOlive, _startPosX.Value +0, _startPosY.Value + 75, 30, 30);
+ g.FillEllipse(brOlive, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
@@ -234,28 +252,7 @@ public class DrawningSelfPropelledArtilleryUnit
g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
- if (EntitySelfPropelledArtilleryUnit.TurretCannon)
- {
- g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
- g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
- g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
- g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
- }
-
- if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
- {
- g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
- g.FillPolygon(additionalBrush, new Point[]
- {
- new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
- new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
- new Point(_startPosX.Value + 0, _startPosY.Value + 15)
- });
- g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
- }
+
}
-
-}
\ No newline at end of file
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningSelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..628afb9
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningSelfPropelledArtilleryUnit.cs
@@ -0,0 +1,58 @@
+using SelfPropelledArtilleryUnit.Entities;
+
+namespace SelfPropelledArtilleryUnit.Drawnings;
+///
+/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
+///
+
+public class DrawningSelfPropelledArtilleryUnit : DrawningPropelledArtillery
+{
+ ///
+ /// Конструктор
+ ///
+ /// Дополнительный цвет
+ /// Признак наличия башни
+ /// Признак наличия орудия
+ public DrawningSelfPropelledArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) : base(135, 105)
+ {
+ EntityPropelledArtillery = new EntitySelfPropelledArtilleryUnit(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
+ //дописать
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityPropelledArtillery == null || EntityPropelledArtillery is not EntitySelfPropelledArtilleryUnit selfpropelledartilleryunit || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
+
+ if (selfpropelledartilleryunit.TurretCannon)
+ {
+ g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
+ }
+
+ if (selfpropelledartilleryunit.LaunchBattery)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
+ g.FillPolygon(additionalBrush, new Point[]
+ {
+ new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
+ new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
+ new Point(_startPosX.Value + 0, _startPosY.Value + 15)
+ });
+ g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
+ }
+
+ base.DrawTransport(g);
+
+
+ }
+}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntityPropelledArtillery.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntityPropelledArtillery.cs
new file mode 100644
index 0000000..3766c4e
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntityPropelledArtillery.cs
@@ -0,0 +1,33 @@
+namespace SelfPropelledArtilleryUnit.Entities;
+
+public class EntityPropelledArtillery
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+ ///
+ /// Шаг перемещения артеллерийской установки
+ ///
+ public double Step => Speed * 100 / Weight;
+ ///
+ /// Конструктор сущности
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+ public EntityPropelledArtillery(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntitySelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntitySelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..6668c00
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Entities/EntitySelfPropelledArtilleryUnit.cs
@@ -0,0 +1,35 @@
+namespace SelfPropelledArtilleryUnit.Entities;
+
+public class EntitySelfPropelledArtilleryUnit : EntityPropelledArtillery
+{
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+ ///
+ /// Признак - Башня с орудием
+ ///
+ public bool TurretCannon { get; private set; }
+ ///
+ /// Признак - Залповая батарея сзади
+ ///
+ public bool LaunchBattery { get; private set; }
+ ///
+ /// Шаг перемещения артеллерийской установки
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Инициализация полей объекта-класса EntitySelfPropelledArtilleryUnit
+ ///
+ /// Дополнительный цвет
+ /// Башня с орудием
+ /// Залповая батарея сзади
+ public EntitySelfPropelledArtilleryUnit(int speed, double weight, Color bodycolor, Color additionalcolor, bool turretcannon, bool launchbattery) : base(speed, weight, bodycolor)
+ {
+ AdditionalColor = additionalcolor;
+ TurretCannon = turretcannon;
+ LaunchBattery = launchbattery;
+ }
+}
+
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
deleted file mode 100644
index 51c67fc..0000000
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-namespace SelfPropelledArtilleryUnit;
-///
-/// Класс-сущность "Самоходная арт. установка "
-///
-public class EntitySelfPropelledArtilleryUnit
-{
- ///
- /// Скорость
- ///
- public int Speed { get; private set; }
-
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
-
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
-
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
-
- ///
- /// Признак - Башня с орудием
- ///
- public bool TurretCannon { get; private set; }
-
- ///
- /// Признак - Залповая батарея сзади
- ///
- public bool LaunchBattery { get; private set; }
-
- ///
- /// Шаг перемещения артеллерийской установки
