PIbd-21. Rodionov I.A. Lab work 01 #1

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ILRodionov wants to merge 1 commits from lab1 into main
16 changed files with 821 additions and 75 deletions

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namespace ProjectMonorail
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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namespace ProjectMonorail
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingMonorail
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMonorail? EntityMonorail { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки монорельса
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя координата прорисовки монорельса
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки монорельса
/// </summary>
private int _monorailWidth = 117;
/// <summary>
/// Высота прорисовки монорельса
/// </summary>
private int _monorailHeight = 56;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="mainColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="magneticRail">Признак наличия магнитной рельсы</param>
/// <param name="extraCabin">Признак наличия дополнительной кабины</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color mainColor, Color
additionalColor, bool magneticRail, bool extraCabin, int width, int height)
{
if (extraCabin)
{
_monorailWidth = 183;
}
if (magneticRail)
{
_monorailWidth = 186;
_monorailHeight = 92;
}
if (width < _monorailWidth || height < _monorailHeight) { return false; }
_pictureWidth = width;
_pictureHeight = height;
EntityMonorail = new EntityMonorail();
EntityMonorail.Init(speed, weight, mainColor, additionalColor,
magneticRail, extraCabin);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _monorailWidth > _pictureWidth) { x = 0; }
if (y < 0 || y + _monorailHeight > _pictureHeight) { y = 0; }
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityMonorail == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityMonorail.Step > 0)
{
_startPosX -= (int)EntityMonorail.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityMonorail.Step > 0)
{
_startPosY -= (int)EntityMonorail.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + _monorailWidth + EntityMonorail.Step < _pictureWidth)
{
_startPosX += (int)EntityMonorail.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _monorailHeight + EntityMonorail.Step < _pictureHeight)
{
_startPosY += (int)EntityMonorail.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMonorail == null)
{
return;
}
Pen mainPen = new Pen(Color.Black, 2);
Pen additionalPen = new(Color.Blue);
Brush mainBrush = new SolidBrush(EntityMonorail.MainColor);
Brush additionalBrush = new SolidBrush(EntityMonorail.AdditionalColor);
Brush brBlue = new SolidBrush(Color.Blue);
Brush brBlack = new SolidBrush(Color.Black);
Brush brWhite = new SolidBrush(Color.White);
Brush brGray = new SolidBrush(Color.Gray);
//корпус локомотива
Point[] locoPoints = { new Point(_startPosX + 29, _startPosY + 15), new Point(_startPosX + 112, _startPosY + 15),
new Point(_startPosX + 112, _startPosY + 46), new Point(_startPosX + 25, _startPosY + 46), new Point(_startPosX + 25, _startPosY + 31) };
g.FillPolygon(mainBrush, locoPoints);
g.DrawPolygon(mainPen, locoPoints);
g.DrawLine(additionalPen, _startPosX + 25, _startPosY + 31, _startPosX + 112, _startPosY + 31);
//дверь локомотива
g.FillRectangle(brGray, _startPosX + 54, _startPosY + 21, 7, 20);
g.DrawRectangle(mainPen, _startPosX + 54, _startPosY + 21, 7, 20);
//окна локомотива
g.FillRectangle(brBlue, _startPosX + 32, _startPosY + 18, 6, 9);
g.DrawRectangle(mainPen, _startPosX + 32, _startPosY + 18, 6, 9);
g.FillRectangle(brBlue, _startPosX + 44, _startPosY + 18, 6, 9);
g.DrawRectangle(mainPen, _startPosX + 44, _startPosY + 18, 6, 9);
g.FillRectangle(brBlue, _startPosX + 103, _startPosY + 18, 6, 9);
g.DrawRectangle(mainPen, _startPosX + 103, _startPosY + 18, 6, 9);
//колеса и тележка локомотива
g.FillRectangle(brBlack, _startPosX + 23, _startPosY + 47, 33, 6);
g.DrawRectangle(mainPen, _startPosX + 23, _startPosY + 47, 33, 6);
g.FillRectangle(brBlack, _startPosX + 76, _startPosY + 47, 30, 6);
g.DrawRectangle(mainPen, _startPosX + 76, _startPosY + 47, 30, 6);
g.FillEllipse(brWhite, _startPosX + 25, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 25, _startPosY + 47, 10, 9);
g.FillEllipse(brWhite, _startPosX + 45, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 45, _startPosY + 47, 10, 9);
g.FillEllipse(brWhite, _startPosX + 75, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 75, _startPosY + 47, 10, 9);
g.FillEllipse(brWhite, _startPosX + 95, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 95, _startPosY + 47, 10, 9);
Point[] bogiePoints = { new Point(_startPosX + 26, _startPosY + 46), new Point(_startPosX + 24, _startPosY + 54),
new Point(_startPosX + 12, _startPosY + 54), new Point(_startPosX + 8, _startPosY + 51), new Point(_startPosX + 12, _startPosY + 48),
new Point(_startPosX + 18, _startPosY + 46) };
g.FillPolygon(brBlack, bogiePoints);
//соединение между кабинами
g.DrawRectangle(mainPen, _startPosX + 112, _startPosY + 18, 5, 28);
g.FillRectangle(brBlack, _startPosX + 112, _startPosY + 18, 5, 28);
//магнитная рельса
if (EntityMonorail.MagneticRail)
{
g.DrawRectangle(mainPen, _startPosX + 2, _startPosY + 58, 184, 18);
g.FillRectangle(brGray, _startPosX + 2, _startPosY + 58, 184, 18);
for (int i = 0; i < 4; i++)
{
g.DrawRectangle(mainPen, _startPosX + 35 + 35 * i, _startPosY + 77, 8, 15);
g.FillRectangle(brGray, _startPosX + 35 + 35 * i, _startPosY + 77, 8, 15);
}
}
//дополнительная кабина
if (EntityMonorail.ExtraCabin)
{
//корпус дополнительной кабины
g.FillRectangle(mainBrush, _startPosX + 118, _startPosY + 15, 65, 31);
g.DrawRectangle(mainPen, _startPosX + 118, _startPosY + 15, 65, 31);
g.DrawLine(additionalPen, _startPosX + 118, _startPosY + 31, _startPosX + 183, _startPosY + 31);
//дверь дополнительной кабины
g.FillRectangle(additionalBrush, _startPosX + 146, _startPosY + 21, 7, 20);
g.DrawRectangle(mainPen, _startPosX + 146, _startPosY + 21, 7, 20);
//окна дополнительной кабины
g.FillRectangle(brBlue, _startPosX + 130, _startPosY + 18, 6, 9);
g.DrawRectangle(mainPen, _startPosX + 130, _startPosY + 18, 6, 9);
g.FillRectangle(brBlue, _startPosX + 169, _startPosY + 18, 6, 9);
g.DrawRectangle(mainPen, _startPosX + 169, _startPosY + 18, 6, 9);
//колеса и тележка дополнительной кабины
g.FillRectangle(brBlack, _startPosX + 126, _startPosY + 47, 15, 6);
g.DrawRectangle(mainPen, _startPosX + 126, _startPosY + 47, 15, 6);
g.FillRectangle(brBlack, _startPosX + 159, _startPosY + 47, 15, 6);
g.DrawRectangle(mainPen, _startPosX + 159, _startPosY + 47, 15, 6);
g.FillEllipse(brWhite, _startPosX + 128, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 128, _startPosY + 47, 10, 9);
g.FillEllipse(brWhite, _startPosX + 161, _startPosY + 47, 10, 9);
g.DrawEllipse(mainPen, _startPosX + 161, _startPosY + 47, 10, 9);
}
}
}
}

