ISEbd-21_Vasina_E.S._Armore.../ProjectMachine/ProjectMachine/EntityTank.cs
2022-10-02 21:30:00 +04:00

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMachine
{
/// <summary>
/// Класс-сущность "Танк"
/// </summary>
internal class EntityTank : EntityMachine
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия обвеса
/// <summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак наличия башни с орудием
/// </summary>
public bool Turret { get; private set; }
/// <summary>
/// Признак наличия зенитного пулемета
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// /// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="turret">Признак наличия башни с орудием</param>
/// <param name="gun">Признак наличия зенитного пулемета</param>
public EntityTank(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool turret, bool gun) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
BodyKit = bodyKit;
Turret = turret;
Gun = gun;
}
}
}