Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
80af394133 | |||
2e0d5600ec |
135
ProjectExcavator/ProjectExcavator/AbstractStrategy.cs
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135
ProjectExcavator/ProjectExcavator/AbstractStrategy.cs
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@ -0,0 +1,135 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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namespace ProjectExcavator.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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31
ProjectExcavator/ProjectExcavator/Directions.cs
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31
ProjectExcavator/ProjectExcavator/Directions.cs
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@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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237
ProjectExcavator/ProjectExcavator/DrawingExcavator.cs
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237
ProjectExcavator/ProjectExcavator/DrawingExcavator.cs
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@ -0,0 +1,237 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectExcavator.Entities;
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namespace ProjectExcavator.DrawingObjects
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{
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public class DrawingExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// /// Левая координата прорисовки автомобиля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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protected readonly int _exWidth = 138;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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protected readonly int _exHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public DrawingExcavator(int speed, double weight, Color bodyColor, int width, int height)
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{
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// TODO: Продумать проверки
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if (width > _exWidth || height > _exHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="exWidth">Ширина прорисовки автомобиля</param>
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/// <param name="exHeight">Высота прорисовки автомобиля</param>
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protected DrawingExcavator(int speed, double weight, Color bodyColor, int
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width, int height, int exWidth, int exHeight)
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{
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// TODO: Продумать проверки
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if (width > _exWidth || height > _exHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_exWidth = exWidth;
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_exHeight = exHeight;
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EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _exWidth)
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{
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x = _pictureWidth - _exWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _exHeight)
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{
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y = _pictureHeight - _exHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _exWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _exHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityExcavator == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityExcavator.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityExcavator.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _exWidth + EntityExcavator.Step <= _pictureWidth,
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//влево
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DirectionType.Down => _startPosY + _exHeight + EntityExcavator.Step <= _pictureHeight,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityExcavator == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityExcavator.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityExcavator.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityExcavator.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityExcavator.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityExcavator == null)
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{
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return;
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}
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//цвета
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Pen pen = new(Color.Black);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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Brush brYellow = new SolidBrush(Color.Yellow);
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Brush brGray = new SolidBrush(Color.Gray);
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Brush brBlack = new SolidBrush(Color.Black);
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//отрисовка экскаватора без ковша
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 35, 75, 25);
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g.DrawRectangle(pen, _startPosX + 95, _startPosY + 10, 30, 25);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY + 15, 10, 20);
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g.DrawRectangle(pen, _startPosX + 44, _startPosY + 65, 86, 20);
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g.DrawPie(pen, _startPosX + 34, _startPosY + 65, 20, 20, 90, 180);
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g.DrawPie(pen, _startPosX + 120, _startPosY + 65, 20, 20, 270, 180);
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g.DrawEllipse(pen, _startPosX + 40, _startPosY + 68, 15, 15);
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g.DrawEllipse(pen, _startPosX + 120, _startPosY + 68, 15, 15);
