Компания (требуется доработать)
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parent
3a508cde23
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 80;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningPropelledArtillery>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="propelledartillery">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningPropelledArtillery propelledartillery)
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{
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return company._collection.Insert(propelledartillery);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningPropelledArtillery operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningPropelledArtillery? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningPropelledArtillery? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,29 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной базы
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/// </summary>
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public class ArtilleryBase : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ArtilleryBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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throw new NotImplementedException();
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}
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protected override void SetObjectsPosition()
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{
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throw new NotImplementedException();
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}
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}
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@ -1,12 +1,43 @@
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using System;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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{
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internal interface ICollectionGenericObjects
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/// <summary>
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{
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/// Количество объектов в коллекции
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}
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление неудалось</returns>
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T Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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}
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using System;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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{
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internal class MassiveGenericObjects
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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{
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_collection = Array.Empty<T?>();
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}
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}
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= _collection.Length || position < 0) return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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int index = 0;
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while (index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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++index;
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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if (position >= _collection.Length || position < 0)
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return -1;
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return position;
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}
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int index = position + 1;
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while (index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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++index;
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}
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index = position - 1;
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while (index >= 0)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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--index;
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}
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return -1;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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if (position >= _collection.Length || position < 0)
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return null;
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T obj = _collection[position];
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_collection[position] = null;
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return obj;
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}
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}
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173
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
generated
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173
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
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namespace SelfPropelledArtilleryUnit
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{
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partial class FormPropelledArtilleryCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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groupBoxTools = new GroupBox();
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buttonRefresh = new Button();
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buttonGoToCheck = new Button();
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buttonRemovePropelledArtillery = new Button();
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maskedTextBox = new MaskedTextBox();
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buttonAddSelfPropelledArtilleryUnit = new Button();
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buttonAddPropelledArtillery = new Button();
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comboBoxSelectorCompany = new ComboBox();
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pictureBox = new PictureBox();
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groupBoxTools.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
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SuspendLayout();
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//
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// groupBoxTools
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//
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groupBoxTools.Controls.Add(buttonRefresh);
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groupBoxTools.Controls.Add(buttonGoToCheck);
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groupBoxTools.Controls.Add(buttonRemovePropelledArtillery);
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groupBoxTools.Controls.Add(maskedTextBox);
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groupBoxTools.Controls.Add(buttonAddSelfPropelledArtilleryUnit);
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groupBoxTools.Controls.Add(buttonAddPropelledArtillery);
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groupBoxTools.Controls.Add(comboBoxSelectorCompany);
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groupBoxTools.Dock = DockStyle.Right;
