Pibd-13_Garifullin_F.M_LabWork02 #11

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Garifullin_Farid wants to merge 1 commits from LabWork_2 into LabWork_1
18 changed files with 925 additions and 332 deletions
Showing only changes of commit 4e7190a0a0 - Show all commits

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34316.72
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{65B41360-B289-4A4E-8BA7-E53F4AF9336A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{65B41360-B289-4A4E-8BA7-E53F4AF9336A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,10 +1,14 @@
namespace ProjectTank
namespace ProjectTank.Drawning
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
@ -21,5 +25,6 @@
/// Вправо
/// </summary>
Right = 4,
}
}

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@ -0,0 +1,64 @@
namespace ProjectTank.Drawning;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBattleTank :DrawningTank
{
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия пушки</param>
/// <param name="machinGun">признак наличия пулемета</param>
///
public DrawningBattleTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
{
EntityTank = new EntityBattleTank(speed, weight, bodyColor, additionalColor, gun, machinGun);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityTank == null || EntityTank is not EntityBattleTank battleTank || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(battleTank.AdditionalColor);
if (battleTank.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (battleTank.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
_startPosY += 20;
base.DrawTransport(g);
_startPosY -= 20;
}
}

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@ -0,0 +1,239 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawning
{
public class DrawningTank
Review

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Имя элемента проекта не соответствует указанному в задании
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityTank? EntityTank { get; protected set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки танка
/// </summary>
protected int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawningTankHeight = 67;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTankWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTankHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTank()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTank(int speed, double weight, Color bodyColor) : this()
{
EntityTank = new EntityTank(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_drawningTankHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTank == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank.Step > 0)
{
_startPosX -= (int)EntityTank.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityTank.Step < _pictureWidth)
{
_startPosX += (int)EntityTank.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank.Step > 0)
{
_startPosY -= (int)EntityTank.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTank.Step + _drawningTankHeight < _pictureHeight)
{
_startPosY += (int)EntityTank.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush Br = new SolidBrush(EntityTank.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
}
}
}

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@ -1,231 +0,0 @@
namespace ProjectTank;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBattleTank
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityBattleTank? EntityBattleTank { get; private set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawingTankHeight = 87;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(EntityBattleTank entityBattleTank)
{
EntityBattleTank = entityBattleTank;
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawingTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityBattleTank == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBattleTank.Step > 0)
{
_startPosX -= (int)EntityBattleTank.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityBattleTank.Step < _pictureWidth)
{
_startPosX += (int)EntityBattleTank.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBattleTank.Step > 0)
{
_startPosY -= (int)EntityBattleTank.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityBattleTank.Step + _drawingTankHeight < _pictureHeight)
{
_startPosY += (int)EntityBattleTank.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBattleTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush addititionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
Brush Br = new SolidBrush(EntityBattleTank.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 60, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 60, _startPosX.Value + 145, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 60, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 60, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
//пушка
Brush AdditionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
if (EntityBattleTank.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (EntityBattleTank.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
}
}

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@ -0,0 +1,41 @@
namespace ProjectTank.Entities
{
public class EntityTank
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения танка
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Веc</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityTank(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -0,0 +1,44 @@
using ProjectTank.Entities;
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityBattleTank : EntityTank
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия Пулемета на башне
/// /// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// Конструктор объекта-класса Боевого Танка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Пушка танка</param>
/// <param name="machinGun">Пклемет на башне</param>
public EntityBattleTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
MachinGun= machinGun;
Gun = gun;
}
}
}

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@ -1,59 +0,0 @@
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityBattleTank
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// дополнительный цвет
/// </summary>
public Color AdditionalColor { get; set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия пулемета
/// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса танк
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Gun = gun;
MachinGun = machinGun;
}
}
}

