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19 changed files with 1449 additions and 23 deletions

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@ -0,0 +1,243 @@
namespace Locomotives
{
internal abstract class AbstractMap
{
/// <summary>
/// Поле от интерфейса прорисовки
/// </summary>
private IDrawningObject _drawningObject = null;
/// <summary>
/// Массив карты
/// </summary>
protected int[,] _map = null;
/// <summary>
/// Ширина карты (графической панели)
/// </summary>
protected int _width;
/// <summary>
/// Высота карты (графической панели)
/// </summary>
protected int _height;
/// <summary>
/// Ширина ячейки
/// </summary>
protected float _size_x;
/// <summary>
/// Высота ячейки
/// </summary>
protected float _size_y;
protected readonly Random _random = new();
/// <summary>
/// Доступная для движения ячейка
/// </summary>
protected readonly int _freeRoad = 0;
/// <summary>
/// Недоступная для движения ячейка
/// </summary>
protected readonly int _barrier = 1;
/// <summary>
/// Наполнение графической панели
/// </summary>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
/// <param name="drawningObject"></param>
/// <returns></returns>
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
/// <summary>
/// Получение координат отрисовываемого объекта в массиве
/// </summary>
/// <returns></returns>
public (int Top, int Bottom, int Left, int Right) GetObjectCoordinates()
{
return
(
(int)(_drawningObject.GetCurrentPosition().Top / _size_y),
(int)(_drawningObject.GetCurrentPosition().Bottom / _size_y),
(int)(_drawningObject.GetCurrentPosition().Left / _size_x),
(int)(_drawningObject.GetCurrentPosition().Right / _size_x)
);
}
/// <summary>
/// Проверка возможности движения в данном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
private bool AbleToMove(Direction direction)
{
switch (direction)
{
case Direction.Up:
if (GetObjectCoordinates().Top - 1 < 0)
{
return false;
}
break;
case Direction.Down:
if (GetObjectCoordinates().Bottom + 1 > _map.GetLength(0))
{
return false;
}
break;
case Direction.Left:
if (GetObjectCoordinates().Left - 1 < 0)
{
return false;
}
break;
case Direction.Right:
if (GetObjectCoordinates().Right + 1 > _map.GetLength(1))
{
return false;
}
break;
}
for (int i = GetObjectCoordinates().Left; i <= GetObjectCoordinates().Right; i++)
{
for (int j = GetObjectCoordinates().Top; j <= GetObjectCoordinates().Bottom; j++)
{
if (i - 1 < 0 || j - 1 < 0 || i + 1 > _map.GetLength(0) || j + 1 > _map.GetLength(1))
{
return false;
}
switch (direction)
{
case Direction.Up:
if (_map[i, j - 1] == _barrier)
{
return false;
}
break;
case Direction.Down:
if (_map[i, j + 1] == _barrier)
{
return false;
}
break;
case Direction.Left:
if (_map[i - 1, j] == _barrier)
{
return false;
}
break;
case Direction.Right:
if (_map[i + 1, j] == _barrier)
{
return false;
}
break;
}
}
}
return true;
}
/// <summary>
/// Проверка возможности установить объект на карте
/// </summary>
/// <returns></returns>
private bool AbleToSetObject()
{
for (int i = GetObjectCoordinates().Left; i <= GetObjectCoordinates().Right; i++)
{
for (int j = GetObjectCoordinates().Top; j <= GetObjectCoordinates().Bottom; j++)
{
if (_map[i, j] == _barrier || i < 0 || j < 0)
{
return false;
}
}
}
return true;
}
/// <summary>
/// Передвижение объекта по карте
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (!AbleToMove(direction))
{
return DrawMapWithObject();
}
_drawningObject.MoveObject(direction);
return DrawMapWithObject();
}
/// <summary>
/// Создание объекта на карте
/// </summary>
/// <returns>Возможность создать объект</returns>
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(10, 100);
int y = _random.Next(10, 100);
_drawningObject.SetObject(x, y, _width, _height);
if (!AbleToSetObject())
{
return false;
}
return true;
}
/// <summary>
/// Отрисовка карты
/// </summary>
/// <returns></returns>
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
/// <summary>
/// Генерация массива карты
/// </summary>
protected abstract void GenerateMap();
/// <summary>
/// Отрисовка ячейки со свободным пространством (дорогой)
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawRoadPart(Graphics g, int i, int j);
/// <summary>
/// Отрисовка ячейки с барьером
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -0,0 +1,52 @@
namespace Locomotives
{
/// <summary>
/// Карта в виде креста
/// </summary>
internal class CrossMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Red);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Transparent);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
_map[i, j] = _freeRoad;
}
}
for (int i = 45; i < 55; i++)
{
for (int j = 15; j < 85; j++)
{
_map[i, j] = _barrier;
}
}
for (int i = 45; i < 55; i++)
{
for (int j = 30; j < 80; j++)
{
_map[j, i] = _barrier;
}
}
}
}
}

