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Author SHA1 Message Date
platoff aeeee
35ef737015 Правки 2 лабы 2023-10-11 09:18:45 +04:00
platoff aeeee
7293c69407 Правки 2023-10-11 09:18:35 +04:00
platoff aeeee
083ffec901 Правки 2лаб 2023-10-10 23:57:24 +04:00
platoff aeeee
a52eb31b45 Правки лаб2 2023-10-10 23:46:42 +04:00
11 changed files with 257 additions and 257 deletions

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@ -6,27 +6,12 @@ using System.Threading.Tasks;
namespace Tank namespace Tank
{ {
/// <summary>
/// Направление перемещения /// Направление перемещения
/// </summary>
public enum Direction public enum Direction
{ {
/// <summary>
/// Вверх
///
/// </summary>
Up = 1, Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2, Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3, Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4 Right = 4
} }
} }

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@ -220,6 +220,24 @@ namespace Tank.DrawingObjects
Brush br = new SolidBrush(EntityArmoredCar.BodyColor); Brush br = new SolidBrush(EntityArmoredCar.BodyColor);
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30); g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
// не мое
Brush BrushRandom = new SolidBrush(EntityArmoredCar?.BodyColor ?? Color.Black);
// Корпус
Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 110, _startPosY + 30),
new Point(_startPosX + 142, _startPosY + 30), new Point(_startPosX + 120, _startPosY + 45), new Point(_startPosX + 12, _startPosY + 45) };
g.FillPolygon(BrushRandom, pointsbody);
// Колеса, катки
Brush ColorBlack = new SolidBrush(Color.Black);
g.FillEllipse(ColorBlack, 10 + _startPosX, 42 + _startPosY, 20, 20);
g.FillEllipse(ColorBlack, 35 + _startPosX, 42 + _startPosY, 20, 20);
g.FillEllipse(ColorBlack, 60 + _startPosX, 42 + _startPosY, 20, 20);
g.FillEllipse(ColorBlack, 85 + _startPosX, 42 + _startPosY, 20, 20);
g.FillEllipse(ColorBlack, 110 + _startPosX, 42 + _startPosY, 20, 20);
} }
} }
} }

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@ -7,14 +7,11 @@ using Tank.DrawingObjects;
namespace Tank.MovementStrategy namespace Tank.MovementStrategy
{ {
/// <summary> /// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar public class DrawningObjectArmoredCar : IMoveableObject
/// (паттерн Adapter)
/// </summary>
public class DrawningObjectCar : IMoveableObject
{ {
private readonly DrawningArmoredCar? _drawningArmoredCar = null; private readonly DrawingArmoredCar? _drawningArmoredCar = null;
public DrawningObjectCar(DrawningArmoredCar drawningArmoredCar) public DrawningObjectArmoredCar(DrawingArmoredCar drawningArmoredCar)
{ {
_drawningArmoredCar = drawningArmoredCar; _drawningArmoredCar = drawningArmoredCar;
} }
@ -31,7 +28,7 @@ namespace Tank.MovementStrategy
_drawningArmoredCar.GetPosY, _drawningArmoredCar.GetWidth, _drawningArmoredCar.GetHeight); _drawningArmoredCar.GetPosY, _drawningArmoredCar.GetWidth, _drawningArmoredCar.GetHeight);
} }
} }
public int GetStep => (int)(_drawningArmoredCar?.EntityCar?.Step ?? 0); public int GetStep => (int)(_drawningArmoredCar?.EntityArmoredCar?.Step ?? 0);
public bool CheckCanMove(Direction direction) => public bool CheckCanMove(Direction direction) =>
_drawningArmoredCar?.CanMove(direction) ?? false; _drawningArmoredCar?.CanMove(direction) ?? false;
public void MoveObject(Direction direction) => public void MoveObject(Direction direction) =>

