ISEbd-12_Frolova.A.S._LabWork02_Simple #2
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namespace ProjectCatamaran;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningCatamaran
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCatamaran? EntityCatamaran { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 87;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 81;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="sail"></param>
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/// <param name="leftfloater"></param>
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/// <param name="rightfloater"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail,
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bool leftfloater, bool rightfloater)
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{
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EntityCatamaran = new EntityCatamaran();
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EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Вершина поля</param>
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/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координаты Х</param>
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/// <param name="y">Координаты Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth || y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningCatamaranWidth;
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_startPosY = _pictureHeight - _drawningCatamaranHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityCatamaran.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityCatamaran.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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//тело катамарана
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.FillEllipse(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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//нос катамарана
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 67; Nose[0].Y = _startPosY.Value + 40;
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Nose[1].X = _startPosX.Value + 88; Nose[1].Y = _startPosY.Value + 55;
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Nose[2].X = _startPosX.Value + 67; Nose[2].Y = _startPosY.Value + 70;
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g.FillPolygon(bodyColorBrush, Nose);
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g.DrawPolygon(pen, Nose);
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//поплавки
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if (EntityCatamaran.Leftfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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}
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if (EntityCatamaran.Rightfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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}
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//флаг
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if (EntityCatamaran.Sail)
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{
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g.DrawLine(pen, _startPosX.Value + 38, _startPosY.Value + 55, _startPosX.Value + 38, _startPosY.Value + 10);
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Point[] Flag = new Point[3];
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Flag[0].X = _startPosX.Value + 38; Flag[0].Y = _startPosY.Value + 10;
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Flag[1].X = _startPosX.Value + 55; Flag[1].Y = _startPosY.Value + 45;
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Flag[2].X = _startPosX.Value + 38; Flag[2].Y = _startPosY.Value + 45;
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g.FillPolygon(additionalBrush, Flag);
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g.DrawPolygon(pen, Flag);
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}
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}
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}
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30
ProjectCatamaran/ProjectCatamaran/Drawnings/DirectionType.cs
Normal file
30
ProjectCatamaran/ProjectCatamaran/Drawnings/DirectionType.cs
Normal file
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namespace ProjectCatamaran.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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234
ProjectCatamaran/ProjectCatamaran/Drawnings/DrawningBoat.cs
Normal file
234
ProjectCatamaran/ProjectCatamaran/Drawnings/DrawningBoat.cs
Normal file
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using ProjectCatamaran.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningBoatWidth = 80;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningBoatHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBoatWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBoatHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningBoat()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param
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public DrawningBoat(int speed, double weight, Color bodyColor) : this()
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{
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCatamaranWidth">Ширина прорисовки катамарана</param>
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/// <param name="drawningCatamaranHeight">Высота прорисовки катамарана</param>
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protected DrawningBoat(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
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{
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_drawningBoatWidth = drawningCatamaranWidth;
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_pictureHeight = drawningCatamaranHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Вершина поля</param>
|
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/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningBoatHeight > height || _drawningBoatWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координаты Х</param>
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/// <param name="y">Координаты Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningBoatWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningBoatWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningBoatHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningBoatHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
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/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
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||||
{
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_startPosX += (int)EntityBoat.Step;
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return true;
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||||
}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
|
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{
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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return false;
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
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||||
return;
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||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyColorBrush = new SolidBrush(EntityBoat.BodyColor);
|
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|
||||
//тело катамарана
|
||||
g.FillRectangle(bodyColorBrush, _startPosX.Value, _startPosY.Value + 32, 57, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 32, 57, 30);
|
||||
|
||||
g.FillEllipse(bodyColorBrush, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
|
||||
|
||||
//нос катамарана
|
||||
Point[] Nose = new Point[3];
|
||||
Nose[0].X = _startPosX.Value + 57; Nose[0].Y = _startPosY.Value + 32;
|
||||
Nose[1].X = _startPosX.Value + 80; Nose[1].Y = _startPosY.Value + 47;