- ///
- public double Step => Speed * 100 / Weight;
-
- ///
- /// Инициализация полей объекта-класса Самоходная арт. установка
- ///
- /// Скорость
- /// Вес автомобиля
- /// Основной цвет
- /// Дополнительный цвет
- /// Башня с орудием
- /// Залповая батарея сзади
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- TurretCannon = turretCannon;
- LaunchBattery = launchBattery;
- }
-}
-
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
index 419aba2..5ad432a 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
@@ -28,10 +28,16 @@
///
private void InitializeComponent()
{
- this.components = new System.ComponentModel.Container();
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(800, 450);
- this.Text = "FormSelfPropelledArtilleryUnit";
+ SuspendLayout();
+ //
+ // FormSelfPropelledArtilleryUnit
+ //
+ AutoScaleDimensions = new SizeF(7F, 15F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(877, 442);
+ Name = "FormSelfPropelledArtilleryUnit";
+ Text = "FormSelfPropelledArtilleryUnit";
+ ResumeLayout(false);
}
#endregion
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx
new file mode 100644
index 0000000..af32865
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
index b2f161a..d54b38f 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
@@ -34,6 +34,7 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
+ button1 = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
SuspendLayout();
//
@@ -49,13 +50,13 @@
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- buttonCreate.Location = new Point(12, 438);
+ buttonCreate.Location = new Point(12, 446);
buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(94, 43);
+ buttonCreate.Size = new Size(226, 35);
buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
+ buttonCreate.Text = "Создать самоходную арт. установку";
buttonCreate.UseVisualStyleBackColor = true;
- buttonCreate.Click += buttonCreate_Click;
+ buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
//
// buttonLeft
//
@@ -105,11 +106,23 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
+ // button1
+ //
+ button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ button1.Location = new Point(253, 446);
+ button1.Name = "button1";
+ button1.Size = new Size(226, 35);
+ button1.TabIndex = 6;
+ button1.Text = "Создать бронированную машину";
+ button1.UseVisualStyleBackColor = true;
+ button1.Click += buttonCreatePropelledArtillery_Click;
+ //
// SelfPropelledArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 493);
+ Controls.Add(button1);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@@ -130,5 +143,6 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
+ private Button button1;
}
}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
index ae685fb..e2ff54f 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
@@ -7,12 +7,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
+using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit
{
public partial class SelfPropelledArtilleryUnit : Form
{
- private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
+ private DrawningPropelledArtillery? _drawningPropelledArtillery;
public SelfPropelledArtilleryUnit()
{
@@ -20,32 +21,57 @@ namespace SelfPropelledArtilleryUnit
}
private void Draw()
{
- if (_drawningSelfPropelledArtilleryUnit == null)
+ if (_drawningPropelledArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
+ _drawningPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
}
-
- private void buttonCreate_Click(object sender, EventArgs e)
+ private void CreateObject(string type)
{
Random random = new();
- _drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
- _drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
- _drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ switch (type)
+ {
+ case nameof(DrawningPropelledArtillery):
+ _drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningSelfPropelledArtilleryUnit):
+ _drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+
+ _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
+ _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
+
+ ///
+ /// Обработка нажатия кнопки "Создать самоходную арт.установку"
+ ///
+ ///
+ ///
+ private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
+
+ ///
+ /// Обработка нажатия кнопки "Создать бронированную машину"
+ ///
+ ///
+ ///
+ private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
+
private void ButtonMove_Click(object sender, EventArgs e)
{
- if (_drawningSelfPropelledArtilleryUnit == null)
+ if (_drawningPropelledArtillery == null)
{
return;
}
@@ -55,13 +81,13 @@ namespace SelfPropelledArtilleryUnit
switch (name)
{
case "buttonUp":
- result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
+ result = _drawningPropelledArtillery.MoveTransport(DirectionType.Up); break;
case "buttonDown":
- result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
+ result = _drawningPropelledArtillery.MoveTransport(DirectionType.Down); break;
case "buttonLeft":
- result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
+ result = _drawningPropelledArtillery.MoveTransport(DirectionType.Left); break;
case "buttonRight":
- result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
+ result = _drawningPropelledArtillery.MoveTransport(DirectionType.Right); break;
}
if (result)