ISBd_21.GordeevI.V._LabWork_01 #5
19
ElectricLocomotive/ElectricLocomotive/DirectionType.cs
Normal file
19
ElectricLocomotive/ElectricLocomotive/DirectionType.cs
Normal file
@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ElectricLocomotive
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -0,0 +1,205 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms.VisualStyles;
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namespace ElectricLocomotive
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{
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public class DrawningElectricLocomotive
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{
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public EntityElectricLocomotive? _ElectricLocomotive { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _LocomotiveWidth = 100;
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private readonly int _LocomoriveHeight =50;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if ((_pictureHeight < _LocomoriveHeight) || (_pictureWidth < _LocomotiveWidth))
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{
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return false;
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}
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_ElectricLocomotive = new EntityElectricLocomotive();
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_ElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, horns);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0 || x + _LocomotiveWidth > _pictureWidth || y + _LocomoriveHeight > _pictureHeight)
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{
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return ;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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public void MoveTransport(DirectionType direction)
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{
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if (_ElectricLocomotive == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - _ElectricLocomotive.Step > 0)
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{
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_startPosX -= (int)_ElectricLocomotive.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - _ElectricLocomotive.Step > 0)
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{
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_startPosY -= (int)_ElectricLocomotive.Step;
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}
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break;
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// вправо
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case DirectionType.Right: // TODO: Продумать логику
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if (_startPosX+ _LocomotiveWidth + (int)_ElectricLocomotive.Step < _pictureWidth)
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{
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_startPosX += (int)_ElectricLocomotive.Step;
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}
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break;
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//вниз
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case DirectionType.Down: // TODO: Продумать логику
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if (_startPosY + _LocomoriveHeight + (int)_ElectricLocomotive.Step < _pictureHeight)
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{
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_startPosY += (int)_ElectricLocomotive.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (_ElectricLocomotive == null)
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{
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return;
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}
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Pen pen = new(_ElectricLocomotive.AdditionalColor);
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Brush brush = new SolidBrush(_ElectricLocomotive.BodyColor);
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///ВЛ60к-1595
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///ходовая
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g.FillRectangle(brush, new Rectangle(_startPosX + 20, _startPosY + 45, 15, 5));
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g.FillRectangle(brush, new Rectangle(_startPosX + 65, _startPosY + 45, 15, 5));
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g.FillEllipse(brush, _startPosX + 15, _startPosY + 45, 10, 10);
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g.FillEllipse(brush, _startPosX + 30, _startPosY + 45, 10, 10);
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g.FillEllipse(brush, _startPosX + 60, _startPosY + 45, 10, 10);
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g.FillEllipse(brush, _startPosX + 75, _startPosY + 45, 10, 10);
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PointF[] chassis =
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{
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new Point(_startPosX+10, _startPosY+50),
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new Point(_startPosX, _startPosY+50),
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new Point(_startPosX+10, _startPosY +40),
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new Point(_startPosX + 90, _startPosY+40),
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new Point(_startPosX+100, _startPosY+50),
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new Point(_startPosX+90,_startPosY+ 50),
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new Point(_startPosX+85, _startPosY+45),
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new Point(_startPosX+15, _startPosY+45),
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};
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g.FillPolygon(brush, chassis);
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///обводка ходовой
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Point[] chassisCont =
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{
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new Point(_startPosX+10, _startPosY+50),
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new Point(_startPosX, _startPosY+50),
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new Point(_startPosX+10, _startPosY +40),
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new Point(_startPosX + 90, _startPosY+40),
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new Point(_startPosX+100, _startPosY+50),
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new Point(_startPosX+90,_startPosY+ 50),
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new Point(_startPosX+85, _startPosY+45),
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new Point(_startPosX+15, _startPosY+45),
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};
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g.DrawPolygon(pen, chassisCont);
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///кабина
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Point[] cabin =
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{
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new Point(_startPosX+20, _startPosY+10),
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new Point(_startPosX+90,_startPosY+10),
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new Point(_startPosX+90,_startPosY + 40),
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new Point(_startPosX+10,_startPosY+40),
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new Point(_startPosX+10,_startPosY+25)
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};
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g.DrawPolygon(pen, cabin);
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g.DrawLine(pen, _startPosX + 10, _startPosY + 25, _startPosX + 90, _startPosY + 25);
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///окна
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g.FillRectangle(brush, _startPosX + 20, _startPosY + 15, 10, 10);
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g.FillRectangle(brush, _startPosX + 35, _startPosY + 15, 10, 10);
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g.FillRectangle(brush, _startPosX + 75, _startPosY + 15, 10, 10);
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///дверь
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g.FillRectangle(brush, _startPosX + 50, _startPosY + 15, 10, 25);
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///рога
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if (_ElectricLocomotive.Horns == true)
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{
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g.FillRectangle(brush, _startPosX + 25, _startPosY + 5, 15, 5);
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Point[] horns =
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{
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new Point(_startPosX+25, _startPosY+10),
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new Point(_startPosX+25, _startPosY+5),
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new Point(_startPosX+33,_startPosY+5),
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new Point(_startPosX+50, _startPosY),
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new Point(_startPosX+33,_startPosY+5),
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new Point(_startPosX+40,_startPosY+5),
