PIbd-12 ZagidulinG.A. Lab03 Simple #3
@ -0,0 +1,119 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию кораблей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция кораблей
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/// </summary>
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protected ICollectionGenericObjects<DrawningShip>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция кораблей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningShip ship)
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{
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return company._collection.Insert(ship);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningShip operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningShip? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackground(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningShip? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackground(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,110 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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/// <summary>
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/// Установка максимального кол-ва объектов
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/// </summary>
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция (индекс)</param>
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/// <returns></returns>
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public T? Get(int position)
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{
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if (position < 0 || position >= _collection.Length)
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return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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for (int i = 0; i < _collection.Length; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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{
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if (position < 0 || position >= _collection.Length) // проверка позиции
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return false;
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if (_collection[position] == null) // Попытка вставить на указанную позицию
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{
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_collection[position] = obj;
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return true;
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}
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for (int i = position; i < _collection.Length; i++) // попытка вставить объект на позицию после указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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for (int i = 0; i < position; i++) // попытка вставить объект на позицию до указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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return false;
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}
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public T? Remove(int position)
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{
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if (position < 0 || position >= _collection.Length || _collection[position]==null) // проверка позиции и наличия объекта
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return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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}
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57
Battleship/Battleship/CollectionGenericObjects/ShipDocks.cs
Normal file
57
Battleship/Battleship/CollectionGenericObjects/ShipDocks.cs
Normal file
@ -0,0 +1,57 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.AccessControl;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной компании - доки с кораблями
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/// </summary>
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public class ShipDocks : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ShipDocks(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackground(Graphics g)
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{
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Pen pen = new Pen(Color.Brown, 4);
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int x = 0, y = 0;
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while (y + _placeSizeHeight < _pictureHeight)
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{
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while (x + _placeSizeWidth < _pictureWidth)
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{
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g.DrawLine(pen, x, y, x + _placeSizeWidth, y);
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g.DrawLine(pen, x, y, x, y + _placeSizeHeight);
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g.DrawLine(pen, x, y + _placeSizeHeight, x+_placeSizeWidth, y + _placeSizeHeight);
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x += _placeSizeWidth + 50;
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}
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y += _placeSizeHeight;
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x = 0;
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}
|
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}
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|
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protected override void SetObjectsPosition()
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{
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int count = 0;
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for (int iy = _placeSizeHeight * 11 + 5; iy >= 0; iy -= _placeSizeHeight)
|
||||
{
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for(int ix = 5; ix + _placeSizeWidth+50 < _pictureWidth; ix += _placeSizeWidth + 50)
|
||||
{
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_collection?.Get(count)?.SetPictureSize(_pictureWidth, _pictureHeight);
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_collection?.Get(count)?.SetPosition(ix, iy);
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count++;
|
||||
}
|
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}
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}
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}
|
@ -10,12 +10,18 @@ namespace Battleship.Drawnings;
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public class DrawningBattleship : DrawningShip
|
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{
|
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/// <summary>
|
||||
/// Конструктор
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="entityBattleship">объект класса-сущности</param>
|
||||
public DrawningBattleship(EntityBattleship entityBattleship) : base(143, 75)
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public DrawningBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(143, 75)
|
||||
{
|
||||
EntityShip = entityBattleship;
|
||||
EntityShip = new EntityBattleship(speed, weight, bodycolor, additionalcolor, weapon, rockets);
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
|
@ -45,12 +45,14 @@ public class DrawningShip
|
||||
_startY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор прорисовки
|
||||
/// </summary>
|
||||
/// <param name="entityShip">Объект класса-сущности</param>
|
||||
public DrawningShip(EntityShip entityShip) : this()
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningShip(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityShip = entityShip;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
|
28
Battleship/Battleship/FormBattleship.Designer.cs
generated
28
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -27,12 +27,10 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxBattleship = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateSimple = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||
@ -47,17 +45,6 @@
|
||||
pictureBoxBattleship.TabIndex = 0;
|
||||
pictureBoxBattleship.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 844);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(316, 46);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать боевой корабль";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -106,17 +93,6 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateSimple
|
||||
//
|
||||
buttonCreateSimple.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateSimple.Location = new Point(334, 844);
|
||||
buttonCreateSimple.Name = "buttonCreateSimple";
|
||||
buttonCreateSimple.Size = new Size(316, 46);
|
||||
buttonCreateSimple.TabIndex = 6;
|
||||
buttonCreateSimple.Text = "Создать корабль";
|
||||
buttonCreateSimple.UseVisualStyleBackColor = true;
|
||||
buttonCreateSimple.Click += buttonCreateSimple_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
@ -146,12 +122,10 @@
|
||||
ClientSize = new Size(1496, 902);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateSimple);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxBattleship);
|
||||
Name = "FormBattleship";
|
||||
Text = "Линкор";
|
||||
@ -161,12 +135,10 @@
|
||||
|
||||
#endregion
|
||||
private PictureBox pictureBoxBattleship;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateSimple;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
|
@ -15,9 +15,22 @@ namespace Battleship
|
||||
public partial class FormBattleship : Form
|
||||
{
|
||||
private DrawningShip? _drawningShip;
|
||||
private EntityShip? _entityShip;
|
||||
private EntityBattleship? _entityBattleship;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningShip SetShip
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningShip = value; //??? value в сеттерах - стандартная переменная?
