Pibd-12 ZagidulinGA Lab02 Simple #2
@ -1,126 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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namespace Battleship;
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// класс прорисовки и пермещения
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public class DrawningBattleship
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{
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#region [Variables Initialization]
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public EntityBattleship? EntityBattleship { get; private set; } //класс сущность
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private int? _pictureWidth; //ширина окна
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||||
private int? _pictureHeight; //высота окна
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private int? _startX; // Х начальной позиции
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private int? _startY; // Y начальной позиции
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private readonly int _drawningShipWidth = 143; // длина корабля
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private readonly int _drawningShipHeight = 75; // высота корабля
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#endregion
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public void Init(EntityBattleship entityBattleship) //инициализация свойств корабля и параметров окна, позиции
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{
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EntityBattleship = entityBattleship;
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_pictureWidth = null;
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||||
_pictureHeight = null;
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_startX = null;
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_startY = null;
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}
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public bool SetPictureSize(int width, int height) // установка размеров окна
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{
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if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
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||||
{
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if (_startX.HasValue && _startY.HasValue)
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{
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if (_drawningShipHeight + _startY.Value > height)
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||||
{
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_startY = height - _drawningShipHeight;
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||||
}
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||||
if (_drawningShipWidth + _startX.Value > width)
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||||
{
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_startX = width - _drawningShipWidth;
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}
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||||
}
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||||
_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y) // установка позиции корабля
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
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return;
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||||
if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
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x = 0;
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||||
if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
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y = 0;
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_startX = x;
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_startY = y;
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}
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public bool MoveTransport(DirectionType direction) //метод движения корабля
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{
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if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return false;
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switch (direction)
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{
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case DirectionType.Left: // Влево
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if (_startX.Value - EntityBattleship.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
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_startX -= (int)EntityBattleship.Step;
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return true;
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case DirectionType.Right: // Вправо
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if (_startX.Value + EntityBattleship.Step + _drawningShipWidth < _pictureWidth)
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_startX += (int)EntityBattleship.Step;
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return true;
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case DirectionType.Up: // Вверх
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if (_startY.Value - EntityBattleship.Step > 0)
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_startY -= (int)EntityBattleship.Step;
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return true;
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case DirectionType.Down: // Вниз
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if (_startY.Value + _drawningShipHeight + EntityBattleship.Step < _pictureHeight)
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_startY += (int)EntityBattleship.Step;
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return true;
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default: return false;
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}
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}
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public void DrawTransport(Graphics g) //метод рисования корабля
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{
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if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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Pen pen = new(Color.Black, 3);
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Brush addBr = new SolidBrush(EntityBattleship.AdditionalColor);
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Brush br = new SolidBrush(EntityBattleship.BodyColor);
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#region [Drawing]
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// Гриницы Линкора
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g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15, _startX.Value + 93, _startY.Value + 15);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15, _startX.Value + 143, _startY.Value + 15 + 30);
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g.DrawLine(pen, _startX.Value + 143, _startY.Value + 15 + 30, _startX.Value + 93, _startY.Value + 15 + 60);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15 + 60);
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g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15);
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//Заливка
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g.FillRectangle(br, _startX.Value + 3, _startY.Value + 15, 90, 60);
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g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value + 15), new PointF(_startX.Value + 143, _startY.Value + 15 + 30), new PointF(_startX.Value + 93, _startY.Value + 15 + 60) });
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//Элементы палубы
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g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 15 + 20, 20, 20);
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g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15 + 15, 15, 30);
