Создание формы
This commit is contained in:
parent
5e18d0afbe
commit
7945a89bf1
@ -28,12 +28,107 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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this.buttonTop = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.button3 = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonCreate = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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//
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// pictureBox1
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//
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBox1.Location = new System.Drawing.Point(0, 0);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size(882, 453);
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this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBox1.TabIndex = 0;
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this.pictureBox1.TabStop = false;
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//
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// buttonTop
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//
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this.buttonTop.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonTop.BackgroundImage = global::RPP_FirstLaba_Tractor.Properties.Resources.arrowUp;
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this.buttonTop.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonTop.Location = new System.Drawing.Point(804, 376);
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this.buttonTop.Name = "buttonTop";
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this.buttonTop.Size = new System.Drawing.Size(30, 30);
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this.buttonTop.TabIndex = 1;
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this.buttonTop.UseVisualStyleBackColor = true;
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//
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// button2
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//
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this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.button2.BackgroundImage = global::RPP_FirstLaba_Tractor.Properties.Resources.arrowLeft;
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this.button2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.button2.Location = new System.Drawing.Point(768, 411);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(30, 30);
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this.button2.TabIndex = 2;
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this.button2.UseVisualStyleBackColor = true;
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//
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// button3
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//
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this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.button3.BackgroundImage = global::RPP_FirstLaba_Tractor.Properties.Resources.arrowDown;
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this.button3.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.button3.Location = new System.Drawing.Point(804, 411);
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this.button3.Name = "button3";
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this.button3.Size = new System.Drawing.Size(30, 30);
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this.button3.TabIndex = 3;
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this.button3.UseVisualStyleBackColor = true;
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//
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// buttonRight
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//
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this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonRight.BackgroundImage = global::RPP_FirstLaba_Tractor.Properties.Resources.arrowRight;
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this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonRight.Location = new System.Drawing.Point(840, 411);
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this.buttonRight.Name = "buttonRight";
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this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 4;
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this.buttonRight.UseVisualStyleBackColor = true;
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//
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// buttonCreate
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//
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this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreate.Location = new System.Drawing.Point(12, 412);
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this.buttonCreate.Name = "buttonCreate";
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this.buttonCreate.Size = new System.Drawing.Size(93, 30);
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this.buttonCreate.TabIndex = 5;
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this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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//
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// FormTractor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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this.ClientSize = new System.Drawing.Size(882, 453);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.button3);
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this.Controls.Add(this.button2);
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this.Controls.Add(this.buttonTop);
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this.Controls.Add(this.pictureBox1);
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this.Name = "FormTractor";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "FormTractor";
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this.Load += new System.EventHandler(this.FormTractor_Load);
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private PictureBox pictureBox1;
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private Button buttonTop;
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private Button button2;
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private Button button3;
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private Button buttonRight;
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private Button buttonCreate;
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}
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}
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@ -6,5 +6,10 @@ namespace RPP_FirstLaba_Tractor
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{
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InitializeComponent();
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}
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private void FormTractor_Load(object sender, EventArgs e)
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{
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}
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}
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}
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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|
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The primary goals of this format is to allow a simple XML format
|
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that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
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Example:
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|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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||||
</data>
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||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<root>
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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|
103
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/Properties/Resources.Designer.cs
generated
Normal file
103
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace RPP_FirstLaba_Tractor.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RPP_FirstLaba_Tractor.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowDown {
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get {
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object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowLeft {
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get {
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object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowRight {
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get {
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object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowUp {
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get {
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object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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||||
}
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||||
}
|
@ -0,0 +1,133 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowDown.png
Normal file
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowLeft.png
Normal file
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowRight.png
Normal file
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowUp.png
Normal file
BIN
RPP_FirstLaba_Tractor/RPP_FirstLaba_Tractor/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
Loading…
Reference in New Issue
Block a user