Этап 1. Замена массива на список
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@ -94,13 +94,9 @@ namespace ProjectMachine
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setTank.Count; i++)
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foreach (var tank in _setTank.GetTanks())
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{
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var tank = _setTank.Get(i);
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if (tank != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, tank);
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}
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return _map.CreateMap(_pictureWidth, _pictureHeight, tank);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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@ -125,11 +121,11 @@ namespace ProjectMachine
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int j = _setTank.Count - 1;
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for (int i = 0; i < _setTank.Count; i++)
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{
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if (_setTank.Get(i) == null)
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if (_setTank[i] == null)
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{
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for (; j > i; j--)
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{
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var car = _setTank.Get(j);
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var car = _setTank[j];
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if (car != null)
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{
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_setTank.Insert(car, i);
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@ -170,21 +166,13 @@ namespace ProjectMachine
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/// <param name="g"></param>
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private void DrawTanks(Graphics g)
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{
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int i = 0;
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int j = 0;
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for (int k = 0; k < _setTank.Count; k++)
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int width = _pictureWidth / _placeSizeWidth;
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int k = 0;
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foreach (var tank in _setTank.GetTanks())
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{
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_setTank.Get(k)?.SetObject(j + 10, i + 20, _pictureWidth, _pictureHeight);
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_setTank.Get(k)?.DrawningObject(g);
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if (j >= _pictureWidth - 2*_placeSizeWidth)
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{
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j = 0;
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i += _placeSizeHeight;
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}
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else
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{
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j += _placeSizeWidth;
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}
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tank.SetObject(k % width * _placeSizeWidth + 10, k / width * _placeSizeHeight + 20, _pictureWidth, _pictureHeight);
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tank.DrawningObject(g);
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k++;
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}
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}
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}
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@ -14,38 +14,33 @@ namespace ProjectMachine
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в списке
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetTankGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="car">Добавляемый танк</param>
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/// <param name="tank">Добавляемый танк</param>
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/// <returns></returns>
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public int Insert(T tank)
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{
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if (tank == null)
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{
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return -1;
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}
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for (int i = Count -1; i > 0; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[0] = tank;
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return 0;
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if (Count < _maxCount)
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return Insert(tank, 0);
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return -1;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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@ -55,25 +50,10 @@ namespace ProjectMachine
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/// <returns></returns>
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public int Insert(T tank, int position)
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{
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if (position < 0 || position > Count)
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{
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if (position < 0 || position >= _maxCount)
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return -1;
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}
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int firstNullElementIndex = position; //индекс первого нулевого элемента
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while(_places[firstNullElementIndex] != null)
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{
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if (firstNullElementIndex >= Count)
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{
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return -1;
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}
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firstNullElementIndex++;
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}
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for (int i = firstNullElementIndex; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = tank;
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return 0;
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_places.Insert(position, tank);
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return position;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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@ -82,12 +62,10 @@ namespace ProjectMachine
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/// <returns></returns>
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public T Remove(int position)
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{
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if (_places[position] == null)
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{
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if (position < 0 || position >= Count)
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return null;
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}
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var result = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return result;
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}
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/// <summary>
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@ -95,15 +73,39 @@ namespace ProjectMachine
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (_places[position] != null)
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get
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{
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if (position < 0 || position >= Count)
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return null;
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return _places[position];
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}
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return null;
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set
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{
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if (position < 0 || position >= _maxCount)
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return;
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_places.Add(value);
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}
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}
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/// <summary>
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/// Проход по набору до первого пустого
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T> GetTanks()
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{
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foreach (var tank in _places)
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{
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if (tank != null)
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{
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yield return tank;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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