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1cdad7b7ac
...
19bd24cf6c
@ -4,12 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.MovementStrategy;
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namespace ProjectCatamaran;
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/// <summary>
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public enum DirectionType
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/// Направление перемещения
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/// </summary>
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public enum MovementDirection
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{
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{
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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@ -30,4 +27,5 @@ public enum MovementDirection
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/// Вправо
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/// Вправо
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/// </summary>
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/// </summary>
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Right = 4
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Right = 4
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}
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}
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217
ProjectCatamaran/ProjectCatamaran/DrawningCatamaran.cs
Normal file
217
ProjectCatamaran/ProjectCatamaran/DrawningCatamaran.cs
Normal file
@ -0,0 +1,217 @@
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namespace ProjectCatamaran;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningCatamaran
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCatamaran? EntityCatamaran { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 87;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 81;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="sail"></param>
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/// <param name="leftfloater"></param>
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/// <param name="rightfloater"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail,
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bool leftfloater, bool rightfloater)
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{
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EntityCatamaran = new EntityCatamaran();
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EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Вершина поля</param>
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/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координаты Х</param>
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/// <param name="y">Координаты Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth || y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningCatamaranWidth;
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_startPosY = _pictureHeight - _drawningCatamaranHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityCatamaran.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityCatamaran.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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//тело катамарана
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.FillEllipse(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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//нос катамарана
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 67; Nose[0].Y = _startPosY.Value + 40;
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Nose[1].X = _startPosX.Value + 88; Nose[1].Y = _startPosY.Value + 55;
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Nose[2].X = _startPosX.Value + 67; Nose[2].Y = _startPosY.Value + 70;
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g.FillPolygon(bodyColorBrush, Nose);
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g.DrawPolygon(pen, Nose);
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//поплавки
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if (EntityCatamaran.Leftfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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}
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if (EntityCatamaran.Rightfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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}
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//флаг
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if (EntityCatamaran.Sail)
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{
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g.DrawLine(pen, _startPosX.Value + 38, _startPosY.Value + 55, _startPosX.Value + 38, _startPosY.Value + 10);
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Point[] Flag = new Point[3];
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Flag[0].X = _startPosX.Value + 38; Flag[0].Y = _startPosY.Value + 10;
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Flag[1].X = _startPosX.Value + 55; Flag[1].Y = _startPosY.Value + 45;
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Flag[2].X = _startPosX.Value + 38; Flag[2].Y = _startPosY.Value + 45;
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g.FillPolygon(additionalBrush, Flag);
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g.DrawPolygon(pen, Flag);
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}
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}
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}
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@ -1,30 +0,0 @@
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namespace ProjectCatamaran.Drawnings;
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public enum DirectionType
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{
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|
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/// <summary>
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|
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/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
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Unknow = -1,
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|
|
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/// <summary>
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|
||||||
/// Вверх
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|
||||||
/// </summary>
|
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Up = 1,
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|
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|
|
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/// <summary>
|
|
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/// Вниз
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|
||||||
/// </summary>
|
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Down = 2,
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|
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/// <summary>
|
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/// Влево
|
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||||||
/// </summary>
|
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Left = 3,
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|
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/// <summary>
|
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/// Вправо
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||||||
/// </summary>
|
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Right = 4
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}
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|
