LabWork01 #3
29
ProjectOOP/ProjectOOP/DirectionType.cs
Normal file
29
ProjectOOP/ProjectOOP/DirectionType.cs
Normal file
@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectOOP
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
|
239
ProjectOOP/ProjectOOP/DrawningCruiser.cs
Normal file
239
ProjectOOP/ProjectOOP/DrawningCruiser.cs
Normal file
@ -0,0 +1,239 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectOOP
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{
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public class DrawningCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCruiserWidth = 410;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCruiserHeight = 110;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine)
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{
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EntityCruiser = new EntityCruiser();
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EntityCruiser.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, wing, sportLine);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningCruiserWidth <= width && _drawningCruiserHeight <= height) {
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_pictureWidth = width;
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_pictureHeight = height;
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if(_startPosX.HasValue && _startPosY.HasValue)
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{
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if(_startPosX + _drawningCruiserWidth <= _pictureWidth)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningCruiserHeight <= _pictureHeight)
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{
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_startPosY = 0;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if(x + _drawningCruiserWidth > _pictureWidth.Value || y + _drawningCruiserHeight > _pictureHeight.Value || x<0 || y<0) {
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_startPosX = 0;
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_startPosY = 0;
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение
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//невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityCruiser.Step > 0)
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{
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_startPosX -= (int)EntityCruiser.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityCruiser.Step > 0)
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{
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_startPosY -= (int)EntityCruiser.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if(_startPosX.Value + EntityCruiser.Step + _drawningCruiserWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCruiser.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityCruiser.Step + _drawningCruiserHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCruiser.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityCruiser.AdditionalColor);
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Brush brRed = new SolidBrush(Color.Red);
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Brush br = new SolidBrush(EntityCruiser.BodyColor);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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Brush brBlack = new SolidBrush(Color.Black);
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// корпус корабля
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g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 10, _startPosX.Value + 200, _startPosY.Value + 10);
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Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
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Point point2 = new Point(_startPosX.Value + 310, _startPosY.Value + 10);
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Point point3 = new Point(_startPosX.Value + 410, _startPosY.Value + 60);
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Point point4 = new Point(_startPosX.Value + 310, _startPosY.Value + 110);
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Point point5 = new Point(_startPosX.Value + 10, _startPosY.Value + 110);
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Point[] points =
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{
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point1,point2,point3,point4,point5
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};
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g.FillPolygon(br, points);
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g.DrawPolygon(pen, points);
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// двигатели
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 25, 5, 30);
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 65, 5, 30);
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//башни с орудиями
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if (EntityCruiser.Turerts)
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{
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Pen pen2 = new(Color.Black, 3);
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Pen pen3 = new(Color.Black, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, +_startPosY.Value + 15, 26, 26);
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g.DrawEllipse(pen, _startPosX.Value + 140, +_startPosY.Value + 15, 26, 26);
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g.FillEllipse(additionalBrush, _startPosX.Value + 190, +_startPosY.Value + 15, 26, 26);
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g.DrawEllipse(pen, _startPosX.Value + 190, +_startPosY.Value + 15, 26, 26);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, +_startPosY.Value + 79, 26, 26);
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g.DrawEllipse(pen, _startPosX.Value + 140, +_startPosY.Value + 79, 26, 26);
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g.FillEllipse(additionalBrush, _startPosX.Value + 190, +_startPosY.Value + 79, 26, 26);
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g.DrawEllipse(pen, _startPosX.Value + 190, +_startPosY.Value + 79, 26, 26);
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g.DrawLine(pen2, _startPosX.Value + 153, _startPosY.Value + 28, _startPosX.Value + 173, _startPosY.Value + 8);
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g.DrawLine(pen2, _startPosX.Value + 203, _startPosY.Value + 28, _startPosX.Value + 223, _startPosY.Value + 8);
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g.DrawLine(pen2, _startPosX.Value + 203, _startPosY.Value + 92, _startPosX.Value + 223, _startPosY.Value + 112);
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g.DrawLine(pen2, _startPosX.Value + 153, _startPosY.Value + 92, _startPosX.Value + 173, _startPosY.Value + 112);
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g.FillEllipse(additionalBrush, _startPosX.Value + 300, +_startPosY.Value + 44, 32, 32);
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g.DrawEllipse(pen, _startPosX.Value + 300, +_startPosY.Value + 44, 32, 32);
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g.DrawLine(pen3, _startPosX.Value + 316, _startPosY.Value + 60, _startPosX.Value + 356, _startPosY.Value + 60);
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}
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// флаг
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if (EntityCruiser.Flag)
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{
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g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 60, _startPosX.Value + 40, _startPosY.Value + 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 20, 20, 20);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 30, _startPosX.Value + 40, _startPosY.Value + 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 20, 20, 20);
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}
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// Надстройки корабля
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if (EntityCruiser.Towers)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 230, _startPosY.Value + 30, 30, 60);
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g.DrawRectangle(pen,_startPosX.Value +230, _startPosY.Value +30, 30, 60);
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g.FillRectangle(brBlue, _startPosX.Value + 256, _startPosY.Value + 40, 4, 40);
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g.FillRectangle(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 50, 100, 20);