View File

@ -4,19 +4,14 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Tank.DrawingObjects;
using Tank.Entites; using Tank.Entites;
namespace Tank.DrawingObjects namespace Tank.DrawingObjects
{ {
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary> public class DrawingTank : DrawingArmoredCar
public class DrawningTank : DrawingArmoredCar
{ {
/// <summary>
/// Конструктор /// Конструктор
/// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
@ -26,34 +21,114 @@ namespace Tank.DrawingObjects
/// <param name="sportLine">Признак наличия гоночной полосы</param> /// <param name="sportLine">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param> /// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param> /// <param name="height">Высота картинки</param>
public DrawningTank(int speed, double weight, Color bodyColor, Color public DrawingTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height) : additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height) :
base(speed, weight, bodyColor, width, height, 110, 60) base(speed, weight, bodyColor, width, height, 110, 60)
{ {
if (EntityArmoredCar != null) if (Tank != null)
{ {
EntityArmoredCar = new EntityTank(speed, weight, bodyColor, Tank = new EntityTank(speed, weight, bodyColor,
additionalColor, bodyKit, wing, sportLine); additionalColor, bodyKit, wing, sportLine);
} }
} }
///// Установка позиции
//public void SetPosition(int x, int y)
//{
// if (x >= 0 && x + _tankWidth <= _pictureWidth &&
// y >= 0 && y + _tankHeight <= _pictureHeight)
// {
// _startPosX = x;
// _startPosY = y;
// }
//}
public override void DrawTransport(Graphics g) public override void DrawTransport(Graphics g)
{ {
if (EntityArmoredCar is not EntityTank sportCar) if (Tank is not EntityTank ArmoredCar)
{ {
return; return;
} }
// base.DrawTransport(g);
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush additionalBrush = new Brush additionalBrush = new
SolidBrush(sportCar.AdditionalColor); SolidBrush(ArmoredCar.AdditionalColor);
// обвесы // гусеница
Rectangle Caterpillar = new Rectangle(_startPosX + 2, _startPosY + 35, 16, 22);
float startAngle_Caterpillar = 90;
float sweepAngle_Caterpillar = 180;
g.DrawArc(pen, Caterpillar, startAngle_Caterpillar, sweepAngle_Caterpillar);
Rectangle Caterpillar2 = new Rectangle(_startPosX + 102, _startPosY + 35, 16, 22);
float startAngle_Caterpillar2 = 270;
float sweepAngle_Caterpillar2 = 180;
g.DrawArc(pen, Caterpillar2, startAngle_Caterpillar2, sweepAngle_Caterpillar2);
Point startPoint = new Point(_startPosX + 10, _startPosY + 58);
Point endPoint = new Point(_startPosX + 110, _startPosY + 58);
g.DrawLine(pen, startPoint, endPoint);
// колеса
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX + 95, _startPosY + 35, 20, 20);
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 35, 20, 20);
// колеса снизу поменьше
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 47, 10, 10);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 47, 10, 10);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 47, 10, 10);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 47, 10, 10);
// колеса сверху
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 32, 10, 10);
g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 32, 10, 10);
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 32, 10, 10);
//кузов
Brush br = new SolidBrush(ArmoredCar.BodyColor);
g.FillRectangle(br, _startPosX + 5, _startPosY + 17, 110, 18);
