Pibd-12 ZagidulinGA Lab02 Simple #2

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Grigorii_Zagidulin wants to merge 3 commits from Lab02 into Lab01
9 changed files with 311 additions and 185 deletions
Showing only changes of commit 35221daf04 - Show all commits

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@ -1,126 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship;
// класс прорисовки и пермещения
public class DrawningBattleship
{
#region [Variables Initialization]
public EntityBattleship? EntityBattleship { get; private set; } //класс сущность
private int? _pictureWidth; //ширина окна
private int? _pictureHeight; //высота окна
private int? _startX; // Х начальной позиции
private int? _startY; // Y начальной позиции
private readonly int _drawningShipWidth = 143; // длина корабля
private readonly int _drawningShipHeight = 75; // высота корабля
#endregion
public void Init(EntityBattleship entityBattleship) //инициализация свойств корабля и параметров окна, позиции
{
EntityBattleship = entityBattleship;
_pictureWidth = null;
_pictureHeight = null;
_startX = null;
_startY = null;
}
public bool SetPictureSize(int width, int height) // установка размеров окна
{
if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
{
if (_startX.HasValue && _startY.HasValue)
{
if (_drawningShipHeight + _startY.Value > height)
{
_startY = height - _drawningShipHeight;
}
if (_drawningShipWidth + _startX.Value > width)
{
_startX = width - _drawningShipWidth;
}
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
public void SetPosition(int x, int y) // установка позиции корабля
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
return;
if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
x = 0;
if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
y = 0;
_startX = x;
_startY = y;
}
public bool MoveTransport(DirectionType direction) //метод движения корабля
{
if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
return false;
switch (direction)
{
case DirectionType.Left: // Влево
if (_startX.Value - EntityBattleship.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
_startX -= (int)EntityBattleship.Step;
return true;
case DirectionType.Right: // Вправо
if (_startX.Value + EntityBattleship.Step + _drawningShipWidth < _pictureWidth)
_startX += (int)EntityBattleship.Step;
return true;
case DirectionType.Up: // Вверх
if (_startY.Value - EntityBattleship.Step > 0)
_startY -= (int)EntityBattleship.Step;
return true;
case DirectionType.Down: // Вниз
if (_startY.Value + _drawningShipHeight + EntityBattleship.Step < _pictureHeight)
_startY += (int)EntityBattleship.Step;
return true;
default: return false;
}
}
public void DrawTransport(Graphics g) //метод рисования корабля
{
if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
return;
Pen pen = new(Color.Black, 3);
Brush addBr = new SolidBrush(EntityBattleship.AdditionalColor);
Brush br = new SolidBrush(EntityBattleship.BodyColor);
#region [Drawing]
// Гриницы Линкора
g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15, _startX.Value + 93, _startY.Value + 15);
g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15, _startX.Value + 143, _startY.Value + 15 + 30);
g.DrawLine(pen, _startX.Value + 143, _startY.Value + 15 + 30, _startX.Value + 93, _startY.Value + 15 + 60);
g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15 + 60);
g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15);
//Заливка
g.FillRectangle(br, _startX.Value + 3, _startY.Value + 15, 90, 60);
g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value + 15), new PointF(_startX.Value + 143, _startY.Value + 15 + 30), new PointF(_startX.Value + 93, _startY.Value + 15 + 60) });
//Элементы палубы
g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 15 + 20, 20, 20);
g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15 + 15, 15, 30);
g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 15 + 25, 20, 10);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 10, 3, 15);
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 35, 3, 15);
// Орудийная башня
if (EntityBattleship.Weapon)
{
g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
}
//Ракеты
if (EntityBattleship.Rockets)
{
g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
}
#endregion
}
}

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship;
namespace Battleship.Drawnings;
public enum DirectionType
{
Up = 1, //Вверх

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Battleship.Entities;
namespace Battleship.Drawnings;
// класс прорисовки и пермещения
public class DrawningBattleship : DrawningShip
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="entityBattleship">объект класса-сущности</param>
public DrawningBattleship(EntityBattleship entityBattleship)
{
EntityShip = entityBattleship;
}
public override void DrawTransport(Graphics g)
{
if (EntityShip == null || EntityShip is not EntityBattleship entityBattleship || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
return;
_startY += 15;
base.DrawTransport(g);
_startY -= 15;
#region Прорисовка доп. элеменетов
Pen pen = new(Color.Black, 3); //!!! ЗАДАТЬ ВОПРОС ПРО PEN
Brush addBr = new SolidBrush(entityBattleship.AdditionalColor);
// Орудийная башня
if (entityBattleship.Weapon)
{
g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
}
//Ракеты
if (entityBattleship.Rockets)
{
g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
}
#endregion
}
}