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@ -3,8 +3,12 @@
/// <summary>
/// Перечисление направлений перемещения
/// </summary>
internal enum Direction
public enum Direction
{
/// <summary>
/// никуда
/// </summary>
None = 0,
/// <summary>
/// вверх
/// </summary>

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@ -3,20 +3,20 @@
/// <summary>
/// Класс, отвечающий за отрисовку объекта-сущности
/// </summary>
internal class DrawningLocomotive
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive Locomotive { get; private set; }
public EntityLocomotive Locomotive { get; protected set; }
/// <summary>
/// Левая координата отрисовки локомотива
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя координата отрисовки локомотива
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -39,10 +39,23 @@
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawningLocomotive(int speed, float weight, Color bodyColor)
{
Locomotive = new EntityLocomotive();
Locomotive.Init(speed, weight, bodyColor);
Locomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для изменения размеров локомотива
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="locomotiveWidth">Ширина локомотива</param>
/// <param name="locomotiveHeight">Высота локомотива</param>
protected DrawningLocomotive(int speed, float weight, Color bodyColor, int locomotiveWidth, int locomotiveHeight)
: this(speed, weight, bodyColor)
{
_locomotiveWidth = locomotiveWidth;
_locomotiveHeight = locomotiveHeight;
}
/// <summary>
/// Установка начальной позиции локомотива
@ -68,10 +81,6 @@
/// <param name="direction">Направление</param>
public void MoveLocomotive(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
@ -112,7 +121,7 @@
/// Метод отрисовки локомотива
/// </summary>
/// <param name="g">Графика</param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
@ -186,5 +195,13 @@
_startPosY = _pictureHeight.Value - _locomotiveHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Top, float Bottom, float Left, float Right) GetCurrentPosition()
{
return (_startPosY, _startPosY + _locomotiveHeight, _startPosX, _startPosX + _locomotiveWidth);
}
}
}

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@ -0,0 +1,35 @@
namespace Locomotives
{
/// <summary>
/// Класс-наследник от интерфейса (реализация)
/// </summary>
internal class DrawningObjectLocomotive : IDrawningObject
{
/// <summary>
/// Объект от класса отрисовки локомотива
/// </summary>
private DrawningLocomotive _locomotive = null;
public DrawningObjectLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public float Step => _locomotive?.Locomotive?.Step ?? 0;
public (float Top, float Bottom, float Left, float Right) GetCurrentPosition()
{
return _locomotive?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_locomotive?.MoveLocomotive(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_locomotive.SetPosition(x, y, width, height);
}
public void DrawningObject(Graphics g)
{
_locomotive.DrawTransport(g);
}
}
}

