Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9a71276639 |
128
ProjectBoat_bae/ProjectBoat_bae/Drawing.cs
Normal file
128
ProjectBoat_bae/ProjectBoat_bae/Drawing.cs
Normal file
@@ -0,0 +1,128 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae
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{
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public class Drawing
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{
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// Класс-сущность
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public ProjectBoat_bae? Boat { get; private set; }
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// Ширина окна
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private int? _pictureWidth = null;
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// Высота окна
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private int? _pictureHeight = null;
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private int _startPosX;
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private int _startPosY;
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private readonly int _BoatWidth = 110;
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private readonly int _BoatHeight = 60;
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body,
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int width, int height)
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{
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if (width >= _BoatWidth || height >= _BoatHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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Boat = new ProjectBoat_bae();
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Boat.Init(speed,weight, bodyColor, additionalColor,body );
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}
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return true;
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}
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// Установка позиции(запоминаем значение)
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _BoatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _BoatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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// Изменение направления перемещения
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public void MoveTransport(DiretionType direction)
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{
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if (Boat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DiretionType.Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= (int)Boat.Step;
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}
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break;
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//вверх
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case DiretionType.Up:
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if (_startPosY - Boat.Step > 0)
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{
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_startPosY -= (int)Boat.Step;
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}
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break;
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// вправо
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case DiretionType.Right:
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if (_startPosX + _BoatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += (int)Boat.Step;
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}
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break;
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//вниз
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case DiretionType.Down:
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if (_startPosY + _BoatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += (int)Boat.Step;
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}
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break;
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}
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}
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// Прорисовка объекта
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public void DrawTransport(Graphics g)
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{
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if (Boat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(Boat.AdditionalColor);
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// корпус лодки
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if (Boat.body)
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{
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//корпус
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Brush br = new SolidBrush(Boat.BodyColor);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//мотор
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Brush brRed = new SolidBrush(Boat.BodyColor);
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g.FillEllipse(brRed, _startPosX + 7, _startPosY + 12, 35, 35);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35, 2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35, 2);
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}
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}
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}
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}
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@@ -1,162 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using ProjectBoat_bae;
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using ProjectBoat_bae.Entities;
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namespace ProjectBoat_bae.DrawningObjects
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{
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public class Drawningboat
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{
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// Класс-сущность
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public EntityBoat? EntityBoat { get; protected set; }
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// Ширина окна
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private int _pictureWidth;
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// Высота окна
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private int _pictureHeight;
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// Левая координата прорисовки
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protected int _startPosX;
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// Верхняя кооридната прорисовки
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protected int _startPosY;
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// Ширина прорисовки
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protected readonly int _boatWidth = 80;
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// Высота прорисовки
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protected readonly int _boatHeight = 50;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _boatWidth;
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public int GetHeight => _boatHeight;
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// Конструктор
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public Drawningboat(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (width < _pictureWidth || height < _pictureHeight)
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{
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return;
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}
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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protected Drawningboat(int speed, double weight, Color bodyColor, int
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width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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// Установка позиции
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public void SetPosition(int x, int y)
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{
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_startPosX = Math.Min(x, _pictureWidth - _boatWidth);
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_startPosY = Math.Min(y, _pictureHeight - _boatHeight);
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}
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// Прорисовка объекта
