Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
bd494d4f70 | ||
|
2f8114f6f8 | ||
|
b314ff775d |
25
ProjectBoat_bae/ProjectBoat_bae.sln
Normal file
25
ProjectBoat_bae/ProjectBoat_bae.sln
Normal file
@ -0,0 +1,25 @@
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||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34031.279
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBoat_bae", "ProjectBoat_bae\ProjectBoat_bae.csproj", "{D8469CDA-6475-44BF-BCDE-A69B80397FE3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D8469CDA-6475-44BF-BCDE-A69B80397FE3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {13897BDF-00CA-4062-A354-314E6E63DC45}
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EndGlobalSection
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EndGlobal
|
20
ProjectBoat_bae/ProjectBoat_bae/Direction.cs
Normal file
20
ProjectBoat_bae/ProjectBoat_bae/Direction.cs
Normal file
@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae
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{
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public enum DiretionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
|
162
ProjectBoat_bae/ProjectBoat_bae/DrawningObjects/DrawningBoat.cs
Normal file
162
ProjectBoat_bae/ProjectBoat_bae/DrawningObjects/DrawningBoat.cs
Normal file
@ -0,0 +1,162 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using ProjectBoat_bae;
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using ProjectBoat_bae.Entities;
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namespace ProjectBoat_bae.DrawningObjects
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{
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public class Drawningboat
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{
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// Класс-сущность
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public EntityBoat? EntityBoat { get; protected set; }
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// Ширина окна
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private int _pictureWidth;
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// Высота окна
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private int _pictureHeight;
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// Левая координата прорисовки
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protected int _startPosX;
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// Верхняя кооридната прорисовки
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protected int _startPosY;
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// Ширина прорисовки
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protected readonly int _boatWidth = 80;
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// Высота прорисовки
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protected readonly int _boatHeight = 50;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _boatWidth;
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public int GetHeight => _boatHeight;
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// Конструктор
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public Drawningboat(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (width < _pictureWidth || height < _pictureHeight)
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{
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return;
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}
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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protected Drawningboat(int speed, double weight, Color bodyColor, int
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width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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// Установка позиции
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public void SetPosition(int x, int y)
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{
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_startPosX = Math.Min(x, _pictureWidth - _boatWidth);
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_startPosY = Math.Min(y, _pictureHeight - _boatHeight);
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}
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// Прорисовка объекта
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//корпус
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//мотор
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Brush brRed = new SolidBrush(EntityBoat.BodyColor);
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g.FillEllipse(brRed, _startPosX + 7, _startPosY + 12, 35, 35);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35, 2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35, 2);
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}
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// Проверка, что объект может переместится по указанному направлению
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public bool CanMove(DiretionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DiretionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DiretionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DiretionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DiretionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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_ => false
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};
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}
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// Изменение направления перемещения
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public void MoveTransport(DiretionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DiretionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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//вверх
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case DiretionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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// вправо
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case DiretionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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//вниз
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case DiretionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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}