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@ -0,0 +1,61 @@
namespace Locomotives
{
/// <summary>
/// Класс-наследник от класса отрисовки локомотива
/// </summary>
internal class DrawningWarmlyLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор, передаём в protected конструктор базового класса обычные параметры и вводим новые
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="locomotiveWidth">Ширина локомотива</param>
/// <param name="locomotiveHeight">Высота локомотива</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hasPipe">Признак наличия трубы</param>
/// <param name="hasFuelTank">Признак наличия топливного бака</param>
public DrawningWarmlyLocomotive(int speed, float weight, Color bodyColor, int locomotiveWidth, int locomotiveHeight, Color additionalColor, bool hasPipe, bool hasFuelTank) : base(speed, weight, bodyColor, locomotiveWidth, locomotiveHeight)
{
Locomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, hasPipe, hasFuelTank);
}
/// <summary>
/// Отрисовываем базовую часть локомотива и добавляем дополнительные элементы, если они есть
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (Locomotive is not EntityWarmlyLocomotive warmlyLocomotive)
{
return;
}
//Прорисовка трубы
if (warmlyLocomotive.HasPipe)
{
Pen pen = new Pen(Color.Black);
Brush brAdditionalColor = new SolidBrush(warmlyLocomotive.AdditionalColor);
g.FillRectangle(brAdditionalColor, _startPosX + 20, _startPosY, 25, 10);
g.DrawRectangle(pen, _startPosX + 20, _startPosY, 25, 10);
g.FillRectangle(brAdditionalColor, _startPosX + 25, _startPosY + 10, 15, 20);
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 10, 15, 20);
}
_startPosY += 30;
base.DrawTransport(g);
_startPosY -= 30;
//Прорисовка топливного бака
if (warmlyLocomotive.HasFuelTank)
{
Pen pen = new Pen(Color.Black);
Brush brAdditionalColor = new SolidBrush(warmlyLocomotive.AdditionalColor);
Pen penYellow = new Pen(Color.Yellow);
g.FillRectangle(brAdditionalColor, _startPosX + 80, _startPosY + 40, 45, 20);
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 40, 45, 20);
for (int i = (int)_startPosX + 100; i < (int)_startPosX + 110; i++)
{
g.DrawLine(penYellow, _startPosX + 105, _startPosY + 45, i, _startPosY + 55);
}
}
}
}
}

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@ -3,7 +3,7 @@
/// <summary>
/// Класс-сущность локомотив
/// </summary>
internal class EntityLocomotive
public class EntityLocomotive
{
/// <summary>
/// Скорость
@ -27,7 +27,7 @@
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
public EntityLocomotive (int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -0,0 +1,36 @@
namespace Locomotives
{
/// <summary>
/// Класс-наследник от класса-сущности локомотива (усложнённый локомотив/тепловоз)
/// </summary>
internal class EntityWarmlyLocomotive : EntityLocomotive
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак наличия трубы
/// </summary>
public bool HasPipe { get; private set; }
/// <summary>
/// Признак наличия топливного бака
/// </summary>
public bool HasFuelTank { get; private set; }
/// <summary>
/// Инициализация свойств усложнённого локомотива (тепловоза)
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hasPipe">Признак наличия трубы</param>
/// <param name="hasFuelTank">Признак наличия топливного бака</param>
public EntityWarmlyLocomotive(int speed, float weight, Color bodyColor, Color additionalColor, bool hasPipe, bool hasFuelTank) : base (speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
HasPipe = hasPipe;
HasFuelTank = hasFuelTank;
}
}
}