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||||
Nose[2].X = _startPosX.Value + 57; Nose[2].Y = _startPosY.Value + 62;
|
||||
g.FillPolygon(bodyColorBrush, Nose);
|
||||
g.DrawPolygon(pen, Nose);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using ProjectCatamaran.Entities;
|
||||
|
||||
namespace ProjectCatamaran.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningCatamaran : DrawningBoat
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <param name="additionalColor"></param>
|
||||
/// <param name="sail"></param>
|
||||
/// <param name="leftfloater"></param>
|
||||
/// <param name="rightfloater"></param>
|
||||
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(80, 80)
|
||||
{
|
||||
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
|
||||
base.DrawTransport(g);
|
||||
//поплавки
|
||||
if (catamaran.Leftfloater)
|
||||
{
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 20, 57, 13);
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 57, 13);
|
||||
}
|
||||
|
||||
if (catamaran.Rightfloater)
|
||||
{
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 62, 57, 13);
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 62, 57, 13);
|
||||
}
|
||||
|
||||
//флаг
|
||||
if (catamaran.Sail)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX.Value + 29, _startPosY.Value + 48, _startPosX.Value + 29, _startPosY.Value);
|
||||
Point[] Flag = new Point[3];
|
||||
Flag[0].X = _startPosX.Value + 29; Flag[0].Y = _startPosY.Value + 38;
|
||||
Flag[1].X = _startPosX.Value + 48; Flag[1].Y = _startPosY.Value + 38;
|
||||
Flag[2].X = _startPosX.Value + 29; Flag[2].Y = _startPosY.Value;
|
||||
g.FillPolygon(additionalBrush, Flag);
|
||||
g.DrawPolygon(pen, Flag);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
47
ProjectCatamaran/ProjectCatamaran/Entities/EntityBoat.cs
Normal file
47
ProjectCatamaran/ProjectCatamaran/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущности "Лодка"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,24 +1,10 @@
|
||||
namespace ProjectCatamaran;
|
||||
namespace ProjectCatamaran.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Катамаран"
|
||||
/// </summary>
|
||||
public class EntityCatamaran
|
||||
public class EntityCatamaran : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
@ -40,14 +26,9 @@ public class EntityCatamaran
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Инициализация полей объекта-класса катамарана
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
@ -56,11 +37,8 @@ public class EntityCatamaran
|
||||
/// <param name="leftfloater">Признак наличия левого поплавка</param>
|
||||
/// <param name="rightfloater">Признак наличия правого поплавка</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail)
|
||||
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Leftfloater = leftfloater;
|
||||
Rightfloater = rightfloater;
|
@ -34,6 +34,9 @@
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreatBoat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -45,16 +48,15 @@
|
||||
pictureBoxCatamaran.Size = new Size(800, 450);
|
||||
pictureBoxCatamaran.TabIndex = 0;
|
||||
pictureBoxCatamaran.TabStop = false;
|
||||
pictureBoxCatamaran.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateCatamaran
|
||||
//
|
||||
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCatamaran.Location = new Point(12, 409);
|
||||
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
|
||||
buttonCreateCatamaran.Size = new Size(94, 29);
|
||||
buttonCreateCatamaran.Size = new Size(203, 29);
|
||||
buttonCreateCatamaran.TabIndex = 1;
|
||||
buttonCreateCatamaran.Text = "Создать";
|
||||
buttonCreateCatamaran.Text = "Создать катамаран";
|
||||
buttonCreateCatamaran.UseVisualStyleBackColor = true;
|
||||
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
|
||||
//
|
||||
@ -108,11 +110,45 @@
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreatBoat
|
||||
//
|
||||
buttonCreatBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatBoat.Location = new Point(233, 409);
|
||||
buttonCreatBoat.Name = "buttonCreatBoat";
|
||||
buttonCreatBoat.Size = new Size(203, 29);
|
||||
buttonCreatBoat.TabIndex = 6;
|
||||
buttonCreatBoat.Text = "Создать лодку";
|
||||
buttonCreatBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreatBoat.Click += ButtonCreatBoat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(653, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(135, 28);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 9;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormCatamaran
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreatBoat);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
@ -133,5 +169,8 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreatBoat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,6 +7,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectCatamaran.Drawnings;
|
||||
using ProjectCatamaran.MovementStrategy;
|
||||
|
||||
namespace ProjectCatamaran
|
||||
{
|
||||
@ -15,7 +17,13 @@ namespace ProjectCatamaran
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningCatamaran? _drawningCatamaran;
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -23,42 +31,68 @@ namespace ProjectCatamaran
|
||||
public FormCatamaran()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoat = new DrawningBoat(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningCatamaran):
|
||||
_drawningBoat = new DrawningCatamaran(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработка нажатия кнопки "Создать катамаран"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCatamaran = new DrawningCatamaran();
|
||||
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreatBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки катамарана
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCatamaran == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCatamaran.Width,
|
||||
pictureBoxCatamaran.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCatamaran.DrawTransport(gr);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
@ -70,7 +104,7 @@ namespace ProjectCatamaran
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
if (_drawningCatamaran == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -79,16 +113,16 @@ namespace ProjectCatamaran
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Up);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Down);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Left);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Right);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -97,5 +131,48 @@ namespace ProjectCatamaran
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки шаг
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MovebleBoat(_drawningBoat), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
using ProjectCatamaran.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public class MovebleBoat : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBoat или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBoat? _boat = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="Boat">Объект класса DrawningBoat</param>
|
||||
public MovebleBoat(DrawningBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null ||
|
||||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_boat.GetPosX.Value,
|
||||
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _boat.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -4,9 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran;
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public enum DirectionType
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
@ -27,5 +30,4 @@ public enum DirectionType
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// Парметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace ProjectCatamaran
|
||||
namespace ProjectCatamaran.Resources
|
||||
{
|
||||
internal static class Program
|
||||
{
|
Loading…
Reference in New Issue
Block a user