Generic classes
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AircraftCarrier/AircraftCarrier/MapWithSetWarshipsGeneric.cs
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176
AircraftCarrier/AircraftCarrier/MapWithSetWarshipsGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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/// <summary>
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/// Карта с набром объектов под нее
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class MapWithSetWarshipsGeneric <T, U>
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where T : class, IDrawingObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetWarshipsGeneric<T> _setWarships;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="map"></param>
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public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setWarships = new SetWarshipsGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="map"></param>
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/// <param name="warship"></param>
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/// <returns></returns>
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public static bool operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
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{
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return map._setWarships.Insert(warship);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="map"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static bool operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
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{
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return map._setWarships.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawWarships(gr);
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return bmp;
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}
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/// <summary>
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/// Просмотр объекта на карте
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setWarships.Count; i++)
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{
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var warship = _setWarships.Get(i);
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if (warship != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Перемещение объекта по крате
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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/// </summary>
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private void Shaking()
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{
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int j = _setWarships.Count - 1;
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for (int i = 0; i < _setWarships.Count; i++)
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{
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if (_setWarships.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var car = _setWarships.Get(j);
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if (car != null)
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{
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_setWarships.Insert(car, i);
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_setWarships.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawWarships(Graphics g)
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{
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for (int i = 0; i < _setWarships.Count; i++)
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{
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// TODO установка позиции
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_setWarships.Get(i)?.DrawningObject(g);
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}
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}
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}
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}
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95
AircraftCarrier/AircraftCarrier/SetWarshipsGeneric.cs
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95
AircraftCarrier/AircraftCarrier/SetWarshipsGeneric.cs
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@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class SetWarshipsGeneric<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetWarshipsGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="warship">Добавляемый военный корабль</param>
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/// <returns></returns>
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public bool Insert(T warship)
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{
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if(Count >= 5 ) return false;
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for(int i = Count - 1; i >= 0; i--)
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{
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_places[i + 1] = _places[i];
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}
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_places[0] = warship;
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return true;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="warship">Добавляемый военный корабль</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public bool Insert(T warship, int position)
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{
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if(position >= _places.Length) return false;
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if (_places[position] != null)
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{
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for(int i = position + 1; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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for(int j = i - 1; j >= position; j--)
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{
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_places[j + 1] = _places[j];
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}
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break;
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}
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}
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}
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_places[position] = warship;
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return true;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Remove(int position)
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{
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if(position >= _places.Length) return false;
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_places[position] = null;
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return true;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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{
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if (position >= _places.Length) return null;
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return _places[position];
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}
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}
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}
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