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g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 15 + 25, 20, 10);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 10, 3, 15);
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g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 35, 3, 15);
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// Орудийная башня
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if (EntityBattleship.Weapon)
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{
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g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
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g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
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}
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//Ракеты
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if (EntityBattleship.Rockets)
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{
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g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
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}
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#endregion
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}
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}
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@ -3,11 +3,12 @@ using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
namespace Battleship;
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namespace Battleship.Drawnings;
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||||
public enum DirectionType
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{
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Unknown = -1, //Неизвестное направление
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Up = 1, //Вверх
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Down = 2,//Вниз
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Right = 3,//Вправо
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Left = 4 //Влево
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}
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}
|
48
Battleship/Battleship/Drawnings/DrawningBattleship.cs
Normal file
48
Battleship/Battleship/Drawnings/DrawningBattleship.cs
Normal file
@ -0,0 +1,48 @@
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Drawing;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
using Battleship.Entities;
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||||
namespace Battleship.Drawnings;
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||||
// класс прорисовки и пермещения
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||||
public class DrawningBattleship : DrawningShip
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||||
{
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||||
/// <summary>
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||||
/// Конструктор
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/// </summary>
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||||
/// <param name="entityBattleship">объект класса-сущности</param>
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||||
public DrawningBattleship(EntityBattleship entityBattleship) : base(143, 75)
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{
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EntityShip = entityBattleship;
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityBattleship entityBattleship || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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_startY += 15;
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base.DrawTransport(g);
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_startY -= 15;
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#region Прорисовка доп. элеменетов
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Pen pen = new(Color.Black, 3); //!!! ЗАДАТЬ ВОПРОС ПРО PEN
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Brush addBr = new SolidBrush(entityBattleship.AdditionalColor);
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// Орудийная башня
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if (entityBattleship.Weapon)
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{
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g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
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g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
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}
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//Ракеты
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if (entityBattleship.Rockets)
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{
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g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
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||||
}
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||||
#endregion
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||||
}
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||||
}
|
147
Battleship/Battleship/Drawnings/DrawningShip.cs
Normal file
147
Battleship/Battleship/Drawnings/DrawningShip.cs
Normal file
@ -0,0 +1,147 @@
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using Battleship.Entities;
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using System;
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using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Drawnings;
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||||
public class DrawningShip
|
||||
{
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||||
#region [Инициализация переменных]
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||||
public EntityShip? EntityShip { get; protected set; } //класс сущность
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||||
private int? _pictureWidth; //ширина окна
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||||
private int? _pictureHeight; //высота окна
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||||
protected int? _startX; // Х начальной позиции
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protected int? _startY; // Y начальной позиции
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||||
private readonly int _drawningShipWidth = 143; // длина корабля
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||||
private readonly int _drawningShipHeight = 60; // высота корабля
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||||
#endregion
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||||
#region [Инициализация геттеров переменных]
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||||
/// <summary>
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||||
/// Getter координаты Х
|
||||
/// </summary>
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||||
public int? GetPosX => _startX;
|
||||
/// <summary>
|
||||
/// Getter координаты Y
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||||
/// </summary>
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||||
public int? GetPosY => _startY;
|
||||
/// <summary>
|
||||
/// Getter ширины объекта
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||||
/// </summary>
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||||
public int GetWidth => _drawningShipWidth;
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||||
/// <summary>
|
||||
/// Getter высоты объекта
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||||
/// </summary>
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||||
public int GetHeight => _drawningShipHeight;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
public DrawningShip()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startX = null;
|
||||
_startY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор прорисовки
|
||||
/// </summary>
|
||||
/// <param name="entityShip">Объект класса-сущности</param>
|
||||