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g.DrawRectangle(pen, _startPosX.Value + 130, _startPosY.Value + 50, 100, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 30, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 30, 50, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 75, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 75, 50, 15);
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g.FillEllipse(brBlack, _startPosX.Value + 65, +_startPosY.Value + 30, 15, 15);
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g.FillEllipse(brBlack, _startPosX.Value + 90, +_startPosY.Value + 30, 15, 15);
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g.FillEllipse(brBlack, _startPosX.Value + 65, +_startPosY.Value + 75, 15, 15);
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g.FillEllipse(brBlack, _startPosX.Value + 90, +_startPosY.Value + 75, 15, 15);
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}
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}
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||||
}
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||||
|
||||
}
|
65
ProjectOOP/ProjectOOP/EntityCruiser.cs
Normal file
65
ProjectOOP/ProjectOOP/EntityCruiser.cs
Normal file
@ -0,0 +1,65 @@
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||||
using System;
|
||||
using System.Collections.Generic;
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using System.Linq;
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||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectOOP
|
||||
{
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public class EntityCruiser
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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||||
public double Weight { get; private set; }
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/// <summary>
|
||||
/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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||||
public Color AdditionalColor { get; private set; }
|
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/// <summary>
|
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/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool Turerts { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
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||||
/// </summary>
|
||||
public bool Towers { get; private set; }
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/// <summary>
|
||||
/// Признак (опция) наличия гоночной полосы
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||||
/// </summary>
|
||||
public bool Flag { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
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||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="turrets">Признак наличия обвеса</param>
|
||||
/// <param name="towers">Признак наличия антикрыла</param>
|
||||
/// <param name="flag">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool turrets, bool towers, bool flag)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
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AdditionalColor = additionalColor;
|
||||
Turerts = turrets;
|
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this.Towers = towers;
|
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this.Flag = flag;
|
||||
}
|
||||
}
|
||||
}
|
141
ProjectOOP/ProjectOOP/FormCruiser.Designer.cs
generated
Normal file
141
ProjectOOP/ProjectOOP/FormCruiser.Designer.cs
generated
Normal file
@ -0,0 +1,141 @@
|
||||
namespace ProjectOOP
|
||||
{
|
||||
partial class FormCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
buttonCreateCruiser = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
pictureBoxCruiser.Dock = DockStyle.Fill;
|
||||
pictureBoxCruiser.Location = new Point(0, 0);
|
||||
pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
pictureBoxCruiser.Size = new Size(800, 450);
|
||||
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxCruiser.TabIndex = 0;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
pictureBoxCruiser.Click += pictureBox1_Click;
|
||||
//
|
||||
// buttonCreateCruiser
|
||||
//
|
||||
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCruiser.Location = new Point(0, 416);
|
||||
buttonCreateCruiser.Name = "buttonCreateCruiser";
|
||||
buttonCreateCruiser.Size = new Size(112, 34);
|
||||
buttonCreateCruiser.TabIndex = 1;
|
||||
buttonCreateCruiser.Text = "Создать";
|
||||
buttonCreateCruiser.UseVisualStyleBackColor = true;
|
||||
buttonCreateCruiser.Click += buttonCreateCruiser_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Стрелка_вниз1;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(728, 416);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackColor = SystemColors.Control;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Стрелка_вверх1;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.ForeColor = SystemColors.ControlText;
|
||||
buttonUp.Location = new Point(728, 380);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Стрелка_вправо1;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(764, 416);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Стрелка_влево1;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(692, 416);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreateCruiser);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Крейсер";
|
||||
Load += FormCruiser_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button buttonCreateCruiser;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
87
ProjectOOP/ProjectOOP/FormCruiser.cs
Normal file
87
ProjectOOP/ProjectOOP/FormCruiser.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectOOP
|
||||
{
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
private void FormCruiser_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser();
|
||||
_drawningCruiser.Init(random.Next(100, 300), random.Next(1000,3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10,100), random.Next(10,100));
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width,pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name =((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result) {
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectOOP/ProjectOOP/FormCruiser.resx
Normal file
120
ProjectOOP/ProjectOOP/FormCruiser.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -9,9 +9,10 @@ namespace ProjectOOP
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormCruiser());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectOOP/ProjectOOP/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectOOP/ProjectOOP/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectOOP.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectOOP.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Стрелка_вверх1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Стрелка вверх1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Стрелка_влево1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Стрелка влево1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Стрелка_вниз1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Стрелка вниз1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Стрелка_вправо1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Стрелка вправо1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectOOP/ProjectOOP/Properties/Resources.resx
Normal file
133
ProjectOOP/ProjectOOP/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Стрелка вправо1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Стрелка вправо1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Стрелка вниз1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Стрелка вниз1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Стрелка влево1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Стрелка влево1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Стрелка вверх1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Стрелка вверх1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вверх1.png
Normal file
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вверх1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка влево1.png
Normal file
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка влево1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вниз1.png
Normal file
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вниз1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вправо1.png
Normal file
BIN
ProjectOOP/ProjectOOP/Resources/Стрелка вправо1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
Loading…
Reference in New Issue
Block a user