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@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxBattleTank = new PictureBox();
Создать = new Button();
ButtonCreateBattkeTank = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
ButtonCreateTank = new Button();
СomboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleTank).BeginInit();
SuspendLayout();
//
@ -47,16 +50,16 @@
pictureBoxBattleTank.TabStop = false;
pictureBoxBattleTank.Click += ButtonMove_Click;
//
// Создать
// ButtonCreateBattkeTank
//
Создать.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
Создать.Location = new Point(12, 443);
Создать.Name = "Создать";
Создать.Size = new Size(75, 23);
Создать.TabIndex = 1;
Создать.Text = "Создать";
Создать.UseVisualStyleBackColor = true;
Создать.Click += ButtonCreate_Click;
ButtonCreateBattkeTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBattkeTank.Location = new Point(12, 443);
ButtonCreateBattkeTank.Name = "ButtonCreateBattkeTank";
ButtonCreateBattkeTank.Size = new Size(150, 23);
ButtonCreateBattkeTank.TabIndex = 1;
ButtonCreateBattkeTank.Text = "Создать Боевой Танк";
ButtonCreateBattkeTank.UseVisualStyleBackColor = true;
ButtonCreateBattkeTank.Click += ButtonCreateButtleTank_Ckick;
//
// buttonLeft
//
@ -106,16 +109,50 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// ButtonCreateTank
//
ButtonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateTank.Location = new Point(168, 443);
ButtonCreateTank.Name = "ButtonCreateTank";
ButtonCreateTank.Size = new Size(150, 23);
ButtonCreateTank.TabIndex = 6;
ButtonCreateTank.Text = "Создать Танк";
ButtonCreateTank.UseVisualStyleBackColor = true;
ButtonCreateTank.Click += ButtonCreateTank_Ckick;
//
// СomboBoxStrategy
//
СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
СomboBoxStrategy.FormattingEnabled = true;
СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
СomboBoxStrategy.Location = new Point(698, 12);
СomboBoxStrategy.Name = "СomboBoxStrategy";
СomboBoxStrategy.Size = new Size(121, 23);
СomboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(744, 50);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
//
// FormBattleTank
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(831, 478);
Controls.Add(buttonStrategyStep);
Controls.Add(СomboBoxStrategy);
Controls.Add(ButtonCreateTank);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(Создать);
Controls.Add(ButtonCreateBattkeTank);
Controls.Add(pictureBoxBattleTank);
Name = "FormBattleTank";
Text = "FormBattleTank";
@ -126,10 +163,13 @@
#endregion
private PictureBox pictureBoxBattleTank;
private Button Создать;
private Button ButtonCreateBattkeTank;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button ButtonCreateTank;
private ComboBox СomboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,4 +1,8 @@
namespace ProjectTank
using ProjectTank.Drawning;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Форма работы с объектом "Танк"
@ -8,55 +12,72 @@
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBattleTank? _drawningBattleTank;
private DrawningTank? _drawningTank;
/// <summary>
/// класс - сущность
/// Стратегия перемещения
/// </summary>
private EntityBattleTank? _entityBattleTank;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBattleTank()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки танкаx
/// Метод прорисовки танка
/// </summary>
private void Draw()
{
if (_drawningBattleTank == null)
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBattleTank.DrawTransport(gr);
_drawningTank.DrawTransport(gr);
pictureBoxBattleTank.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new Random();
switch (type)
{
case nameof(DrawningTank):
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningBattleTank):
_drawningTank = new DrawningBattleTank(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTank.SetPictureSize(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
СomboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningBattleTank = new DrawningBattleTank();
_entityBattleTank = new EntityBattleTank();
_entityBattleTank.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBattleTank.Init(_entityBattleTank);
_drawningBattleTank.SetPictureSize(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
_drawningBattleTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateButtleTank_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningBattleTank));
private void ButtonCreateTank_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@ -64,7 +85,7 @@
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBattleTank == null)
if (_drawningTank == null)
{
return;
}
@ -73,16 +94,16 @@
switch (name)
{
case "buttonUp":
result = _drawningBattleTank.MoveTransport(DirectionType.Up);
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningBattleTank.MoveTransport(DirectionType.Left);
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBattleTank.MoveTransport(DirectionType.Right);
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningBattleTank.MoveTransport(DirectionType.Down);
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
@ -90,5 +111,45 @@
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
if (СomboBoxStrategy.Enabled)
{
_strategy = СomboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTank(_drawningTank),
pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
}
if (_strategy == null)
{
return;
}
СomboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
СomboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,118 @@
namespace ProjectTank.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

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@ -0,0 +1,22 @@
namespace ProjectTank.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

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@ -0,0 +1,38 @@
namespace ProjectTank.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,58 @@
using ProjectTank.Drawning;
namespace ProjectTank.MovementStrategy
{
public class MoveableTank : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTank наследника
/// </summary>
private readonly DrawningTank? _tank = null;
/// <summary>
/// конструктор
/// </summary>
/// <param name="tank">Объект класса DrawningTank</param>
public MoveableTank(DrawningTank tank)
{
_tank = tank;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tank == null || _tank.EntityTank == null ||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tank.GetPosX.Value,
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
}
}
public int GetStep => (int)(_tank?.EntityTank?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tank == null || _tank.EntityTank == null)
{
return false;
}
return _tank.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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@ -0,0 +1,22 @@
namespace ProjectTank.MovementStrategy
{
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,60 @@
namespace ProjectTank.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,18 @@
namespace ProjectTank.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}
}