PIbd-11 Valiulov I.A. LabWork02 Simple #2
@ -1,9 +1,13 @@
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namespace ProjectWarmlyShip;
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namespace ProjectWarmlyShip.Drawnings;
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/// <summary>
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/// Направления при перемещении
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
|
@ -1,60 +1,83 @@
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namespace ProjectWarmlyShip;
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using ProjectWarmlyShip.Entities;
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public class DrawningWarmlyShip
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namespace ProjectWarmlyShip.Drawnings;
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public class DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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private readonly int _drawningShipWidth = 150;
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/// <summary>
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/// Высота прорисовки
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/// </summary>
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private int _drawningShipHeight = 140;
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protected int _drawningShipHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// Координаты Х
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodycolor"></param>
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/// <param name="additionalcolor"></param>
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/// <param name="shpipipes"></param>
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/// <param name="fueltank"></param>
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public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координтаы У
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidht => _drawningShipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningShipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningShip()
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{
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EntityWarmlyShip = new EntityWarmlyShip();
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EntityWarmlyShip.Init(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodycolor"></param>
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public DrawningShip(int speed, double weight, Color bodycolor) : this()
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{
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EntityShip = new EntityShip(speed, weight, bodycolor);
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}
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/// <summary>
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/// Конструктор для наследования
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/// </summary>
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/// <param name="_drawningShipWidth"></param>
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/// <param name="_drawnShipHeight"></param>
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protected DrawningShip(int _drawningShipWidth, int _drawnShipHeight) : this()
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{
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this._drawningShipWidth= _drawningShipWidth;
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this._drawningShipHeight = _drawnShipHeight;
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}
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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@ -105,7 +128,7 @@ public class DrawningWarmlyShip
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -113,32 +136,32 @@ public class DrawningWarmlyShip
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityWarmlyShip.Step > 0)
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if (_startPosX.Value - EntityShip.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyShip.Step;
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_startPosX -= (int)EntityShip.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityWarmlyShip.Step > 0)
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if (_startPosY.Value - EntityShip.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyShip.Step;
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_startPosY -= (int)EntityShip.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningShipWidth + EntityWarmlyShip.Step < _pictureWidth)
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if (_startPosX.Value + _drawningShipWidth + EntityShip.Step < _pictureWidth)
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{
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_startPosX += (int)EntityWarmlyShip.Step;
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_startPosX += (int)EntityShip.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningShipHeight + EntityWarmlyShip.Step < _pictureHeight)
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if (_startPosY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
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{
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_startPosY += (int)EntityWarmlyShip.Step;
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_startPosY += (int)EntityShip.Step;
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}
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return true;
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return true;
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default:
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return false;
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}
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@ -147,58 +170,24 @@ public class DrawningWarmlyShip
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/// Отрисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black , 5);
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//трубы
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Brush brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
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if (EntityWarmlyShip.ShipPipes)
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Pen pen = new(Color.Black, 5);
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//надстройка
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Brush brush = new SolidBrush(EntityShip.BodyColor);
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g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30);
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//корпус
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g.FillPolygon(brush, new Point[]
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{
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g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
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g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
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//надстройка
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brush = new SolidBrush(EntityWarmlyShip.BodyColor);
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g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value + 60, 100, 30);
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//корпус
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g.FillPolygon(brush, new Point[]
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{
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new Point(_startPosX.Value,_startPosY.Value + 90), new Point(_startPosX.Value + 150, _startPosY.Value + 90),
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new Point(_startPosX.Value + 150, _startPosY.Value + 90), new Point(_startPosX.Value + 120,_startPosY.Value + 140),
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new Point(_startPosX.Value + 120,_startPosY.Value + 140), new Point(_startPosX.Value + 30,_startPosY.Value + 140),