|
||||
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
public FormBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -32,41 +45,6 @@ namespace Battleship
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
_entityShip = new EntityShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
_drawningShip = new DrawningShip(_entityShip);
|
||||
break;
|
||||
case nameof(DrawningBattleship):
|
||||
_entityBattleship = new EntityBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningShip = new DrawningBattleship(_entityBattleship);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать боевой корабль"
|
||||
{
|
||||
CreateObject(nameof(DrawningBattleship));
|
||||
}
|
||||
private void buttonCreateSimple_Click(object sender, EventArgs e) // обработка кнопки "создать корабль"
|
||||
{
|
||||
CreateObject(nameof(DrawningShip));
|
||||
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
|
174
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
174
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,174 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class FormShipCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
Tools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToTest = new Button();
|
||||
buttonDelShip = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddBettleship = new Button();
|
||||
buttonAddShip = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
Tools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// Tools
|
||||
//
|
||||
Tools.Controls.Add(buttonRefresh);
|
||||
Tools.Controls.Add(buttonGoToTest);
|
||||
Tools.Controls.Add(buttonDelShip);
|
||||
Tools.Controls.Add(maskedTextBox);
|
||||
Tools.Controls.Add(buttonAddBettleship);
|
||||
Tools.Controls.Add(buttonAddShip);
|
||||
Tools.Controls.Add(comboBoxSelectorCompany);
|
||||
Tools.Dock = DockStyle.Right;
|
||||
Tools.Location = new Point(1605, 0);
|
||||
Tools.Name = "Tools";
|
||||
Tools.Size = new Size(488, 1236);
|
||||
Tools.TabIndex = 0;
|
||||
Tools.TabStop = false;
|
||||
Tools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(14, 1134);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(468, 90);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToTest
|
||||
//
|
||||
buttonGoToTest.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToTest.Location = new Point(6, 768);
|
||||
buttonGoToTest.Name = "buttonGoToTest";
|
||||
buttonGoToTest.Size = new Size(476, 90);
|
||||
buttonGoToTest.TabIndex = 5;
|
||||
buttonGoToTest.Text = "Передать на тест";
|
||||
buttonGoToTest.UseVisualStyleBackColor = true;
|
||||
buttonGoToTest.Click += ButtonGoToTest_Click;
|
||||
//
|
||||
// buttonDelShip
|
||||
//
|
||||
buttonDelShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonDelShip.Location = new Point(6, 573);
|
||||
buttonDelShip.Name = "buttonDelShip";
|
||||
buttonDelShip.Size = new Size(476, 90);
|
||||
buttonDelShip.TabIndex = 4;
|
||||
buttonDelShip.Text = "Удалить корабль";
|
||||
buttonDelShip.UseVisualStyleBackColor = true;
|
||||
buttonDelShip.Click += ButtonDelShip_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
maskedTextBox.Location = new Point(6, 520);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(476, 39);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddBettleship
|
||||
//
|
||||
buttonAddBettleship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddBettleship.Location = new Point(6, 283);
|
||||
buttonAddBettleship.Name = "buttonAddBettleship";
|
||||
buttonAddBettleship.Size = new Size(476, 90);
|
||||
buttonAddBettleship.TabIndex = 2;
|
||||
buttonAddBettleship.Text = "Добавить боевой корабль";
|
||||
buttonAddBettleship.UseVisualStyleBackColor = true;
|
||||
buttonAddBettleship.Click += ButtonAddBattleship_Click;
|
||||
//
|
||||
// buttonAddShip
|
||||
//
|
||||
buttonAddShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddShip.Location = new Point(6, 172);
|
||||
buttonAddShip.Name = "buttonAddShip";
|
||||
buttonAddShip.Size = new Size(476, 90);
|
||||
buttonAddShip.TabIndex = 1;
|
||||
buttonAddShip.Text = "Добавить корабль";
|
||||
buttonAddShip.UseVisualStyleBackColor = true;
|
||||
buttonAddShip.Click += buttonAddShip_Click_1;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Доки" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 38);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(476, 40);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(1605, 1236);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(2093, 1236);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(Tools);
|
||||
Name = "FormShipCollection";
|
||||
Text = "Коллекция кораблей";
|
||||
Tools.ResumeLayout(false);
|
||||
Tools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox Tools;
|
||||
private Button buttonAddBettleship;
|
||||
private Button buttonAddShip;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonDelShip;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToTest;
|
||||
}
|
||||
}
|
166
Battleship/Battleship/FormShipCollection.cs
Normal file
166
Battleship/Battleship/FormShipCollection.cs
Normal file
@ -0,0 +1,166 @@
|
||||
using Battleship.CollectionGenericObjects;
|
||||
using Battleship.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Battleship;
|
||||
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Доки":
|
||||
_company = new ShipDocks(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningShip>());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawningShip drawningShip;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningBattleship):
|
||||
drawningShip = new DrawningBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawningShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private void ButtonDelShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGoToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningShip? ship = null;
|
||||
int counter = 100;
|
||||
while (ship == null)
|
||||
{
|
||||
ship = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormBattleship form = new()
|
||||
{
|
||||
SetShip = ship
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
private void ButtonAddBattleship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBattleship));
|
||||
|
||||
private void buttonAddShip_Click_1(object sender, EventArgs e) => CreateObject(nameof(DrawningShip));
|
||||
}
|
120
Battleship/Battleship/FormShipCollection.resx
Normal file
120
Battleship/Battleship/FormShipCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace Battleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBattleship());
|
||||
Application.Run(new FormShipCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user
Правильнее было вызвать Insert(T obj, 0);