2 Commits

Author SHA1 Message Date
VanyaAlekseev
4b4f3eed79 SemesterFirstLabThirdBomberBase 2023-10-21 15:06:49 +04:00
VanyaAlekseev
35feab6891 SemesterFirstLabSecondBomberBase 2023-10-14 19:05:33 +04:00
20 changed files with 1440 additions and 96 deletions

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@@ -0,0 +1,133 @@
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@@ -1,4 +1,6 @@
using System;
using ProjectBomber.Entities;
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
@@ -6,14 +8,17 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber
namespace ProjectBomber.DrawningObjects
{
internal class DrawningBomber
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBomber
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBomber EntityBomber { get; private set; }
public EntityBomber EntityBomber { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@@ -25,47 +30,114 @@ namespace ProjectBomber
/// <summary>
/// Левая координата прорисовки бомбардировщика
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бомбардировщика
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки бомбардировщика
/// </summary>
private int _bomberWidth = 50;
protected readonly int _bomberWidth = 60;
/// <summary>
/// Высота прорисовки бомбардировщика
/// </summary>
private int _bomberHeight = 110;
protected readonly int _bomberHeight = 55;
/// <summary>
/// Инициализация свойств
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет крыльев</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="fuelTanks">Признак наличия топливных баков</param>
/// <param name="line">Признак наличия полосы</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, bool line, int width, int height, int bomberwidth, int bomberheight)
public DrawningBomber(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
_bomberWidth = bomberwidth;
_bomberHeight = bomberheight;
EntityBomber = new EntityBomber();
EntityBomber.Init(speed, weight, bodyColor, additionalColor, bombs, fuelTanks, line);
EntityBomber = new EntityBomber(speed, weight, bodyColor);
if ((_bomberWidth >= _pictureWidth) || (_bomberHeight >= _pictureHeight))
{
Console.WriteLine("Объект не прошел проверку");
Console.WriteLine("Проверка не пройдена, нельзя создать объект в этих размерах");
if (_bomberWidth >= _pictureWidth)
{
_bomberWidth = _pictureWidth - _bomberWidth;
}
if (_bomberHeight >= _pictureHeight)
{
_bomberHeight = _pictureHeight - _bomberHeight;
}
}
else
{
Console.WriteLine("Объект создан");
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="bomberWidth">Ширина прорисовки бомбардировщика</param>
/// <param name="bomberHeight">Высота прорисовки бомбардировщика</param>
protected DrawningBomber(int speed, double weight, Color bodyColor, int width, int height, int bomberWidth, int bomberHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_bomberWidth = bomberWidth;
_bomberHeight = bomberHeight;
EntityBomber = new EntityBomber(speed, weight, bodyColor);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _bomberWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _bomberHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBomber == null)
{
return false;
}
return true;
if (direction == DirectionType.Left)
{
return _startPosX - EntityBomber.Step > 0;
}
else if (direction == DirectionType.Up)
{
return _startPosY - EntityBomber.Step > 0;
}
else if (direction == DirectionType.Down)
{
return _startPosY + EntityBomber.Step < _pictureHeight;
}
else if (direction == DirectionType.Right)
{
return _startPosX + EntityBomber.Step < _pictureWidth;
}
return false; // Возвращаем false в случае неподдерживаемого направления
}
/// <summary>
/// Установка позиции
/// </summary>
@@ -73,6 +145,7 @@ namespace ProjectBomber
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y, если при установке объект выходит за границы
_startPosX = x;
_startPosY = y;
// если выходит за границы, возвращаем на форму
@@ -136,24 +209,18 @@ namespace ProjectBomber
}
}
/// <summary>
/// Прорисовка объекта
/// Получение объекта IMoveableObject из объекта DrawningCar
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public IMoveableObject GetMoveableObject => new
DrawningObjectBomber(this);
public virtual void DrawTransport(Graphics g)
{
if (EntityBomber == null)
{
return;
}
Pen pen = new Pen(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBomber.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityBomber.BodyColor);
// Бомбы
if (EntityBomber.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 18, 18, 4);
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 48, 18, 4);
}
// крыло 1
GraphicsPath path = new GraphicsPath();
path.StartFigure();
@@ -212,17 +279,6 @@ namespace ProjectBomber
g.FillPath(brOrange, path1);
// Рисуем контур линии
g.DrawPath(pen, path1);
// баки с топливом
if (EntityBomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 28, 10, 3);
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 40, 10, 3);
}
// линия
if (EntityBomber.Line)
{
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 34, 50, 2);
}
}
}
}