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//корпус
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//мотор
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Brush brRed = new SolidBrush(EntityBoat.BodyColor);
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g.FillEllipse(brRed, _startPosX + 7, _startPosY + 12, 35, 35);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35, 2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35, 2);
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}
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// Проверка, что объект может переместится по указанному направлению
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public bool CanMove(DiretionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DiretionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DiretionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DiretionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DiretionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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_ => false
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};
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}
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// Изменение направления перемещения
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public void MoveTransport(DiretionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DiretionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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//вверх
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case DiretionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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// вправо
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case DiretionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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//вниз
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case DiretionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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}
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}
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@@ -1,50 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using ProjectBoat_bae.Entities;
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namespace ProjectBoat_bae.DrawningObjects
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{
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public class DrawningMotorBoat : Drawningboat
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{
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public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body, bool wing,
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int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
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{
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if (EntityBoat != null)
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{
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EntityBoat = new EntityMotorBoat(speed, weight, bodyColor,
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additionalColor, body, wing);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat is not EntityMotorBoat Boat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(Boat.AdditionalColor);
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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Brush brRed = new SolidBrush(EntityBoat.BodyColor);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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if (Boat.Body)
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{
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//вёсла
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g.FillRectangle(brRed, _startPosX + 35, _startPosY - 5, 5, 65);
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g.FillRectangle(brRed, _startPosX + 28, _startPosY + 60, 12, 8);
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g.FillRectangle(brRed, _startPosX + 28, _startPosY - 5, 12, 8);
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}
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base.DrawTransport(g);
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}
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}
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}
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@@ -1,24 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae.Entities
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{
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public class EntityBoat
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
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@@ -1,22 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBoat_bae.Entities
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{
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public class EntityMotorBoat : EntityBoat
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{
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public Color AdditionalColor { get; private set; }
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public bool Body { get; private set; }
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public bool Wing { get; private set; }
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public EntityMotorBoat(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body, bool wing) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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Body = body;
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Wing = wing;
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}
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}
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}
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80
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
80
ProjectBoat_bae/ProjectBoat_bae/Form1.Designer.cs
generated
@@ -30,14 +30,11 @@
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
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pictureBox1 = new PictureBox();
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buttonCreate = new Button();
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button_bottom = new Button();
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button_top = new Button();
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button_right = new Button();
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button_left = new Button();
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buttonClick = new Button();
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buttonClickMotorBoat = new Button();
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buttonStep = new Button();
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comboBoxStrategy = new ComboBox();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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@@ -46,10 +43,21 @@
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pictureBox1.Dock = DockStyle.Fill;
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pictureBox1.Location = new Point(0, 0);
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pictureBox1.Name = "pictureBox1";
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pictureBox1.Size = new Size(1178, 644);
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pictureBox1.Size = new Size(878, 444);
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pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBox1.TabIndex = 0;
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pictureBox1.TabStop = false;
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pictureBox1.Click += pictureBox1_Click;
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//
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// buttonCreate
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//
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buttonCreate.Location = new Point(25, 379);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(112, 34);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonClick;
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//
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// button_bottom
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//
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@@ -57,7 +65,7 @@
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button_bottom.BackColor = SystemColors.ButtonHighlight;
