69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
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using lab1.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.MovementStrategy;
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/// <summary>
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/// Класс-реализации IMoveableObject с использованием DrawingTrackedVenicle
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/// </summary>
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public class MoveableTrackedVehicle : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningTrackedVehicle или его наследников
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/// </summary>
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private readonly DrawningTrackedVehicle? _trackedVehicle = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="trackedVenicle">Объект класса DrawningStormtrooperBase</param>
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public MoveableTrackedVehicle(DrawningTrackedVehicle trackedVehicle)
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{
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_trackedVehicle = trackedVehicle;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null || !_trackedVehicle.GetPosX.HasValue || !_trackedVehicle.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_trackedVehicle.GetPosX.Value, _trackedVehicle.GetPosY.Value, _trackedVehicle.GetWidth, _trackedVehicle.GetHeight);
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}
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}
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public int GetStep => (int)(_trackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_trackedVehicle == null || _trackedVehicle.EntityTrackedVehicle == null)
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{
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return false;
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}
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return _trackedVehicle.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_=> DirectionType.Unknow,
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};
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}
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}
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