2024-04-24 09:28:37 +04:00
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using lab1.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace lab1.Drawnings;
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2024-04-24 13:20:48 +04:00
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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2024-04-24 09:28:37 +04:00
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public class DrawningTrackedVehicle
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{ /// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTrackedVehicle? EntityTrackedVehicle { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки истребителя
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки истребителя
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки истребителя
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/// </summary>
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private readonly int _drawningFighterWidth = 63;
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/// <summary>
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/// Высота прорисовки истребителя
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/// </summary>
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2024-04-24 13:04:56 +04:00
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private readonly int _drawningFighterHeight = 69;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата У объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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/// <returns></returns>
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public int GetWidth => _drawningFighterWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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/// <returns></returns>
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public int GetHeight => _drawningFighterHeight;
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2024-04-24 09:28:37 +04:00
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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2024-04-24 13:04:56 +04:00
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private DrawningTrackedVehicle()
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2024-04-24 09:28:37 +04:00
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">>Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningTrackedVehicle(int speed, double weight, Color bodyColor) : this()
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{
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EntityTrackedVehicle = new EntityTrackedVehicle(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="_drawningFighterWidth"> Ширина прорисовки истребителя</param>
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/// <param name="_drawningFighterHeight">>Высота прорисовки истребителя</param>
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2024-04-24 22:45:48 +04:00
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protected DrawningTrackedVehicle(int drawningFighterWidth, int drawningFighterHeight) : this()
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{
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2024-04-24 13:04:56 +04:00
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_drawningFighterWidth = drawningFighterWidth;
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_drawningFighterHeight = drawningFighterHeight;
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2024-04-24 09:28:37 +04:00
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}
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2024-10-22 13:26:55 +04:00
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public DrawningTrackedVehicle(EntityTrackedVehicle fighter): this()
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2024-08-29 19:32:46 +04:00
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{
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2024-10-22 13:26:55 +04:00
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EntityTrackedVehicle = new EntityTrackedVehicle(fighter.Speed, fighter.Weight, fighter.BodyColor);
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2024-08-29 19:32:46 +04:00
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}
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2024-04-24 09:28:37 +04:00
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _drawningFighterWidth && height >= _drawningFighterHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth.Value - _drawningFighterWidth)
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{
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x = _pictureWidth.Value - _drawningFighterWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight.Value - _drawningFighterHeight)
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{
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y = _pictureHeight.Value - _drawningFighterHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTrackedVehicle.Step > 0)
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{
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_startPosX -= (int)EntityTrackedVehicle.Step;
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}
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return true;
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//Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTrackedVehicle.Step > 0)
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{
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_startPosY -= (int)EntityTrackedVehicle.Step;
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}
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return true;
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//Вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityTrackedVehicle.Step + _drawningFighterWidth < _pictureWidth)
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{
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_startPosX += (int)EntityTrackedVehicle.Step;
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}
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return true;
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//Вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityTrackedVehicle.Step + _drawningFighterHeight < _pictureHeight)
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{
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_startPosY += (int)EntityTrackedVehicle.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush BodyBrush = new SolidBrush(EntityTrackedVehicle.BodyColor);
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//корпус
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g.FillRectangle(BodyBrush, _startPosX.Value, _startPosY.Value + 5, 62, 12);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 62, 12);
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g.FillRectangle(BodyBrush, _startPosX.Value + 12, _startPosY.Value - 9, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value +12, _startPosY.Value - 9, 4, 14);
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g.FillRectangle(BodyBrush, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value - 24, 5, 30);
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//стекло
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g.FillRectangle(BodyBrush, _startPosX.Value + 42, _startPosY.Value - 11, 21, 16);
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g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value -11, 20, 16);
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//гусеницы
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g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 17, _startPosX.Value, _startPosY.Value + 17);
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g.DrawLine(pen, _startPosX.Value - 3, _startPosY.Value + 18, _startPosX.Value - 3, _startPosY.Value + 28);
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g.DrawLine(pen, _startPosX.Value - 2, _startPosY.Value + 29, _startPosX.Value + 2, _startPosY.Value + 29);
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g.DrawLine(pen, _startPosX.Value + 3, _startPosY.Value + 30, _startPosX.Value + 59, _startPosY.Value + 30);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 29, _startPosX.Value + 63, _startPosY.Value + 29);
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g.DrawLine(pen, _startPosX.Value + 64, _startPosY.Value + 28, _startPosX.Value + 64, _startPosY.Value + 18);
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g.DrawLine(pen, _startPosX.Value + 61, _startPosY.Value + 17, _startPosX.Value + 63, _startPosY.Value + 17);
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//колеса
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g.FillEllipse(BodyBrush, _startPosX.Value, _startPosY.Value + 19, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 19, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
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g.DrawEllipse(pen, _startPosX.Value + 53, _startPosY.Value + 19, 9, 9);
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g.FillEllipse(BodyBrush, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 23, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 28, _startPosY.Value + 23, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 23, 6, 6);
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g.FillEllipse(BodyBrush, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 23, _startPosY.Value + 19, 4, 4);
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g.FillEllipse(BodyBrush, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
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g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 19, 4, 4);
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}
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}
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