@ -1,231 +0,0 @@
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using ProjectCatamaran.Entities;
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|
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using System;
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|
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using System.Collections.Generic;
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|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
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namespace ProjectCatamaran.Drawnings;
|
|
||||||
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|
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public class DrawningBoat
|
|
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{
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|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityBoat? EntityBoat { get; protected set; }
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|
||||||
|
|
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/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки катамарана
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата прорисовки катамарана
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки катамарана
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningBoatWidth = 80;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки катамарана
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningBoatHeight = 80;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawningBoatWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawningBoatHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой конструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawningBoat()
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param
|
|
||||||
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
|
|
||||||
{
|
|
||||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawningCatamaranWidth">Ширина прорисовки катамарана</param>
|
|
||||||
/// <param name="drawningCatamaranHeight">Высота прорисовки катамарана</param>
|
|
||||||
protected DrawningBoat(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
|
|
||||||
{
|
|
||||||
_drawningBoatWidth = drawningCatamaranWidth;
|
|
||||||
_pictureHeight = drawningCatamaranHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Вершина поля</param>
|
|
||||||
/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
if (_drawningBoatHeight > height || _drawningBoatWidth > width)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
|
|
||||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
|
||||||
{
|
|
||||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координаты Х</param>
|
|
||||||
/// <param name="y">Координаты Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x < 0 || x + _drawningBoatWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawningBoatWidth;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y < 0 || y + _drawningBoatHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawningBoatHeight;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityBoat.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityBoat.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityBoat.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityBoat.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityBoat.Step;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityBoat.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush bodyColorBrush = new SolidBrush(EntityBoat.BodyColor);
|
|
||||||
|
|
||||||
//тело катамарана
|
|
||||||
g.FillRectangle(bodyColorBrush, _startPosX.Value, _startPosY.Value + 32, 57, 30);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 32, 57, 30);
|
|
||||||
|
|
||||||
g.FillEllipse(bodyColorBrush, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
|
|
||||||
|
|
||||||
//нос катамарана
|
|
||||||
Point[] Nose = new Point[3];
|
|
||||||
Nose[0].X = _startPosX.Value + 57; Nose[0].Y = _startPosY.Value + 32;
|
|
||||||
Nose[1].X = _startPosX.Value + 80; Nose[1].Y = _startPosY.Value + 47;
|
|
||||||
Nose[2].X = _startPosX.Value + 57; Nose[2].Y = _startPosY.Value + 62;
|
|
||||||
g.FillPolygon(bodyColorBrush, Nose);
|
|
||||||
g.DrawPolygon(pen, Nose);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,65 +0,0 @@
|
|||||||
using ProjectCatamaran.Entities;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningCatamaran : DrawningBoat
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
/// <param name="additionalColor"></param>
|
|
||||||
/// <param name="sail"></param>
|
|
||||||
/// <param name="leftfloater"></param>
|
|
||||||
/// <param name="rightfloater"></param>
|
|
||||||
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(80, 80)
|
|
||||||
{
|
|
||||||
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
|
|
||||||
base.DrawTransport(g);
|
|
||||||
//поплавки
|
|
||||||
if (catamaran.Leftfloater)
|
|
||||||
{
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 20, 57, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 57, 13);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (catamaran.Rightfloater)
|
|
||||||
{
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 62, 57, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 62, 57, 13);
|
|
||||||
}
|
|
||||||
|
|
||||||
//флаг
|
|
||||||
if (catamaran.Sail)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 29, _startPosY.Value + 48, _startPosX.Value + 29, _startPosY.Value);
|
|
||||||
Point[] Flag = new Point[3];
|
|
||||||
Flag[0].X = _startPosX.Value + 29; Flag[0].Y = _startPosY.Value + 38;
|
|
||||||
Flag[1].X = _startPosX.Value + 48; Flag[1].Y = _startPosY.Value + 38;
|
|
||||||
Flag[2].X = _startPosX.Value + 29; Flag[2].Y = _startPosY.Value;
|
|
||||||
g.FillPolygon(additionalBrush, Flag);
|
|
||||||
g.DrawPolygon(pen, Flag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,47 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущности "Катамарана_1"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityBoat
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
|
|
||||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +1,24 @@
|
|||||||
namespace ProjectCatamaran.Entities;
|
namespace ProjectCatamaran;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Катамаран"
|
/// Класс-сущность "Катамаран"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityCatamaran : EntityBoat
|
public class EntityCatamaran
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
@ -26,9 +40,14 @@ public class EntityCatamaran : EntityBoat
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Sail { get; private set; }
|
public bool Sail { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса катамарана
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес</param>
|
/// <param name="weight">Вес</param>
|
||||||
@ -37,8 +56,11 @@ public class EntityCatamaran : EntityBoat
|
|||||||
/// <param name="leftfloater">Признак наличия левого поплавка</param>
|
/// <param name="leftfloater">Признак наличия левого поплавка</param>
|
||||||
/// <param name="rightfloater">Признак наличия правого поплавка</param>
|
/// <param name="rightfloater">Признак наличия правого поплавка</param>
|
||||||
/// <param name="sail">Признак наличия паруса</param>
|
/// <param name="sail">Признак наличия паруса</param>
|
||||||
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail) : base(speed, weight, bodyColor)
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail)
|
||||||
{
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Leftfloater = leftfloater;
|
Leftfloater = leftfloater;
|
||||||
Rightfloater = rightfloater;
|
Rightfloater = rightfloater;
|
@ -34,9 +34,6 @@
|
|||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonCreatBoat = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -48,15 +45,16 @@