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}
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@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using ProjectBoat_bae.Entities;
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namespace ProjectBoat_bae.DrawningObjects
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{
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public class DrawningMotorBoat : Drawningboat
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{
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public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body, bool wing,
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int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
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{
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if (EntityBoat != null)
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{
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EntityBoat = new EntityMotorBoat(speed, weight, bodyColor,
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additionalColor, body, wing);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat is not EntityMotorBoat Boat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(Boat.AdditionalColor);
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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Brush brRed = new SolidBrush(EntityBoat.BodyColor);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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if (Boat.Body)
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{
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//вёсла
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g.FillRectangle(brRed, _startPosX + 35, _startPosY - 5, 5, 65);
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g.FillRectangle(brRed, _startPosX + 28, _startPosY + 60, 12, 8);
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g.FillRectangle(brRed, _startPosX + 28, _startPosY - 5, 12, 8);
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}
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base.DrawTransport(g);
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}
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}
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}
|
24
ProjectBoat_bae/ProjectBoat_bae/Entities/EntityBoat.cs
Normal file
24
ProjectBoat_bae/ProjectBoat_bae/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
||||
using System.Text;
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||||
using System.Threading.Tasks;
|
||||
|
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namespace ProjectBoat_bae.Entities
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{
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public class EntityBoat
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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||||
BodyColor = bodyColor;
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||||
}
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||||
}
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||||
}
|
22
ProjectBoat_bae/ProjectBoat_bae/Entities/EntityMotorBoat.cs
Normal file
22
ProjectBoat_bae/ProjectBoat_bae/Entities/EntityMotorBoat.cs
Normal file
@ -0,0 +1,22 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.Entities
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||||
{
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public class EntityMotorBoat : EntityBoat
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||||
{
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public Color AdditionalColor { get; private set; }
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public bool Body { get; private set; }
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||||
public bool Wing { get; private set; }
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||||
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color
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||||
additionalColor, bool body, bool wing) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Body = body;
|
||||
Wing = wing;
|
||||
}
|
||||
}
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}
|
180
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
Normal file
180
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,180 @@
|
||||
namespace ProjectBoat_bae
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||||
{
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partial class FormBoat
|
||||
{
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/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
|
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pictureBox1 = new PictureBox();
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button_bottom = new Button();
|
||||
button_top = new Button();
|
||||
button_right = new Button();
|
||||
button_left = new Button();
|
||||
buttonClick = new Button();
|
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buttonClickMotorBoat = new Button();
|
||||
buttonStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(1178, 644);
|
||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// button_bottom
|
||||
//
|
||||
button_bottom.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_bottom.BackColor = SystemColors.ButtonHighlight;
|
||||
button_bottom.BackgroundImage = (Image)resources.GetObject("button_bottom.BackgroundImage");
|
||||
button_bottom.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
button_bottom.Location = new Point(1082, 591);
|
||||
button_bottom.Name = "button_bottom";
|
||||
button_bottom.Size = new Size(30, 30);
|
||||
button_bottom.TabIndex = 2;
|
||||
button_bottom.UseVisualStyleBackColor = false;
|
||||
button_bottom.Click += buttonMove_Click;
|
||||
//
|
||||
// button_top
|
||||
//
|
||||
button_top.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_top.BackColor = SystemColors.ButtonHighlight;
|
||||
button_top.BackgroundImage = (Image)resources.GetObject("button_top.BackgroundImage");
|
||||
button_top.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
button_top.Location = new Point(1082, 549);
|
||||
button_top.Name = "button_top";
|
||||
button_top.Size = new Size(30, 30);
|
||||
button_top.TabIndex = 3;
|
||||
button_top.UseVisualStyleBackColor = false;
|
||||
