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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace ProjectExcavator.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectExcavator.Entities;
namespace ProjectExcavator.DrawingObjects
{
public class DrawingExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// /// Левая координата прорисовки автомобиля
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
protected readonly int _exWidth = 138;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
protected readonly int _exHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public DrawingExcavator(int speed, double weight, Color bodyColor, int width, int height)
{
// TODO: Продумать проверки
if (width > _exWidth || height > _exHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="exWidth">Ширина прорисовки автомобиля</param>
/// <param name="exHeight">Высота прорисовки автомобиля</param>
protected DrawingExcavator(int speed, double weight, Color bodyColor, int
width, int height, int exWidth, int exHeight)
{
// TODO: Продумать проверки
if (width > _exWidth || height > _exHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_exWidth = exWidth;
_exHeight = exHeight;
EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _exWidth)
{
x = _pictureWidth - _exWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _exHeight)
{
y = _pictureHeight - _exHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _exWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _exHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityExcavator == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityExcavator.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityExcavator.Step > 0,
// вправо
DirectionType.Right => _startPosX + _exWidth + EntityExcavator.Step <= _pictureWidth,
//влево
DirectionType.Down => _startPosY + _exHeight + EntityExcavator.Step <= _pictureHeight,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityExcavator == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityExcavator.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityExcavator.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityExcavator.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityExcavator.Step;
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityExcavator == null)
{
return;
}
//цвета
Pen pen = new(Color.Black);
Brush brBlue = new SolidBrush(Color.LightBlue);
Brush brYellow = new SolidBrush(Color.Yellow);
Brush brGray = new SolidBrush(Color.Gray);
Brush brBlack = new SolidBrush(Color.Black);
//отрисовка экскаватора без ковша
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 35, 75, 25);
g.DrawRectangle(pen, _startPosX + 95, _startPosY + 10, 30, 25);
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 15, 10, 20);
g.DrawRectangle(pen, _startPosX + 44, _startPosY + 65, 86, 20);
g.DrawPie(pen, _startPosX + 34, _startPosY + 65, 20, 20, 90, 180);
g.DrawPie(pen, _startPosX + 120, _startPosY + 65, 20, 20, 270, 180);
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 68, 15, 15);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 68, 15, 15);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 76, 8, 8);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 76, 8, 8);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 76, 8, 8);
g.DrawEllipse(pen, _startPosX + 72, _startPosY + 68, 6, 6);
g.DrawEllipse(pen, _startPosX + 92, _startPosY + 68, 6, 6);
//кабина водителя
g.FillRectangle(brBlue, _startPosX + 96, _startPosY + 11, 29, 24);
// кузов
g.FillRectangle(brYellow, _startPosX + 51, _startPosY + 36, 74, 24);
// труба
g.FillRectangle(brYellow, _startPosX + 61, _startPosY + 16, 9, 19);
//гусеница
g.FillPie(brGray, _startPosX + 34, _startPosY + 65, 20, 20, 90, 180);
g.FillPie(brGray, _startPosX + 120, _startPosY + 65, 20, 20, 270, 180);
g.FillRectangle(brGray, _startPosX + 44, _startPosY + 65, 86, 20);
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 68, 15, 15);
g.FillEllipse(brBlack, _startPosX + 120, _startPosY + 68, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 76, 8, 8);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 76, 8, 8);
g.FillEllipse(brBlack, _startPosX + 100, _startPosY + 76, 8, 8);
g.FillEllipse(brBlack, _startPosX + 72, _startPosY + 68, 6, 6);
g.FillEllipse(brBlack, _startPosX + 92, _startPosY + 68, 6, 6);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectExcavator.Entities;
namespace ProjectExcavator.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingExcavatorKovsh : DrawingExcavator
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="kovsh">Признак наличия ковша</param>
/// <param name="katki">Признак наличия катков</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingExcavatorKovsh(int speed, double weight, Color bodyColor, Color
additionalColor, bool kovsh, bool katki, int width, int height) : base(speed, weight, bodyColor, width, height, 138, 80)
{
if (EntityExcavator != null)
{
EntityExcavator = new EntityExcavatorKovsh(speed, weight, bodyColor,
additionalColor, kovsh, katki);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityExcavator is not EntityExcavatorKovsh excavatorKovsh)
{
return;
}
//цвета
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(excavatorKovsh.AdditionalColor);
Brush brBlack = new SolidBrush(Color.Black);
// ковш
if (excavatorKovsh.Kovsh)
{
g.DrawLine(pen, _startPosX + 50, _startPosY + 35, _startPosX + 10, _startPosY + 10);
g.DrawLine(pen, _startPosX + 58, _startPosY + 35, _startPosX + 12, _startPosY + 5);
g.DrawEllipse(pen, _startPosX + 7, _startPosY + 4, 7, 7);
g.DrawLine(pen, _startPosX + 10, _startPosY + 10, _startPosX + 10, _startPosY + 45);
g.DrawLine(pen, _startPosX + 14, _startPosY + 5, _startPosX + 14, _startPosY + 45);
g.DrawPie(pen, _startPosX, _startPosY + 44, 28, 30, 90, 180);
g.DrawLine(pen, _startPosX + 14, _startPosY + 5, _startPosX + 14, _startPosY);
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 7, _startPosY + 10);
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 50, _startPosY + 12);
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 50, _startPosY + 16);
g.DrawLine(pen, _startPosX + 50, _startPosY + 12, _startPosX + 50, _startPosY + 29);
g.FillEllipse(additionalBrush, _startPosX + 7, _startPosY + 4, 7, 7);
g.FillPie(brBlack, _startPosX, _startPosY + 44, 28, 30, 90, 180);
Point point1 = new Point(_startPosX + 50, _startPosY + 35);
Point point2 = new Point(_startPosX + 10, _startPosY + 10);
Point point3 = new Point(_startPosX + 12, _startPosY + 5);
Point point4 = new Point(_startPosX + 58, _startPosY + 35);
Point[] truba_1 = { point1, point2, point3, point4, point1 };
g.FillPolygon(additionalBrush, truba_1);
Point point5 = new Point(_startPosX + 10, _startPosY + 10);
Point point6 = new Point(_startPosX + 10, _startPosY + 45);
Point point7 = new Point(_startPosX + 14, _startPosY + 45);
Point point8 = new Point(_startPosX + 14, _startPosY + 5);
Point[] truba_2 = { point5, point6, point7, point8, point5 };
g.FillPolygon(additionalBrush, truba_2);
Point point9 = new Point(_startPosX + 14, _startPosY + 5);
Point point10 = new Point(_startPosX + 14, _startPosY);
Point point11 = new Point(_startPosX + 7, _startPosY + 10);
Point[] triangle = { point9, point10, point11, point9 };
g.FillPolygon(additionalBrush, triangle);
Point point12 = new Point(_startPosX + 14, _startPosY);
Point point13 = new Point(_startPosX + 50, _startPosY + 12);
Point point14 = new Point(_startPosX + 50, _startPosY + 16);
Point point15 = new Point(_startPosX + 14, _startPosY);
Point[] krepl = { point12, point13, point14, point15, point12 };
g.FillPolygon(additionalBrush, krepl);
}
base.DrawTransport(g);
// катки
if (excavatorKovsh.Katki)
{
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY + 68, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 120, _startPosY + 68, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 76, 8, 8);
g.FillEllipse(additionalBrush, _startPosX + 80, _startPosY + 76, 8, 8);
g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 76, 8, 8);
g.FillEllipse(additionalBrush, _startPosX + 72, _startPosY + 68, 6, 6);
g.FillEllipse(additionalBrush, _startPosX + 92, _startPosY + 68, 6, 6);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectExcavator.DrawingObjects;
namespace ProjectExcavator.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
/// </summary>
public class DrawingObjectExcavator : IMoveableObject
{
private readonly DrawingExcavator? _drawingExcavator = null;
public DrawingObjectExcavator(DrawingExcavator drawingExcavator)
{
_drawingExcavator = drawingExcavator;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingExcavator == null || _drawingExcavator.EntityExcavator ==
null)
{
return null;
}
return new ObjectParameters(_drawingExcavator.GetPosX,
_drawingExcavator.GetPosY, _drawingExcavator.GetWidth, _drawingExcavator.GetHeight);
}
}
public int GetStep => (int)(_drawingExcavator?.EntityExcavator?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingExcavator?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingExcavator?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.Entities
{
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityExcavator(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.Entities
{
/// <summary>
/// Класс-сущность "Экскаватор Ковш"
/// </summary>
public class EntityExcavatorKovsh : EntityExcavator
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Ковш
/// </summary>
public bool Kovsh { get; private set; }
/// <summary>
/// Катки гусеничные
/// </summary>
public bool Katki { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса экскаватора с ковшом
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="kovsh">Признак наличия ковша</param>
/// <param name="katki">Признак наличия катков</param>
public EntityExcavatorKovsh(int speed, double weight, Color bodyColor, Color additionalColor, bool kovsh, bool katki) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Kovsh = kovsh;
Katki = katki;
}
}
}