g.FillRectangle(br, _startPosX + 30, _startPosY, 50, 15);
// багажник // // пулемет
if (EntityArmoredCar.Trunk) // g.FillRectangle(br, _startPosX + 80, _startPosY + 3, 25, 5);
{
g.FillRectangle(additionalBrush, _startPosX + 23, _startPosY + 4, 8, 10); // // зенитный пулемет на башне
g.DrawRectangle(pen, _startPosX + 23, _startPosY + 4, 8, 10); // g.FillRectangle(br, _startPosX + 40, _startPosY - 10, 20, 5);
}
// g.FillRectangle(brBlack, _startPosX + 50, _startPosY - 5, 5, 5);
// g.FillRectangle(brBlack, _startPosX + 55, _startPosY - 10, 5, 10);
// g.FillRectangle(brBlack, _startPosX + 52, _startPosY - 7, 3, 2);
// //выделяем рамкой весь танк
// g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 110, 18);
// g.DrawRectangle(pen, _startPosX + 30, _startPosY, 50, 15);
// g.DrawRectangle(pen, _startPosX + 80, _startPosY + 3, 25, 5);
// g.DrawRectangle(pen, _startPosX + 40, _startPosY - 10, 20, 5);
//// обвесы
//if (Tank.BodyKit) // entityTank
//{
// Brush brAdd = new SolidBrush(EntityTank.AdditionalColor);
// g.FillRectangle(brAdd, _startPosX + 5, _startPosY + 17, 20, 18);
// g.FillRectangle(brAdd, _startPosX + 95, _startPosY + 17, 20, 18);
// g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 20, 18);
// g.DrawRectangle(pen, _startPosX + 95, _startPosY + 17, 20, 18);
// g.FillRectangle(brAdd, _startPosX + 100, _startPosY + 4, 5, 4);
//}
//// спортивная линия
//if (Tank.SportLine)
//{
// g.FillRectangle(additionalBrush, _startPosX + 75,
// _startPosY + 23, 25, 15);
// g.FillRectangle(additionalBrush, _startPosX + 35,
// _startPosY + 23, 35, 15);
// g.FillRectangle(additionalBrush, _startPosX + 10,
// _startPosY + 23, 20, 15);
//}
//// багажник
//if (EntityTank.Trunk) // Tank
//{
// g.FillRectangle(additionalBrush, _startPosX + 23, _startPosY + 4, 8, 10);
// g.DrawRectangle(pen, _startPosX + 23, _startPosY + 4, 8, 10);
//}
/// <summary> /// <summary>
@ -86,65 +161,8 @@ namespace Tank.DrawingObjects
// return false; // return false;
//} //}
///// <summary> ///// <summary>
///// Установка позиции
///// </summary>
///// <param name="x">Координата X</param>
///// <param name="y">Координата Y</param>
//public void SetPosition(int x, int y)
//{
// // проверки
// if (x >= 0 && x + _tankWidth <= _pictureWidth &&
// y >= 0 && y + _tankHeight <= _pictureHeight)
// {
// _startPosX = x;
// _startPosY = y;
// }
//}
///// <summary>
///// Изменение направления перемещения
///// </summary>
///// <param name="direction">Направление</param>
//public void MoveTransport(Direction direction)
//{
// if (EntityTank == null)
// {
// return;
// }
// switch (direction)
// {
// //влево
// case Direction.Left:
// if (_startPosX - EntityTank.Step > 0)
// {
// _startPosX -= (int)EntityTank.Step;
// }
// break;
// //вверх
// case Direction.Up:
// if (_startPosY - EntityTank.Step > 0)
// {
// _startPosY -= (int)EntityTank.Step;
// }
// break;
// // вправо
// case Direction.Right:
// if (_startPosX + EntityTank.Step + _tankWidth < _pictureWidth)
// {
// _startPosX += (int)EntityTank.Step;
// }
// break;
// //вниз
// case Direction.Down:
// if (_startPosY + EntityTank.Step + _tankHeight < _pictureHeight)
// {
// _startPosY += (int)EntityTank.Step;
// }
// break;
// }
// }
/// <summary>
/// Прорисовка объекта /// Прорисовка объекта
/// </summary>
/// <param name="g"></param> /// <param name="g"></param>
//public void DrawTransport(Graphics g) //public void DrawTransport(Graphics g)
//{ //{
