ISBd_21.GordeevI.V._LabWork_01 #5

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Igor_Gordeev wants to merge 3 commits from ISBd_21.GordeevI.V._LabWork_01 into main
12 changed files with 796 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.VisualStyles;
namespace ElectricLocomotive
{
public class DrawningElectricLocomotive
{
public EntityElectricLocomotive? _ElectricLocomotive { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _LocomotiveWidth = 100;
private readonly int _LocomoriveHeight =50;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if ((_pictureHeight < _LocomoriveHeight) || (_pictureWidth < _LocomotiveWidth))
{
return false;
}
_ElectricLocomotive = new EntityElectricLocomotive();
_ElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, horns);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0 || x + _LocomotiveWidth > _pictureWidth || y + _LocomoriveHeight > _pictureHeight)
{
return ;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
public void MoveTransport(DirectionType direction)
{
if (_ElectricLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - _ElectricLocomotive.Step > 0)
{
_startPosX -= (int)_ElectricLocomotive.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - _ElectricLocomotive.Step > 0)
{
_startPosY -= (int)_ElectricLocomotive.Step;
}
break;
// вправо
case DirectionType.Right: // TODO: Продумать логику
if (_startPosX+ _LocomotiveWidth + (int)_ElectricLocomotive.Step < _pictureWidth)
{
_startPosX += (int)_ElectricLocomotive.Step;
}
break;
//вниз
case DirectionType.Down: // TODO: Продумать логику
if (_startPosY + _LocomoriveHeight + (int)_ElectricLocomotive.Step < _pictureHeight)
{
_startPosY += (int)_ElectricLocomotive.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (_ElectricLocomotive == null)
{
return;
}
Pen pen = new(_ElectricLocomotive.AdditionalColor);
Brush brush = new SolidBrush(_ElectricLocomotive.BodyColor);
///ВЛ60к-1595
///ходовая
g.FillRectangle(brush, new Rectangle(_startPosX + 20, _startPosY + 45, 15, 5));
g.FillRectangle(brush, new Rectangle(_startPosX + 65, _startPosY + 45, 15, 5));
g.FillEllipse(brush, _startPosX + 15, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 30, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 60, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 75, _startPosY + 45, 10, 10);
PointF[] chassis =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.FillPolygon(brush, chassis);
///обводка ходовой
Point[] chassisCont =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.DrawPolygon(pen, chassisCont);
///кабина
Point[] cabin =
{
new Point(_startPosX+20, _startPosY+10),
new Point(_startPosX+90,_startPosY+10),
new Point(_startPosX+90,_startPosY + 40),
new Point(_startPosX+10,_startPosY+40),
new Point(_startPosX+10,_startPosY+25)
};
g.DrawPolygon(pen, cabin);
g.DrawLine(pen, _startPosX + 10, _startPosY + 25, _startPosX + 90, _startPosY + 25);
///окна
g.FillRectangle(brush, _startPosX + 20, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 35, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 75, _startPosY + 15, 10, 10);
///дверь
g.FillRectangle(brush, _startPosX + 50, _startPosY + 15, 10, 25);
///рога
if (_ElectricLocomotive.Horns == true)
{
g.FillRectangle(brush, _startPosX + 25, _startPosY + 5, 15, 5);
Point[] horns =
{
new Point(_startPosX+25, _startPosY+10),
new Point(_startPosX+25, _startPosY+5),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+50, _startPosY),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+40,_startPosY+5),
new Point(_startPosX+40,_startPosY+10)
};
g.DrawPolygon(pen, horns);
g.FillRectangle(brush, _startPosX + 65, _startPosY + 5, 15, 5);
Point[] horns2 =
{
new Point(_startPosX+65, _startPosY+10),
new Point(_startPosX+65, _startPosY+5),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+90, _startPosY),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+80,_startPosY+5),
new Point(_startPosX+80,_startPosY+10)
};
g.DrawPolygon(pen, horns2);
}
///Батарея
g.FillRectangle(brush, _startPosX + 45, _startPosY + 5, 15, 5);
}
}
}

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namespace ElectricLocomotive
{
partial class ElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ElectricLocomotive));
pictureBoxElectroLocomotiv = new PictureBox();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreate = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).BeginInit();
SuspendLayout();
//
// pictureBoxElectroLocomotiv
//
pictureBoxElectroLocomotiv.AccessibleRole = AccessibleRole.Client;
pictureBoxElectroLocomotiv.Dock = DockStyle.Fill;
pictureBoxElectroLocomotiv.Location = new Point(0, 0);
pictureBoxElectroLocomotiv.Name = "pictureBoxElectroLocomotiv";
pictureBoxElectroLocomotiv.Size = new Size(854, 467);
pictureBoxElectroLocomotiv.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxElectroLocomotiv.TabIndex = 5;
pictureBoxElectroLocomotiv.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(777, 389);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(813, 425);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 9;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(777, 425);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 8;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(741, 425);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(13, 425);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(108, 34);
buttonCreate.TabIndex = 6;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// ElectricLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(854, 467);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxElectroLocomotiv);
Name = "ElectricLocomotive";
Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxElectroLocomotiv;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreate;
}
}

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namespace ElectricLocomotive
{
public partial class ElectricLocomotive : Form
{
private DrawningElectricLocomotive? _drawningElectricLocomotive;
public ElectricLocomotive()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningElectricLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectroLocomotiv.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningElectricLocomotive = new DrawningElectricLocomotive();
_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
_drawningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningElectricLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningElectricLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningElectricLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningElectricLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningElectricLocomotive.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
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<EmbeddedResource Update="Properties\Resources.resx">
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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class EntityElectricLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) roga
/// </summary>
public double Step => (double)Speed * 100 / Weight; ///свойство с лямбда выражением
/// <summary>
/// Инициализация полей объекта-класса электролокоматива
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="Horns">Признак наличия рогов</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Horns = horns;
}
}
}

View File

@ -1,39 +0,0 @@
namespace ElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -11,7 +11,7 @@ namespace ElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new ElectricLocomotive());
}
}
}

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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}