public DrawningShip(EntityShip entityShip) : this()
|
||||
{
|
||||
EntityShip = entityShip;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningShipWidth"></param>
|
||||
/// <param name="drawningShipHeight"></param>
|
||||
protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
|
||||
{
|
||||
_drawningShipHeight = drawningShipHeight;
|
||||
_drawningShipWidth = drawningShipWidth;
|
||||
}
|
||||
public bool SetPictureSize(int width, int height) // установка размеров окна
|
||||
{
|
||||
if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
|
||||
{
|
||||
if (_startX.HasValue && _startY.HasValue)
|
||||
{
|
||||
if (_drawningShipHeight + _startY.Value > height)
|
||||
{
|
||||
_startY = height - _drawningShipHeight;
|
||||
}
|
||||
if (_drawningShipWidth + _startX.Value > width)
|
||||
{
|
||||
_startX = width - _drawningShipWidth;
|
||||
}
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public void SetPosition(int x, int y) // установка позиции корабля
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
|
||||
return;
|
||||
if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
|
||||
x = 0;
|
||||
if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
|
||||
y = 0;
|
||||
_startX = x;
|
||||
_startY = y;
|
||||
}
|
||||
public bool MoveTransport(DirectionType direction) //метод движения корабля
|
||||
{
|
||||
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
|
||||
return false;
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left: // Влево
|
||||
if (_startX.Value - EntityShip.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
|
||||
_startX -= (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Right: // Вправо
|
||||
if (_startX.Value + EntityShip.Step + _drawningShipWidth < _pictureWidth)
|
||||
_startX += (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Up: // Вверх
|
||||
if (_startY.Value - EntityShip.Step > 0)
|
||||
_startY -= (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Down: // Вниз
|
||||
if (_startY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||
_startY += (int)EntityShip.Step;
|
||||
return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
public virtual void DrawTransport(Graphics g) //метод рисования корабля
|
||||
{
|
||||
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
|
||||
return;
|
||||
Pen pen = new(Color.Black, 3);
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
#region [Drawing]
|
||||
// Гриницы Линкора
|
||||
g.DrawLine(pen, _startX.Value + 3, _startY.Value, _startX.Value + 93, _startY.Value);
|
||||
g.DrawLine(pen, _startX.Value + 93, _startY.Value, _startX.Value + 143, _startY.Value + 30);
|
||||
g.DrawLine(pen, _startX.Value + 143, _startY.Value + 30, _startX.Value + 93, _startY.Value + 60);
|
||||
g.DrawLine(pen, _startX.Value + 93, _startY.Value + 60, _startX.Value + 3, _startY.Value + 60);
|
||||
g.DrawLine(pen, _startX.Value + 3, _startY.Value + 60, _startX.Value + 3, _startY.Value);
|
||||
//Заливка
|
||||
g.FillRectangle(br, _startX.Value + 3, _startY.Value, 90, 60);
|
||||
g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value), new PointF(_startX.Value + 143, _startY.Value + 30), new PointF(_startX.Value + 93, _startY.Value + 60) });
|
||||
//Элементы палубы
|
||||
g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 20, 20, 20);
|
||||
g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15, 15, 30);
|
||||
g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 25, 20, 10);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 10, 3, 15);
|
||||
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 35, 3, 15);
|
||||
#endregion
|
||||
}
|
||||
}
|
28
Battleship/Battleship/Entities/EntityBattleship.cs
Normal file
28
Battleship/Battleship/Entities/EntityBattleship.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Entities;
|
||||
// класс-сущность "Боевой корабль"
|
||||
public class EntityBattleship : EntityShip
|
||||
{
|
||||
public Color AdditionalColor; // дополнительный цвет
|
||||
public bool Weapon { get; private set; } // оружие
|
||||
public bool Rockets { get; set; } // рокеты
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodycolor">Основной цвет</param>
|
||||
/// <param name="additionalcolor">Дополнительный цвет</param>
|
||||
/// <param name="weapon">Наличие оружейной башни</param>
|
||||
/// <param name="rockets">Наличие рокет</param>
|
||||
public EntityBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(speed, weight, bodycolor) // инициализация полей объекта-класса военного корабля
|
||||
{
|
||||
AdditionalColor = additionalcolor;
|
||||
Weapon = weapon;
|
||||
Rockets = rockets;
|
||||
}
|
||||
}
|
28
Battleship/Battleship/Entities/EntityShip.cs
Normal file
28
Battleship/Battleship/Entities/EntityShip.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
public int Speed; // скорость
|
||||
public double Weight; //вес
|
||||
public Color BodyColor; /*основной цвет*/
|
||||
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodycolor">Цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodycolor) {
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodycolor;
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship;
|
||||
// класс-сущность "Боевой корабль"
|
||||
public class EntityBattleship
|
||||
{
|
||||
public int Speed; // скорость
|
||||
public double Weight; //вес
|
||||
public Color BodyColor; /*основной цвет*/
|
||||
public Color AdditionalColor; // дополнительный цвет
|
||||
public bool Weapon { get; private set; } // оружие
|
||||
public bool Rockets { get; set; } // рокеты
|
||||
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
|
||||
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) // инициализация полей объекта-класса военного корабля
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodycolor;
|
||||
AdditionalColor = additionalcolor;
|
||||
Weapon = weapon;
|
||||
Rockets = rockets;
|
||||
}
|
||||
}
|
62
Battleship/Battleship/FormBattleship.Designer.cs
generated
62
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -32,26 +32,29 @@
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateSimple = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxBattleship
|
||||
//
|
||||
pictureBoxBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
pictureBoxBattleship.Dock = DockStyle.Fill;
|
||||
pictureBoxBattleship.Location = new Point(0, 0);
|
||||
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
||||
pictureBoxBattleship.Size = new Size(1259, 803);
|
||||
pictureBoxBattleship.Size = new Size(1496, 902);
|
||||
pictureBoxBattleship.TabIndex = 0;
|
||||
pictureBoxBattleship.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 745);
|
||||
buttonCreate.Location = new Point(12, 844);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(150, 46);
|
||||
buttonCreate.Size = new Size(316, 46);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать боевой корабль";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -60,7 +63,7 @@
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.right_arrow;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(1152, 699);
|
||||
buttonUp.Location = new Point(1389, 798);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(40, 40);
|
||||
buttonUp.TabIndex = 2;
|
||||
@ -72,7 +75,7 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(1152, 745);
|
||||
buttonDown.Location = new Point(1389, 844);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(40, 40);
|
||||
buttonDown.TabIndex = 3;
|
||||
@ -84,7 +87,7 @@
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(1106, 745);
|
||||
buttonLeft.Location = new Point(1343, 844);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(40, 40);
|
||||
buttonLeft.TabIndex = 4;
|
||||
@ -96,18 +99,54 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(1198, 745);
|
||||
buttonRight.Location = new Point(1435, 844);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(40, 40);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateSimple
|
||||
//
|
||||
buttonCreateSimple.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateSimple.Location = new Point(334, 844);
|
||||