|
|||||||
pictureBoxCatamaran.Size = new Size(800, 450);
|
pictureBoxCatamaran.Size = new Size(800, 450);
|
||||||
pictureBoxCatamaran.TabIndex = 0;
|
pictureBoxCatamaran.TabIndex = 0;
|
||||||
pictureBoxCatamaran.TabStop = false;
|
pictureBoxCatamaran.TabStop = false;
|
||||||
|
pictureBoxCatamaran.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonCreateCatamaran
|
// buttonCreateCatamaran
|
||||||
//
|
//
|
||||||
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateCatamaran.Location = new Point(12, 409);
|
buttonCreateCatamaran.Location = new Point(12, 409);
|
||||||
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
|
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
|
||||||
buttonCreateCatamaran.Size = new Size(203, 29);
|
buttonCreateCatamaran.Size = new Size(94, 29);
|
||||||
buttonCreateCatamaran.TabIndex = 1;
|
buttonCreateCatamaran.TabIndex = 1;
|
||||||
buttonCreateCatamaran.Text = "Создать катамаран";
|
buttonCreateCatamaran.Text = "Создать";
|
||||||
buttonCreateCatamaran.UseVisualStyleBackColor = true;
|
buttonCreateCatamaran.UseVisualStyleBackColor = true;
|
||||||
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
|
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
|
||||||
//
|
//
|
||||||
@ -110,45 +108,11 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = false;
|
buttonRight.UseVisualStyleBackColor = false;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonCreatBoat
|
|
||||||
//
|
|
||||||
buttonCreatBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreatBoat.Location = new Point(233, 409);
|
|
||||||
buttonCreatBoat.Name = "buttonCreatBoat";
|
|
||||||
buttonCreatBoat.Size = new Size(203, 29);
|
|
||||||
buttonCreatBoat.TabIndex = 6;
|
|
||||||
buttonCreatBoat.Text = "Создать лодку";
|
|
||||||
buttonCreatBoat.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreatBoat.Click += ButtonCreatBoat_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(653, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(135, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 8;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(694, 46);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(94, 29);
|
|
||||||
buttonStrategyStep.TabIndex = 9;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormCatamaran
|
// FormCatamaran
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonCreatBoat);
|
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
@ -169,8 +133,5 @@
|
|||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonCreatBoat;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,8 +7,6 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using ProjectCatamaran.Drawnings;
|
|
||||||
using ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran
|
namespace ProjectCatamaran
|
||||||
{
|
{
|
||||||
@ -17,13 +15,7 @@ namespace ProjectCatamaran
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Поле-объект для прорисовки объекта
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawningBoat? _drawningBoat;
|
private DrawningCatamaran? _drawningCatamaran;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Конструктор формы
|
/// Конструктор формы
|
||||||
@ -31,68 +23,42 @@ namespace ProjectCatamaran
|
|||||||
public FormCatamaran()
|
public FormCatamaran()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
_strategy = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Создание объекта класса-перемещения
|
/// Обработка нажатия кнопки "Создать"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="type"></param>
|
/// <param name="sender"></param>
|
||||||
private void CreateObject(string type)
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
switch (type)
|
_drawningCatamaran = new DrawningCatamaran();
|
||||||
{
|
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
case nameof(DrawningBoat):
|
|
||||||
_drawningBoat = new DrawningBoat(random.Next(100,
|
|
||||||
300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningCatamaran):
|
|
||||||
_drawningBoat = new DrawningCatamaran(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
break;
|
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||||
default:
|
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
return;
|
|
||||||
}
|
|
||||||
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
|
||||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
Draw();
|
Draw();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать катамаран"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать лодку"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreatBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Метод прорисовки катамарана
|
/// Метод прорисовки катамарана
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningBoat == null)
|
if (_drawningCatamaran == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxCatamaran.Width,
|
Bitmap bmp = new(pictureBoxCatamaran.Width,
|
||||||
pictureBoxCatamaran.Height);
|
pictureBoxCatamaran.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningBoat.DrawTransport(gr);
|
_drawningCatamaran.DrawTransport(gr);
|
||||||
pictureBoxCatamaran.Image = bmp;
|
pictureBoxCatamaran.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -104,7 +70,7 @@ namespace ProjectCatamaran
|
|||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (_drawningBoat == null)
|
if (_drawningCatamaran == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -113,16 +79,16 @@ namespace ProjectCatamaran
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
result = _drawningCatamaran.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
result = _drawningCatamaran.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
result = _drawningCatamaran.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Right);
|
result = _drawningCatamaran.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
@ -131,48 +97,5 @@ namespace ProjectCatamaran
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// обработка нажатия кнопки шаг
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningBoat == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MovebleBoat(_drawningBoat), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,126 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
|
||||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder - GetStep() <= FieldHeight
|
|
||||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,55 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
using ProjectCatamaran.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
public class MovebleBoat : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningBoat или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningBoat? _boat = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="Boat">Объект класса DrawningBoat</param>
|
|
||||||
public MovebleBoat(DrawningBoat boat)
|
|
||||||
{
|
|
||||||
_boat = boat;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_boat == null || _boat.EntityBoat == null ||
|
|
||||||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_boat.GetPosX.Value,
|
|
||||||
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_boat == null || _boat.EntityBoat == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _boat.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,71 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy
|
|
||||||
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Парметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectCatamaran.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -1,4 +1,4 @@
|
|||||||
namespace ProjectCatamaran.Resources
|
namespace ProjectCatamaran
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
Loading…
Reference in New Issue
Block a user