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button_bottom.BackgroundImage = (Image)resources.GetObject("button_bottom.BackgroundImage");
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button_bottom.BackgroundImageLayout = ImageLayout.Zoom;
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button_bottom.Location = new Point(1082, 591);
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button_bottom.Location = new Point(782, 391);
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button_bottom.Name = "button_bottom";
|
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button_bottom.Size = new Size(30, 30);
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button_bottom.TabIndex = 2;
|
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@@ -70,7 +78,7 @@
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button_top.BackColor = SystemColors.ButtonHighlight;
|
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button_top.BackgroundImage = (Image)resources.GetObject("button_top.BackgroundImage");
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button_top.BackgroundImageLayout = ImageLayout.Zoom;
|
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button_top.Location = new Point(1082, 549);
|
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button_top.Location = new Point(782, 349);
|
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button_top.Name = "button_top";
|
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button_top.Size = new Size(30, 30);
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button_top.TabIndex = 3;
|
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@@ -83,7 +91,7 @@
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button_right.BackColor = SystemColors.ButtonHighlight;
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button_right.BackgroundImage = (Image)resources.GetObject("button_right.BackgroundImage");
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button_right.BackgroundImageLayout = ImageLayout.Zoom;
|
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button_right.Location = new Point(1114, 573);
|
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button_right.Location = new Point(814, 373);
|
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button_right.Name = "button_right";
|
||||
button_right.Size = new Size(30, 30);
|
||||
button_right.TabIndex = 4;
|
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@@ -96,70 +104,27 @@
|
||||
button_left.BackColor = SystemColors.ButtonHighlight;
|
||||
button_left.BackgroundImage = (Image)resources.GetObject("button_left.BackgroundImage");
|
||||
button_left.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
button_left.Location = new Point(1051, 572);
|
||||
button_left.Location = new Point(751, 372);
|
||||
button_left.Name = "button_left";
|
||||
button_left.Size = new Size(30, 30);
|
||||
button_left.TabIndex = 5;
|
||||
button_left.UseVisualStyleBackColor = false;
|
||||
button_left.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonClick
|
||||
//
|
||||
buttonClick.Location = new Point(12, 598);
|
||||
buttonClick.Name = "buttonClick";
|
||||
buttonClick.Size = new Size(233, 34);
|
||||
buttonClick.TabIndex = 6;
|
||||
buttonClick.Text = "Создать лодку";
|
||||
buttonClick.UseVisualStyleBackColor = true;
|
||||
buttonClick.Click += buttonClick_Click;
|
||||
//
|
||||
// buttonClickMotorBoat
|
||||
//
|
||||
buttonClickMotorBoat.Location = new Point(261, 598);
|
||||
buttonClickMotorBoat.Name = "buttonClickMotorBoat";
|
||||
buttonClickMotorBoat.Size = new Size(233, 34);
|
||||
buttonClickMotorBoat.TabIndex = 7;
|
||||
buttonClickMotorBoat.Text = "Создать моторную лодку";
|
||||
buttonClickMotorBoat.UseVisualStyleBackColor = true;
|
||||
buttonClickMotorBoat.Click += buttonClickMotorBoat_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(1093, 45);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(73, 36);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.BackColor = SystemColors.ControlLight;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||
comboBoxStrategy.Location = new Point(984, 6);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 33);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1178, 644);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonClickMotorBoat);
|
||||
Controls.Add(buttonClick);
|
||||
ClientSize = new Size(878, 444);
|
||||
Controls.Add(button_left);
|
||||
Controls.Add(button_right);
|
||||
Controls.Add(button_top);
|
||||
Controls.Add(button_bottom);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "FormBoat";
|
||||
Text = "Form1";
|
||||
Load += Form1_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
@@ -168,13 +133,10 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button buttonCreate;
|
||||
private Button button_bottom;
|
||||
private Button button_top;
|
||||
private Button button_right;
|
||||
private Button button_left;
|
||||
private Button buttonClick;
|
||||
private Button buttonClickMotorBoat;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using ProjectBoat_bae;
|
||||
using ProjectBoat_bae.Properties;
|
||||
using ProjectBoat_bae.Entities;
|
||||
using ProjectBoat_bae.MovementStrategy;
|
||||
using ProjectBoat_bae.DrawningObjects;
|
||||
|
||||
namespace ProjectBoat_bae
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
private Drawningboat? _drawingBoat;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
private Drawing? _drawningBoat;
|
||||
|
||||
public FormBoat()
|
||||
{
|
||||
@@ -31,21 +14,21 @@ namespace ProjectBoat_bae
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBoat.DrawTransport(gr);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -53,72 +36,47 @@ namespace ProjectBoat_bae
|
||||
switch (name)
|
||||
{
|
||||
case "button_top":
|
||||
_drawingBoat.MoveTransport(DiretionType.Up);
|
||||
_drawningBoat.MoveTransport(DiretionType.Up);
|
||||
break;
|
||||
case "button_bottom":
|
||||
_drawingBoat.MoveTransport(DiretionType.Down);
|
||||
_drawningBoat.MoveTransport(DiretionType.Down);
|
||||
break;
|
||||
case "button_left":
|
||||
_drawingBoat.MoveTransport(DiretionType.Left);
|
||||
_drawningBoat.MoveTransport(DiretionType.Left);
|
||||
break;
|
||||
case "button_right":
|
||||
_drawingBoat.MoveTransport(DiretionType.Right);
|
||||
_drawningBoat.MoveTransport(DiretionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void buttonClickMotorBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonClick_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBoat = new Drawningboat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
private void buttonClick(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectBoat(_drawingBoat), pictureBox1.Width, pictureBox1.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Random random = new();
|
||||
_drawningBoat = new Drawing();
|
||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
//Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void button_top_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,99 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
|
||||
// Перемещаемый объект
|
||||
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
// Статус перемещения
|
||||
private Status _state = Status.NotInit;
|
||||
// Ширина поля
|
||||
protected int FieldWidth { get; private set; }
|
||||
// Высота поля
|
||||
protected int FieldHeight { get; private set; }
|
||||
// Статус перемещения
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
// Шаг перемещения
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
// Перемещение влево
|
||||
protected bool MoveLeft() => MoveTo(DiretionType.Left);
|
||||
|
||||
// Перемещение вправо
|
||||
protected bool MoveRight() => MoveTo(DiretionType.Right);
|
||||
|
||||
// Перемещение вверх
|
||||
protected bool MoveUp() => MoveTo(DiretionType.Up);
|
||||
|
||||
// Перемещение вниз
|
||||
protected bool MoveDown() => MoveTo(DiretionType.Down);
|
||||
|
||||
// Параметры объекта
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
|
||||
// Шаг объекта
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
// Перемещение к цели
|
||||
protected abstract void MoveToTarget();
|
||||
// Достигнута ли цель
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
// Попытка перемещения в требуемом направлении
|
||||
private bool MoveTo(DiretionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using ProjectBoat_bae;
|
||||
using ProjectBoat_bae.Entities;
|
||||
using ProjectBoat_bae.DrawningObjects;
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Реализация интерфейса для работы с объектом DrawningBoat!