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new Point(_startPosX.Value + 30,_startPosY.Value + 140), new Point(_startPosX.Value,_startPosY.Value + 90),
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});
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_drawningShipHeight = 140;
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}
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else
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{
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//надстройка
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brush = new SolidBrush(EntityWarmlyShip.BodyColor);
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g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30);
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//корпус
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g.FillPolygon(brush, new Point[]
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{
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new Point(_startPosX.Value,_startPosY.Value + 30), new Point(_startPosX.Value + 150, _startPosY.Value + 30),
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new Point(_startPosX.Value + 150, _startPosY.Value + 30), new Point(_startPosX.Value + 120,_startPosY.Value + 80),
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new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80),
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new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30),
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});
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_drawningShipHeight = 80;
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}
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//топливный бак
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if (EntityWarmlyShip.FuelTank)
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{
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brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
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if (EntityWarmlyShip.ShipPipes)
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g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 120, 70, 10);
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else
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g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
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}
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new Point(_startPosX.Value,_startPosY.Value + 30), new Point(_startPosX.Value + 150, _startPosY.Value + 30),
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new Point(_startPosX.Value + 150, _startPosY.Value + 30), new Point(_startPosX.Value + 120,_startPosY.Value + 80),
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new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80),
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new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30),
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});
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}
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}
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@ -0,0 +1,39 @@
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using ProjectWarmlyShip.Entities;
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namespace ProjectWarmlyShip.Drawnings;
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public class DrawningWarmlyShip : DrawningShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="additionalcolor"></param>
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/// <param name="shpipipes"></param>
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/// <param name="fueltank"></param>
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public DrawningWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(150,80)
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{
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EntityShip = new EntityWarmlyShip(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank); //дописать конструктор
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}
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public override void DrawTransport(Graphics g)
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{
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//оператор is совместимость объекта с заданным типом
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if (EntityShip == null || EntityShip is not EntityWarmlyShip warmlyship || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Brush brush = new SolidBrush(warmlyship.AdditionalColor);
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if (warmlyship.ShipPipes)
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{
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_drawningShipHeight = 140;
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g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
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g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
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_startPosY += 60;
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}
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base.DrawTransport(g);
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if (warmlyship.FuelTank)
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{
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g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
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}
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if (warmlyship.ShipPipes) _startPosY -= 60;
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}
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}
|
34
ProjectWarmlyShip/ProjectWarmlyShip/Entities/EntityShip.cs
Normal file
34
ProjectWarmlyShip/ProjectWarmlyShip/Entities/EntityShip.cs
Normal file
@ -0,0 +1,34 @@
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namespace ProjectWarmlyShip.Entities;
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public class EntityShip
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения судна
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodycolor"></param>
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public EntityShip(int speed, double weight, Color bodycolor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodycolor;
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}
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}
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|
@ -0,0 +1,29 @@
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namespace ProjectWarmlyShip.Entities;
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public class EntityWarmlyShip : EntityShip
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{
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/// <summary>
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/// Дополнительтный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак наличия труб
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/// </summary>
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public bool ShipPipes { get; private set; }
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/// <summary>
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/// Признак наличия топливного бака
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/// </summary>
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public bool FuelTank { get; private set; }
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/// <summary>
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/// Инициализация полей класса EntityWarmlyShip
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/// </summary>
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/// <param name="additionalcolor"></param>
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/// <param name="shpipipes"></param>
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/// <param name="fueltank"></param>
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public EntityWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(speed, weight, bodycolor)
