From 4e7190a0a0f48f5a01450d2ea7b950bcca0198f4 Mon Sep 17 00:00:00 2001
From: Garifullin-Farid <95081032+Garifullin-Farid@users.noreply.github.com>
Date: Sun, 17 Mar 2024 01:53:19 +0400
Subject: [PATCH] LabWork_2
---
ProjectTank/ProjectTank.sln | 2 +-
.../{ => Drawning}/DirectionType.cs | 7 +-
.../Drawning/DrawningBattleTank.cs | 64 +++++
.../ProjectTank/Drawning/DrawningTank.cs | 239 ++++++++++++++++++
ProjectTank/ProjectTank/DrawningBattleTank.cs | 231 -----------------
.../ProjectTank/Entities/EntityTank.cs | 41 +++
.../ProjectTank/Entities/EntiyBattleTank.cs | 44 ++++
ProjectTank/ProjectTank/EntiyBattleTank.cs | 59 -----
.../ProjectTank/FormBattleTank.Designer.cs | 64 ++++-
ProjectTank/ProjectTank/FormBattleTank.cs | 117 +++++++--
.../MovementStrategy/AbstractStrategy.cs | 118 +++++++++
.../MovementStrategy/IMoveableObject.cs | 22 ++
.../MovementStrategy/MoveToBorder.cs | 38 +++
.../MovementStrategy/MoveToCenter.cs | 53 ++++
.../MovementStrategy/MoveableTank.cs | 58 +++++
.../MovementStrategy/MovementDirecton.cs | 22 ++
.../MovementStrategy/ObjectParameters.cs | 60 +++++
.../MovementStrategy/StrategyStatus.cs | 18 ++
18 files changed, 925 insertions(+), 332 deletions(-)
rename ProjectTank/ProjectTank/{ => Drawning}/DirectionType.cs (75%)
create mode 100644 ProjectTank/ProjectTank/Drawning/DrawningBattleTank.cs
create mode 100644 ProjectTank/ProjectTank/Drawning/DrawningTank.cs
delete mode 100644 ProjectTank/ProjectTank/DrawningBattleTank.cs
create mode 100644 ProjectTank/ProjectTank/Entities/EntityTank.cs
create mode 100644 ProjectTank/ProjectTank/Entities/EntiyBattleTank.cs
delete mode 100644 ProjectTank/ProjectTank/EntiyBattleTank.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/MoveableTank.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/MovementDirecton.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs
create mode 100644 ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs
diff --git a/ProjectTank/ProjectTank.sln b/ProjectTank/ProjectTank.sln
index c5664fa..9f3bbd3 100644
--- a/ProjectTank/ProjectTank.sln
+++ b/ProjectTank/ProjectTank.sln
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34316.72
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{65B41360-B289-4A4E-8BA7-E53F4AF9336A}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{65B41360-B289-4A4E-8BA7-E53F4AF9336A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/ProjectTank/ProjectTank/DirectionType.cs b/ProjectTank/ProjectTank/Drawning/DirectionType.cs
similarity index 75%
rename from ProjectTank/ProjectTank/DirectionType.cs
rename to ProjectTank/ProjectTank/Drawning/DirectionType.cs
index 7810a36..1ae02f9 100644
--- a/ProjectTank/ProjectTank/DirectionType.cs
+++ b/ProjectTank/ProjectTank/Drawning/DirectionType.cs
@@ -1,10 +1,14 @@
-namespace ProjectTank
+namespace ProjectTank.Drawning
{
///
/// направление перемещенния
///
public enum DirectionType
{
+ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
///
/// Вверх
///
@@ -21,5 +25,6 @@
/// Вправо
///
Right = 4,
+
}
}
diff --git a/ProjectTank/ProjectTank/Drawning/DrawningBattleTank.cs b/ProjectTank/ProjectTank/Drawning/DrawningBattleTank.cs
new file mode 100644
index 0000000..8c7a0ac
--- /dev/null
+++ b/ProjectTank/ProjectTank/Drawning/DrawningBattleTank.cs
@@ -0,0 +1,64 @@
+namespace ProjectTank.Drawning;
+///
+/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
+///
+public class DrawningBattleTank :DrawningTank
+{
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия пушки
+ /// признак наличия пулемета
+ ///
+ public DrawningBattleTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
+ {
+ EntityTank = new EntityBattleTank(speed, weight, bodyColor, additionalColor, gun, machinGun);
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityTank == null || EntityTank is not EntityBattleTank battleTank || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(battleTank.AdditionalColor);
+
+ if (battleTank.Gun)
+ {
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
+
+ g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
+ }
+
+ //пулемет
+ if (battleTank.MachinGun)
+ {
+ g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
+ g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
+ g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
+ g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
+
+ g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
+ }
+ _startPosY += 20;
+ base.DrawTransport(g);
+ _startPosY -= 20;
+
+ }
+
+}
+
+
+
diff --git a/ProjectTank/ProjectTank/Drawning/DrawningTank.cs b/ProjectTank/ProjectTank/Drawning/DrawningTank.cs
new file mode 100644
index 0000000..a497d50
--- /dev/null
+++ b/ProjectTank/ProjectTank/Drawning/DrawningTank.cs