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@ -33,11 +33,16 @@
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelAdditionalColor = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelHasPipe = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelHasFuelTank = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.buttonSelectLocomotive = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotive)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
@ -59,7 +64,10 @@
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.toolStripStatusLabelBodyColor,
this.toolStripStatusLabelAdditionalColor,
this.toolStripStatusLabelHasPipe,
this.toolStripStatusLabelHasFuelTank});
this.statusStrip.Location = new System.Drawing.Point(0, 428);
this.statusStrip.Name = "statusStrip";
this.statusStrip.Size = new System.Drawing.Size(800, 22);
@ -84,6 +92,24 @@
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(39, 17);
this.toolStripStatusLabelBodyColor.Text = "Цвет: ";
//
// toolStripStatusLabelAdditionalColor
//
this.toolStripStatusLabelAdditionalColor.Name = "toolStripStatusLabelAdditionalColor";
this.toolStripStatusLabelAdditionalColor.Size = new System.Drawing.Size(137, 17);
this.toolStripStatusLabelAdditionalColor.Text = "Дополнительный цвет: ";
//
// toolStripStatusLabelHasPipe
//
this.toolStripStatusLabelHasPipe.Name = "toolStripStatusLabelHasPipe";
this.toolStripStatusLabelHasPipe.Size = new System.Drawing.Size(99, 17);
this.toolStripStatusLabelHasPipe.Text = "Наличие трубы: ";
//
// toolStripStatusLabelHasFuelTank
//
this.toolStripStatusLabelHasFuelTank.Name = "toolStripStatusLabelHasFuelTank";
this.toolStripStatusLabelHasFuelTank.Size = new System.Drawing.Size(158, 17);
this.toolStripStatusLabelHasFuelTank.Text = "Наличие топливного бака: ";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
@ -143,11 +169,35 @@
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreateModif
//
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateModif.Location = new System.Drawing.Point(108, 395);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(109, 30);
this.buttonCreateModif.TabIndex = 8;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
//
// buttonSelectLocomotive
//
this.buttonSelectLocomotive.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonSelectLocomotive.Location = new System.Drawing.Point(602, 395);
this.buttonSelectLocomotive.Name = "buttonSelectLocomotive";
this.buttonSelectLocomotive.Size = new System.Drawing.Size(78, 30);
this.buttonSelectLocomotive.TabIndex = 9;
this.buttonSelectLocomotive.Text = "Выбрать";
this.buttonSelectLocomotive.UseVisualStyleBackColor = true;
this.buttonSelectLocomotive.Click += new System.EventHandler(this.ButtonSelectLocomotive_Click);
//
// FormLocomotive
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonSelectLocomotive);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
@ -177,5 +227,10 @@
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private ToolStripStatusLabel toolStripStatusLabelAdditionalColor;
private ToolStripStatusLabel toolStripStatusLabelHasPipe;
private ToolStripStatusLabel toolStripStatusLabelHasFuelTank;
private Button buttonCreateModif;
private Button buttonSelectLocomotive;
}
}