|
||||
public class DrawningObjectBoat : IMoveableObject
|
||||
{
|
||||
private readonly Drawningboat? _drawingBoat = null;
|
||||
|
||||
public DrawningObjectBoat(Drawningboat drawingBoat)
|
||||
{
|
||||
_drawingBoat = drawingBoat;
|
||||
}
|
||||
//!
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBoat == null || _drawingBoat.EntityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBoat.GetPosX,
|
||||
_drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DiretionType direction) => _drawingBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DiretionType direction) => _drawingBoat?.MoveTransport(direction);
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
// Получение координаты X объекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
// Шаг объектa
|
||||
int GetStep { get; }
|
||||
|
||||
// Проверка, можно ли переместиться по нужному направлению
|
||||
bool CheckCanMove(DiretionType direction);
|
||||
|
||||
// Изменение направления пермещения объекта
|
||||
void MoveObject(DiretionType direction);
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Стратегия перемещения объекта в центр экрана
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
// Параметры-координаты объекта
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBoat_bae.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ namespace ProjectBoat_bae
|
||||
{
|
||||
public class ProjectBoat_bae
|
||||
{
|
||||
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
@@ -20,33 +21,17 @@ namespace ProjectBoat_bae
|
||||
|
||||
public bool body { get; private set; }
|
||||
|
||||
public bool Wing { get; private set; }
|
||||
|
||||
public bool SportLine { get; private set; }
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"
|
||||
/// <param name="weight"
|
||||
/// <param name="bodyColor"
|
||||
/// <param name="additionalColor"
|
||||
/// <param name="bodyKit"
|
||||
/// <param name="wing"
|
||||
/// <param name="sportLine"
|
||||
|
||||
//объект
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool wing, bool sportLine)
|
||||
additionalColor, bool bodyKit)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
body = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34031.279
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "laba3(base)", "laba3(base)\laba3(base).csproj", "{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "evm_4laba", "evm_4laba\evm_4laba.csproj", "{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0C4A3D74-03A3-4FF3-82C4-D0570E36B3CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7CFA474E-08C2-459C-AC2B-35D9B2179EA2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {DBC78A3D-9D37-411B-8DAD-A904CC5BF8E0}
|
||||
SolutionGuid = {CDA146C8-F7AF-41AE-A3DD-591AFE057184}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
54
evm_4laba/evm_4laba/Program.cs
Normal file
54
evm_4laba/evm_4laba/Program.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
|
||||
namespace BinaryCalculator
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// Ввод пользователем данных
|
||||
Console.WriteLine("Введите исходную систему счисления (2-16):");
|
||||
int baseNumber = Convert.ToInt32(Console.ReadLine());
|
||||
|
||||
Console.WriteLine("Введите первое число:");
|
||||
string binaryNumber1 = Console.ReadLine();
|
||||
|
||||
Console.WriteLine("Введите второе число:");
|
||||
string binaryNumber2 = Console.ReadLine();
|
||||
|
||||
Console.WriteLine("Введите операцию (+, -, *, /):");
|
||||
char operation = Convert.ToChar(Console.ReadLine());
|
||||
|
||||
|
||||
// Преобразование чисел в двоичную систему счисления
|
||||
int decimalNumber1 = Convert.ToInt32(binaryNumber1, baseNumber);
|
||||
int decimalNumber2 = Convert.ToInt32(binaryNumber2, baseNumber);
|
||||
|
||||
// Выполнение арифметической операции
|
||||
int result = 0;
|
||||
|
||||
switch (operation)
|
||||
{
|
||||
case '+':
|
||||
result = decimalNumber1 + decimalNumber2;
|
||||
break;
|
||||
case '-':
|
||||
result = decimalNumber1 - decimalNumber2;
|
||||
break;
|
||||
case '*':
|
||||
result = decimalNumber1 * decimalNumber2;
|
||||
break;
|
||||
case '/':
|
||||
result = decimalNumber1 / decimalNumber2;