@@ -0,0 +1,239 @@
+using ProjectTank.Entities;
+namespace ProjectTank.Drawning
+{
+ public class DrawningTank
+ {
+ ///
+ /// класс - сущность
+ ///
+ public EntityTank? EntityTank { get; protected set; }
+
+ ///
+ /// ширина окна
+ ///
+ private int? _pictureWidth;
+
+ ///
+ /// высота окна
+ ///
+ private int? _pictureHeight;
+
+ ///
+ /// Левая координата прорисовки танка
+ ///
+ protected int? _startPosX;
+
+ ///
+ /// Верхняя координата прорисовки танка
+ ///
+ protected int? _startPosY;
+
+ ///
+ /// ширина прорисовки танка
+ /// ///
+ private readonly int _drawningTankWidth = 150;
+
+ ///
+ /// высота прорисовки танка
+ ///
+ private readonly int _drawningTankHeight = 67;
+
+ ///
+ /// Координата X объекта
+ ///
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningTankWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningTankHeight;
+
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawningTank()
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес танка
+ /// Основной цвет
+ public DrawningTank(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityTank = new EntityTank(speed, weight, bodyColor);
+ }
+ ///
+ /// Конструктор
+ ///
+ /// Ширина прорисовки танка
+ /// Высота прорисовки танка
+ protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
+ {
+ _drawningTankWidth = drawningTankWidth;
+ _drawningTankHeight = drawningTankHeight;
+ }
+ ///
+ /// Установка границ поля
+ ///
+ /// Ширина поля
+ /// Высота поля
+ /// true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах
+ public bool SetPictureSize(int width, int height)
+ {
+
+ if (height < _drawningTankHeight || width < _drawningTankWidth)
+ {
+ return false;
+ }
+ _pictureHeight = height;
+ _pictureWidth = width;
+ if (_startPosX != null && _startPosY != null)
+ {
+ if (_startPosX < 0) _startPosX = 0;
+ if (_startPosY < 0) _startPosY = 0;
+ if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
+ {
+ _startPosY = _pictureHeight - _drawningTankHeight;
+ }
+ if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
+ {
+ _startPosX = _pictureWidth - _drawningTankWidth;
+ }
+ }
+
+ return true;
+ }
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y)
+ {
+ if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
+ {
+ return;
+ }
+ _startPosX = x;
+ _startPosY = y;
+ if (_startPosX < 0) _startPosX = 0;
+ if (_startPosY < 0) _startPosY = 0;
+ if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
+ {
+ _startPosY = _pictureHeight - _drawningTankHeight;
+ }
+ if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
+ {
+ _startPosX = _pictureWidth - _drawningTankWidth;
+ }
+
+ }
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// направление
+ ///
+ public bool MoveTransport(DirectionType dicretion)
+ {
+ if (EntityTank == null || _startPosX == null || _startPosY == null)
+ {
+ return false;
+ }
+ switch (dicretion)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityTank.Step > 0)
+ {
+ _startPosX -= (int)EntityTank.Step;
+ }
+ return true;
+ //вправо
+ case DirectionType.Right:
+ if (_startPosX.Value + _drawningTankWidth + EntityTank.Step < _pictureWidth)
+ {
+ _startPosX += (int)EntityTank.Step;
+ }
+ return true;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityTank.Step > 0)
+ {
+ _startPosY -= (int)EntityTank.Step;
+ }
+ return true;
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY + EntityTank.Step + _drawningTankHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntityTank.Step;
+ }
+ return true;
+ default:
+ return false;
+ }
+
+ }
+
+ ///
+ /// прорисовка танка
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+ Pen pen = new(Color.Black);
+ Brush Br = new SolidBrush(EntityTank.BodyColor);
+ //основная часть танка
+ g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
+ g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
+
+ g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
+ g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
+
+ //гусеницы
+
+ g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
+ g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
+ g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
+ g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
+ Pen WidePen = new(Color.Black);
+ WidePen.Width = 2;
+ g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
+ g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
+
+ //катки
+ g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
+
+
+ g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
+ g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
+ g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
+
+ }
+
+ }
+}