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groupBoxTools.Location = new Point(736, 0);
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groupBoxTools.Name = "groupBoxTools";
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groupBoxTools.Size = new Size(200, 562);
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groupBoxTools.TabIndex = 0;
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groupBoxTools.TabStop = false;
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groupBoxTools.Text = "Инструменты";
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//
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// buttonRefresh
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//
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buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonRefresh.Location = new Point(6, 520);
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buttonRefresh.Name = "buttonRefresh";
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buttonRefresh.Size = new Size(188, 36);
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buttonRefresh.TabIndex = 6;
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buttonRefresh.Text = "Обновить";
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buttonRefresh.UseVisualStyleBackColor = true;
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buttonRefresh.Click += buttonRefresh_Click;
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//
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// buttonGoToCheck
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//
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buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonGoToCheck.Location = new Point(6, 362);
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buttonGoToCheck.Name = "buttonGoToCheck";
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buttonGoToCheck.Size = new Size(188, 36);
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buttonGoToCheck.TabIndex = 5;
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buttonGoToCheck.Text = "Передать на тесты";
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buttonGoToCheck.UseVisualStyleBackColor = true;
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buttonGoToCheck.Click += buttonGoToCheck_Click;
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//
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// buttonRemovePropelledArtillery
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//
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buttonRemovePropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonRemovePropelledArtillery.Location = new Point(6, 261);
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buttonRemovePropelledArtillery.Name = "buttonRemovePropelledArtillery";
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buttonRemovePropelledArtillery.Size = new Size(188, 36);
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buttonRemovePropelledArtillery.TabIndex = 4;
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buttonRemovePropelledArtillery.Text = "Удаление";
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buttonRemovePropelledArtillery.UseVisualStyleBackColor = true;
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buttonRemovePropelledArtillery.Click += buttonRemovePropelledArtillery_Click;
|
||||||
|
//
|
||||||
|
// maskedTextBox
|
||||||
|
//
|
||||||
|
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
maskedTextBox.Location = new Point(6, 232);
|
||||||
|
maskedTextBox.Mask = "00";
|
||||||
|
maskedTextBox.Name = "maskedTextBox";
|
||||||
|
maskedTextBox.Size = new Size(188, 23);
|
||||||
|
maskedTextBox.TabIndex = 3;
|
||||||
|
maskedTextBox.ValidatingType = typeof(int);
|
||||||
|
maskedTextBox.MaskInputRejected += maskedTextBox_MaskInputRejected;
|
||||||
|
//
|
||||||
|
// buttonAddSelfPropelledArtilleryUnit
|
||||||
|
//
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.Location = new Point(6, 138);
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.Name = "buttonAddSelfPropelledArtilleryUnit";
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.Size = new Size(188, 40);
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.TabIndex = 2;
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.Text = "Добавление самоходная арт. установки";
|
||||||
|
buttonAddSelfPropelledArtilleryUnit.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// buttonAddPropelledArtillery
|
||||||
|
//
|
||||||
|
buttonAddPropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddPropelledArtillery.Location = new Point(6, 92);
|
||||||
|
buttonAddPropelledArtillery.Name = "buttonAddPropelledArtillery";
|
||||||
|
buttonAddPropelledArtillery.Size = new Size(188, 40);
|
||||||
|
buttonAddPropelledArtillery.TabIndex = 1;
|
||||||
|
buttonAddPropelledArtillery.Text = "Добавление бронированной машины";
|
||||||
|
buttonAddPropelledArtillery.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// comboBoxSelectorCompany
|
||||||
|
//
|
||||||
|
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||||
|
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||||
|
comboBoxSelectorCompany.Location = new Point(6, 22);
|
||||||
|
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||||
|
comboBoxSelectorCompany.Size = new Size(188, 23);
|
||||||
|
comboBoxSelectorCompany.TabIndex = 0;
|
||||||
|
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||||
|
//
|
||||||
|
// pictureBox
|
||||||
|
//
|
||||||
|
pictureBox.Dock = DockStyle.Fill;
|
||||||
|
pictureBox.Location = new Point(0, 0);
|
||||||
|
pictureBox.Name = "pictureBox";
|
||||||
|
pictureBox.Size = new Size(736, 562);
|
||||||
|
pictureBox.TabIndex = 1;
|
||||||
|
pictureBox.TabStop = false;
|
||||||
|
//
|
||||||
|
// FormPropelledArtilleryCollection
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(936, 562);
|
||||||
|
Controls.Add(pictureBox);
|
||||||
|
Controls.Add(groupBoxTools);
|
||||||
|
Name = "FormPropelledArtilleryCollection";
|
||||||
|
Text = "Коллекция установок";
|
||||||
|
groupBoxTools.ResumeLayout(false);
|
||||||
|
groupBoxTools.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox groupBoxTools;
|
||||||
|
private Button buttonAddPropelledArtillery;
|
||||||
|
private ComboBox comboBoxSelectorCompany;
|
||||||
|
private MaskedTextBox maskedTextBox;
|
||||||
|
private Button buttonAddSelfPropelledArtilleryUnit;
|
||||||
|
private PictureBox pictureBox;
|
||||||
|
private Button buttonRefresh;
|
||||||
|
private Button buttonGoToCheck;
|
||||||
|
private Button buttonRemovePropelledArtillery;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,197 @@
|
|||||||
|
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||||
|
using SelfPropelledArtilleryUnit.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit;
|
||||||
|
|
||||||
|
public partial class FormPropelledArtilleryCollection : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Компания
|
||||||
|
/// </summary>
|
||||||
|
private AbstractCompany? _company = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormPropelledArtilleryCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выбор компании
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
switch (comboBoxSelectorCompany.Text)
|
||||||
|
{
|
||||||
|
case "Хранилище":
|
||||||
|
_company = new ArtilleryBase(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningPropelledArtillery>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление Бронированная машина
