Добавление стратегии

This commit is contained in:
кристина лаврова 2024-04-24 13:04:56 +04:00
parent c2e17f58db
commit 85745a6473
12 changed files with 547 additions and 18 deletions

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@ -8,6 +8,10 @@ namespace lab1.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -41,11 +41,35 @@ public class DrawningTrackedVehicle
/// <summary>
/// Высота прорисовки истребителя
/// </summary>
private readonly int _drawningFighterHeight = 54;
private readonly int _drawningFighterHeight = 69;
/// <summary>
/// Координата Х объекта
/// </summary>
/// <returns></returns>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата У объекта
/// </summary>
/// <returns></returns>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
/// <returns></returns>
public int GetWidth => _drawningFighterWidth;
/// <summary>
/// Высота объекта
/// </summary>
/// <returns></returns>
public int GetHeight => _drawningFighterHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTrackedVehicle()
private DrawningTrackedVehicle()
{
_pictureWidth = null;
_pictureHeight = null;
@ -73,10 +97,10 @@ public class DrawningTrackedVehicle
/// <param name="_drawningFighterHeight">>Высота прорисовки истребителя</param>
protected DrawningTrackedVehicle(int _drawningFighterWidth, int _drawningFighterHeight) : this()
protected DrawningTrackedVehicle(int drawningFighterWidth, int drawningFighterHeight) : this()
{
_drawningFighterWidth = _drawningFighterWidth;
_drawningFighterHeight = _drawningFighterHeight;
_drawningFighterWidth = drawningFighterWidth;
_drawningFighterHeight = drawningFighterHeight;
}

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@ -35,6 +35,8 @@
buttonUp = new Button();
buttonRight = new Button();
buttonCreateTrackedVehicle = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxFighter).BeginInit();
SuspendLayout();
//
@ -43,9 +45,10 @@
pictureBoxFighter.Dock = DockStyle.Fill;
pictureBoxFighter.Location = new Point(0, 0);
pictureBoxFighter.Name = "pictureBoxFighter";
pictureBoxFighter.Size = new Size(1015, 584);
pictureBoxFighter.Size = new Size(1164, 584);
pictureBoxFighter.TabIndex = 0;
pictureBoxFighter.TabStop = false;
pictureBoxFighter.Click += pictureBoxFighter_Click;
//
// buttonCreate
//
@ -64,7 +67,7 @@
buttonLeft.BackColor = SystemColors.Control;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(796, 505);
buttonLeft.Location = new Point(945, 505);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(52, 52);
buttonLeft.TabIndex = 2;
@ -77,7 +80,7 @@
buttonDown.BackColor = SystemColors.Control;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(854, 505);
buttonDown.Location = new Point(1003, 505);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(52, 52);
buttonDown.TabIndex = 3;
@ -90,7 +93,7 @@
buttonUp.BackColor = SystemColors.Control;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(854, 447);
buttonUp.Location = new Point(1003, 447);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(52, 52);
buttonUp.TabIndex = 4;
@ -103,7 +106,7 @@
buttonRight.BackColor = SystemColors.Control;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(912, 505);
buttonRight.Location = new Point(1061, 505);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(52, 52);
buttonRight.TabIndex = 5;
@ -121,11 +124,33 @@
buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
buttonCreateTrackedVehicle.Click += ButtonCreateTrackedVehicle_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(970, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(182, 33);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(1040, 51);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(112, 34);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += button1_Click;
//
// FormFighter
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1015, 584);
ClientSize = new Size(1164, 584);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTrackedVehicle);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
@ -149,5 +174,7 @@
private Button buttonUp;
private Button buttonRight;
private Button buttonCreateTrackedVehicle;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,5 +1,6 @@
using lab1;
using lab1.Drawnings;
using lab1.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@ -17,9 +18,15 @@ namespace lab1;
public partial class FormFighter : Form
{
private DrawningTrackedVehicle? _drawningTrackedVehicle;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractSrategy? _strategy;
public FormFighter()
{
InitializeComponent();
_strategy = null;
comboBoxStrategy.Enabled = true;
}
private void Draw()
@ -60,6 +67,8 @@ public partial class FormFighter : Form
}
_drawningTrackedVehicle.SetPictureSize(pictureBoxFighter.Width, pictureBoxFighter.Height);
_drawningTrackedVehicle.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
Draw();
}
@ -79,15 +88,15 @@ public partial class FormFighter : Form
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTrackedVehicle_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTrackedVehicle));
private void ButtonMove_Click(object sender, EventArgs e)
{
@ -120,12 +129,58 @@ public partial class FormFighter : Form
}
}
private void FormFighter_Load(object sender, EventArgs e)
{
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
}
private void pictureBoxFighter_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
if (_drawningTrackedVehicle == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTrackedVehicle(_drawningTrackedVehicle), pictureBoxFighter.Width, pictureBoxFighter.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public abstract class AbstractSrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjects">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObjects, int width, int height)
{
if (moveableObjects == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObjects;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемомо направлении
/// </summary>
/// <param name="movementDirection">направление</param>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public class MoveToBorder : AbstractSrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public class MoveToCenter : AbstractSrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,68 @@
using lab1.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
/// <summary>
/// Класс-реализации IMoveableObject с использованием DrawingTrackedVenicle
/// </summary>
public class MoveableTrackedVehicle : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningTrackedVehicle или его наследников
/// </summary>
private readonly DrawningTrackedVehicle? _trackedVehicle = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="trackedVenicle">Объект класса DrawningStormtrooperBase</param>
public MoveableTrackedVehicle(DrawningTrackedVehicle trackedVehicle)
{
_trackedVehicle = trackedVehicle;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null || !_trackedVehicle.GetPosX.HasValue || !_trackedVehicle.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_trackedVehicle.GetPosX.Value, _trackedVehicle.GetPosY.Value, _trackedVehicle.GetWidth, _trackedVehicle.GetHeight);
}
}
public int GetStep => (int)(_trackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null)
{
return false;
}
return _trackedVehicle.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_=> DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@

namespace lab1.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координатва х
/// </summary>
private readonly int _x;
/// <summary>
/// Координатва у
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата х</param>
/// <param name="y">Координа у</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}