diff --git a/ProjectTank/ProjectTank/DrawningBattleTank.cs b/ProjectTank/ProjectTank/DrawningBattleTank.cs
deleted file mode 100644
index 0b3e6a3..0000000
--- a/ProjectTank/ProjectTank/DrawningBattleTank.cs
+++ /dev/null
@@ -1,231 +0,0 @@
-namespace ProjectTank;
-///
-/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
-///
-public class DrawningBattleTank
-{
- ///
- /// класс - сущность
- ///
- public EntityBattleTank? EntityBattleTank { get; private set; }
-
- ///
- /// ширина окна
- ///
- private int? _pictureWidth;
-
- ///
- /// высота окна
- ///
- private int? _pictureHeight;
-
- ///
- /// Левая координата прорисовки танка
- ///
- private int? _startPosX;
-
- ///
- /// Верхняя координата прорисовки автомобиля
- ///
- private int? _startPosY;
-
- ///
- /// ширина прорисовки танка
- /// ///
- private readonly int _drawningTankWidth = 150;
-
- ///
- /// высота прорисовки танка
- ///
- private readonly int _drawingTankHeight = 87;
-
- ///
- /// Инициализация свойств
- ///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// орудие
- /// пулемет на башне
- public void Init(EntityBattleTank entityBattleTank)
- {
- EntityBattleTank = entityBattleTank;
- _pictureHeight = null;
- _pictureWidth = null;
- _startPosX = null;
- _startPosY = null;
-
- }
-
- ///
- /// Установка границ поля
- ///
- /// Ширина поля
- /// Высота поля
- /// true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах
- public bool SetPictureSize(int width, int height)
- {
-
- if (height < _drawingTankHeight || width < _drawningTankWidth)
- {
- return false;
- }
- _pictureHeight = height;
- _pictureWidth = width;
- if (_startPosX != null && _startPosY != null)
- {
- if (_startPosX < 0) _startPosX = 0;
- if (_startPosY < 0) _startPosY = 0;
- if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
- {
- _startPosY = _pictureHeight - _drawingTankHeight;
- }
- if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
- {
- _startPosX = _pictureWidth - _drawningTankWidth;
- }
- }
-
- return true;
- }
- ///
- /// Установка позиции
- ///
- /// Координата X
- /// Координата Y
- public void SetPosition(int x, int y)
- {
- if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
- {
- return;
- }
- _startPosX = x;
- _startPosY = y;
- if (_startPosX < 0) _startPosX = 0;
- if (_startPosY < 0) _startPosY = 0;
- if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
- {
- _startPosY = _pictureHeight - _drawingTankHeight;
- }
- if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
- {
- _startPosX = _pictureWidth - _drawningTankWidth;
- }
-
- }
- ///
- /// Изменение направления перемещения
- ///
- /// направление
- ///
- public bool MoveTransport(DirectionType dicretion)
- {
- if (EntityBattleTank == null || _startPosX == null || _startPosY == null)
- {
- return false;
- }
- switch (dicretion)
- {
- //влево
- case DirectionType.Left:
- if (_startPosX.Value - EntityBattleTank.Step > 0)
- {
- _startPosX -= (int)EntityBattleTank.Step;
- }
- return true;
- //вправо
- case DirectionType.Right:
- if (_startPosX.Value + _drawningTankWidth + EntityBattleTank.Step < _pictureWidth)
- {
- _startPosX += (int)EntityBattleTank.Step;
- }
- return true;
- //вверх
- case DirectionType.Up:
- if (_startPosY.Value - EntityBattleTank.Step > 0)
- {
- _startPosY -= (int)EntityBattleTank.Step;
- }
- return true;
- //вниз
- case DirectionType.Down:
- if (_startPosY + EntityBattleTank.Step + _drawingTankHeight < _pictureHeight)
- {
- _startPosY += (int)EntityBattleTank.Step;
- }
- return true;
- default:
- return false;
- }
-
- }
-
- ///
- /// прорисовка танка
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if (EntityBattleTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return;
- }
- Pen pen = new(Color.Black);
- Brush addititionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
- Brush Br = new SolidBrush(EntityBattleTank.BodyColor);
- //основная часть танка
- g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
- g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
-
- g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
- g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
-
- //гусеницы
-
- g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15, 30, 100, 170);
- g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 60, 15, 30, -90, 170);
- g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 60, _startPosX.Value + 145, _startPosY.Value + 60);
- g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
- Pen WidePen = new(Color.Black);
- WidePen.Width = 2;
- g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 60, 24, 24);
- g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 60, 24, 24);
-
- //катки
- g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
-
-