buttonCreateSimple.Name = "buttonCreateSimple";
|
||||
buttonCreateSimple.Size = new Size(316, 46);
|
||||
buttonCreateSimple.TabIndex = 6;
|
||||
buttonCreateSimple.Text = "Создать корабль";
|
||||
buttonCreateSimple.UseVisualStyleBackColor = true;
|
||||
buttonCreateSimple.Click += buttonCreateSimple_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(1232, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(243, 40);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(1325, 70);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(150, 46);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormBattleship
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1259, 803);
|
||||
ClientSize = new Size(1496, 902);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateSimple);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
@ -127,5 +166,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateSimple;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,62 +7,116 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Battleship.Drawnings;
|
||||
using Battleship.Entities;
|
||||
using Battleship.MovementStrategy;
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormBattleship : Form
|
||||
{
|
||||
private DrawningBattleship? _drawningBattleship;
|
||||
private DrawningShip? _drawningShip;
|
||||
private EntityShip? _entityShip;
|
||||
private EntityBattleship? _entityBattleship;
|
||||
public FormBattleship()
|
||||
private AbstractStrategy? _strategy;
|
||||
public FormBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
_strategy = null;
|
||||
}
|
||||
private void Draw() // метод рисования корабля
|
||||
{
|
||||
if (_drawningBattleship == null)
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBattleship.DrawTransport(gr);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать"
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBattleship = new DrawningBattleship();
|
||||
_entityBattleship = new EntityBattleship();
|
||||
_entityBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBattleship.Init(_entityBattleship);
|
||||
_drawningBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawningBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
_entityShip = new EntityShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
_drawningShip = new DrawningShip(_entityShip);
|
||||
break;
|
||||
case nameof(DrawningBattleship):
|
||||
_entityBattleship = new EntityBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningShip = new DrawningBattleship(_entityBattleship);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать боевой корабль"
|
||||
{
|
||||
CreateObject(nameof(DrawningBattleship));
|
||||
}
|
||||
private void buttonCreateSimple_Click(object sender, EventArgs e) // обработка кнопки "создать корабль"
|
||||
{
|
||||
CreateObject(nameof(DrawningShip));
|
||||
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
|
||||
{
|
||||
if (_drawningBattleship == null)
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningBattleship.MoveTransport(DirectionType.Up);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningBattleship.MoveTransport(DirectionType.Down);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningBattleship.MoveTransport(DirectionType.Right);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningBattleship.MoveTransport(DirectionType.Left);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
Draw();
|
||||
}
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
return;
|
||||
_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
return;
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
103
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
Normal file
103
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
protected int FieldWidth { get; private set;}
|
||||
protected int FieldHeight { get; private set;}
|
||||
public StrategyStatus GetStatus() => _state;
|
||||
// ????? Почему не конструктор
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Объект перемещения</param>
|
||||
/// <param name="width">Ширина Поля</param>
|
||||
/// <param name="height">Высота Поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress) { return; }
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Премещение влево
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
return null;
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns>true - достигнута, false - не достигнута</returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
/// <summary>
|
||||
/// Перемещение в нужном направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection"></param>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
return false;
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
26
Battleship/Battleship/MovementStrategy/IMoveableObject.cs
Normal file
26
Battleship/Battleship/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - успех перемещения, false - неудача перемещения</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
37
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
Normal file
37
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (objParameters.RightBorder - GetStep() <= FieldWidth && objParameters.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParameters.BottomBorder - GetStep() <= FieldHeight && objParameters.BottomBorder + GetStep() >= FieldHeight);
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffx = FieldWidth - objParameters.RightBorder;
|
||||
if (diffx > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
int diffy = FieldHeight - objParameters.BottomBorder;
|
||||
if (diffy > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
40
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
40
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null){
|
||||
return false;
|
||||
}
|
||||
return (objParameters.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParameters.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParameters.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParameters.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null) {
|
||||
return;
|
||||
}
|
||||
int diffx = objParameters.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffx) > GetStep()){
|
||||
if (diffx > 0)
|
||||
MoveLeft();
|
||||
else
|
||||
MoveRight();
|
||||
}
|
||||
int diffy = objParameters.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffy) > GetStep())
|
||||
{
|
||||
if (diffy > 0)
|
||||
MoveUp();
|
||||
else
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
54
Battleship/Battleship/MovementStrategy/MoveableShip.cs
Normal file
54
Battleship/Battleship/MovementStrategy/MoveableShip.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using Battleship.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с помощью DrawningShip
|
||||
/// </summary>
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _ship = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="drawningShip">Объект класса DrawningShip</param>
|
||||
public MoveableShip(DrawningShip drawningShip)
|
||||
{
|
||||
_ship = drawningShip;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
return null;
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
return false;
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Преобразование из DrawningShip
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
28
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
28
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 3,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 4
|
||||
}
|
36
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
36
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int BottomBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата Х</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
24
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
24
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции пермещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Готов к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// В процессе
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Выполнено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user