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2 Commits

Author SHA1 Message Date
AlyonaFr
1cdad7b7ac Добавлении стратегии 2024-03-20 17:46:35 +04:00
AlyonaFr
1310766ce8 Добавление родителей и ввод конструкторов 2024-03-19 21:06:59 +04:00
17 changed files with 951 additions and 271 deletions

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@ -1,217 +0,0 @@
namespace ProjectCatamaran;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCatamaran
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катамарана
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки катамарана
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranWidth = 87;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranHeight = 81;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="sail"></param>
/// <param name="leftfloater"></param>
/// <param name="rightfloater"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail,
bool leftfloater, bool rightfloater)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Вершина поля</param>
/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координаты Х</param>
/// <param name="y">Координаты Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth || y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _drawningCatamaranWidth;
_startPosY = _pictureHeight - _drawningCatamaranHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
return true;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityCatamaran.BodyColor);
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
//тело катамарана
g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
g.FillEllipse(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
//нос катамарана
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 67; Nose[0].Y = _startPosY.Value + 40;
Nose[1].X = _startPosX.Value + 88; Nose[1].Y = _startPosY.Value + 55;
Nose[2].X = _startPosX.Value + 67; Nose[2].Y = _startPosY.Value + 70;
g.FillPolygon(bodyColorBrush, Nose);
g.DrawPolygon(pen, Nose);
//поплавки
if (EntityCatamaran.Leftfloater)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
}
if (EntityCatamaran.Rightfloater)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
}
//флаг
if (EntityCatamaran.Sail)
{
g.DrawLine(pen, _startPosX.Value + 38, _startPosY.Value + 55, _startPosX.Value + 38, _startPosY.Value + 10);
Point[] Flag = new Point[3];
Flag[0].X = _startPosX.Value + 38; Flag[0].Y = _startPosY.Value + 10;
Flag[1].X = _startPosX.Value + 55; Flag[1].Y = _startPosY.Value + 45;
Flag[2].X = _startPosX.Value + 38; Flag[2].Y = _startPosY.Value + 45;
g.FillPolygon(additionalBrush, Flag);
g.DrawPolygon(pen, Flag);
}
}
}

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@ -0,0 +1,30 @@
namespace ProjectCatamaran.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,231 @@
using ProjectCatamaran.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Drawnings;
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катамарана
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки катамарана
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningBoatWidth = 80;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningBoatHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoat()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCatamaranWidth">Ширина прорисовки катамарана</param>
/// <param name="drawningCatamaranHeight">Высота прорисовки катамарана</param>
protected DrawningBoat(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
{
_drawningBoatWidth = drawningCatamaranWidth;
_pictureHeight = drawningCatamaranHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Вершина поля</param>
/// <returns> - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningBoatHeight > height || _drawningBoatWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координаты Х</param>
/// <param name="y">Координаты Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _drawningBoatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBoatWidth;
}
else
{
_startPosX = x;
}
if (y < 0 || y + _drawningBoatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBoatHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
return true;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityBoat.BodyColor);
//тело катамарана
g.FillRectangle(bodyColorBrush, _startPosX.Value, _startPosY.Value + 32, 57, 30);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 32, 57, 30);
g.FillEllipse(bodyColorBrush, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
g.DrawEllipse(pen, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
//нос катамарана
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 57; Nose[0].Y = _startPosY.Value + 32;
Nose[1].X = _startPosX.Value + 80; Nose[1].Y = _startPosY.Value + 47;
Nose[2].X = _startPosX.Value + 57; Nose[2].Y = _startPosY.Value + 62;
g.FillPolygon(bodyColorBrush, Nose);
g.DrawPolygon(pen, Nose);
}
}

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@ -0,0 +1,65 @@
using ProjectCatamaran.Entities;
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCatamaran : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="sail"></param>
/// <param name="leftfloater"></param>
/// <param name="rightfloater"></param>
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(80, 80)
{
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
base.DrawTransport(g);
//поплавки
if (catamaran.Leftfloater)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 20, 57, 13);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 57, 13);
}
if (catamaran.Rightfloater)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 62, 57, 13);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 62, 57, 13);
}
//флаг
if (catamaran.Sail)
{
g.DrawLine(pen, _startPosX.Value + 29, _startPosY.Value + 48, _startPosX.Value + 29, _startPosY.Value);
Point[] Flag = new Point[3];
Flag[0].X = _startPosX.Value + 29; Flag[0].Y = _startPosY.Value + 38;
Flag[1].X = _startPosX.Value + 48; Flag[1].Y = _startPosY.Value + 38;
Flag[2].X = _startPosX.Value + 29; Flag[2].Y = _startPosY.Value;
g.FillPolygon(additionalBrush, Flag);
g.DrawPolygon(pen, Flag);
}
}
}

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@ -1,24 +1,10 @@
namespace ProjectCatamaran; namespace ProjectCatamaran.Entities;
/// <summary> /// <summary>
/// Класс-сущность "Катамаран" /// Класс-сущность "Катамаран"
/// </summary> /// </summary>
public class EntityCatamaran public class EntityCatamaran : EntityBoat
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для опциональных элементов) /// Дополнительный цвет (для опциональных элементов)
@ -40,14 +26,9 @@ public class EntityCatamaran
/// </summary> /// </summary>
public bool Sail { get; private set; } public bool Sail { get; private set; }
/// <summary>
///
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary> /// <summary>
/// /// Инициализация полей объекта-класса катамарана
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
@ -56,11 +37,8 @@ public class EntityCatamaran
/// <param name="leftfloater">Признак наличия левого поплавка</param> /// <param name="leftfloater">Признак наличия левого поплавка</param>
/// <param name="rightfloater">Признак наличия правого поплавка</param> /// <param name="rightfloater">Признак наличия правого поплавка</param>
/// <param name="sail">Признак наличия паруса</param> /// <param name="sail">Признак наличия паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail) public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail) : base(speed, weight, bodyColor)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
Leftfloater = leftfloater; Leftfloater = leftfloater;
Rightfloater = rightfloater; Rightfloater = rightfloater;

