khaliullov K.A. Lab Work 1 #1

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KamilH wants to merge 5 commits from LabWork01 into master
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAircraftGun", "AntiAircraftGun\AntiAircraftGun.csproj", "{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {48D4DC4D-4B46-4388-B01C-46790E8A4343}
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingAntiAircraftGun
Review

Имя класса не соответствует указаному в задании

Имя класса не соответствует указаному в задании
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun AntiAircraftGun { protected set; get; }
/// <summary>
/// Левая координата отрисовки зенитного орудия
/// </summary>
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки зенитного орудия
/// </summary>
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunWidth = 90;
/// <summary>
/// Высота отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
public DrawingAntiAircraftGun(int speed, float weight, Color bodyColor)
{
AntiAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="carWidth">Ширина отрисовки зенитного орудия</param>
/// <param name="carHeight">Высота отрисовки зенитного орудия</param>
protected DrawingAntiAircraftGun(int speed, float weight, Color bodyColor, int antiAircrafGunWidth, int antiAircrafGunHeight) :
this(speed, weight, bodyColor)
{
_antiAircrafGunWidth = antiAircrafGunWidth;
_antiAircrafGunHeight = antiAircrafGunHeight;
}
/// <summary>
/// Установка позиции зенитного орудия
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
_pictureHeight = height < _antiAircrafGunHeight ? null : height;
_pictureWidth = width < _antiAircrafGunWidth ? null : width;
if(_pictureHeight.HasValue && _pictureWidth.HasValue)
{
_startPosX = x < 0 || x > _pictureWidth - _antiAircrafGunWidth ? (int)_pictureWidth - _antiAircrafGunWidth : x;
_startPosY = y < 0 || y > _pictureHeight - _antiAircrafGunHeight ? (int)_pictureHeight - _antiAircrafGunHeight : y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _antiAircrafGunWidth + AntiAircraftGun.Step < _pictureWidth)
{
_startPosX += AntiAircraftGun.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - AntiAircraftGun.Step >= 0)
{
_startPosX -= AntiAircraftGun.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - AntiAircraftGun.Step >= 0)
{
_startPosY -= AntiAircraftGun.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _antiAircrafGunHeight + AntiAircraftGun.Step < _pictureHeight)
{
_startPosY += AntiAircraftGun.Step;
}
break;
}
}
/// <summary>
/// Отрисовка зенитного орудия
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы орудия
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 2, 50, 8);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 10, 80, 15);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 70, 20);
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 20, 80, 10);
g.DrawEllipse(pen, _startPosX, _startPosY + 20, 20, 20);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 20, 20, 20);
//катки в гусеницах
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX + 1, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 71, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 19, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 58, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 32, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 30, 11, 11);
//корпус
Brush br = new SolidBrush(AntiAircraftGun?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 20, _startPosY + 2, 50, 8);
g.FillRectangle(br, _startPosX + 5, _startPosY + 10, 80, 15);
g.FillEllipse(br, _startPosX + 6, _startPosY + 20, 78, 10);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _antiAircrafGunWidth || _pictureHeight <= _antiAircrafGunHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _antiAircrafGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _antiAircrafGunWidth;
}
if (_startPosY + _antiAircrafGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class DrawingUpdateAntiAircraftGun : DrawingAntiAircraftGun
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия башни с орудием</param>
/// <param name="radar">Признак наличия радара</param>
public DrawingUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
base(speed, weight, bodyColor, 110, 75)
{
AntiAircraftGun = new EntityUpdateAntiAircraftGun(speed, weight, bodyColor, dopColor, gun, radar);
}
public override void DrawTransport(Graphics g)
{
if (AntiAircraftGun is not EntityUpdateAntiAircraftGun updateAntiAircraftGun)
{
return;
}
Pen dopPen = new(updateAntiAircraftGun.DopColor, 4);
Brush dopBrush = new SolidBrush(updateAntiAircraftGun.DopColor);
if (updateAntiAircraftGun.Gun)
{
g.FillRectangle(dopBrush, _startPosX + 35, _startPosY + 30, 25, 15);
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 38, 50, 3);
}
if (updateAntiAircraftGun.Radar)
{
g.DrawLine(dopPen, _startPosX + 27, _startPosY + 37, _startPosX + 27, _startPosY + 20);
g.FillPie(dopBrush, _startPosX + 3, _startPosY, 30, 30, -45, 180);
}
_startPosY += 35;
base.DrawTransport(g);
_startPosY -= 35;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class EntityAntiAircraftGun
Review