- g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
- g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
- g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
-
- //пушка
- Brush AdditionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
- if (EntityBattleTank.Gun)
- {
- g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
-
- g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
- }
-
- //пулемет
- if (EntityBattleTank.MachinGun)
- {
- g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
- g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
- g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
- g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
-
- g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
- g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
- g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
- g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
- }
- }
-}
-
-
diff --git a/ProjectTank/ProjectTank/Entities/EntityTank.cs b/ProjectTank/ProjectTank/Entities/EntityTank.cs
new file mode 100644
index 0000000..3ec8cc3
--- /dev/null
+++ b/ProjectTank/ProjectTank/Entities/EntityTank.cs
@@ -0,0 +1,41 @@
+namespace ProjectTank.Entities
+{
+ public class EntityTank
+ {
+
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения танка
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Конструктор сущности
+ ///
+ /// Скорость
+ /// Веc
+ /// Основной цвет
+
+ public EntityTank(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/Entities/EntiyBattleTank.cs b/ProjectTank/ProjectTank/Entities/EntiyBattleTank.cs
new file mode 100644
index 0000000..0a39d87
--- /dev/null
+++ b/ProjectTank/ProjectTank/Entities/EntiyBattleTank.cs
@@ -0,0 +1,44 @@
+using ProjectTank.Entities;
+
+namespace ProjectTank
+{
+ ///
+ /// Класс-сущность танк
+ ///
+ public class EntityBattleTank : EntityTank
+
+ {
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Признак (опция) наличия пушки
+ ///
+ public bool Gun { get; private set; }
+
+
+ ///
+ /// Признак (опция) наличия Пулемета на башне
+ /// ///
+ public bool MachinGun { get; private set; }
+
+ ///
+ /// Конструктор объекта-класса Боевого Танка
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Пушка танка
+ /// Пклемет на башне
+ public EntityBattleTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
+ {
+ AdditionalColor = additionalColor;
+ MachinGun= machinGun;
+ Gun = gun;
+ }
+
+ }
+}
diff --git a/ProjectTank/ProjectTank/EntiyBattleTank.cs b/ProjectTank/ProjectTank/EntiyBattleTank.cs
deleted file mode 100644
index d90eb21..0000000
--- a/ProjectTank/ProjectTank/EntiyBattleTank.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-namespace ProjectTank
-{
- ///
- /// Класс-сущность танк
- ///
- public class EntityBattleTank
- {
- ///
- /// скорость
- ///
- public int Speed { get; set; }
-
- ///
- /// вес
- ///
- public double Weight { get; set; }
-
- ///
- /// основный цвет
- ///
- public Color BodyColor { get; set; }
-
- ///
- /// дополнительный цвет
- ///
- public Color AdditionalColor { get; set; }
-
- ///
- /// Признак (опция) наличия пушки
- ///
- public bool Gun { get; private set; }
- ///
- /// Признак (опция) наличия пулемета
- ///
- public bool MachinGun { get; private set; }
- ///
- /// шаг
- ///
- public double Step => Speed * 100 / Weight;
- ///
- /// Инициализация полей объекта-класса танк
- ///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// орудие
- /// пулемет на башне
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- Gun = gun;
- MachinGun = machinGun;
- }
- }
-}
diff --git a/ProjectTank/ProjectTank/FormBattleTank.Designer.cs b/ProjectTank/ProjectTank/FormBattleTank.Designer.cs
index fab9104..c083573 100644
--- a/ProjectTank/ProjectTank/FormBattleTank.Designer.cs
+++ b/ProjectTank/ProjectTank/FormBattleTank.Designer.cs
@@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxBattleTank = new PictureBox();
- Создать = new Button();
+ ButtonCreateBattkeTank = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
+ ButtonCreateTank = new Button();
+ СomboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleTank).BeginInit();
SuspendLayout();
//
@@ -47,16 +50,16 @@
pictureBoxBattleTank.TabStop = false;
pictureBoxBattleTank.Click += ButtonMove_Click;
//
- // Создать
+ // ButtonCreateBattkeTank
//
- Создать.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- Создать.Location = new Point(12, 443);
- Создать.Name = "Создать";
- Создать.Size = new Size(75, 23);
- Создать.TabIndex = 1;
- Создать.Text = "Создать";
- Создать.UseVisualStyleBackColor = true;
- Создать.Click += ButtonCreate_Click;
+ ButtonCreateBattkeTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ ButtonCreateBattkeTank.Location = new Point(12, 443);
