Создание классов

This commit is contained in:
KirillFirsof 2023-10-12 19:35:03 +04:00
parent 9a87ef5e30
commit 5e18d0afbe
8 changed files with 267 additions and 4 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP_FirstLaba_Tractor
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// /// Вверх
/// /// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP_FirstLaba_Tractor
{
internal class DrawningTractor
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTractor? EntityTractor { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _tractorWidth = 80;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _tractorHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_tractorWidth > _pictureHeight || _tractorHeight > _pictureHeight)
{
_pictureWidth = 2 * _tractorWidth;
_pictureHeight = 2 * _tractorHeight;
}
EntityTractor = new EntityTractor();
EntityTractor.Init(speed, weight, bodyColor);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if ((x + _tractorWidth > _pictureWidth) || (y + _pictureHeight > _pictureHeight))
{
Random random = new();
x = random.Next(0, _pictureWidth);
x = random.Next(0, _pictureHeight);
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
///
public void MoveTransport(DirectionType direction)
{
if (EntityTractor == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityTractor.Step > 0)
{
_startPosX -= (int)EntityTractor.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityTractor.Step > 0)
{
_startPosY -= (int)EntityTractor.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _tractorWidth + EntityTractor.Step < _pictureWidth)
{
_startPosX += (int)EntityTractor.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _tractorHeight + EntityTractor.Step < _pictureHeight)
{
_startPosY += (int)EntityTractor.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityTractor == null)
{
return;
}
Pen pen = new(Color.Black);
Brush brGray = new SolidBrush(Color.Gray);
Brush brBlack = new SolidBrush(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityTractor.BodyColor);
//Гусеницы
g.FillEllipse(brGray, _startPosX, _startPosY + 41, 25, 25);
g.FillEllipse(brGray, _startPosX + 55, _startPosY + 41, 25, 25);
g.FillRectangle(brGray, _startPosX + 13, _startPosY + 41, 54, 25);
//колеса
g.FillEllipse(brBlack, _startPosX, _startPosY + 45, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 45, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 55, 10, 10);
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 55, 10, 10);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 55, 10, 10);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 40, 10, 10);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 40, 10, 10);
//кузов
g.FillRectangle(additionalBrush, _startPosX, _startPosY + 20, 80, 20);
g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY, 10, 20);
g.FillRectangle(additionalBrush, _startPosX, _startPosY, 40, 20);
//Окно
Brush brBlue = new SolidBrush(Color.Blue);
g.FillRectangle(brBlue, _startPosX + 10, _startPosY + 3, 25, 15);
//Колеса
g.FillEllipse(additionalBrush, _startPosX + 2, _startPosY + 47, 11, 11);
g.FillEllipse(additionalBrush, _startPosX + 67, _startPosY + 47, 11, 11);
g.FillEllipse(additionalBrush, _startPosX + 37, _startPosY + 57, 6, 6);
g.FillEllipse(additionalBrush, _startPosX + 22, _startPosY + 57, 6, 6);
g.FillEllipse(additionalBrush, _startPosX + 52, _startPosY + 57, 6, 6);
g.FillEllipse(additionalBrush, _startPosX + 27, _startPosY + 42, 6, 6);
g.FillEllipse(additionalBrush, _startPosX + 47, _startPosY + 42, 6, 6);
//границы трактора
g.DrawRectangle(pen, _startPosX, _startPosY + 20, 80, 20);
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 10, 20);
g.DrawRectangle(pen, _startPosX, _startPosY, 40, 20);
}
}
}

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namespace RPP_FirstLaba_Tractor
{
partial class Form1
partial class FormTractor
{
/// <summary>
/// Required designer variable.

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namespace RPP_FirstLaba_Tractor
{
public partial class Form1 : Form
public partial class FormTractor : Form
{
public Form1()
public FormTractor()
{
InitializeComponent();
}

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@ -11,7 +11,7 @@ namespace RPP_FirstLaba_Tractor
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormTractor());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP_FirstLaba_Tractor
{
public class EntityTractor
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
public class Class1
{
public Class1()
{
}
}