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g.DrawEllipse(pen, _startPosX + 60, _startPosY + 76, 8, 8);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 76, 8, 8);
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g.DrawEllipse(pen, _startPosX + 100, _startPosY + 76, 8, 8);
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g.DrawEllipse(pen, _startPosX + 72, _startPosY + 68, 6, 6);
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g.DrawEllipse(pen, _startPosX + 92, _startPosY + 68, 6, 6);
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//кабина водителя
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g.FillRectangle(brBlue, _startPosX + 96, _startPosY + 11, 29, 24);
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// кузов
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g.FillRectangle(brYellow, _startPosX + 51, _startPosY + 36, 74, 24);
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// труба
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g.FillRectangle(brYellow, _startPosX + 61, _startPosY + 16, 9, 19);
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//гусеница
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g.FillPie(brGray, _startPosX + 34, _startPosY + 65, 20, 20, 90, 180);
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g.FillPie(brGray, _startPosX + 120, _startPosY + 65, 20, 20, 270, 180);
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g.FillRectangle(brGray, _startPosX + 44, _startPosY + 65, 86, 20);
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g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 68, 15, 15);
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g.FillEllipse(brBlack, _startPosX + 120, _startPosY + 68, 15, 15);
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g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 76, 8, 8);
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g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 76, 8, 8);
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g.FillEllipse(brBlack, _startPosX + 100, _startPosY + 76, 8, 8);
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g.FillEllipse(brBlack, _startPosX + 72, _startPosY + 68, 6, 6);
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g.FillEllipse(brBlack, _startPosX + 92, _startPosY + 68, 6, 6);
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}
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}
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}
|
106
ProjectExcavator/ProjectExcavator/DrawingExcavatorKovsh.cs
Normal file
106
ProjectExcavator/ProjectExcavator/DrawingExcavatorKovsh.cs
Normal file
@ -0,0 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
|
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using ProjectExcavator.Entities;
|
||||
|
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namespace ProjectExcavator.DrawingObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingExcavatorKovsh : DrawingExcavator
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{
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/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="kovsh">Признак наличия ковша</param>
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/// <param name="katki">Признак наличия катков</param>
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/// <param name="width">Ширина картинки</param>
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||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingExcavatorKovsh(int speed, double weight, Color bodyColor, Color
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||||
additionalColor, bool kovsh, bool katki, int width, int height) : base(speed, weight, bodyColor, width, height, 138, 80)
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||||
{
|
||||
if (EntityExcavator != null)
|
||||
{
|
||||
EntityExcavator = new EntityExcavatorKovsh(speed, weight, bodyColor,
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||||
additionalColor, kovsh, katki);
|
||||
}
|
||||
}
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||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavator is not EntityExcavatorKovsh excavatorKovsh)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//цвета
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||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(excavatorKovsh.AdditionalColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
// ковш
|
||||
if (excavatorKovsh.Kovsh)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + 50, _startPosY + 35, _startPosX + 10, _startPosY + 10);
|
||||
g.DrawLine(pen, _startPosX + 58, _startPosY + 35, _startPosX + 12, _startPosY + 5);
|
||||
g.DrawEllipse(pen, _startPosX + 7, _startPosY + 4, 7, 7);
|
||||
g.DrawLine(pen, _startPosX + 10, _startPosY + 10, _startPosX + 10, _startPosY + 45);
|
||||
g.DrawLine(pen, _startPosX + 14, _startPosY + 5, _startPosX + 14, _startPosY + 45);
|
||||
g.DrawPie(pen, _startPosX, _startPosY + 44, 28, 30, 90, 180);
|
||||
g.DrawLine(pen, _startPosX + 14, _startPosY + 5, _startPosX + 14, _startPosY);
|
||||
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 7, _startPosY + 10);
|
||||
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 50, _startPosY + 12);
|
||||
g.DrawLine(pen, _startPosX + 14, _startPosY, _startPosX + 50, _startPosY + 16);
|
||||
g.DrawLine(pen, _startPosX + 50, _startPosY + 12, _startPosX + 50, _startPosY + 29);
|
||||
|
||||
g.FillEllipse(additionalBrush, _startPosX + 7, _startPosY + 4, 7, 7);
|
||||
g.FillPie(brBlack, _startPosX, _startPosY + 44, 28, 30, 90, 180);
|
||||
Point point1 = new Point(_startPosX + 50, _startPosY + 35);
|
||||
Point point2 = new Point(_startPosX + 10, _startPosY + 10);
|
||||
Point point3 = new Point(_startPosX + 12, _startPosY + 5);
|
||||
Point point4 = new Point(_startPosX + 58, _startPosY + 35);
|
||||
Point[] truba_1 = { point1, point2, point3, point4, point1 };
|
||||
g.FillPolygon(additionalBrush, truba_1);
