ISEbd-21_Melnikov_I.O._Loco.../Locomotives/Locomotives/MapWithSetLocomotivesGeneric.cs

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namespace Locomotives
{
internal class MapWithSetLocomotivesGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 110;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetLocomotivesGeneric<T> _setLocomotives;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetLocomotivesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setLocomotives = new SetLocomotivesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="locomotive"></param>
/// <returns></returns>
public static int operator +(MapWithSetLocomotivesGeneric<T, U> map, T locomotive)
{
return map._setLocomotives.Insert(locomotive);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static int operator -(MapWithSetLocomotivesGeneric<T, U> map, int position)
{
return map._setLocomotives.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawLocomotives(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
foreach (var locomotive in _setLocomotives.GetLocomotives())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setLocomotives.Count - 1;
for (int i = 0; i < _setLocomotives.Count; i++)
{
if (_setLocomotives[i] == null)
{
for (; j > i; j--)
{
var locomotive = _setLocomotives[j];
if (locomotive != null)
{
_setLocomotives.Insert(locomotive, i);
_setLocomotives.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Brown, 3);
Brush brBackground = new SolidBrush(Color.Yellow);
g.FillRectangle(brBackground, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawLocomotives(Graphics g)
{
int LocomotivesInLine = _pictureWidth / _placeSizeWidth;
int CurrentVertPos = 20;
int CurrentHorPos = 0;
int CurrentLocomotiveNumber = 0;
foreach (var locomotive in _setLocomotives.GetLocomotives())
{
_setLocomotives[CurrentLocomotiveNumber]?.SetObject(CurrentHorPos, CurrentVertPos, _pictureWidth, _pictureHeight);
_setLocomotives[CurrentLocomotiveNumber]?.DrawningObject(g);
if (CurrentHorPos < LocomotivesInLine)
{
CurrentHorPos += _placeSizeWidth;
}
else
{
CurrentHorPos = 0;
CurrentVertPos += _placeSizeHeight;
}
CurrentLocomotiveNumber++;
}
}
}
}