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{
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AdditionalColor = additionalcolor;
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ShipPipes = shpipipes;
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FuelTank = fueltank;
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}
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}
|
@ -1,51 +0,0 @@
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namespace ProjectWarmlyShip;
|
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|
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public class EntityWarmlyShip
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{
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/// <summary>
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/// Скорость
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/// </summary>
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||||
public int Speed { get; private set; }
|
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/// <summary>
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||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
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/// <summary>
|
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/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
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/// <summary>
|
||||
/// Дополнительтный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
|
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/// <summary>
|
||||
/// Признак наличия труб
|
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/// </summary>
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public bool ShipPipes { get; private set; }
|
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/// <summary>
|
||||
/// Признак наличия топливного бака
|
||||
/// </summary>
|
||||
public bool FuelTank { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения судна
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей класса WarmlyShip
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodycolor"></param>
|
||||
/// <param name="additionalcolor"></param>
|
||||
/// <param name="shpipipes"></param>
|
||||
/// <param name="fueltank"></param>
|
||||
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodycolor;
|
||||
AdditionalColor = additionalcolor;
|
||||
ShipPipes = shpipipes;
|
||||
FuelTank = fueltank;
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonСreateShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -55,9 +58,9 @@
|
||||
buttonCreate.ForeColor = SystemColors.ControlText;
|
||||
buttonCreate.Location = new Point(12, 331);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.Size = new Size(118, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать теплоход";
|
||||
buttonCreate.UseVisualStyleBackColor = false;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
@ -109,11 +112,48 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonСreateShip
|
||||
//
|
||||
buttonСreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonСreateShip.BackColor = SystemColors.ButtonHighlight;
|
||||
buttonСreateShip.Cursor = Cursors.IBeam;
|
||||
buttonСreateShip.ForeColor = SystemColors.ControlText;
|
||||
buttonСreateShip.Location = new Point(146, 331);
|
||||
buttonСreateShip.Name = "buttonСreateShip";
|
||||
buttonСreateShip.Size = new Size(118, 23);
|
||||
buttonСreateShip.TabIndex = 6;
|
||||
buttonСreateShip.Text = "Создать судно";
|
||||
buttonСreateShip.UseVisualStyleBackColor = false;
|
||||
buttonСreateShip.Click += buttonСreateShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(685, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(732, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(86, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormWarmlyShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(830, 366);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonСreateShip);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
@ -135,5 +175,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonСreateShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,31 +1,73 @@
|
||||
namespace ProjectWarmlyShip
|
||||
using ProjectWarmlyShip.Drawnings;
|
||||
using ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
{
|
||||
public partial class FormWarmlyShip : Form
|
||||
{
|
||||
private DrawningWarmlyShip? _drawningWarmlyShip;
|
||||
private DrawningShip? _drawningShip;
|
||||
private AbstractStrategy? _strategy;
|
||||
public FormWarmlyShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
private void Draw()
|
||||
{
|
||||
Random random = new();
|
||||
_drawningWarmlyShip = new DrawningWarmlyShip();
|
||||
_drawningWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningWarmlyShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
_drawningWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyShip.DrawTransport(gr);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxWarmlyShip.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningWarmlyShip):
|
||||
_drawningShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Кнопка создания теплохода
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningWarmlyShip));
|
||||
}
|
||||
/// <summary>
|
||||
/// Кнопка создания судна
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonСreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningShip));
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarmlyShip == null)
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -34,27 +76,56 @@
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningWarmlyShip.MoveTransport(DirectionType.Up);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningWarmlyShip.MoveTransport(DirectionType.Down);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningWarmlyShip.MoveTransport(DirectionType.Left);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningWarmlyShip.MoveTransport(DirectionType.Right);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyShip.DrawTransport(gr);
|
||||
pictureBoxWarmlyShip.Image = bmp;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawningShip),
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,115 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjects? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus {get { return _state; }}
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObjects"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public void SetData(IMoveableObjects moveableObjects, int width, int height)
|
||||
{
|
||||
if (moveableObjects == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObjects;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress) return;
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,16 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjects
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 ||
|
||||
objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0
|
||||
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//реализация в правый нижний угол
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
using ProjectWarmlyShip.Drawnings;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public class MoveableShip : IMoveableObjects
|
||||
{
|
||||
private DrawningShip? _drawningship;
|
||||
public MoveableShip(DrawningShip? drawningship)
|
||||
{
|
||||
_drawningship = drawningship;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningship == null || _drawningship.EntityShip == null || !_drawningship.GetPosX.HasValue || !_drawningship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningship.GetPosX.Value, _drawningship.GetPosY.Value, _drawningship.GetWidht, _drawningship.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningship?.EntityShip?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_drawningship == null || _drawningship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _drawningship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата у
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
namespace ProjectWarmlyShip.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
// Завершена
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user