PIbd-13_Ladyagin_P.D. LabWork01 Simple #1

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F1rsTTeaM wants to merge 5 commits from LabWork01 into main
24 changed files with 870 additions and 75 deletions

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namespace ProjectAirplaneWithRadar
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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namespace ProjectAirplaneWithRadar
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingAirplaneWithRadar
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirplaneWithRadar? EntityAirplaneWithRadar { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
public readonly int PlaneWidth = 150;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
public readonly int PlaneHeight = 95;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="wheels">Шасси</param>
/// <param name="radar">Радар</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool radar)
{
EntityAirplaneWithRadar = new EntityAirplaneWithRadar();
EntityAirplaneWithRadar.Init(speed, weight, bodyColor, additionalColor, wheels, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (PlaneWidth < width && PlaneHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if(_startPosX != null && _startPosY != null)
{
if(_startPosX.Value < 0)
{
_startPosX = 0;
}
if(_startPosY.Value < 0)
{
_startPosY = 0;
}
if(_startPosX.Value + PlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - PlaneWidth;
}
if (_startPosY.Value + PlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - PlaneHeight;
}
}
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0)
{
_startPosX = 0;
}
if(_startPosY.Value < 0)
{
_startPosY = 0;
}
if (_startPosX.Value + PlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - PlaneWidth;
}
if (_startPosY.Value + PlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - PlaneHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAirplaneWithRadar == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
int step = (int)EntityAirplaneWithRadar.Step;
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - step > 0)
{
_startPosX -= step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY.Value - step > 0)
{
_startPosY -= step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX.Value + step < _pictureWidth - PlaneWidth)
{
_startPosX += step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY.Value + step < _pictureHeight - PlaneHeight)
{
_startPosY += step;
}
break;
default:
return false;
}
return true;
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAirplaneWithRadar == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirplaneWithRadar.AdditionalColor);
//Шасси
if (EntityAirplaneWithRadar.Wheels)
{
//Задняя стойка
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 80, 5, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 80, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 85, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 85, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 85, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 85, 10, 10);
//Передняя стойка
g.DrawRectangle(pen, _startPosX.Value + 95, _startPosY.Value + 80, 5, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 80, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 85, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 92, _startPosY.Value + 85, 10, 10);
}
//Радар
if (EntityAirplaneWithRadar.Radar)
{
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 40, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 30, 50, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 30, 50, 10);
}
//Корпус
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50,100,30);
//Хвост
Point[] points = {
new Point(_startPosX.Value + 10, _startPosY.Value + 10),
new Point(_startPosX.Value + 10, _startPosY.Value + 50),
new Point(_startPosX.Value + 50, _startPosY.Value + 50)
};
g.DrawPolygon(pen, points);
//Кабина
Point[] points2 = {
new Point(_startPosX.Value + 110, _startPosY.Value + 45),
new Point(_startPosX.Value + 110, _startPosY.Value + 65),
new Point(_startPosX.Value + 150, _startPosY.Value + 65)
};
g.DrawPolygon(pen, points2);
Point[] points3 = {
new Point(_startPosX.Value + 110, _startPosY.Value + 65),
new Point(_startPosX.Value + 110, _startPosY.Value + 85),
new Point(_startPosX.Value + 150, _startPosY.Value + 65)
};
g.DrawPolygon(pen, points3);
//Крыло
Brush brBlack = new SolidBrush(Color.Black);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 60, 70, 10);
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 60, 70, 10);
//Хвостовой элерон
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 30, 10);
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 45, 30, 10);
}
}
}

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namespace ProjectAirplaneWithRadar
{
/// <summary>
/// Класс-сущность "Самолет с радаром"
/// </summary>
public class EntityAirplaneWithRadar
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия шасси
/// </summary>
public bool Wheels { get; private set; }
/// <summary>
/// Признак (опция) наличия радар
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса самолета с радаром
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="wheels">Шасси</param>
/// <param name="radar">Радар</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool radar)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Wheels = wheels;
Radar = radar;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectAirplaneWithRadar
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectAirplaneWithRadar
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAirplaneWithRadar
{
partial class FormAirplaneWithRadar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirplaneWithRadar = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirplaneWithRadar).BeginInit();
SuspendLayout();
//
// pictureBoxAirplaneWithRadar
//
pictureBoxAirplaneWithRadar.Dock = DockStyle.Fill;
pictureBoxAirplaneWithRadar.Location = new Point(0, 0);
pictureBoxAirplaneWithRadar.Margin = new Padding(3, 4, 3, 4);
pictureBoxAirplaneWithRadar.Name = "pictureBoxAirplaneWithRadar";
pictureBoxAirplaneWithRadar.Size = new Size(1128, 636);
pictureBoxAirplaneWithRadar.TabIndex = 0;
pictureBoxAirplaneWithRadar.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(14, 589);
buttonCreate.Margin = new Padding(3, 4, 3, 4);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(86, 31);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Стрелка_влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(981, 573);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 47);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Стрелка_вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1074, 573);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 47);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Стрелка_вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1027, 573);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 47);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Стрелка_вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1027, 519);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 47);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormAirplaneWithRadar
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1128, 636);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirplaneWithRadar);
Margin = new Padding(3, 4, 3, 4);
Name = "FormAirplaneWithRadar";
Text = "Самолет с радаром";
((System.ComponentModel.ISupportInitialize)pictureBoxAirplaneWithRadar).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirplaneWithRadar;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
}
}

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@ -0,0 +1,96 @@
namespace ProjectAirplaneWithRadar
{
/// <summary>
/// Форма работы с объектом "Самолет с радаром"
/// </summary>
public partial class FormAirplaneWithRadar : Form
{
/// <summary>
/// Поле-объект для происовки объект
/// </summary>
private DrawingAirplaneWithRadar? _drawingAirplaneWithRadar;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAirplaneWithRadar()
{
InitializeComponent();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingAirplaneWithRadar = new DrawingAirplaneWithRadar();
_drawingAirplaneWithRadar.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingAirplaneWithRadar.SetPictureSize(pictureBoxAirplaneWithRadar.Width, pictureBoxAirplaneWithRadar.Height);
_drawingAirplaneWithRadar.SetPosition(random.Next(10, 100), random.Next(10, 100));
UpdatePlane();
}
/// <summary>
/// Метод прорисовки самолета
/// </summary>
private void UpdatePlane()
{
if (_drawingAirplaneWithRadar == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirplaneWithRadar.Width, pictureBoxAirplaneWithRadar.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingAirplaneWithRadar?.DrawTransport(gr);
pictureBoxAirplaneWithRadar.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingAirplaneWithRadar == null)
{
return;
}
if (sender is Button button)
{
string name = button.Name;
DirectionType result;
switch (name)
{
case "buttonUp":
result = DirectionType.Up;
break;
case "buttonDown":
result = DirectionType.Down;
break;
case "buttonLeft":
result = DirectionType.Left;
break;
case "buttonRight":
result = DirectionType.Right;
break;
default:
return;
}
_drawingAirplaneWithRadar.MoveTransport(result);
UpdatePlane();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectAirplaneWithRadar
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAirplaneWithRadar());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirplaneWithRadar.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirplaneWithRadar.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вверх {
get {
object obj = ResourceManager.GetObject("Стрелка вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_влево {
get {
object obj = ResourceManager.GetObject("Стрелка влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вниз {
get {
object obj = ResourceManager.GetObject("Стрелка вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вправо {
get {
object obj = ResourceManager.GetObject("Стрелка вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Стрелка вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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