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine("Неправильно указана операция.");
|
||||
break;
|
||||
}
|
||||
|
||||
// Вывод результата в двоичной системе счисления
|
||||
string binaryResult = Convert.ToString(result, 2);
|
||||
Console.WriteLine("Результат: " + binaryResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
10
evm_4laba/evm_4laba/evm_4laba.csproj
Normal file
10
evm_4laba/evm_4laba/evm_4laba.csproj
Normal file
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
25
evm_laba3/evm_laba3.sln
Normal file
25
evm_laba3/evm_laba3.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34031.279
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "evm_laba3", "evm_laba3\evm_laba3.csproj", "{BE1E2078-C452-4E42-BBBB-3AC3141E9744}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BE1E2078-C452-4E42-BBBB-3AC3141E9744}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5A26F9BF-589C-4D50-995E-D6FA981231E6}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
296
evm_laba3/evm_laba3/Program.cs
Normal file
296
evm_laba3/evm_laba3/Program.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
//using System;
|
||||
|
||||
//namespace NumberConverter
|
||||
//{
|
||||
// class Program
|
||||
// {
|
||||
// static void Main(string[] args)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// Console.WriteLine("Введите исходную систему счисления (2-16):");
|
||||
// int sourceBase = int.Parse(Console.ReadLine());
|
||||
|
||||
// Console.WriteLine("Введите конечную систему счисления (2-16):");
|
||||
// int targetBase = int.Parse(Console.ReadLine());
|
||||
|
||||
// Console.WriteLine("Введите число в исходной системе счисления:");
|
||||
// string number = Console.ReadLine();
|
||||
|
||||
// int decimalNumber = ConvertToDecimal(number, sourceBase);
|
||||
|
||||
// string targetNumber = ConvertFromDecimal(decimalNumber, targetBase);
|
||||
|
||||
// Console.WriteLine("Результат: " + targetNumber);
|
||||
|
||||
// //string result = Convert.ToString(decimalNumber, targetBase);
|
||||
|
||||
// //result = result.PadLeft(8, '0'); // дополняем до 8 символов
|
||||
// // //Console.WriteLine("Результат ПК: " + result);
|
||||
// //Console.WriteLine("Результат ПК: " + result);
|
||||
|
||||
// }
|
||||
// catch (FormatException)
|
||||
// {
|
||||
// Console.WriteLine("Ошибка: введенное значение имеет неверный формат.");
|
||||
// }
|
||||
// catch (ArgumentOutOfRangeException)
|
||||
// {
|
||||
// Console.WriteLine("Ошибка: значение системы счисления должно быть от 2 до 16.");
|
||||
// }
|
||||
// }
|
||||
|
||||
// //в 10
|
||||
// static int ConvertToDecimal(string number, int sourceBase) //число в 10
|
||||
// {
|
||||
// bool isNegative = false;
|
||||
// if (number.StartsWith("-"))
|
||||
// {
|
||||
// isNegative = true;
|
||||
// number = number.Substring(1);//извлекает подстроку
|
||||
// }
|
||||
|
||||
// //с конца числа каждая цифра умножается на на степень систем, а потом суммируются значения
|
||||
// int decimalNumber = 0;
|
||||
// int power = 0;
|
||||
// for (int i = number.Length - 1; i >= 0; i--)
|
||||
// {
|
||||
// int digitValue;
|
||||
// if (char.IsDigit(number[i]))
|
||||
// {
|
||||
// digitValue = number[i] - '0';
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// digitValue = number[i] - 'A' + 10;
|
||||
// }
|
||||
|
||||
// //Math.Pow - в степень
|
||||
// decimalNumber += digitValue * (int)Math.Pow(sourceBase, power);
|
||||
// power++;
|
||||
// }
|
||||
|
||||
// //конвертирует в пк
|
||||
// static string ConvertTwosComplement(int num)
|
||||
// {
|
||||
// string binary = Convert.ToString(num, 2);
|
||||
// char[] binaryArr = binary.PadLeft(8, '0').ToCharArray();
|
||||
// for (int i = 0; i < binaryArr.Length; i++)
|
||||
// {
|
||||
// binaryArr[i] = binaryArr[i] == '0' ? '1' : '0';
|
||||
// }
|
||||
|
||||
// int twosComplement = Convert.ToInt32(new string(binaryArr), 2) + 1;
|
||||
// return Convert.ToString(twosComplement, 2).PadLeft(8, '0');
|
||||
// }
|
||||
|
||||
// return isNegative ? -decimalNumber : decimalNumber;
|
||||
// }
|
||||
|
||||
// //из 10
|
||||
// static string ConvertFromDecimal(int decimalNumber, int targetBase)//10 d lheue.