+ ButtonCreateBattkeTank.Name = "ButtonCreateBattkeTank";
+ ButtonCreateBattkeTank.Size = new Size(150, 23);
+ ButtonCreateBattkeTank.TabIndex = 1;
+ ButtonCreateBattkeTank.Text = "Создать Боевой Танк";
+ ButtonCreateBattkeTank.UseVisualStyleBackColor = true;
+ ButtonCreateBattkeTank.Click += ButtonCreateButtleTank_Ckick;
//
// buttonLeft
//
@@ -106,16 +109,50 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
+ // ButtonCreateTank
+ //
+ ButtonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ ButtonCreateTank.Location = new Point(168, 443);
+ ButtonCreateTank.Name = "ButtonCreateTank";
+ ButtonCreateTank.Size = new Size(150, 23);
+ ButtonCreateTank.TabIndex = 6;
+ ButtonCreateTank.Text = "Создать Танк";
+ ButtonCreateTank.UseVisualStyleBackColor = true;
+ ButtonCreateTank.Click += ButtonCreateTank_Ckick;
+ //
+ // СomboBoxStrategy
+ //
+ СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ СomboBoxStrategy.FormattingEnabled = true;
+ СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ СomboBoxStrategy.Location = new Point(698, 12);
+ СomboBoxStrategy.Name = "СomboBoxStrategy";
+ СomboBoxStrategy.Size = new Size(121, 23);
+ СomboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(744, 50);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(75, 23);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
+ //
// FormBattleTank
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(831, 478);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(СomboBoxStrategy);
+ Controls.Add(ButtonCreateTank);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
- Controls.Add(Создать);
+ Controls.Add(ButtonCreateBattkeTank);
Controls.Add(pictureBoxBattleTank);
Name = "FormBattleTank";
Text = "FormBattleTank";
@@ -126,10 +163,13 @@
#endregion
private PictureBox pictureBoxBattleTank;
- private Button Создать;
+ private Button ButtonCreateBattkeTank;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
+ private Button ButtonCreateTank;
+ private ComboBox СomboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/ProjectTank/ProjectTank/FormBattleTank.cs b/ProjectTank/ProjectTank/FormBattleTank.cs
index 7aeaa4d..be2a6aa 100644
--- a/ProjectTank/ProjectTank/FormBattleTank.cs
+++ b/ProjectTank/ProjectTank/FormBattleTank.cs
@@ -1,4 +1,8 @@
-namespace ProjectTank
+using ProjectTank.Drawning;
+using ProjectTank.Entities;
+using ProjectTank.MovementStrategy;
+
+namespace ProjectTank
{
///
/// Форма работы с объектом "Танк"
@@ -8,55 +12,72 @@
///
/// Поле-объект для прорисовки объекта
///
- private DrawningBattleTank? _drawningBattleTank;
+ private DrawningTank? _drawningTank;
///
- /// класс - сущность
+ /// Стратегия перемещения
///
- private EntityBattleTank? _entityBattleTank;
-
+ private AbstractStrategy? _strategy;
///
/// Конструктор формы
///
public FormBattleTank()
{
InitializeComponent();
+ _strategy = null;
}
-
///
- /// Метод прорисовки танкаx
+ /// Метод прорисовки танка
///
private void Draw()
{
- if (_drawningBattleTank == null)
+ if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawningBattleTank.DrawTransport(gr);
+ _drawningTank.DrawTransport(gr);
pictureBoxBattleTank.Image = bmp;
}
+ ///
+ /// Создание объекта класса-перемещения
+ ///
+ /// Тип создаваемого объекта
+ private void CreateObject(string type)
+ {
+ Random random = new Random();
+ switch (type)
+ {
+ case nameof(DrawningTank):
+ _drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningBattleTank):
+ _drawningTank = new DrawningBattleTank(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+ _drawningTank.SetPictureSize(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
+ _drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ СomboBoxStrategy.Enabled = true;
+ Draw();
+ }
///
/// Обработка нажатия кнопки "Создать"
///
///
///
- private void ButtonCreate_Click(object sender, EventArgs e)
- {
- Random random = new Random();
- _drawningBattleTank = new DrawningBattleTank();
- _entityBattleTank = new EntityBattleTank();
- _entityBattleTank.Init(random.Next(100, 300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningBattleTank.Init(_entityBattleTank);
- _drawningBattleTank.SetPictureSize(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
- _drawningBattleTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
- Draw();
- }
+
+ private void ButtonCreateButtleTank_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningBattleTank));
+ private void ButtonCreateTank_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
+
///
/// Перемещение объекта по форме (нажатие кнопок навигации)
///
@@ -64,7 +85,7 @@
///
private void ButtonMove_Click(object sender, EventArgs e)
{