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@ -6,6 +6,10 @@
/// Объект от класса отрисовки локомотива
/// </summary>
private DrawningLocomotive _locomotive;
/// <summary>
/// Выбранный объект
/// </summary>
public DrawningLocomotive SelectedLocomotive { get; private set; }
public FormLocomotive()
{
@ -22,6 +26,34 @@
pictureBoxLocomotive.Image = bmp;
}
/// <summary>
/// Заполнение информации по объекту
/// </summary>
/// <param name="locomotive">Объект от класса отрисовки или его наследника</param>
private void SetData(DrawningLocomotive locomotive)
{
Random rnd = new();
toolStripStatusLabelSpeed.Text = $"Скорость: {locomotive.Locomotive.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {locomotive.Locomotive.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {locomotive.Locomotive.BodyColor.Name}";
toolStripStatusLabelAdditionalColor.Text = $"Дополнительный цвет: н/д";
toolStripStatusLabelHasPipe.Text = $"Наличие трубы: н/д";
toolStripStatusLabelHasFuelTank.Text = $"Наличие топливного бака: н/д";
_locomotive.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
}
/// <summary>
/// Заполнение дополнительной информации по объекту (только для усложнённого объекта)
/// </summary>
/// <param name="warmlylocomotive">Объект от наследника класса отрисовки</param>
private void SetAdditionalData(DrawningWarmlyLocomotive warmlylocomotive)
{
if (warmlylocomotive.Locomotive is EntityWarmlyLocomotive entityWarmlyLocomotive)
{
toolStripStatusLabelAdditionalColor.Text = $"Дополнительный цвет: {entityWarmlyLocomotive.AdditionalColor.Name}";
toolStripStatusLabelHasPipe.Text = $"Наличие трубы: {entityWarmlyLocomotive.HasPipe}";
toolStripStatusLabelHasFuelTank.Text = $"Наличие топливного бака: {entityWarmlyLocomotive.HasFuelTank}";
}
}
/// <summary>
/// Метод обработки нажатия на кнопку "Создать"
/// </summary>
/// <param name="sender"></param>
@ -29,12 +61,14 @@
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_locomotive = new DrawningLocomotive();
_locomotive.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_locomotive.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
toolStripStatusLabelSpeed.Text = $"Скорость: {_locomotive.Locomotive.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_locomotive.Locomotive.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_locomotive.Locomotive.BodyColor.Name}";
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_locomotive = new DrawningLocomotive(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
SetData(_locomotive);
Draw();
}
/// <summary>
@ -73,5 +107,41 @@
_locomotive?.ChangeBorders(pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color additionalColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
additionalColor = dialogDop.Color;
}
_locomotive = new DrawningWarmlyLocomotive(rnd.Next(100, 300), rnd.Next(1000, 2000),
color,
160, 85,
additionalColor,
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2)));
SetData(_locomotive);
SetAdditionalData((DrawningWarmlyLocomotive)_locomotive);
Draw();
}
private void ButtonSelectLocomotive_Click(object sender, EventArgs e)
{
SelectedLocomotive = _locomotive;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -0,0 +1,217 @@
namespace Locomotives
{
partial class FormMapWithSetLocomotives
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBoxTools = new System.Windows.Forms.GroupBox();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonShowOnMap = new System.Windows.Forms.Button();
this.buttonShowStorage = new System.Windows.Forms.Button();
this.buttonRemoveLocomotive = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonAddCar = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBoxLocomotives = new System.Windows.Forms.PictureBox();
this.groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotives)).BeginInit();
this.SuspendLayout();
//
// groupBoxTools
//
this.groupBoxTools.Controls.Add(this.buttonUp);
this.groupBoxTools.Controls.Add(this.buttonDown);
this.groupBoxTools.Controls.Add(this.buttonLeft);
this.groupBoxTools.Controls.Add(this.buttonRight);
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
this.groupBoxTools.Controls.Add(this.buttonRemoveLocomotive);
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxTools.Controls.Add(this.buttonAddCar);
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxTools.Location = new System.Drawing.Point(577, 0);
this.groupBoxTools.Name = "groupBoxTools";
this.groupBoxTools.Size = new System.Drawing.Size(223, 450);
this.groupBoxTools.TabIndex = 0;
this.groupBoxTools.TabStop = false;
this.groupBoxTools.Text = "Инструменты";
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Locomotives.Properties.Resources.ArrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(107, 378);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 10;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Locomotives.Properties.Resources.ArrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(107, 414);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 9;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Locomotives.Properties.Resources.ArrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(71, 414);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 8;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Locomotives.Properties.Resources.ArrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(143, 414);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 7;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonShowOnMap
//
this.buttonShowOnMap.Location = new System.Drawing.Point(31, 314);
this.buttonShowOnMap.Name = "buttonShowOnMap";
this.buttonShowOnMap.Size = new System.Drawing.Size(164, 26);
this.buttonShowOnMap.TabIndex = 5;
this.buttonShowOnMap.Text = "Посмотреть карту";
this.buttonShowOnMap.UseVisualStyleBackColor = true;
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// buttonShowStorage
//
this.buttonShowStorage.Location = new System.Drawing.Point(31, 217);
this.buttonShowStorage.Name = "buttonShowStorage";
this.buttonShowStorage.Size = new System.Drawing.Size(164, 26);
this.buttonShowStorage.TabIndex = 4;
this.buttonShowStorage.Text = "Посмотреть хранилище";
this.buttonShowStorage.UseVisualStyleBackColor = true;
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// buttonRemoveLocomotive
//
this.buttonRemoveLocomotive.Location = new System.Drawing.Point(31, 156);
this.buttonRemoveLocomotive.Name = "buttonRemoveLocomotive";
this.buttonRemoveLocomotive.Size = new System.Drawing.Size(164, 26);
this.buttonRemoveLocomotive.TabIndex = 3;
this.buttonRemoveLocomotive.Text = "Удалить локомотив";
this.buttonRemoveLocomotive.UseVisualStyleBackColor = true;
this.buttonRemoveLocomotive.Click += new System.EventHandler(this.ButtonRemoveLocomotive_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(31, 127);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(164, 23);
this.maskedTextBoxPosition.TabIndex = 2;
//
// buttonAddCar
//
this.buttonAddCar.Location = new System.Drawing.Point(31, 72);
this.buttonAddCar.Name = "buttonAddCar";
this.buttonAddCar.Size = new System.Drawing.Size(164, 26);
this.buttonAddCar.TabIndex = 1;
this.buttonAddCar.Text = "Добавить локомотив";
this.buttonAddCar.UseVisualStyleBackColor = true;
this.buttonAddCar.Click += new System.EventHandler(this.ButtonAddLocomotive_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Карта с крестом",
"Карта с дорожками"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(31, 22);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(164, 23);
this.comboBoxSelectorMap.TabIndex = 0;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBoxLocomotives
//
this.pictureBoxLocomotives.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxLocomotives.Location = new System.Drawing.Point(0, 0);
this.pictureBoxLocomotives.Name = "pictureBoxLocomotives";
this.pictureBoxLocomotives.Size = new System.Drawing.Size(577, 450);
this.pictureBoxLocomotives.TabIndex = 1;
this.pictureBoxLocomotives.TabStop = false;
//
// FormMapWithSetLocomotives
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBoxLocomotives);
this.Controls.Add(this.groupBoxTools);
this.Name = "FormMapWithSetLocomotives";
this.Text = "Карта с набором объектов";
this.groupBoxTools.ResumeLayout(false);
this.groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotives)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private PictureBox pictureBoxLocomotives;
private ComboBox comboBoxSelectorMap;
private Button buttonAddCar;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonRemoveLocomotive;
private Button buttonShowStorage;
private Button buttonShowOnMap;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
}
}