|
||||
// {
|
||||
// bool isNegative = false;
|
||||
// if (decimalNumber < 0)
|
||||
// {
|
||||
// isNegative = true;
|
||||
// decimalNumber = -decimalNumber;
|
||||
// }
|
||||
|
||||
// //остаток от деления записывается как цифра
|
||||
// string targetNumber = "";
|
||||
// while (decimalNumber != 0)
|
||||
// {
|
||||
// int remainder = decimalNumber % targetBase;
|
||||
// char digit;
|
||||
// if (remainder < 10)
|
||||
// {
|
||||
// digit = (char)(remainder + '0');
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// digit = (char)(remainder - 10 + 'A');
|
||||
// }
|
||||
// targetNumber = digit + targetNumber;
|
||||
// decimalNumber /= targetBase;
|
||||
// }
|
||||
|
||||
// if (isNegative)
|
||||
// {
|
||||
// return "-" + targetNumber;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return targetNumber;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//using System;
|
||||
|
||||
//public class NumberConverter
|
||||
//{
|
||||
// public static void Main(string[] args)
|
||||
// {
|
||||
// Console.Write("Введите число: ");
|
||||
// string number = Console.ReadLine();
|
||||
|
||||
// Console.Write("Введите первоначальную систему: (2 - 16): ");
|
||||
// int origBase = Int32.Parse(Console.ReadLine());
|
||||
|
||||
// Console.Write("Введите конечную систему: (2 - 16): ");
|
||||
// int finalBase = Int32.Parse(Console.ReadLine());
|
||||
|
||||
// bool isNegative = number.StartsWith('-');//убирает минус чтобы конвертировать
|
||||
// if (isNegative) number = number.Substring(1);
|
||||
|
||||
// //преоразование в 10
|
||||
// int decimalNum = Convert.ToInt32(number, origBase);
|
||||
|
||||
// if (isNegative && finalBase == 2)
|
||||
// {
|
||||
// Console.WriteLine("С минусом -" + Convert.ToString(decimalNum, finalBase));
|
||||
// Console.WriteLine("ПК: " + ConvertTwosComplement(decimalNum));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// string finalNum = Convert.ToString(decimalNum, finalBase);
|
||||
// if (isNegative) finalNum = "-" + finalNum;
|
||||
// Console.WriteLine($"{finalBase}-число: {finalNum.ToUpper()}");
|
||||
// }
|
||||
// }
|
||||
|
||||
// //конвертирует в пк
|
||||
// private static string ConvertTwosComplement(int num)
|
||||
// {
|
||||
// string binary = Convert.ToString(num, 2);
|
||||
// char[] binaryArr = binary.PadLeft(8, '0').ToCharArray();
|
||||
// for (int i = 0; i < binaryArr.Length; i++)
|
||||
// {
|
||||
// binaryArr[i] = binaryArr[i] == '0' ? '1' : '0';
|
||||
// }
|
||||
|
||||
// int twosComplement = Convert.ToInt32(new string(binaryArr), 2) + 1;
|
||||
// return Convert.ToString(twosComplement, 2).PadLeft(8, '0');
|
||||
// }
|
||||
//}
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace AVM_3_laba
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.Write("Введите исходную систему счисления (2-16): ");
|
||||
int input = Convert.ToInt32(Console.ReadLine());
|
||||
|
||||
if ((input > 16) || (input < 2))
|
||||
{
|
||||
Console.WriteLine("Введите сс от 2 до 16!");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.Write("Введите конечную систему счисления (2-16): ");
|
||||
int output = Convert.ToInt32(Console.ReadLine());
|
||||
|
||||
if ((output > 16) || (output < 2))
|
||||
{
|
||||
Console.WriteLine("Введите сс от 2 до 16!");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.Write("Введите число в исходной системе счисления: ");
|
||||
string number = Console.ReadLine();
|
||||
|
||||
bool minus = false;
|
||||
if (number[0] == '-')
|
||||
{
|
||||
number = number.Substring(1);
|
||||
minus = true;
|
||||
}
|
||||
|
||||
int decimalNumber = ConvertToDecimal(number, input);
|
||||
int result = ConvertToOutput(decimalNumber, output);
|
||||
|
||||
if (minus) { result = -result; };
|
||||
|
||||
Console.WriteLine(result);
|
||||
|
||||
if (minus && output == 2)
|
||||
{
|
||||
Console.WriteLine(directСode(result * -1));
|
||||
}
|
||||
}
|
||||
|
||||
static int ConvertToDecimal(string number, int input)
|
||||
{
|
||||
string numberString = number.ToString();
|
||||
int decimalNumber = 0;
|
||||
int power = 0; // степень числа
|
||||
string digits = "0123456789ABCDEF";
|
||||
|
||||
for (int i = numberString.Length - 1; i >= 0; i--)
|
||||
{
|
||||
char digit = numberString[i]; // берем текущую цифру
|
||||
|
||||
// Проверка на недопустимые символы
|
||||
if (!digits.Contains(digit))
|
||||
{
|
||||