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonAddPropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление Самоходная арт. установка
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonAddSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Random random = new();
|
||||||
|
DrawningPropelledArtillery drawningPropelledArtillery;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningPropelledArtillery):
|
||||||
|
drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000), GetColor(random));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||||
|
// TODO вызов диалогового окна для выбора цвета (made)
|
||||||
|
drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetColor(random), GetColor(random),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (_company + drawningPropelledArtillery != -1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void maskedTextBox_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonRemovePropelledArtillery_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||||
|
if (_company - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удален");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Передача объекта в другую форму
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonGoToCheck_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawningPropelledArtillery? propelledartillery = null;
|
||||||
|
int counter = 100;
|
||||||
|
while (propelledartillery == null)
|
||||||
|
{
|
||||||
|
propelledartillery = _company.GetRandomObject();
|
||||||
|
counter--;
|
||||||
|
if (counter <= 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (propelledartillery == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SelfPropelledArtilleryUnit form = new()
|
||||||
|
{
|
||||||
|
SetPropelledArtillery = propelledartillery
|
||||||
|
};
|
||||||
|
form.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перерисовка коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonRefresh_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new SelfPropelledArtilleryUnit());
|
Application.Run(new FormPropelledArtilleryCollection());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -29,12 +29,10 @@
|
|||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
|
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
|
||||||
buttonCreate = new Button();
|
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
button1 = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
comboBoxStrategy = new ComboBox();
|
||||||
buttonStrategyStep = new Button();
|
buttonStrategyStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||||
@ -49,17 +47,6 @@
|
|||||||
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
|
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
|
||||||
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
|
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreate.Location = new Point(12, 446);
|
|
||||||
buttonCreate.Name = "buttonCreate";
|
|
||||||
buttonCreate.Size = new Size(226, 35);
|
|
||||||
buttonCreate.TabIndex = 1;
|
|
||||||
buttonCreate.Text = "Создать самоходную арт. установку";
|
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
// buttonLeft
|
||||||
//
|
//
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
@ -108,17 +95,6 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// button1
|
|
||||||
//
|
|
||||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
button1.Location = new Point(253, 446);
|
|
||||||
button1.Name = "button1";
|
|
||||||
button1.Size = new Size(226, 35);
|
|
||||||
button1.TabIndex = 6;
|
|
||||||
button1.Text = "Создать бронированную машину";
|
|
||||||
button1.UseVisualStyleBackColor = true;
|
|
||||||
button1.Click += buttonCreatePropelledArtillery_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
// comboBoxStrategy
|
||||||
//
|
//
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
@ -147,12 +123,10 @@
|
|||||||
ClientSize = new Size(923, 493);
|
ClientSize = new Size(923, 493);
|
||||||
Controls.Add(buttonStrategyStep);
|
Controls.Add(buttonStrategyStep);
|
||||||
Controls.Add(comboBoxStrategy);
|
Controls.Add(comboBoxStrategy);
|
||||||
Controls.Add(button1);
|
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreate);
|
|
||||||
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
|
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
|
||||||
Name = "SelfPropelledArtilleryUnit";
|
Name = "SelfPropelledArtilleryUnit";
|
||||||
Text = "Самоходная арт. установка";
|
Text = "Самоходная арт. установка";
|
||||||
@ -163,12 +137,10 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
|
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button button1;
|
|
||||||
private ComboBox comboBoxStrategy;
|
private ComboBox comboBoxStrategy;
|
||||||
private Button buttonStrategyStep;
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,21 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private AbstractStrategy? _strategy;
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта
|
||||||
|
/// </summary>
|
||||||
|
public DrawningPropelledArtillery SetPropelledArtillery
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_drawningPropelledArtillery = value;
|
||||||
|
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Конструктор формы
|
/// Конструктор формы
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -42,45 +57,45 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
_drawningPropelledArtillery.DrawTransport(gr);
|
_drawningPropelledArtillery.DrawTransport(gr);
|
||||||
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||||
}
|
}
|
||||||
private void CreateObject(string type)
|
//private void CreateObject(string type)
|
||||||
{
|
//{
|
||||||
Random random = new();
|
// Random random = new();
|
||||||
switch (type)
|
// switch (type)
|
||||||
{
|
// {
|
||||||
case nameof(DrawningPropelledArtillery):
|
// case nameof(DrawningPropelledArtillery):
|
||||||
_drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
// _drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
break;
|
// break;
|
||||||
case nameof(DrawningSelfPropelledArtilleryUnit):
|
// case nameof(DrawningSelfPropelledArtilleryUnit):
|
||||||
_drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
// _drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
// Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
break;
|
// break;
|
||||||
default:
|
// default:
|
||||||
return;
|
// return;
|
||||||
}
|
// }
|
||||||
|
|
||||||
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
// _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||||
_drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
// _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
_strategy = null;
|
// _strategy = null;
|
||||||
comboBoxStrategy.Enabled = true;
|
// comboBoxStrategy.Enabled = true;
|
||||||
Draw();
|
// Draw();
|
||||||
}
|
//}
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
///// Обработка нажатия кнопки "Создать самоходную арт.установку"
|
||||||
/// </summary>
|
///// </summary>
|
||||||
/// <param name="sender"></param>
|
///// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
///// <param name="e"></param>
|
||||||
private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
//private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать бронированную машину"
|
///// Обработка нажатия кнопки "Создать бронированную машину"
|
||||||
/// </summary>
|
///// </summary>
|
||||||
/// <param name="sender"></param>
|
///// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
///// <param name="e"></param>
|
||||||
private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
//private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user