View File

@ -0,0 +1,161 @@
namespace Locomotives
{
/// <summary>
/// Форма для работы с набором объектов
/// </summary>
public partial class FormMapWithSetLocomotives : Form
{
/// <summary>
/// Объект от класса карты с набором объектов
/// </summary>
private MapWithSetLocomotivesGeneric<DrawningObjectLocomotive, AbstractMap> _mapCarsCollectionGeneric;
/// <summary>
/// Конструктор
/// </summary>
public FormMapWithSetLocomotives()
{
InitializeComponent();
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
map = new SimpleMap();
break;
case "Карта с крестом":
map = new CrossMap();
break;
case "Карта с дорожками":
map = new RoadsMap();
break;
default:
break;
}
if (map != null)
{
_mapCarsCollectionGeneric = new
MapWithSetLocomotivesGeneric<DrawningObjectLocomotive, AbstractMap>(pictureBoxLocomotives.Width, pictureBoxLocomotives.Height, map);
}
else
{
_mapCarsCollectionGeneric = null;
}
}
/// <summary>
/// Добавление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddLocomotive_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
FormLocomotive form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawningObjectLocomotive locomotive = new(form.SelectedLocomotive);
if ((_mapCarsCollectionGeneric + locomotive) > -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxLocomotives.Image = _mapCarsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveLocomotive_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if ((_mapCarsCollectionGeneric - pos) > -1)
{
MessageBox.Show("Объект удален");
pictureBoxLocomotives.Image = _mapCarsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Вывод набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
pictureBoxLocomotives.Image = _mapCarsCollectionGeneric.ShowSet();
}
/// <summary>
/// Вывод карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
pictureBoxLocomotives.Image = _mapCarsCollectionGeneric.ShowOnMap();
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapCarsCollectionGeneric == null)
{
return;
}
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBoxLocomotives.Image = _mapCarsCollectionGeneric.MoveObject(dir);
}
}
}

View File

@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,36 @@
namespace Locomotives
{
/// <summary>
/// Интерфейс для отрисовки
/// </summary>
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Top, float Bottom, float Left, float Right) GetCurrentPosition();
}
}