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@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBomber.Entities;
namespace ProjectBomber.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBomberAdvanced : DrawningBomber
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия обвеса</param>
/// <param name="fuelTanks">Признак наличия антикрыла</param>
/// <param name="line">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningBomberAdvanced(int speed, double weight, Color bodyColor, Color
additionalColor, bool bombs, bool fuelTanks, bool line, int width, int height) :
base(speed, weight, bodyColor, width, height, 60, 60)
{
if (EntityBomber != null)
{
EntityBomber = new EntityBomberAdvanced(speed, weight, bodyColor,
additionalColor, bombs, fuelTanks, line);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBomber is EntityBomberAdvanced bomber)
{
Pen pen = new Pen(Color.Black);
Brush additionalBrush = new SolidBrush(bomber.AdditionalColor);
// Бомбы
if (bomber.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 18, 18, 4);
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 48, 18, 4);
}
base.DrawTransport(g);
// баки с топливом
if (bomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 28, 10, 3);
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 40, 10, 3);
}
// линия
if (bomber.Line)
{
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 34, 50, 2);
}
}
}
}
}

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@@ -0,0 +1,38 @@
using ProjectBomber.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
/// </summary>
public class DrawningObjectBomber : IMoveableObject
{
private readonly DrawningBomber _drawningBomber = null;
public DrawningObjectBomber(DrawningBomber drawningBomber)
{
_drawningBomber = drawningBomber;
}
public ObjectParameters GetObjectPosition
{
get
{
if (_drawningBomber == null || _drawningBomber.EntityBomber == null)
{
return null;
}
return new ObjectParameters(_drawningBomber.GetPosX,
_drawningBomber.GetPosY, _drawningBomber.GetWidth, _drawningBomber.GetHeight);
}
}
public int GetStep => (int)(_drawningBomber?.EntityBomber?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningBomber?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningBomber?.MoveTransport(direction);
}
}

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@@ -5,9 +5,12 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber
namespace ProjectBomber.Entities
{
internal class EntityBomber
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityBomber
{
/// <summary>
/// Скорость
@@ -22,45 +25,20 @@ namespace ProjectBomber
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Признак (опция) наличия топливных баков
/// </summary>
public bool FuelTanks { get; private set; }
/// <summary>
/// Признак (опция) наличия воздушного пространства
/// </summary>
public bool Line { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="fuelTanks">Признак наличия топливных баков</param>
/// <param name="line">Признак наличия линии</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bombs, bool fuelTanks, bool line)
public EntityBomber(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bombs = bombs;
FuelTanks = fuelTanks;
Line = line;
}
}
}

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@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBomber.Entities;
namespace ProjectBomber.Entities
{
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityBomberAdvanced : EntityBomber
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Признак (опция) наличия топливных баков
/// </summary>
public bool FuelTanks { get; private set; }
/// <summary>
/// Признак (опция) наличия полосы
/// </summary>
public bool Line { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="fuelTanks">Признак наличия топливных баков</param>
/// <param name="line">Признак наличия полосы</param>
public EntityBomberAdvanced(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, bool line):
base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Bombs = bombs;
FuelTanks = fuelTanks;
Line = line;
}
}
}

