Добавлении стратегии
This commit is contained in:
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@ -2,6 +2,11 @@
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -37,12 +37,29 @@ public class DrawningBoat
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 80;
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private readonly int _drawningBoatWidth = 80;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 62;
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private readonly int _drawningBoatHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBoatWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBoatHeight;
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/// <summary>
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/// Пустой конструктор
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@ -73,8 +90,8 @@ public class DrawningBoat
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/// <param name="drawningCatamaranHeight">Высота прорисовки катамарана</param>
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protected DrawningBoat(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
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{
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_drawningCatamaranWidth = drawningCatamaranWidth;
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_drawningCatamaranHeight = drawningCatamaranHeight;
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_drawningBoatWidth = drawningCatamaranWidth;
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_pictureHeight = drawningCatamaranHeight;
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}
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@ -86,7 +103,7 @@ public class DrawningBoat
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/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width)
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if (_drawningBoatHeight > height || _drawningBoatWidth > width)
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{
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return false;
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}
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@ -115,18 +132,18 @@ public class DrawningBoat
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return;
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}
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if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth)
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if (x < 0 || x + _drawningBoatWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningCatamaranWidth;
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_startPosX = _pictureWidth - _drawningBoatWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
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if (y < 0 || y + _drawningBoatHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningCatamaranHeight;
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_startPosY = _pictureHeight - _drawningBoatHeight;
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}
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else
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{
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@ -163,7 +180,7 @@ public class DrawningBoat
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityBoat.Step + _drawningCatamaranWidth < _pictureWidth)
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if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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return true;
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@ -171,7 +188,7 @@ public class DrawningBoat
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBoat.Step + _drawningCatamaranHeight < _pictureHeight)
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if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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@ -8,36 +8,6 @@ namespace ProjectCatamaran.Drawnings;
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public class DrawningCatamaran : DrawningBoat
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{
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? GetPosX => _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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private int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 79;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 75;
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/// <summary>
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/// Конструктор
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/// </summary>
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@ -48,7 +18,7 @@ public class DrawningCatamaran : DrawningBoat
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/// <param name="sail"></param>
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/// <param name="leftfloater"></param>
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/// <param name="rightfloater"></param>
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public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(79, 75)
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public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(80, 80)
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{
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EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
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@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreatBoat = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
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SuspendLayout();
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//
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@ -119,11 +121,33 @@
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buttonCreatBoat.UseVisualStyleBackColor = true;
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buttonCreatBoat.Click += ButtonCreatBoat_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(653, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(135, 28);
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comboBoxStrategy.TabIndex = 8;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(694, 46);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(94, 29);
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buttonStrategyStep.TabIndex = 9;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormCatamaran
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreatBoat);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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@ -146,5 +170,7 @@
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreatBoat;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -8,6 +8,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ProjectCatamaran.Drawnings;
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using ProjectCatamaran.MovementStrategy;
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namespace ProjectCatamaran
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{
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@ -18,12 +19,19 @@ namespace ProjectCatamaran
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/// </summary>
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private DrawningBoat? _drawningBoat;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormCatamaran()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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@ -51,6 +59,8 @@ namespace ProjectCatamaran
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}
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_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
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_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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@ -121,6 +131,48 @@ namespace ProjectCatamaran
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}
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}
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/// <summary>
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/// обработка нажатия кнопки шаг
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningBoat == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MovebleBoat(_drawningBoat), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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@ -0,0 +1,126 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.MovementStrategy;
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder - GetStep() <= FieldWidth
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&& objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder - GetStep() <= FieldHeight
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&& objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
using ProjectCatamaran.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
public class MovebleBoat : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningBoat или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBoat? _boat = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="Boat">Объект класса DrawningBoat</param>
|
||||
public MovebleBoat(DrawningBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null ||
|
||||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_boat.GetPosX.Value,
|
||||
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _boat.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// Парметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user