button_top.Click += buttonMove_Click;
|
||||
//
|
||||
// button_right
|
||||
//
|
||||
button_right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_right.BackColor = SystemColors.ButtonHighlight;
|
||||
button_right.BackgroundImage = (Image)resources.GetObject("button_right.BackgroundImage");
|
||||
button_right.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
button_right.Location = new Point(1114, 573);
|
||||
button_right.Name = "button_right";
|
||||
button_right.Size = new Size(30, 30);
|
||||
button_right.TabIndex = 4;
|
||||
button_right.UseVisualStyleBackColor = false;
|
||||
button_right.Click += buttonMove_Click;
|
||||
//
|
||||
// button_left
|
||||
//
|
||||
button_left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_left.BackColor = SystemColors.ButtonHighlight;
|
||||
button_left.BackgroundImage = (Image)resources.GetObject("button_left.BackgroundImage");
|
||||
button_left.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
button_left.Location = new Point(1051, 572);
|
||||
button_left.Name = "button_left";
|
||||
button_left.Size = new Size(30, 30);
|
||||
button_left.TabIndex = 5;
|
||||
button_left.UseVisualStyleBackColor = false;
|
||||
button_left.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonClick
|
||||
//
|
||||
buttonClick.Location = new Point(12, 598);
|
||||
buttonClick.Name = "buttonClick";
|
||||
buttonClick.Size = new Size(233, 34);
|
||||
buttonClick.TabIndex = 6;
|
||||
buttonClick.Text = "Создать лодку";
|
||||
buttonClick.UseVisualStyleBackColor = true;
|
||||
buttonClick.Click += buttonClick_Click;
|
||||
//
|
||||
// buttonClickMotorBoat
|
||||
//
|
||||
buttonClickMotorBoat.Location = new Point(261, 598);
|
||||
buttonClickMotorBoat.Name = "buttonClickMotorBoat";
|
||||
buttonClickMotorBoat.Size = new Size(233, 34);
|
||||
buttonClickMotorBoat.TabIndex = 7;
|
||||
buttonClickMotorBoat.Text = "Создать моторную лодку";
|
||||
buttonClickMotorBoat.UseVisualStyleBackColor = true;
|
||||
buttonClickMotorBoat.Click += buttonClickMotorBoat_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(1093, 45);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(73, 36);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.BackColor = SystemColors.ControlLight;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||
comboBoxStrategy.Location = new Point(984, 6);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 33);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1178, 644);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonClickMotorBoat);
|
||||
Controls.Add(buttonClick);
|
||||
Controls.Add(button_left);
|
||||
Controls.Add(button_right);
|
||||
Controls.Add(button_top);
|
||||
Controls.Add(button_bottom);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "FormBoat";
|
||||
Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button button_bottom;
|
||||
private Button button_top;
|
||||
private Button button_right;
|
||||
private Button button_left;
|
||||
private Button buttonClick;
|
||||
private Button buttonClickMotorBoat;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
124
ProjectBoat_bae/ProjectBoat_bae/Form1.cs
Normal file
124
ProjectBoat_bae/ProjectBoat_bae/Form1.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using ProjectBoat_bae;
|
||||
using ProjectBoat_bae.Properties;
|
||||
using ProjectBoat_bae.Entities;
|
||||
using ProjectBoat_bae.MovementStrategy;
|
||||
using ProjectBoat_bae.DrawningObjects;
|
||||
|
||||
namespace ProjectBoat_bae
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
|
||||
private Drawningboat? _drawingBoat;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
// Ìåòîä ïðîðèñîâêè
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBoat.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "button_top":
|
||||
_drawingBoat.MoveTransport(DiretionType.Up);
|
||||
break;
|
||||
case "button_bottom":
|
||||
_drawingBoat.MoveTransport(DiretionType.Down);
|
||||
break;
|
||||
case "button_left":
|
||||
_drawingBoat.MoveTransport(DiretionType.Left);
|
||||
break;
|
||||
case "button_right":
|
||||
_drawingBoat.MoveTransport(DiretionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void buttonClickMotorBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonClick_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBoat = new Drawningboat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectBoat(_drawingBoat), pictureBox1.Width, pictureBox1.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2583
ProjectBoat_bae/ProjectBoat_bae/Form1.resx
Normal file
2583
ProjectBoat_bae/ProjectBoat_bae/Form1.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
|
||||
// Перемещаемый объект
|
||||
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
// Статус перемещения
|
||||
private Status _state = Status.NotInit;
|
||||
// Ширина поля
|
||||
protected int FieldWidth { get; private set; }
|
||||
// Высота поля
|
||||
protected int FieldHeight { get; private set; }
|
||||
// Статус перемещения
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
// Шаг перемещения
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
// Перемещение влево
|
||||
protected bool MoveLeft() => MoveTo(DiretionType.Left);
|
||||
|
||||
// Перемещение вправо
|
||||
protected bool MoveRight() => MoveTo(DiretionType.Right);
|
||||
|
||||
// Перемещение вверх
|
||||
protected bool MoveUp() => MoveTo(DiretionType.Up);
|
||||
|
||||
// Перемещение вниз
|
||||
protected bool MoveDown() => MoveTo(DiretionType.Down);
|
||||
|
||||
// Параметры объекта
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
|
||||
// Шаг объекта
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
// Перемещение к цели
|
||||
protected abstract void MoveToTarget();
|
||||
// Достигнута ли цель
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
// Попытка перемещения в требуемом направлении
|
||||
private bool MoveTo(DiretionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using ProjectBoat_bae;
|
||||
using ProjectBoat_bae.Entities;
|
||||
using ProjectBoat_bae.DrawningObjects;
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Реализация интерфейса для работы с объектом DrawningBoat!
|
||||
public class DrawningObjectBoat : IMoveableObject
|
||||
{
|
||||
private readonly Drawningboat? _drawingBoat = null;
|
||||
|
||||
public DrawningObjectBoat(Drawningboat drawingBoat)
|
||||
{
|
||||
_drawingBoat = drawingBoat;
|
||||
}
|
||||
//!