@ -152,86 +170,8 @@ namespace Tank.DrawingObjects
// { // {
// return; // return;
// } // }
// Pen pen = new(Color.Black); //
// Brush additionalBrush = new
// SolidBrush(EntityTank.AdditionalColor);
// // гусеница
// Rectangle Caterpillar = new Rectangle(_startPosX + 2, _startPosY + 35, 16, 22);
// float startAngle_Caterpillar = 90;
// float sweepAngle_Caterpillar = 180;
// g.DrawArc(pen, Caterpillar, startAngle_Caterpillar, sweepAngle_Caterpillar);
// Rectangle Caterpillar2 = new Rectangle(_startPosX + 102, _startPosY + 35, 16, 22);
// float startAngle_Caterpillar2 = 270;
// float sweepAngle_Caterpillar2 = 180;
// g.DrawArc(pen, Caterpillar2, startAngle_Caterpillar2, sweepAngle_Caterpillar2);
// Point startPoint = new Point(_startPosX + 10, _startPosY + 58);
// Point endPoint = new Point(_startPosX + 110, _startPosY + 58);
// g.DrawLine(pen, startPoint, endPoint);
// // колеса
// Brush brBlack = new SolidBrush(Color.Black);
// g.FillEllipse(brBlack, _startPosX + 95, _startPosY + 35, 20, 20);
// g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 35, 20, 20);
// // колеса снизу поменьше
// g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 47, 10, 10);
// g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 47, 10, 10);
// g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 47, 10, 10);
// g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 47, 10, 10);
// // колеса сверху
// g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 32, 10, 10);
// g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 32, 10, 10);
// g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 32, 10, 10);
// //кузов
// Brush br = new SolidBrush(EntityTank.BodyColor);
// g.FillRectangle(br, _startPosX + 5, _startPosY + 17, 110, 18);
// g.FillRectangle(br, _startPosX + 30, _startPosY, 50, 15);
// // пулемет
// g.FillRectangle(br, _startPosX + 80, _startPosY + 3, 25, 5);
// // зенитный пулемет на башне
// g.FillRectangle(br, _startPosX + 40, _startPosY - 10, 20, 5);
// g.FillRectangle(brBlack, _startPosX + 50, _startPosY - 5, 5, 5);
// g.FillRectangle(brBlack, _startPosX + 55, _startPosY - 10, 5, 10);
// g.FillRectangle(brBlack, _startPosX + 52, _startPosY - 7, 3, 2);
// //выделяем рамкой весь танк
// g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 110, 18);
// g.DrawRectangle(pen, _startPosX + 30, _startPosY, 50, 15);
// g.DrawRectangle(pen, _startPosX + 80, _startPosY + 3, 25, 5);
// g.DrawRectangle(pen, _startPosX + 40, _startPosY - 10, 20, 5);
// // обвесы
// if (EntityTank.BodyKit)
// {
// Brush brAdd = new SolidBrush(EntityTank.AdditionalColor);
// g.FillRectangle(brAdd, _startPosX + 5, _startPosY + 17, 20, 18);
// g.FillRectangle(brAdd, _startPosX + 95, _startPosY + 17, 20, 18);
// g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 20, 18);
// g.DrawRectangle(pen, _startPosX + 95, _startPosY + 17, 20, 18);
// g.FillRectangle(brAdd, _startPosX + 100, _startPosY + 4, 5, 4);
// }
// //// спортивная линия
// //if (EntityTank.SportLine)
// //{
// // g.FillRectangle(additionalBrush, _startPosX + 75,
// // _startPosY + 23, 25, 15);
// // g.FillRectangle(additionalBrush, _startPosX + 35,
// // _startPosY + 23, 35, 15);
// // g.FillRectangle(additionalBrush, _startPosX + 10,
// // _startPosY + 23, 20, 15);
// //}
// // багажник
// if (EntityTank.Trunk)
// {
// g.FillRectangle(additionalBrush, _startPosX + 23, _startPosY + 4, 8, 10);
// g.DrawRectangle(pen, _startPosX + 23, _startPosY + 4 , 8, 10);
// }
} }