Имя класса не соответствует указаному в задании

Имя класса не соответствует указаному в задании
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет зенитнго орудия
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения зенитного орудия
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса зенитного орудия
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public EntityAntiAircraftGun(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class EntityUpdateAntiAircraftGun : EntityAntiAircraftGun
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия башни с орудием
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак наличия радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия башни с орудием</param>
/// <param name="radar">Признак наличия радара</param>
public EntityUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
Gun = gun;
Radar = radar;
}
}
}

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namespace AntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
this.statusStrip = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonCreareModif = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
this.pictureBoxAntiAircraftGun.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxAntiAircraftGun.Location = new System.Drawing.Point(0, 0);
this.pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
this.pictureBoxAntiAircraftGun.Size = new System.Drawing.Size(800, 425);
this.pictureBoxAntiAircraftGun.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxAntiAircraftGun.TabIndex = 0;
this.pictureBoxAntiAircraftGun.TabStop = false;
this.pictureBoxAntiAircraftGun.Resize += new System.EventHandler(this.PictureBoxAntiAircraftGun_Resize);
//
// statusStrip
//
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip.Location = new System.Drawing.Point(0, 425);
this.statusStrip.Name = "statusStrip";
this.statusStrip.Size = new System.Drawing.Size(800, 26);
this.statusStrip.TabIndex = 1;
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(73, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(33, 20);
this.toolStripStatusLabelWeight.Text = "Вес";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(42, 20);
this.toolStripStatusLabelBodyColor.Text = "Цвет";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(11, 381);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(725, 341);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 29);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(688, 379);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 29);
this.buttonLeft.TabIndex = 4;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(760, 379);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 29);
this.buttonRight.TabIndex = 5;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(725, 379);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 29);
this.buttonDown.TabIndex = 6;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreareModif
//
this.buttonCreareModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreareModif.Location = new System.Drawing.Point(111, 381);
this.buttonCreareModif.Name = "buttonCreareModif";
this.buttonCreareModif.Size = new System.Drawing.Size(125, 29);
this.buttonCreareModif.TabIndex = 7;
this.buttonCreareModif.Text = "Модификация";
this.buttonCreareModif.UseVisualStyleBackColor = true;
this.buttonCreareModif.Click += new System.EventHandler(this.ButtonCreareModif_Click);
//
// FormAntiAircraftGun
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 451);
this.Controls.Add(this.buttonCreareModif);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxAntiAircraftGun);
this.Controls.Add(this.statusStrip);
this.MinimumSize = new System.Drawing.Size(50, 80);
this.Name = "FormAntiAircraftGun";
this.Text = "Зенитное орудие";
this.Click += new System.EventHandler(this.ButtonMove_Click);
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
this.statusStrip.ResumeLayout(false);
this.statusStrip.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private StatusStrip statusStrip;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreareModif;
}
}

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using System.Windows.Forms;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
private DrawingAntiAircraftGun _antiAircrafGun;
public FormAntiAircraftGun()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè çåíèòíîãî îðóäèÿ
/// </summary>
private void Draw()
{
if (pictureBoxAntiAircraftGun.Width > 0 && pictureBoxAntiAircraftGun.Height > 0)
{
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_antiAircrafGun?.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
}
/// <summary>
/// Ìåòîä óñòàíîâêè äàííûõ
/// </summary>
private void SetData()
{
Random rnd = new();
_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_antiAircrafGun.AntiAircraftGun.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_antiAircrafGun.AntiAircraftGun.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_antiAircrafGun.AntiAircraftGun.BodyColor.Name}";
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_antiAircrafGun = new DrawingAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData();
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_antiAircrafGun?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_antiAircrafGun?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_antiAircrafGun?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_antiAircrafGun?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxAntiAircraftGun_Resize(object sender, EventArgs e)
{
_antiAircrafGun?.ChangeBorders(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreareModif_Click(object sender, EventArgs e)
{
Random rnd = new();
_antiAircrafGun = new DrawingUpdateAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>79</value>
</metadata>
</root>

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@ -0,0 +1,17 @@
namespace AntiAircraftGun
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAntiAircraftGun());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
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</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
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</resheader>
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<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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