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Entities;
/// <summary>
/// Класс-сущности "Катамарана_1"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
///
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -34,6 +34,9 @@
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonCreatBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -45,16 +48,15 @@
pictureBoxCatamaran.Size = new Size(800, 450); pictureBoxCatamaran.Size = new Size(800, 450);
pictureBoxCatamaran.TabIndex = 0; pictureBoxCatamaran.TabIndex = 0;
pictureBoxCatamaran.TabStop = false; pictureBoxCatamaran.TabStop = false;
pictureBoxCatamaran.Click += ButtonMove_Click;
// //
// buttonCreateCatamaran // buttonCreateCatamaran
// //
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCatamaran.Location = new Point(12, 409); buttonCreateCatamaran.Location = new Point(12, 409);
buttonCreateCatamaran.Name = "buttonCreateCatamaran"; buttonCreateCatamaran.Name = "buttonCreateCatamaran";
buttonCreateCatamaran.Size = new Size(94, 29); buttonCreateCatamaran.Size = new Size(203, 29);
buttonCreateCatamaran.TabIndex = 1; buttonCreateCatamaran.TabIndex = 1;
buttonCreateCatamaran.Text = "Создать"; buttonCreateCatamaran.Text = "Создать катамаран";
buttonCreateCatamaran.UseVisualStyleBackColor = true; buttonCreateCatamaran.UseVisualStyleBackColor = true;
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click; buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
// //
@ -108,11 +110,45 @@
buttonRight.UseVisualStyleBackColor = false; buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// buttonCreatBoat
//
buttonCreatBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreatBoat.Location = new Point(233, 409);
buttonCreatBoat.Name = "buttonCreatBoat";
buttonCreatBoat.Size = new Size(203, 29);
buttonCreatBoat.TabIndex = 6;
buttonCreatBoat.Text = "Создать лодку";
buttonCreatBoat.UseVisualStyleBackColor = true;
buttonCreatBoat.Click += ButtonCreatBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(653, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(135, 28);
comboBoxStrategy.TabIndex = 8;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 9;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormCatamaran // FormCatamaran
// //
AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450); ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreatBoat);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
@ -133,5 +169,8 @@
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonCreatBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -7,6 +7,8 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using ProjectCatamaran.Drawnings;
using ProjectCatamaran.MovementStrategy;
namespace ProjectCatamaran namespace ProjectCatamaran
{ {
@ -15,7 +17,13 @@ namespace ProjectCatamaran
/// <summary> /// <summary>
/// Поле-объект для прорисовки объекта /// Поле-объект для прорисовки объекта
/// </summary> /// </summary>
private DrawningCatamaran? _drawningCatamaran; private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary> /// <summary>
/// Конструктор формы /// Конструктор формы
@ -23,42 +31,68 @@ namespace ProjectCatamaran
public FormCatamaran() public FormCatamaran()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать" /// Создание объекта класса-перемещения
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="type"></param>
/// <param name="e"></param> private void CreateObject(string type)
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
_drawningCatamaran = new DrawningCatamaran(); switch (type)
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000), {
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningCatamaran):
_drawningBoat = new DrawningCatamaran(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height); break;
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100)); default:
Draw(); return;
} }
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать катамаран"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
/// <summary>
/// Обработка нажатия кнопки "Создать лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreatBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary> /// <summary>
/// Метод прорисовки катамарана /// Метод прорисовки катамарана
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawningCatamaran == null) if (_drawningBoat == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxCatamaran.Width, Bitmap bmp = new(pictureBoxCatamaran.Width,
pictureBoxCatamaran.Height); pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningCatamaran.DrawTransport(gr); _drawningBoat.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp; pictureBoxCatamaran.Image = bmp;
} }
@ -70,7 +104,7 @@ namespace ProjectCatamaran
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningCatamaran == null) if (_drawningBoat == null)
{ {
return; return;
} }
@ -79,16 +113,16 @@ namespace ProjectCatamaran
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawningCatamaran.MoveTransport(DirectionType.Up); result = _drawningBoat.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawningCatamaran.MoveTransport(DirectionType.Down); result = _drawningBoat.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawningCatamaran.MoveTransport(DirectionType.Left); result = _drawningBoat.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawningCatamaran.MoveTransport(DirectionType.Right); result = _drawningBoat.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -97,5 +131,48 @@ namespace ProjectCatamaran
} }
} }
/// <summary>
/// обработка нажатия кнопки шаг
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MovebleBoat(_drawningBoat), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }
} }

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@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,62 @@
using ProjectCatamaran.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public class MovebleBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="Boat">Объект класса DrawningBoat</param>
public MovebleBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null ||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value,
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -4,9 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ProjectCatamaran; namespace ProjectCatamaran.MovementStrategy;
public enum DirectionType /// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{ {
/// <summary> /// <summary>
/// Вверх /// Вверх
@ -27,5 +30,4 @@ public enum DirectionType
/// Вправо /// Вправо
/// </summary> /// </summary>
Right = 4 Right = 4
} }

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@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy
{
/// <summary>
/// Парметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

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@ -1,4 +1,4 @@
namespace ProjectCatamaran namespace ProjectCatamaran.Resources
{ {
internal static class Program internal static class Program
{ {