View File

@ -40,5 +40,6 @@ namespace Tank.Entites
BodyColor = bodyColor; BodyColor = bodyColor;
} }
} }
} }

View File

@ -9,41 +9,23 @@ namespace Tank.Entites
{ {
public class EntityTank : EntityArmoredCar public class EntityTank : EntityArmoredCar
{ {
///// <summary> /// Скорость
///// Скорость public int Speed { get; private set; }
///// </summary> /// Вес
//public int Speed { get; private set; } // public double Weight { get; private set; }
///// <summary> /// Основной цвет
///// Вес // public Color BodyColor { get; private set; }
///// </summary> /// Дополнительный цвет (для опциональных элементов)
//public double Weight { get; private set; }
///// <summary>
///// Основной цвет
///// </summary>
//public Color BodyColor { get; private set; }
///// <summary>
///// Дополнительный цвет (для опциональных элементов)
///// </summary>
public Color AdditionalColor { get; private set; } public Color AdditionalColor { get; private set; }
/// <summary> // Признак (опция) наличия обвеса
/// Признак (опция) наличия обвеса
/// </summary>
public bool BodyKit { get; private set; } public bool BodyKit { get; private set; }
/// <summary> // Признак (опция) наличия Багажника
/// Признак (опция) наличия Багажника
/// </summary>
public bool Trunk { get; private set; } public bool Trunk { get; private set; }
/// <summary> // Признак (опция) наличия гоночной полосы
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool SportLine { get; private set; } public bool SportLine { get; private set; }
/// <summary>
/// Шаг перемещения танка /// Шаг перемещения танка
/// </summary>
// public double Step => (double)Speed * 200 / Weight; // public double Step => (double)Speed * 200 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля /// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес Танка</param> /// <param name="weight">Вес Танка</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
@ -52,11 +34,8 @@ namespace Tank.Entites
/// <param name="trunk">Признак наличия багажника</param> /// <param name="trunk">Признак наличия багажника</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param> /// <param name="sportLine">Признак наличия гоночной полосы</param>
public EntityTank(int speed, double weight, Color bodyColor, Color public EntityTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool trunk, bool sportLine) additionalColor, bool bodyKit, bool trunk, bool sportLine) : base(speed, weight, bodyColor)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
BodyKit = bodyKit; BodyKit = bodyKit;
Trunk = trunk; Trunk = trunk;

View File

@ -36,6 +36,7 @@
this.buttonRight = new System.Windows.Forms.Button(); this.buttonRight = new System.Windows.Forms.Button();
this.buttonCreateArmoredCar = new System.Windows.Forms.Button(); this.buttonCreateArmoredCar = new System.Windows.Forms.Button();
this.buttonStep = new System.Windows.Forms.Button(); this.buttonStep = new System.Windows.Forms.Button();
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTank)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.pictureBoxTank)).BeginInit();
this.SuspendLayout(); this.SuspendLayout();
// //
@ -116,18 +117,33 @@
// //
// buttonStep // buttonStep
// //
this.buttonStep.Location = new System.Drawing.Point(682, 48); this.buttonStep.Location = new System.Drawing.Point(752, 74);
this.buttonStep.Name = "buttonStep"; this.buttonStep.Name = "buttonStep";
this.buttonStep.Size = new System.Drawing.Size(75, 23); this.buttonStep.Size = new System.Drawing.Size(75, 23);
this.buttonStep.TabIndex = 9; this.buttonStep.TabIndex = 9;
this.buttonStep.Text = "buttonStep"; this.buttonStep.Text = "Шаг";
this.buttonStep.UseVisualStyleBackColor = true; this.buttonStep.UseVisualStyleBackColor = true;
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
//
// comboBoxStrategy
//
this.comboBoxStrategy.FormattingEnabled = true;
this.comboBoxStrategy.Items.AddRange(new object[] {
"1",
"2",
"3",
"4"});
this.comboBoxStrategy.Location = new System.Drawing.Point(725, 45);
this.comboBoxStrategy.Name = "comboBoxStrategy";
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 23);
this.comboBoxStrategy.TabIndex = 10;
// //
// FormTank // FormTank
// //
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F); this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(884, 461); this.ClientSize = new System.Drawing.Size(884, 461);
this.Controls.Add(this.comboBoxStrategy);
this.Controls.Add(this.buttonStep); this.Controls.Add(this.buttonStep);
this.Controls.Add(this.buttonCreateArmoredCar); this.Controls.Add(this.buttonCreateArmoredCar);
this.Controls.Add(this.buttonRight); this.Controls.Add(this.buttonRight);
@ -156,5 +172,6 @@
private Button buttonRight; private Button buttonRight;
private Button buttonCreateArmoredCar; private Button buttonCreateArmoredCar;
private Button buttonStep; private Button buttonStep;
private ComboBox comboBoxStrategy;
} }
} }