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@ -0,0 +1,131 @@
using Battleship.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship.Drawnings;
public class DrawningShip
{
#region [Variables Initialization]
public EntityShip? EntityShip { get; protected set; } //класс сущность
private int? _pictureWidth; //ширина окна
private int? _pictureHeight; //высота окна
protected int? _startX; // Х начальной позиции
protected int? _startY; // Y начальной позиции
private readonly int _drawningShipWidth = 143; // длина корабля
private readonly int _drawningShipHeight = 60; // высота корабля
#endregion
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningShip()
{
_pictureWidth = null;
_pictureHeight = null;
_startX = null;
_startY = null;
}
/// <summary>
/// Конструктор прорисовки
/// </summary>
/// <param name="entityShip">Объект класса-сущности</param>
public DrawningShip(EntityShip entityShip) : this()
{
EntityShip = entityShip;
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningShipWidth"></param>
/// <param name="drawningShipHeight"></param>
protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
{
_drawningShipHeight = drawningShipHeight;
_drawningShipWidth = drawningShipWidth;
}
public bool SetPictureSize(int width, int height) // установка размеров окна
{
if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
{
if (_startX.HasValue && _startY.HasValue)
{
if (_drawningShipHeight + _startY.Value > height)
{
_startY = height - _drawningShipHeight;
}
if (_drawningShipWidth + _startX.Value > width)
{
_startX = width - _drawningShipWidth;
}
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
public void SetPosition(int x, int y) // установка позиции корабля
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
return;
if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
x = 0;
if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
y = 0;
_startX = x;
_startY = y;
}
public bool MoveTransport(DirectionType direction) //метод движения корабля
{
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
return false;
switch (direction)
{
case DirectionType.Left: // Влево
if (_startX.Value - EntityShip.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
_startX -= (int)EntityShip.Step;
return true;
case DirectionType.Right: // Вправо
if (_startX.Value + EntityShip.Step + _drawningShipWidth < _pictureWidth)
_startX += (int)EntityShip.Step;
return true;
case DirectionType.Up: // Вверх
if (_startY.Value - EntityShip.Step > 0)
_startY -= (int)EntityShip.Step;
return true;
case DirectionType.Down: // Вниз
if (_startY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
_startY += (int)EntityShip.Step;
return true;
default: return false;
}
}
public virtual void DrawTransport(Graphics g) //метод рисования корабля
{
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
return;
Pen pen = new(Color.Black, 3);
Brush br = new SolidBrush(EntityShip.BodyColor);
#region [Drawing]
// Гриницы Линкора
g.DrawLine(pen, _startX.Value + 3, _startY.Value, _startX.Value + 93, _startY.Value);
g.DrawLine(pen, _startX.Value + 93, _startY.Value, _startX.Value + 143, _startY.Value + 30);
g.DrawLine(pen, _startX.Value + 143, _startY.Value + 30, _startX.Value + 93, _startY.Value + 60);
g.DrawLine(pen, _startX.Value + 93, _startY.Value + 60, _startX.Value + 3, _startY.Value + 60);
g.DrawLine(pen, _startX.Value + 3, _startY.Value + 60, _startX.Value + 3, _startY.Value);
//Заливка
g.FillRectangle(br, _startX.Value + 3, _startY.Value, 90, 60);
g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value), new PointF(_startX.Value + 143, _startY.Value + 30), new PointF(_startX.Value + 93, _startY.Value + 60) });
//Элементы палубы
g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 20, 20, 20);
g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15, 15, 30);
g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 25, 20, 10);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 10, 3, 15);
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 35, 3, 15);
#endregion
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship.Entities;
// класс-сущность "Боевой корабль"
public class EntityBattleship : EntityShip
{
public Color AdditionalColor; // дополнительный цвет
public bool Weapon { get; private set; } // оружие
public bool Rockets { get; set; } // рокеты
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodycolor">Основной цвет</param>
/// <param name="additionalcolor">Дополнительный цвет</param>
/// <param name="weapon">Наличие оружейной башни</param>
/// <param name="rockets">Наличие рокет</param>
public EntityBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(speed, weight, bodycolor) // инициализация полей объекта-класса военного корабля
{
AdditionalColor = additionalcolor;
Weapon = weapon;
Rockets = rockets;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Battleship.Entities;
/// <summary>
/// Класс-сущность "Корабль"
/// </summary>
public class EntityShip
{
public int Speed; // скорость
public double Weight; //вес
public Color BodyColor; /*основной цвет*/
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodycolor">Цвет</param>
public EntityShip(int speed, double weight, Color bodycolor) {
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
}
}