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@@ -30,11 +30,15 @@
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBomber));
this.pictureBoxBomber = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.ButtonCreateBomber = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.comboBox1Strategy = new System.Windows.Forms.ComboBox();
this.ButtonCreatePlane = new System.Windows.Forms.Button();
this.ButtonStep = new System.Windows.Forms.Button();
this.ButtonSelectPlane = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBomber)).BeginInit();
this.SuspendLayout();
//
@@ -48,16 +52,16 @@
this.pictureBoxBomber.TabIndex = 0;
this.pictureBoxBomber.TabStop = false;
//
// buttonCreate
// ButtonCreateBomber
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(12, 422);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(87, 27);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
this.ButtonCreateBomber.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateBomber.Location = new System.Drawing.Point(12, 421);
this.ButtonCreateBomber.Name = "ButtonCreateBomber";
this.ButtonCreateBomber.Size = new System.Drawing.Size(150, 27);
this.ButtonCreateBomber.TabIndex = 2;
this.ButtonCreateBomber.Text = "Создать бомбардировщик";
this.ButtonCreateBomber.UseVisualStyleBackColor = true;
this.ButtonCreateBomber.Click += new System.EventHandler(this.ButtonCreateBomber_Click);
//
// buttonUp
//
@@ -107,15 +111,61 @@
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// comboBox1Strategy
//
this.comboBox1Strategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1Strategy.FormattingEnabled = true;
this.comboBox1Strategy.Items.AddRange(new object[] {
"_abstractStrategy",
"_MyabstractStrategy"});
this.comboBox1Strategy.Location = new System.Drawing.Point(712, 12);
this.comboBox1Strategy.Name = "comboBox1Strategy";
this.comboBox1Strategy.Size = new System.Drawing.Size(150, 21);
this.comboBox1Strategy.TabIndex = 8;
//
// ButtonCreatePlane
//
this.ButtonCreatePlane.Location = new System.Drawing.Point(168, 421);
this.ButtonCreatePlane.Name = "ButtonCreatePlane";
this.ButtonCreatePlane.Size = new System.Drawing.Size(121, 27);
this.ButtonCreatePlane.TabIndex = 9;
this.ButtonCreatePlane.Text = "Создать самолет";
this.ButtonCreatePlane.UseVisualStyleBackColor = true;
this.ButtonCreatePlane.Click += new System.EventHandler(this.ButtonCreatePlane_Click);
//
// ButtonStep
//
this.ButtonStep.Location = new System.Drawing.Point(712, 39);
this.ButtonStep.Name = "ButtonStep";
this.ButtonStep.Size = new System.Drawing.Size(150, 22);
this.ButtonStep.TabIndex = 10;
this.ButtonStep.Text = "Шаг";
this.ButtonStep.UseVisualStyleBackColor = true;
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
//
// ButtonSelectPlane
//
this.ButtonSelectPlane.Location = new System.Drawing.Point(295, 421);
this.ButtonSelectPlane.Name = "ButtonSelectPlane";
this.ButtonSelectPlane.Size = new System.Drawing.Size(101, 28);
this.ButtonSelectPlane.TabIndex = 11;
this.ButtonSelectPlane.Text = "Выбрать";
this.ButtonSelectPlane.UseVisualStyleBackColor = true;
this.ButtonSelectPlane.Click += new System.EventHandler(this.ButtonSelectPlane_Click);
//
// FormBomber
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
this.ClientSize = new System.Drawing.Size(884, 461);
this.Controls.Add(this.ButtonSelectPlane);
this.Controls.Add(this.ButtonStep);
this.Controls.Add(this.ButtonCreatePlane);
this.Controls.Add(this.comboBox1Strategy);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.ButtonCreateBomber);
this.Controls.Add(this.pictureBoxBomber);
this.Name = "FormBomber";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
@@ -129,11 +179,15 @@
#endregion
private System.Windows.Forms.PictureBox pictureBoxBomber;
private System.Windows.Forms.Button buttonCreate;
private System.Windows.Forms.Button ButtonCreateBomber;
private System.Windows.Forms.Button buttonUp;
private System.Windows.Forms.Button buttonLeft;
private System.Windows.Forms.Button buttonDown;
private System.Windows.Forms.Button buttonRight;
private System.Windows.Forms.ComboBox comboBox1Strategy;
private System.Windows.Forms.Button ButtonCreatePlane;
private System.Windows.Forms.Button ButtonStep;
private System.Windows.Forms.Button ButtonSelectPlane;
}
}