View File

@ -0,0 +1,180 @@
namespace Locomotives
{
internal class MapWithSetLocomotivesGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 110;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetLocomotivesGeneric<T> _setLocomotives;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetLocomotivesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setLocomotives = new SetLocomotivesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="locomotive"></param>
/// <returns></returns>
public static int operator +(MapWithSetLocomotivesGeneric<T, U> map, T locomotive)
{
return map._setLocomotives.Insert(locomotive);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static int operator -(MapWithSetLocomotivesGeneric<T, U> map, int position)
{
return map._setLocomotives.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawLocomotives(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setLocomotives.Count; i++)
{
var locomotive = _setLocomotives.Get(i);
if (locomotive != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setLocomotives.Count - 1;
for (int i = 0; i < _setLocomotives.Count; i++)
{
if (_setLocomotives.Get(i) == null)
{
for (; j > i; j--)
{
var locomotive = _setLocomotives.Get(j);
if (locomotive != null)
{
_setLocomotives.Insert(locomotive, i);
_setLocomotives.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Brown, 3);
Brush brBackground = new SolidBrush(Color.Yellow);
g.FillRectangle(brBackground, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawLocomotives(Graphics g)
{
int LocomotivesInLine = _pictureWidth / _placeSizeWidth;
int CurrentVertPos = 20;
int CurrentHorPos = 0;
for (int i = 0; i < _setLocomotives.Count; i++)
{
_setLocomotives.Get(i)?.SetObject(CurrentHorPos, CurrentVertPos, _pictureWidth, _pictureHeight);
_setLocomotives.Get(i)?.DrawningObject(g);
if (CurrentHorPos < LocomotivesInLine)
{
CurrentHorPos += _placeSizeWidth;
}
else
{
CurrentHorPos = 0;
CurrentVertPos += _placeSizeHeight;
}
}
}
}
}

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@ -9,7 +9,7 @@ namespace Locomotives
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new FormLocomotive());
Application.Run(new FormMapWithSetLocomotives());
}
}
}

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@ -0,0 +1,45 @@
namespace Locomotives
{
/// <summary>
/// Карта в виде дорожек
/// </summary>
internal class RoadsMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Blue);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Green);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
_map[i, j] = _freeRoad;
}
}
for (int i = 25; i < _map.GetLength(1) - 20; i++)
{
for (int j = 30; j < _map.GetLength(0); j += 20)
{
_map[i, j] = _barrier;
}
}
}
}
}

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@ -0,0 +1,105 @@
namespace Locomotives
{
internal class SetLocomotivesGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetLocomotivesGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="locomotive">Добавляемый локомотив</param>
/// <returns></returns>
public int Insert(T locomotive)
{
T testLocomotive = _places[0];
for (int i = 0; i < Count; i++)
{
if (_places[i] == null)
{
testLocomotive = _places[i];
}
}
if (testLocomotive != null)
{
return -1;
}
for (int i = Count - 2; i >= 0; i--)
{
_places[i + 1] = _places[i];
}
_places[0] = locomotive;
return 0;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="locomotive">Добавляемый локомотив</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T locomotive, int position)
{
if (position < 0 || position >= Count)
{
return position;
}
int ClosestNullElementIndex = position;
while (_places[ClosestNullElementIndex] != null)
{
if (ClosestNullElementIndex == Count)
{
return position;
}
ClosestNullElementIndex++;
}
while (ClosestNullElementIndex != position)
{
_places[ClosestNullElementIndex] = _places[ClosestNullElementIndex - 1];
ClosestNullElementIndex--;
}
_places[position] = locomotive;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public int Remove(int position)
{
if (_places[position] == null)
{
return -1;
}
_places[position] = null;
return position;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (_places[position] != null)
{
return _places[position];
}
return null;
}
}
}

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@ -0,0 +1,49 @@
namespace Locomotives
{
/// <summary>
/// Карта с 50-ю барьерами в случайных местах
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}