PIBD-14_Lavrova_K.I._Simple/solution/lab1/Drawnings/DrawningTrackedVehicle.cs

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9.5 KiB
C#
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using lab1.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1.Drawnings;
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/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTrackedVehicle
{ /// <summary>
/// Класс-сущность
/// </summary>
public EntityTrackedVehicle? EntityTrackedVehicle { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки истребителя
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки истребителя
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки истребителя
/// </summary>
private readonly int _drawningFighterWidth = 63;
/// <summary>
/// Высота прорисовки истребителя
/// </summary>
private readonly int _drawningFighterHeight = 69;
/// <summary>
/// Координата Х объекта
/// </summary>
/// <returns></returns>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата У объекта
/// </summary>
/// <returns></returns>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
/// <returns></returns>
public int GetWidth => _drawningFighterWidth;
/// <summary>
/// Высота объекта
/// </summary>
/// <returns></returns>
public int GetHeight => _drawningFighterHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTrackedVehicle()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">>Вес истребителя</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTrackedVehicle(int speed, double weight, Color bodyColor) : this()
{
EntityTrackedVehicle = new EntityTrackedVehicle(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="_drawningFighterWidth"> Ширина прорисовки истребителя</param>
/// <param name="_drawningFighterHeight">>Высота прорисовки истребителя</param>
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protected DrawningTrackedVehicle(int drawningFighterWidth, int drawningFighterHeight) : this()
{
_drawningFighterWidth = drawningFighterWidth;
_drawningFighterHeight = drawningFighterHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningFighterWidth && height >= _drawningFighterHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth.Value - _drawningFighterWidth)
{
x = _pictureWidth.Value - _drawningFighterWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight.Value - _drawningFighterHeight)
{
y = _pictureHeight.Value - _drawningFighterHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTrackedVehicle.Step > 0)
{
_startPosX -= (int)EntityTrackedVehicle.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTrackedVehicle.Step > 0)
{
_startPosY -= (int)EntityTrackedVehicle.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityTrackedVehicle.Step + _drawningFighterWidth < _pictureWidth)
{
_startPosX += (int)EntityTrackedVehicle.Step;
}
return true;
//Вниз
case DirectionType.Down:
if (_startPosY.Value + EntityTrackedVehicle.Step + _drawningFighterHeight < _pictureHeight)
{
_startPosY += (int)EntityTrackedVehicle.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityTrackedVehicle.BodyColor);
//корпус
g.FillRectangle(BodyBrush, _startPosX.Value, _startPosY.Value + 5, 62, 12);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 62, 12);
g.FillRectangle(BodyBrush, _startPosX.Value + 12, _startPosY.Value - 9, 4, 15);
g.DrawRectangle(pen, _startPosX.Value +12, _startPosY.Value - 9, 4, 14);
g.FillRectangle(BodyBrush, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
//стекло
g.FillRectangle(BodyBrush, _startPosX.Value + 42, _startPosY.Value - 11, 21, 16);
g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value -11, 20, 16);
//гусеницы
g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 17, _startPosX.Value, _startPosY.Value + 17);
g.DrawLine(pen, _startPosX.Value - 3, _startPosY.Value + 18, _startPosX.Value - 3, _startPosY.Value + 28);
g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 29, _startPosX.Value + 2, _startPosY.Value + 29);
g.DrawLine(pen, _startPosX.Value + 3, _startPosY.Value + 30, _startPosX.Value + 59, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 29, _startPosX.Value + 63, _startPosY.Value + 29);
g.DrawLine(pen, _startPosX.Value + 64, _startPosY.Value + 28, _startPosX.Value + 64, _startPosY.Value + 18);
g.DrawLine(pen, _startPosX.Value + 61, _startPosY.Value + 17, _startPosX.Value + 63, _startPosY.Value + 17);
//колеса
g.FillEllipse(BodyBrush, _startPosX.Value, _startPosY.Value + 19, 9, 9);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 19, 9, 9);
g.FillEllipse(BodyBrush, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
g.DrawEllipse(pen, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
g.FillEllipse(BodyBrush, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
g.FillEllipse(BodyBrush, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
}
}