|
||||
|
||||
Point point5 = new Point(_startPosX + 10, _startPosY + 10);
|
||||
Point point6 = new Point(_startPosX + 10, _startPosY + 45);
|
||||
Point point7 = new Point(_startPosX + 14, _startPosY + 45);
|
||||
Point point8 = new Point(_startPosX + 14, _startPosY + 5);
|
||||
Point[] truba_2 = { point5, point6, point7, point8, point5 };
|
||||
g.FillPolygon(additionalBrush, truba_2);
|
||||
|
||||
Point point9 = new Point(_startPosX + 14, _startPosY + 5);
|
||||
Point point10 = new Point(_startPosX + 14, _startPosY);
|
||||
Point point11 = new Point(_startPosX + 7, _startPosY + 10);
|
||||
Point[] triangle = { point9, point10, point11, point9 };
|
||||
g.FillPolygon(additionalBrush, triangle);
|
||||
|
||||
Point point12 = new Point(_startPosX + 14, _startPosY);
|
||||
Point point13 = new Point(_startPosX + 50, _startPosY + 12);
|
||||
Point point14 = new Point(_startPosX + 50, _startPosY + 16);
|
||||
Point point15 = new Point(_startPosX + 14, _startPosY);
|
||||
Point[] krepl = { point12, point13, point14, point15, point12 };
|
||||
g.FillPolygon(additionalBrush, krepl);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
|
||||
// катки
|
||||
if (excavatorKovsh.Katki)
|
||||
{
|
||||
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 120, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 76, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 80, _startPosY + 76, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 76, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 72, _startPosY + 68, 6, 6);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 92, _startPosY + 68, 6, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
39
ProjectExcavator/ProjectExcavator/DrawingObjectExcavator.cs
Normal file
39
ProjectExcavator/ProjectExcavator/DrawingObjectExcavator.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectExcavator.DrawingObjects;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectExcavator : IMoveableObject
|
||||
{
|
||||
private readonly DrawingExcavator? _drawingExcavator = null;
|
||||
public DrawingObjectExcavator(DrawingExcavator drawingExcavator)
|
||||
{
|
||||
_drawingExcavator = drawingExcavator;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingExcavator == null || _drawingExcavator.EntityExcavator ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingExcavator.GetPosX,
|
||||
_drawingExcavator.GetPosY, _drawingExcavator.GetWidth, _drawingExcavator.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingExcavator?.EntityExcavator?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawingExcavator?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawingExcavator?.MoveTransport(direction);
|
||||
}
|
||||
}
|
40
ProjectExcavator/ProjectExcavator/EntityExcavator.cs
Normal file
40
ProjectExcavator/ProjectExcavator/EntityExcavator.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.Entities
|
||||
{
|
||||
public class EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
43
ProjectExcavator/ProjectExcavator/EntityExcavatorKovsh.cs
Normal file
43
ProjectExcavator/ProjectExcavator/EntityExcavatorKovsh.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Экскаватор Ковш"
|
||||
/// </summary>
|
||||
public class EntityExcavatorKovsh : EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Ковш
|
||||
/// </summary>
|
||||
public bool Kovsh { get; private set; }
|
||||
/// <summary>
|
||||
/// Катки гусеничные
|
||||
/// </summary>
|
||||
public bool Katki { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса экскаватора с ковшом
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="kovsh">Признак наличия ковша</param>
|
||||
/// <param name="katki">Признак наличия катков</param>
|
||||
public EntityExcavatorKovsh(int speed, double weight, Color bodyColor, Color additionalColor, bool kovsh, bool katki) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Kovsh = kovsh;
|
||||
Katki = katki;
|
||||
}
|
||||
}
|
||||
}
|
39
ProjectExcavator/ProjectExcavator/Form1.Designer.cs
generated
39
ProjectExcavator/ProjectExcavator/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
176
ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs
generated
Normal file
176
ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs
generated
Normal file
@ -0,0 +1,176 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
partial class FormExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxExcavator = new System.Windows.Forms.PictureBox();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonCreateExKovsh = new System.Windows.Forms.Button();
|
||||
this.buttonCreateEx = new System.Windows.Forms.Button();
|
||||
this.buttonStep = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxExcavator
|
||||
//
|
||||
this.pictureBoxExcavator.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxExcavator.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxExcavator.Name = "pictureBoxExcavator";
|
||||
this.pictureBoxExcavator.Size = new System.Drawing.Size(884, 461);
|
||||
this.pictureBoxExcavator.TabIndex = 0;
|
||||
this.pictureBoxExcavator.TabStop = false;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::ProjectExcavator.Properties.Resources.влево;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(762, 404);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::ProjectExcavator.Properties.Resources.право;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(842, 404);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::ProjectExcavator.Properties.Resources.up;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(803, 368);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::ProjectExcavator.Properties.Resources.down;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(803, 404);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreateExKovsh
|
||||
//
|
||||
this.buttonCreateExKovsh.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateExKovsh.Location = new System.Drawing.Point(12, 426);
|
||||
this.buttonCreateExKovsh.Name = "buttonCreateExKovsh";