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBoat == null || _drawingBoat.EntityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBoat.GetPosX,
|
||||
_drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DiretionType direction) => _drawingBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DiretionType direction) => _drawingBoat?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
// Получение координаты X объекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
// Шаг объектa
|
||||
int GetStep { get; }
|
||||
|
||||
// Проверка, можно ли переместиться по нужному направлению
|
||||
bool CheckCanMove(DiretionType direction);
|
||||
|
||||
// Изменение направления пермещения объекта
|
||||
void MoveObject(DiretionType direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Стратегия перемещения объекта в центр экрана
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Параметры-координаты объекта
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
ProjectBoat_bae/ProjectBoat_bae/MovementStrategy/Status.cs
Normal file
15
ProjectBoat_bae/ProjectBoat_bae/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
17
ProjectBoat_bae/ProjectBoat_bae/Program.cs
Normal file
17
ProjectBoat_bae/ProjectBoat_bae/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace ProjectBoat_bae
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBoat());
|
||||
}
|
||||
}
|
||||
}
|
52
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.cs
Normal file
52
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae
|
||||
{
|
||||
public class ProjectBoat_bae
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
// Основной цвет
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
// Дополнительный цвет (для опциональных элементов)
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool body { get; private set; }
|
||||
|
||||
public bool Wing { get; private set; }
|
||||
|
||||
public bool SportLine { get; private set; }
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"
|
||||
/// <param name="weight"
|
||||
/// <param name="bodyColor"
|
||||
/// <param name="additionalColor"
|
||||
/// <param name="bodyKit"
|
||||
/// <param name="wing"
|
||||
/// <param name="sportLine"
|
||||
|
||||
//объект
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool wing, bool sportLine)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
body = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
26
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.csproj
Normal file
26
ProjectBoat_bae/ProjectBoat_bae/ProjectBoat_bae.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
63
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectBoat_bae.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat_bae.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.resx
Normal file
120
ProjectBoat_bae/ProjectBoat_bae/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
25
laba3(base)/laba3(base).sln
Normal file
25
laba3(base)/laba3(base).sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34031.279
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "laba3(base)", "laba3(base)\laba3(base).csproj", "{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {DBC78A3D-9D37-411B-8DAD-A904CC5BF8E0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
39
laba3(base)/laba3(base)/Form1.Designer.cs
generated
Normal file
39
laba3(base)/laba3(base)/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
laba3(base)/laba3(base)/Form1.cs
Normal file
10
laba3(base)/laba3(base)/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
laba3(base)/laba3(base)/Form1.resx
Normal file
120
laba3(base)/laba3(base)/Form1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
132
laba3(base)/laba3(base)/Generics/CarsGenericCollection.cs
Normal file
132
laba3(base)/laba3(base)/Generics/CarsGenericCollection.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace laba3_base_.Generics
|
||||
{
|
||||
internal class CarsGenericCollection<T, U>
|
||||
where T : DrawningPlane
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 175;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 80;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public PlanesGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator +(PlanesGenericCollection<T, U> collect, T?
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect?._collection.Insert(obj) ?? false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static T? operator -(PlanesGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
collect._collection.Remove(pos);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowCars()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
// TODO получение объекта
|
||||
// TODO установка позиции
|
||||
// TODO прорисовка объекта
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
85
laba3(base)/laba3(base)/Generics/SetGeneric.cs
Normal file
85
laba3(base)/laba3(base)/Generics/SetGeneric.cs
Normal file
@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace laba3_base_.Generics
|
||||
{
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
// Массив объектов, которые храним
|
||||
private readonly T?[] _places;
|
||||
|
||||
// Количество объектов в массиве
|
||||
public int Count => _places.Length;
|
||||
|
||||
// Конструктор
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
|
||||
// Добавление объекта в набор
|
||||
public bool Insert(T car)
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = _places.Length - 1; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[0] = car;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Добавление объекта в набор на конкретную позицию
|
||||
public bool Insert(T car, int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count() || car == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_places[position] == null)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
int positionNull = Array.FindIndex(_places, position, x => x == null);
|
||||
if (positionNull == -1)
|
||||
return false;
|
||||
for (int i = positionNull; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[position] = car;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Удаление объекта из набора с конкретной позиции
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count())
|
||||
return false;
|
||||
|
||||
_places[position] = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
// Получение объекта из набора по позиции
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count())
|
||||
return null;
|
||||
return _places[position];
|
||||
|
||||
}
|
||||
}
|
||||
}
|
17
laba3(base)/laba3(base)/Program.cs
Normal file
17
laba3(base)/laba3(base)/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
12
laba3(base)/laba3(base)/laba3(base).csproj
Normal file
12
laba3(base)/laba3(base)/laba3(base).csproj
Normal file
@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<RootNamespace>laba3_base_</RootNamespace>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user