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new Point(_startPosX+40,_startPosY+10)
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};
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g.DrawPolygon(pen, horns);
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g.FillRectangle(brush, _startPosX + 65, _startPosY + 5, 15, 5);
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Point[] horns2 =
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{
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new Point(_startPosX+65, _startPosY+10),
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new Point(_startPosX+65, _startPosY+5),
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new Point(_startPosX+73,_startPosY+5),
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new Point(_startPosX+90, _startPosY),
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new Point(_startPosX+73,_startPosY+5),
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new Point(_startPosX+80,_startPosY+5),
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new Point(_startPosX+80,_startPosY+10)
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};
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g.DrawPolygon(pen, horns2);
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}
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///Батарея
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g.FillRectangle(brush, _startPosX + 45, _startPosY + 5, 15, 5);
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}
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}
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||||
}
|
138
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.Designer.cs
generated
Normal file
138
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
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namespace ElectricLocomotive
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{
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partial class ElectricLocomotive
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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||||
{
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components.Dispose();
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}
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||||
base.Dispose(disposing);
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}
|
||||
|
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#region Windows Form Designer generated code
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/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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/// </summary>
|
||||
private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ElectricLocomotive));
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pictureBoxElectroLocomotiv = new PictureBox();
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buttonUp = new Button();
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buttonRight = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonCreate = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).BeginInit();
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SuspendLayout();
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//
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// pictureBoxElectroLocomotiv
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//
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pictureBoxElectroLocomotiv.AccessibleRole = AccessibleRole.Client;
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pictureBoxElectroLocomotiv.Dock = DockStyle.Fill;
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pictureBoxElectroLocomotiv.Location = new Point(0, 0);
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pictureBoxElectroLocomotiv.Name = "pictureBoxElectroLocomotiv";
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pictureBoxElectroLocomotiv.Size = new Size(854, 467);
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pictureBoxElectroLocomotiv.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxElectroLocomotiv.TabIndex = 5;
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pictureBoxElectroLocomotiv.TabStop = false;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(777, 389);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 10;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += buttonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
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buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(813, 425);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(30, 30);
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buttonRight.TabIndex = 9;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(777, 425);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 8;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(741, 425);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 7;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(13, 425);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(108, 34);
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buttonCreate.TabIndex = 6;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// ElectricLocomotive
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//
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||||
AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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||||
ClientSize = new Size(854, 467);
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Controls.Add(buttonUp);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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Controls.Add(buttonLeft);
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||||
Controls.Add(buttonCreate);
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||||
Controls.Add(pictureBoxElectroLocomotiv);
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||||
Name = "ElectricLocomotive";
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||||
Text = "ElectricLocomotive";
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||||
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).EndInit();
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ResumeLayout(false);
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PerformLayout();
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||||
}
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||||
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||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxElectroLocomotiv;
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private Button buttonUp;
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||||
private Button buttonRight;
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||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreate;
|
||||
}
|
||||
}
|
65
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.cs
Normal file
65
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.cs
Normal file
@ -0,0 +1,65 @@
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namespace ElectricLocomotive
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{
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||||
public partial class ElectricLocomotive : Form
|
||||
{
|
||||
private DrawningElectricLocomotive? _drawningElectricLocomotive;
|
||||
public ElectricLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
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||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningElectricLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
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||||
_drawningElectricLocomotive.DrawTransport(gr);
|
||||
pictureBoxElectroLocomotiv.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningElectricLocomotive = new DrawningElectricLocomotive();
|
||||
_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
|
||||
|
||||
_drawningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningElectricLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
234
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.resx
Normal file
234
ElectricLocomotive/ElectricLocomotive/ElectricLocomotive.resx
Normal file
@ -0,0 +1,234 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAABGdBTUEAALGPC/xhBQAAAMNJREFUaEPt
|
||||
1T0OAVEUhuGbWAYW4GcBGksgbIZSSWxKBDugwgZmBWh4T6K4ubmmUMg98T3J20wyyXeamSAiIiIi/6VN
|
||||
ezpR1x54YuMv9Hy3JjfS8Q8akgu58RNyoUWux59J438tN35KLrge36R4vLWheSHNqE8fbSkeX2IVNShr
|
||||
R7mXSqr2APthXSl+4UCrQlpQj2qlf907jcgVHVEKHVGK3BFjcsWOiD+xNxqQK+kRS3LHjrA/9pE69kBE
|
||||
RERE5AshvACI8cWowOkNEgAAAABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
public class EntityElectricLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool Horns { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) roga
|
||||
/// </summary>
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight; ///свойство с лямбда выражением
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса электролокоматива
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="Horns">Признак наличия рогов</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Horns = horns;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,39 +0,0 @@
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ElectricLocomotive
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new ElectricLocomotive());
|
||||
}
|
||||
}
|
||||
}
|
63
ElectricLocomotive/ElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
63
ElectricLocomotive/ElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ElectricLocomotive.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user