View File

@@ -1,4 +1,6 @@
using System;
using ProjectBomber.DrawningObjects;
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@@ -12,10 +14,23 @@ namespace ProjectBomber
{
public partial class FormBomber : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBomber _drawningBomber;
/// <summary>
/// Стратегии перемещения
/// </summary>
private AbstractStrategy _abstractStrategy;
/// <summary>
/// Выбранный автомобиль
/// </summary>
public DrawningBomber SelectedBomber { get; private set; }
public FormBomber()
{
InitializeComponent();
_abstractStrategy = null;
SelectedBomber = null;
}
private void Draw()
{
@@ -29,20 +44,48 @@ namespace ProjectBomber
pictureBoxBomber.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Обработка нажатия кнопки "Создать бомбардировщик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
private void ButtonCreateBomber_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningBomber = new DrawningBomber();
_drawningBomber.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxBomber.Width, pictureBoxBomber.Height, 60, 70);
_drawningBomber.SetPosition(random.Next(0, 50),
random.Next(0, 50));
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
//выбор основного цвета и дополнительного
ColorDialog colorDialog = new ColorDialog();
if (colorDialog.ShowDialog() == DialogResult.OK)
{
color = colorDialog.Color;
if (colorDialog.ShowDialog() == DialogResult.OK)
{
dopColor = colorDialog.Color;
}
}
_drawningBomber = new DrawningBomberAdvanced(random.Next(100, 300), random.Next(1000, 3000),
color, dopColor, Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxBomber.Width, pictureBoxBomber.Height);
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать самолёт"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreatePlane_Click(object sender, EventArgs e)
{
Random random = new Random();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog colorDialog = new ColorDialog();
if (colorDialog.ShowDialog() == DialogResult.OK)
{
color = colorDialog.Color;
}
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxBomber.Width, pictureBoxBomber.Height);
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
@@ -74,5 +117,52 @@ namespace ProjectBomber
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningBomber == null)
{
return;
}
if (comboBox1Strategy.Enabled)
{
int selectedIndex = comboBox1Strategy.SelectedIndex;
if (selectedIndex == 0)
{
_abstractStrategy = new MoveToCenter();
}
else if (selectedIndex == 1)
{
_abstractStrategy = new MoveToBottomRight();
}
if (_abstractStrategy != null)
{
_abstractStrategy.SetData(new DrawningObjectBomber(_drawningBomber), pictureBoxBomber.Width, pictureBoxBomber.Height);
comboBox1Strategy.Enabled = false;
}
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBox1Strategy.Enabled = true;
_abstractStrategy = null;
}
}
/// <summary>
/// Выбор самолета
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonSelectPlane_Click(object sender, EventArgs e)
{
SelectedBomber = _drawningBomber;
DialogResult = DialogResult.OK;
}
}
}