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namespace ProjectMonorail
{
public class EntityMonorail
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color MainColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия магнитной рельсы
/// </summary>
public bool MagneticRail { get; private set; }
/// <summary>
/// Признак (опция) наличия дополнительной кабины
/// </summary>
public bool ExtraCabin { get; private set; }
/// <summary>
/// Шаг перемещения монорельса
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса монорельса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес монорельса</param>
/// <param name="mainColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="magneticRail">Признак наличия магнитной рельсы</param>
/// <param name="extraCabin">Признак наличия дополнительной кабины</param>
public void Init(int speed, double weight, Color mainColor, Color
additionalColor, bool magneticRail, bool extraCabin)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
AdditionalColor = additionalColor;
MagneticRail = magneticRail;
ExtraCabin = extraCabin;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectMonorail
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectMonorail
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectMonorail
{
partial class FormMonorail
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxMonorail = new System.Windows.Forms.PictureBox();
this.buttonCreateMonorail = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMonorail)).BeginInit();
this.SuspendLayout();
//
// pictureBoxMonorail
//
this.pictureBoxMonorail.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxMonorail.Location = new System.Drawing.Point(0, 0);
this.pictureBoxMonorail.Name = "pictureBoxMonorail";
this.pictureBoxMonorail.Size = new System.Drawing.Size(884, 461);
this.pictureBoxMonorail.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxMonorail.TabIndex = 0;
this.pictureBoxMonorail.TabStop = false;
//
// buttonCreateMonorail
//
this.buttonCreateMonorail.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateMonorail.Location = new System.Drawing.Point(12, 419);
this.buttonCreateMonorail.Name = "buttonCreateMonorail";
this.buttonCreateMonorail.Size = new System.Drawing.Size(75, 23);
this.buttonCreateMonorail.TabIndex = 1;
this.buttonCreateMonorail.Text = "Create";
this.buttonCreateMonorail.UseVisualStyleBackColor = true;
this.buttonCreateMonorail.Click += new System.EventHandler(this.buttonCreateMonorail_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(770, 419);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(806, 419);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 3;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(842, 419);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 4;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(806, 383);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 5;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// FormMonorail
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(884, 461);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreateMonorail);
this.Controls.Add(this.pictureBoxMonorail);
this.Name = "FormMonorail";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Monorail";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMonorail)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxMonorail;
private Button buttonCreateMonorail;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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namespace ProjectMonorail
{
/// <summary>
/// Форма работы с объектом "Монорельс"
/// </summary>
public partial class FormMonorail : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingMonorail? _drawingMonorail;
/// <summary>
/// Инициализация формы
/// </summary>
public FormMonorail()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawingMonorail == null)
{
return;
}
Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingMonorail.DrawTransport(gr);
pictureBoxMonorail.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateMonorail_Click(object sender, EventArgs e)
{
Random random = new();
_drawingMonorail = new DrawingMonorail();
_drawingMonorail.Init(random.Next(300, 500), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMonorail.Width, pictureBoxMonorail.Height);
_drawingMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопок управления движением
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingMonorail == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingMonorail.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingMonorail.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingMonorail.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingMonorail.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectMonorail
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMonorail());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectMonorail.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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