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namespace ProjectExcavator
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectExcavator
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectExcavator
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxExcavator = new System.Windows.Forms.PictureBox();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonCreateExKovsh = new System.Windows.Forms.Button();
this.buttonCreateEx = new System.Windows.Forms.Button();
this.buttonStep = new System.Windows.Forms.Button();
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).BeginInit();
this.SuspendLayout();
//
// pictureBoxExcavator
//
this.pictureBoxExcavator.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxExcavator.Location = new System.Drawing.Point(0, 0);
this.pictureBoxExcavator.Name = "pictureBoxExcavator";
this.pictureBoxExcavator.Size = new System.Drawing.Size(884, 461);
this.pictureBoxExcavator.TabIndex = 0;
this.pictureBoxExcavator.TabStop = false;
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ProjectExcavator.Properties.Resources.влево;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(762, 404);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::ProjectExcavator.Properties.Resources.право;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(842, 404);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ProjectExcavator.Properties.Resources.up;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(803, 368);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 4;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::ProjectExcavator.Properties.Resources.down;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(803, 404);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 5;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonCreateExKovsh
//
this.buttonCreateExKovsh.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateExKovsh.Location = new System.Drawing.Point(12, 426);
this.buttonCreateExKovsh.Name = "buttonCreateExKovsh";
this.buttonCreateExKovsh.Size = new System.Drawing.Size(180, 23);
this.buttonCreateExKovsh.TabIndex = 6;
this.buttonCreateExKovsh.Text = "Создать экскаватор с ковшом";
this.buttonCreateExKovsh.UseVisualStyleBackColor = true;
this.buttonCreateExKovsh.Click += new System.EventHandler(this.buttonCreateExKovsh_Click);
//
// buttonCreateEx
//
this.buttonCreateEx.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateEx.Location = new System.Drawing.Point(198, 426);
this.buttonCreateEx.Name = "buttonCreateEx";
this.buttonCreateEx.Size = new System.Drawing.Size(133, 23);
this.buttonCreateEx.TabIndex = 7;
this.buttonCreateEx.Text = "Создать";
this.buttonCreateEx.UseVisualStyleBackColor = true;
this.buttonCreateEx.Click += new System.EventHandler(this.buttonCreateEx_Click);
//
// buttonStep
//
this.buttonStep.Location = new System.Drawing.Point(797, 41);
this.buttonStep.Name = "buttonStep";
this.buttonStep.Size = new System.Drawing.Size(75, 23);
this.buttonStep.TabIndex = 8;
this.buttonStep.Text = "Шаг";
this.buttonStep.UseVisualStyleBackColor = true;
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
//
// comboBoxStrategy
//
this.comboBoxStrategy.FormattingEnabled = true;
this.comboBoxStrategy.Items.AddRange(new object[] {
"0",
"1"});
this.comboBoxStrategy.Location = new System.Drawing.Point(751, 12);
this.comboBoxStrategy.Name = "comboBoxStrategy";
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 23);
this.comboBoxStrategy.TabIndex = 9;
//
// FormExcavator
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(884, 461);
this.Controls.Add(this.comboBoxStrategy);
this.Controls.Add(this.buttonStep);
this.Controls.Add(this.buttonCreateEx);
this.Controls.Add(this.buttonCreateExKovsh);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.pictureBoxExcavator);
this.Name = "FormExcavator";
this.Text = "FormExcavator";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).EndInit();
this.ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
private Button buttonCreateExKovsh;
private Button buttonCreateEx;
private Button buttonStep;
private ComboBox comboBoxStrategy;
}
}