View File

@@ -0,0 +1,124 @@
namespace ProjectBomber
{
partial class FormPlaneCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.ButtonRefreshCollection = new System.Windows.Forms.Button();
this.ButtonRemovePlane = new System.Windows.Forms.Button();
this.maskedTextBoxNumber = new System.Windows.Forms.TextBox();
this.ButtonAddPlane = new System.Windows.Forms.Button();
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.ButtonRefreshCollection);
this.groupBox1.Controls.Add(this.ButtonRemovePlane);
this.groupBox1.Controls.Add(this.maskedTextBoxNumber);
this.groupBox1.Controls.Add(this.ButtonAddPlane);
this.groupBox1.Location = new System.Drawing.Point(586, 2);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(216, 453);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Инструменты";
//
// ButtonRefreshCollection
//
this.ButtonRefreshCollection.Location = new System.Drawing.Point(17, 237);
this.ButtonRefreshCollection.Name = "ButtonRefreshCollection";
this.ButtonRefreshCollection.Size = new System.Drawing.Size(178, 41);
this.ButtonRefreshCollection.TabIndex = 3;
this.ButtonRefreshCollection.Text = "Обновить коллекцию";
this.ButtonRefreshCollection.UseVisualStyleBackColor = true;
this.ButtonRefreshCollection.Click += new System.EventHandler(this.ButtonRefreshCollection_Click);
//
// ButtonRemovePlane
//
this.ButtonRemovePlane.Location = new System.Drawing.Point(17, 136);
this.ButtonRemovePlane.Name = "ButtonRemovePlane";
this.ButtonRemovePlane.Size = new System.Drawing.Size(179, 41);
this.ButtonRemovePlane.TabIndex = 2;
this.ButtonRemovePlane.Text = "Удалить автомобиль";
this.ButtonRemovePlane.UseVisualStyleBackColor = true;
this.ButtonRemovePlane.Click += new System.EventHandler(this.ButtonRemovePlane_Click);
//
// maskedTextBoxNumber
//
this.maskedTextBoxNumber.Location = new System.Drawing.Point(17, 99);
this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
this.maskedTextBoxNumber.Size = new System.Drawing.Size(180, 20);
this.maskedTextBoxNumber.TabIndex = 1;
//
// ButtonAddPlane
//
this.ButtonAddPlane.Location = new System.Drawing.Point(17, 36);
this.ButtonAddPlane.Name = "ButtonAddPlane";
this.ButtonAddPlane.Size = new System.Drawing.Size(185, 40);
this.ButtonAddPlane.TabIndex = 0;
this.ButtonAddPlane.Text = "Добавить самолет";
this.ButtonAddPlane.UseVisualStyleBackColor = true;
this.ButtonAddPlane.Click += new System.EventHandler(this.ButtonAddPlane_Click);
//
// pictureBoxCollection
//
this.pictureBoxCollection.Location = new System.Drawing.Point(-2, 2);
this.pictureBoxCollection.Name = "pictureBoxCollection";
this.pictureBoxCollection.Size = new System.Drawing.Size(600, 452);
this.pictureBoxCollection.TabIndex = 1;
this.pictureBoxCollection.TabStop = false;
//
// FormPlaneCollection
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBoxCollection);
this.Controls.Add(this.groupBox1);
this.Name = "FormPlaneCollection";
this.Text = "Набор самолетов";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button ButtonRefreshCollection;
private System.Windows.Forms.Button ButtonRemovePlane;
private System.Windows.Forms.TextBox maskedTextBoxNumber;
private System.Windows.Forms.Button ButtonAddPlane;
private System.Windows.Forms.PictureBox pictureBoxCollection;
}
}

View File

@@ -0,0 +1,89 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBomber.MovementStrategy;
using ProjectBomber.Generics;
using ProjectBomber.DrawningObjects;
namespace ProjectBomber
{
/// <summary>
/// Форма для работы с набором объектов класса DrawningCar
/// </summary>
public partial class FormPlaneCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly PlanesGenericCollection<DrawningBomber,
DrawningObjectBomber> _planes;
/// <summary>
/// Конструктор
/// </summary>
public FormPlaneCollection()
{
InitializeComponent();
_planes = new PlanesGenericCollection<DrawningBomber,
DrawningObjectBomber>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddPlane_Click(object sender, EventArgs e)
{
FormBomber form = new FormBomber();
if (form.ShowDialog() == DialogResult.OK)
{
if (_planes + form.SelectedBomber != 1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _planes.ShowPlanes();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemovePlane_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_planes - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _planes.ShowPlanes();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _planes.ShowPlanes();
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,35 @@
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@@ -0,0 +1,43 @@
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber
{
public class MoveToBottomRight : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.RightBorder;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.DownBorder;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