|
||||
this.buttonCreateExKovsh.Size = new System.Drawing.Size(180, 23);
|
||||
this.buttonCreateExKovsh.TabIndex = 6;
|
||||
this.buttonCreateExKovsh.Text = "Создать экскаватор с ковшом";
|
||||
this.buttonCreateExKovsh.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateExKovsh.Click += new System.EventHandler(this.buttonCreateExKovsh_Click);
|
||||
//
|
||||
// buttonCreateEx
|
||||
//
|
||||
this.buttonCreateEx.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateEx.Location = new System.Drawing.Point(198, 426);
|
||||
this.buttonCreateEx.Name = "buttonCreateEx";
|
||||
this.buttonCreateEx.Size = new System.Drawing.Size(133, 23);
|
||||
this.buttonCreateEx.TabIndex = 7;
|
||||
this.buttonCreateEx.Text = "Создать";
|
||||
this.buttonCreateEx.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateEx.Click += new System.EventHandler(this.buttonCreateEx_Click);
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
this.buttonStep.Location = new System.Drawing.Point(797, 41);
|
||||
this.buttonStep.Name = "buttonStep";
|
||||
this.buttonStep.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonStep.TabIndex = 8;
|
||||
this.buttonStep.Text = "Шаг";
|
||||
this.buttonStep.UseVisualStyleBackColor = true;
|
||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"0",
|
||||
"1"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(751, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 23);
|
||||
this.comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonStep);
|
||||
this.Controls.Add(this.buttonCreateEx);
|
||||
this.Controls.Add(this.buttonCreateExKovsh);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.pictureBoxExcavator);
|
||||
this.Name = "FormExcavator";
|
||||
this.Text = "FormExcavator";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxExcavator;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateExKovsh;
|
||||
private Button buttonCreateEx;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
117
ProjectExcavator/ProjectExcavator/FormExcavator.cs
Normal file
117
ProjectExcavator/ProjectExcavator/FormExcavator.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using ProjectExcavator.DrawingObjects;
|
||||
using ProjectExcavator.MovementStrategy;
|
||||
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
|
||||
private DrawingExcavator? _drawingExcavator;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FormExcavator()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingExcavator.DrawTransport(g);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
private void buttonCreateExKovsh_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavatorKovsh(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreateEx_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawingObjectExcavator(_drawingExcavator), pictureBoxExcavator.Width,
|
||||
pictureBoxExcavator.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
ProjectExcavator/ProjectExcavator/FormExcavator.resx
Normal file
60
ProjectExcavator/ProjectExcavator/FormExcavator.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
34
ProjectExcavator/ProjectExcavator/IMoveableObject.cs
Normal file
34
ProjectExcavator/ProjectExcavator/IMoveableObject.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
60
ProjectExcavator/ProjectExcavator/MoveToBorder.cs
Normal file
60
ProjectExcavator/ProjectExcavator/MoveToBorder.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний угол экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectBorderRight <= FieldWidth &&
|
||||
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectBorderDown <= FieldHeight &&
|
||||
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectBorderRight - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
var diffY = objParams.ObjectBorderDown - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectExcavator/ProjectExcavator/MoveToCenter.cs
Normal file
59
ProjectExcavator/ProjectExcavator/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
ProjectExcavator/ProjectExcavator/ObjectParameters.cs
Normal file
56
ProjectExcavator/ProjectExcavator/ObjectParameters.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public int ObjectBorderRight => _x + _width;
|
||||
public int ObjectBorderDown => _y + _height;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectExcavator
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormExcavator());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectExcavator/ProjectExcavator/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectExcavator/ProjectExcavator/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectExcavator.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectExcavator.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap влево {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("влево", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap право {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("право", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="право" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\право.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectExcavator/ProjectExcavator/Resources/down.png
Normal file
BIN
ProjectExcavator/ProjectExcavator/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1015 B |
BIN
ProjectExcavator/ProjectExcavator/Resources/up.png
Normal file
BIN
ProjectExcavator/ProjectExcavator/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
ProjectExcavator/ProjectExcavator/Resources/влево.png
Normal file
BIN
ProjectExcavator/ProjectExcavator/Resources/влево.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
ProjectExcavator/ProjectExcavator/Resources/право.png
Normal file
BIN
ProjectExcavator/ProjectExcavator/Resources/право.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1015 B |
13
ProjectExcavator/ProjectExcavator/Status.cs
Normal file
13
ProjectExcavator/ProjectExcavator/Status.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit, InProgress, Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user