массив -> список
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@ -82,13 +82,9 @@
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setLocomotives.Count; i++)
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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var locomotive = _setLocomotives.Get(i);
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if (locomotive != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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@ -113,11 +109,11 @@
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int j = _setLocomotives.Count - 1;
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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if (_setLocomotives.Get(i) == null)
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if (_setLocomotives[i] == null)
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{
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for (; j > i; j--)
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{
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var locomotive = _setLocomotives.Get(j);
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var locomotive = _setLocomotives[j];
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if (locomotive != null)
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{
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_setLocomotives.Insert(locomotive, i);
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@ -161,10 +157,11 @@
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int LocomotivesInLine = _pictureWidth / _placeSizeWidth;
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int CurrentVertPos = 20;
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int CurrentHorPos = 0;
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for (int i = 0; i < _setLocomotives.Count; i++)
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int CurrentLocomotiveNumber = 0;
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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_setLocomotives.Get(i)?.SetObject(CurrentHorPos, CurrentVertPos, _pictureWidth, _pictureHeight);
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_setLocomotives.Get(i)?.DrawningObject(g);
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_setLocomotives[CurrentLocomotiveNumber]?.SetObject(CurrentHorPos, CurrentVertPos, _pictureWidth, _pictureHeight);
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_setLocomotives[CurrentLocomotiveNumber]?.DrawningObject(g);
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if (CurrentHorPos < LocomotivesInLine)
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{
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CurrentHorPos += _placeSizeWidth;
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@ -174,6 +171,7 @@
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CurrentHorPos = 0;
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CurrentVertPos += _placeSizeHeight;
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}
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CurrentLocomotiveNumber++;
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}
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}
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}
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@ -4,20 +4,22 @@
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в списке
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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private readonly int _maxCount;
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public SetLocomotivesGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -26,24 +28,22 @@
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/// <returns></returns>
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public int Insert(T locomotive)
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{
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T testLocomotive = _places[0];
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for (int i = 0; i < Count; i++)
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if (_places.Count == 0)
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{
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if (_places[i] == null)
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_places.Add(locomotive);
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return 0;
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}
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if (Count < _maxCount)
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{
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for (int i = Count; i >= 1; i--)
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{
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testLocomotive = _places[i];
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_places.Insert(i, _places[i - 1]);
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_places.RemoveAt(i - 1);
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}
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_places.Insert(0, locomotive);
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return 0;
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}
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if (testLocomotive != null)
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{
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return -1;
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}
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for (int i = Count - 2; i >= 0; i--)
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{
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_places[i + 1] = _places[i];
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}
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_places[0] = locomotive;
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return 0;
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return -1;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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@ -53,26 +53,16 @@
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/// <returns></returns>
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public int Insert(T locomotive, int position)
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{
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if (position < 0 || position >= Count)
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if (position < 0 || position > Count + 1)
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{
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return position;
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}
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int ClosestNullElementIndex = position;
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while (_places[ClosestNullElementIndex] != null)
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if (_places[position] == null)
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{
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if (ClosestNullElementIndex == Count)
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{
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return position;
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}
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ClosestNullElementIndex++;
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_places.Insert(position, locomotive);
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return position;
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}
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while (ClosestNullElementIndex != position)
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{
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_places[ClosestNullElementIndex] = _places[ClosestNullElementIndex - 1];
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ClosestNullElementIndex--;
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}
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_places[position] = locomotive;
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return position;
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return -1;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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@ -81,11 +71,11 @@
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/// <returns></returns>
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public int Remove(int position)
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{
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if (_places[position] == null)
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if (position > Count || _places[position] == null)
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{
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return -1;
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}
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_places[position] = null;
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_places.RemoveAt(position);
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return position;
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}
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/// <summary>
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@ -93,13 +83,41 @@
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (_places[position] != null)
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get
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{
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return _places[position];
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if (_places[position] != null)
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{
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return _places[position];
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}
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else
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{
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return null;
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}
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}
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set
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{
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Insert(value, position);
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}
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}
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/// <summary>
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/// Проход по набору до первого пустого
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T> GetLocomotives()
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{
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foreach (var locomotive in _places)
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{
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if (locomotive != null)
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{
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yield return locomotive;
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}
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else
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{
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yield break;
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}
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}
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return null;
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}
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}
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}
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