View File

@ -8,36 +8,27 @@ namespace Tank
/// </summary> /// </summary>
public partial class FormTank : Form public partial class FormTank : Form
{ {
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà /// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary> // private DrawningArmoredCar? _drawningArmoredCar;
//private DrawningArmoredCar? _drawningArmoredCar; private DrawingArmoredCar? _Tank;
private DrawningTank? _drawningTank;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ /// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy; private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû /// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormTank() public FormTank()
{ {
InitializeComponent(); InitializeComponent();
} }
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû /// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw() private void Draw()
{ {
if (_drawningTank == null) // _drawingArmoredCar if (_Tank == null) // _drawingArmoredCar
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxTank.Width, Bitmap bmp = new(pictureBoxTank.Width,
pictureBoxTank.Height); pictureBoxTank.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr); _Tank.DrawTransport(gr);
pictureBoxTank.Image = bmp; pictureBoxTank.Image = bmp;
} }
/// <summary> /// <summary>
@ -59,30 +50,21 @@ namespace Tank
private void buttonCreate_Click(object sender, EventArgs e) private void buttonCreate_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
_drawningArmoredCar = new DrawningTank(random.Next(100, 300), _Tank = new DrawingTank(random.Next(100, 300), random.Next(1000, 3000),
random.Next(1000, 3000); Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
_drawningTank.Init(random.Next(100, 300), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
random.Next(1000, 3000), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxTank.Width, pictureBoxTank.Height); pictureBoxTank.Width, pictureBoxTank.Height);
_drawningTank.SetPosition(random.Next(10, 100), _Tank.SetPosition(random.Next(10, 100),
random.Next(10, 100)); random.Next(10, 100));
Draw(); Draw();
} }
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e) private void buttonMove_Click(object sender, EventArgs e)
{ {
if (_drawningTank == null) if (_Tank == null)
{ {
return; return;
} }
@ -90,16 +72,16 @@ random.Next(1000, 3000);
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
_drawningTank.MoveTransport(Direction.Up); _Tank.MoveTransport(Direction.Up);
break; break;
case "buttonDown": case "buttonDown":
_drawningTank.MoveTransport(Direction.Down); _Tank.MoveTransport(Direction.Down);
break; break;
case "buttonLeft": case "buttonLeft":
_drawningTank.MoveTransport(Direction.Left); _Tank.MoveTransport(Direction.Left);
break; break;
case "buttonRight": case "buttonRight":
_drawningTank.MoveTransport(Direction.Right); _Tank.MoveTransport(Direction.Right);
break; break;
} }
Draw(); Draw();
@ -109,18 +91,49 @@ random.Next(1000, 3000);
private void buttonCreateArmoredCar_Click(object sender, EventArgs e) private void buttonCreateArmoredCar_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
_drawningArmoredCar = new DrawningArmoredCar(random.Next(100, 300), _Tank = new DrawingArmoredCar(random.Next(100,300), random.Next(1000,3000),
random.Next(1000, 3000), Color.FromArgb(random.Next(0,256), random.Next(0,256), random.Next(0,256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), pictureBoxTank.Width, pictureBoxTank.Height);
random.Next(0, 256)),
pictureBoxTank.Width, pictureBoxTank.Height); _Tank.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningArmoredCar.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw(); Draw();
} }
private void button1_Click(object sender, EventArgs e) private void buttonStep_Click(object sender, EventArgs e)
{ {
if (_Tank == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectArmoredCar(_Tank), pictureBoxTank.Width,
pictureBoxTank.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
} }
} }

53
Tank/Tank/MoveToBorder.cs Normal file
View File

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tank.MovementStrategy
{
/// Стратегия перемещения объекта в центр экрана
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffX > 0)
{
MoveDown();
}
else if (diffY > 0)
{
MoveRight();
}
else if (Math.Abs(diffX) > Math.Abs(diffY))
{
MoveRight();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -8,7 +8,7 @@ namespace Tank.MovementStrategy
{ {
/// <summary> /// <summary>
/// Стратегия перемещения объекта в центр экрана /// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy public class MoveToCenter : AbstractStrategy
{ {
protected override bool IsTargetDestinaion() protected override bool IsTargetDestinaion()

View File

@ -6,9 +6,6 @@ using System.Threading.Tasks;
namespace Tank.MovementStrategy namespace Tank.MovementStrategy
{ {
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status public enum Status
{ {
NotInit, NotInit,