View File

@ -0,0 +1,117 @@
using ProjectExcavator.DrawingObjects;
using ProjectExcavator.MovementStrategy;
namespace ProjectExcavator
{
public partial class FormExcavator : Form
{
private DrawingExcavator? _drawingExcavator;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
public FormExcavator()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics g = Graphics.FromImage(bmp);
_drawingExcavator.DrawTransport(g);
pictureBoxExcavator.Image = bmp;
}
private void buttonCreateExKovsh_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavatorKovsh(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateEx_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingExcavator.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawingObjectExcavator(_drawingExcavator), pictureBoxExcavator.Width,
pictureBoxExcavator.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления перемещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в правый нижний угол экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectBorderRight <= FieldWidth &&
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
objParams.ObjectBorderDown <= FieldHeight &&
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectBorderRight - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectBorderDown - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
public int ObjectBorderRight => _x + _width;
public int ObjectBorderDown => _y + _height;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace ProjectExcavator
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormExcavator());
} }
} }
} }

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectExcavator.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectExcavator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap право {
get {
object obj = ResourceManager.GetObject("право", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -117,4 +117,17 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="право" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\право.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root> </root>

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator.MovementStrategy
{
public enum Status
{
NotInit, InProgress, Finish
}
}