- if (_drawningBattleTank == null)
+ if (_drawningTank == null)
{
return;
}
@@ -73,16 +94,16 @@
switch (name)
{
case "buttonUp":
- result = _drawningBattleTank.MoveTransport(DirectionType.Up);
+ result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
- result = _drawningBattleTank.MoveTransport(DirectionType.Left);
+ result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
- result = _drawningBattleTank.MoveTransport(DirectionType.Right);
+ result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
- result = _drawningBattleTank.MoveTransport(DirectionType.Down);
+ result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
@@ -90,5 +111,45 @@
Draw();
}
}
+ ///
+ /// Обработка нажатия кнопки "Шаг"
+ ///
+ ///
+ ///
+ private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
+ {
+ if (_drawningTank == null)
+ {
+ return;
+ }
+ if (СomboBoxStrategy.Enabled)
+ {
+ _strategy = СomboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableTank(_drawningTank),
+ pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
+ }
+ if (_strategy == null)
+ {
+ return;
+ }
+ СomboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ СomboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
+
}
}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs b/ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..2da7450
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,118 @@
+namespace ProjectTank.MovementStrategy
+{
+ public abstract class AbstractStrategy
+ {
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs b/ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..0a05061
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,22 @@
+namespace ProjectTank.MovementStrategy
+{
+ public interface IMoveableObject
+ {
+ ///
+ /// Получение координаты объекта
+ ///
+
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs b/ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..73c4df8
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,38 @@
+namespace ProjectTank.MovementStrategy;
+
+internal class MoveToBorder : AbstractStrategy
+{
+ ///
+ /// Стратегия перемещения объекта к Краю экрана
+ ///
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ MoveRight();
+ }
+
+ int diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ MoveDown();
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs b/ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..9f61f22
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,53 @@
+namespace ProjectTank.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта в центр экрана
+ ///
+ public class MoveToCenter : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/MoveableTank.cs b/ProjectTank/ProjectTank/MovementStrategy/MoveableTank.cs
new file mode 100644
index 0000000..e725302
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/MoveableTank.cs
@@ -0,0 +1,58 @@
+using ProjectTank.Drawning;
+
+namespace ProjectTank.MovementStrategy
+{
+ public class MoveableTank : IMoveableObject
+ {
+ ///
+ /// Поле-объект класса или его DrawningTank наследника
+ ///
+ private readonly DrawningTank? _tank = null;
+ ///
+ /// конструктор
+ ///
+ /// Объект класса DrawningTank
+ public MoveableTank(DrawningTank tank)
+ {
+ _tank = tank;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_tank == null || _tank.EntityTank == null ||
+ !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_tank.GetPosX.Value,
+ _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_tank?.EntityTank?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_tank == null || _tank.EntityTank == null)
+ {
+ return false;
+ }
+ return _tank.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/MovementDirecton.cs b/ProjectTank/ProjectTank/MovementStrategy/MovementDirecton.cs
new file mode 100644
index 0000000..3dcb6a6
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/MovementDirecton.cs
@@ -0,0 +1,22 @@
+namespace ProjectTank.MovementStrategy
+{
+ public enum MovementDirection
+ {
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4,
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs b/ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..2b5b7a4
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,60 @@
+namespace ProjectTank.MovementStrategy
+{
+ public class ObjectParameters
+ {
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+}
diff --git a/ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs b/ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..e3c8953
--- /dev/null
+++ b/ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,18 @@
+namespace ProjectTank.MovementStrategy
+{
+ public enum StrategyStatus
+ {
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершино
+ ///
+ Finish
+ }
+}
--
2.25.1