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@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship;
// класс-сущность "Боевой корабль"
public class EntityBattleship
{
public int Speed; // скорость
public double Weight; //вес
public Color BodyColor; /*основной цвет*/
public Color AdditionalColor; // дополнительный цвет
public bool Weapon { get; private set; } // оружие
public bool Rockets { get; set; } // рокеты
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) // инициализация полей объекта-класса военного корабля
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
AdditionalColor = additionalcolor;
Weapon = weapon;
Rockets = rockets;
}
}

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@ -32,26 +32,27 @@
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateSimple = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout();
//
// pictureBoxBattleship
//
pictureBoxBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
pictureBoxBattleship.Dock = DockStyle.Fill;
pictureBoxBattleship.Location = new Point(0, 0);
pictureBoxBattleship.Name = "pictureBoxBattleship";
pictureBoxBattleship.Size = new Size(1259, 803);
pictureBoxBattleship.Size = new Size(1641, 945);
pictureBoxBattleship.TabIndex = 0;
pictureBoxBattleship.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 745);
buttonCreate.Location = new Point(12, 887);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 46);
buttonCreate.Size = new Size(316, 46);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать боевой корабль";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -60,7 +61,7 @@
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.right_arrow;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1152, 699);
buttonUp.Location = new Point(1534, 841);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 2;
@ -72,7 +73,7 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1152, 745);
buttonDown.Location = new Point(1534, 887);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 3;
@ -84,7 +85,7 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1106, 745);
buttonLeft.Location = new Point(1488, 887);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 4;
@ -96,18 +97,30 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1198, 745);
buttonRight.Location = new Point(1580, 887);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateSimple
//
buttonCreateSimple.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSimple.Location = new Point(334, 887);
buttonCreateSimple.Name = "buttonCreateSimple";
buttonCreateSimple.Size = new Size(316, 46);
buttonCreateSimple.TabIndex = 6;
buttonCreateSimple.Text = "Создать корабль";
buttonCreateSimple.UseVisualStyleBackColor = true;
buttonCreateSimple.Click += buttonCreateSimple_Click;
//
// FormBattleship
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1259, 803);
ClientSize = new Size(1641, 945);
Controls.Add(buttonCreateSimple);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
@ -127,5 +140,6 @@
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateSimple;
}
}

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@ -7,62 +7,89 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Battleship.Drawnings;
using Battleship.Entities;
namespace Battleship
{
public partial class FormBattleship : Form
{
private DrawningBattleship? _drawningBattleship;
private DrawningShip? _drawningShip;
private EntityShip? _entityShip;
private EntityBattleship? _entityBattleship;
public FormBattleship()
public FormBattleship()
{
InitializeComponent();
}
}
private void Draw() // метод рисования корабля
{
if (_drawningBattleship == null)
if (_drawningShip == null)
return;
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBattleship.DrawTransport(gr);
_drawningShip.DrawTransport(gr);
pictureBoxBattleship.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать"
private void CreateObject(string type)
{
Random random = new Random();
_drawningBattleship = new DrawningBattleship();
_entityBattleship = new EntityBattleship();
_entityBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBattleship.Init(_entityBattleship);
_drawningBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawningBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
Random random = new();
switch (type)
{
case nameof(DrawningShip):
_entityShip = new EntityShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
_drawningShip = new DrawningShip(_entityShip);
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
break;
case nameof(DrawningBattleship):
_entityBattleship = new EntityBattleship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningShip = new DrawningBattleship(_entityBattleship);
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
break;
default:
return;
}
}
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать боевой корабль"
{
CreateObject(nameof(DrawningBattleship));
}
private void buttonCreateSimple_Click(object sender, EventArgs e) // обработка кнопки "создать корабль"
{
CreateObject(nameof(DrawningShip));
}
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
{
if (_drawningBattleship == null)
if (_drawningShip == null)
return;
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBattleship.MoveTransport(DirectionType.Up);
result = _drawningShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBattleship.MoveTransport(DirectionType.Down);
result = _drawningShip.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningBattleship.MoveTransport(DirectionType.Right);
result = _drawningShip.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningBattleship.MoveTransport(DirectionType.Left);
result = _drawningShip.MoveTransport(DirectionType.Left);
break;
}
if (result)
Draw();
}
}
}