Console.WriteLine("Неверный формат числа!");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
int value = digits.IndexOf(digit);
|
||||
|
||||
// Проверка на недопустимую цифру для выбранной системы счисления
|
||||
if (value >= input)
|
||||
{
|
||||
Console.WriteLine("Неверный формат числа!");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
decimalNumber += value * (int)Math.Pow(input, power++);
|
||||
}
|
||||
return decimalNumber;
|
||||
}
|
||||
|
||||
static int ConvertToOutput(int number, int output)
|
||||
{
|
||||
string digits = "0123456789ABCDEF";
|
||||
string result = "";
|
||||
|
||||
while (number > 0)
|
||||
{
|
||||
int remainder = number % output;
|
||||
result = digits[remainder] + result;
|
||||
number /= output;
|
||||
}
|
||||
|
||||
return Convert.ToInt32(result);
|
||||
}
|
||||
|
||||
static string directСode(int result)
|
||||
{
|
||||
string resultString = result.ToString();
|
||||
int discharge = 8;
|
||||
int countNumber = resultString.Length;
|
||||
|
||||
while (countNumber >= discharge)
|
||||
{
|
||||
discharge *= 2;
|
||||
}
|
||||
|
||||
int numberOfZeros = discharge - countNumber - 1;
|
||||
|
||||
string finalResultString = "1" + string.Concat(Enumerable.Repeat("0", numberOfZeros)) + resultString;
|
||||
|
||||
return finalResultString;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
evm_laba3/evm_laba3/evm_laba3.csproj
Normal file
10
evm_laba3/evm_laba3/evm_laba3.csproj
Normal file
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
39
laba3(base)/laba3(base)/Form1.Designer.cs
generated
39
laba3(base)/laba3(base)/Form1.Designer.cs
generated
@@ -1,39 +0,0 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -1,132 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace laba3_base_.Generics
|
||||
{
|
||||
internal class CarsGenericCollection<T, U>
|
||||
where T : DrawningPlane
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 175;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 80;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public PlanesGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator +(PlanesGenericCollection<T, U> collect, T?
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect?._collection.Insert(obj) ?? false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static T? operator -(PlanesGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
collect._collection.Remove(pos);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowCars()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
// TODO получение объекта
|
||||
// TODO установка позиции
|
||||
// TODO прорисовка объекта
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace laba3_base_.Generics
|
||||
{
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
// Массив объектов, которые храним
|
||||
private readonly T?[] _places;
|
||||
|
||||
// Количество объектов в массиве
|
||||
public int Count => _places.Length;
|
||||
|
||||
// Конструктор
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
|
||||
// Добавление объекта в набор
|
||||
public bool Insert(T car)
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = _places.Length - 1; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[0] = car;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Добавление объекта в набор на конкретную позицию
|
||||
public bool Insert(T car, int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count() || car == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_places[position] == null)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
int positionNull = Array.FindIndex(_places, position, x => x == null);
|
||||
if (positionNull == -1)
|
||||
return false;
|
||||
for (int i = positionNull; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[position] = car;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Удаление объекта из набора с конкретной позиции
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count())
|
||||
return false;
|
||||
|
||||
_places[position] = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
// Получение объекта из набора по позиции
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= _places.Count())
|
||||
return null;
|
||||
return _places[position];
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
namespace laba3_base_
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<RootNamespace>laba3_base_</RootNamespace>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user