View File

@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@@ -0,0 +1,156 @@
using ProjectBomber.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBomber.DrawningObjects;
namespace ProjectBomber.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawningBomber
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class PlanesGenericCollection<T, U>
where T : DrawningBomber
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 200;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public PlanesGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int? operator +(PlanesGenericCollection<T, U> collect, T
obj)
{
if (obj == null)
{
return -1;
}
return collect?._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(PlanesGenericCollection<T, U> collect, int
pos)
{
T obj = collect._collection.Get(pos);
if (obj == null)
{
return false;
}
return collect._collection.Remove(pos);
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U GetU(int pos)
{
return (U)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowPlanes()
{
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new Pen(Color.Black, 3);
int numColumns = _pictureWidth / _placeSizeWidth;
int numRows = _pictureHeight / _placeSizeHeight;
for (int i = 0; i <= numColumns; i++)
{
for (int j = 0; j <= numRows; ++j)
{
// Линии разметки места
int x = i * _placeSizeWidth;
int y = j * _placeSizeHeight;
g.DrawLine(pen, x, y, x + _placeSizeWidth / 2, y);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, numRows * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int numColumns = _pictureWidth / _placeSizeWidth;
int numRows = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _collection.Count; i++)
{
DrawningBomber plane = _collection.Get(i);
if (plane != null)
{
// Вычисляем позицию объекта
int row = i / numColumns; // Номер строки
int column = numColumns - 1 - (i % numColumns); // Номер столбца, инвертируем для движения справа налево
int x = column * _placeSizeWidth;
int y = row * _placeSizeHeight;
plane.SetPosition(x, y);
plane.DrawTransport(g);
}
}
}
}
}

View File

@@ -16,7 +16,7 @@ namespace ProjectBomber
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormBomber());
Application.Run(new FormPlaneCollection());
}
}
}

View File

@@ -12,6 +12,21 @@
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -46,20 +61,40 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AbstractStrategy.cs" />
<Compile Include="Direction.cs" />
<Compile Include="DrawningBomber.cs" />
<Compile Include="DrawningBomberAdvanced.cs" />
<Compile Include="DrawningObjectBomber.cs" />
<Compile Include="EntityBomber.cs" />
<Compile Include="EntityBomberAdvanced.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="FormPlaneCollection.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormPlaneCollection.Designer.cs">
<DependentUpon>FormPlaneCollection.cs</DependentUpon>
</Compile>
<Compile Include="IMoveableObject.cs" />
<Compile Include="MoveToBottomRight.cs" />
<Compile Include="MoveToCenter.cs" />
<Compile Include="ObjectParameters.cs" />
<Compile Include="PlanesGenericCollection.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SetGeneric.cs" />
<Compile Include="Status.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormPlaneCollection.resx">
<DependentUpon>FormPlaneCollection.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -82,5 +117,17 @@
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 и x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="plane">Добавляемый самолет</param>
/// <returns></returns>
public int Insert(T plane)
{
int index = -1;
for (int i = 0; i < _places.Length; i++)
{
if (_places[i] == null)
{
index = i; break;
}
}
if (index < 0)
{
return -1;
}
for (int i = index; i > 0; i--)
{
_places[i] = _places[i - 1];
}
_places[0] = plane;
return 0;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="plane">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T plane, int position)
{
///Проверка позиции
if (position < 0 || position >= _places.Length)
return -1;
/// Проверка, что элемент массива по этой позиции пустой, если нет, то проверка,
/// что после вставляемого элемента в массиве есть пустой элемент
if (_places[position] != null)
{
/// Проверка, что после вставляемого элемента в массиве есть пустой элемент
int firstEmptyPosition = -1;
for (int i = position + 1; i < _places.Length; i++)
{
if (_places[i] == null)
{
firstEmptyPosition = i;
break;
}
}
/// Нет пустой позиции после вставляемой
if (firstEmptyPosition == -1)
return -1;
/// Сдвиг всех объектов, находящихся справа от позиции, до первого пустого элемента
for (int i = firstEmptyPosition; i > position; i--)
{
_places[i] = _places[i - 1];
}
}
/// Вставка по позиции
_places[position] = plane;
return 0;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
/// Проверка позиции
if (position < 0 || position >= _places.Length)
return false;
/// Удаление объекта из массива, присвоив элементу массива значение null
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
// Проверка позиции
if (position < 0 || position >= _places.Length)
return null;
return _places[position];
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBomber.MovementStrategy
{
public enum Status
{
/// <summary>
/// Вверх
/// </summary>
NotInit = 1,
/// <summary>
/// Вниз
/// </summary>
InProgress = 2,
/// <summary>
/// Влево
/// </summary>
Finish = 3
}
}