ISEbd-11.Evtishina.E.V.05 #5
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34221.43
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Huffman", "Huffman\Huffman.csproj", "{D460B444-2BA9-4EE5-85C1-4B186B729B07}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D460B444-2BA9-4EE5-85C1-4B186B729B07}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D460B444-2BA9-4EE5-85C1-4B186B729B07}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D460B444-2BA9-4EE5-85C1-4B186B729B07}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D460B444-2BA9-4EE5-85C1-4B186B729B07}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {77D0B3F5-7E0E-4348-B895-3BF868174E5B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
39
Huffman/Huffman/Form1.Designer.cs
generated
39
Huffman/Huffman/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Huffman
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Huffman
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,17 +0,0 @@
|
||||
namespace Huffman
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34221.43
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HuffmanState", "HuffmanState\HuffmanState.vcxproj", "{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Debug|x64.Build.0 = Debug|x64
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Debug|x86.Build.0 = Debug|Win32
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Release|x64.ActiveCfg = Release|x64
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Release|x64.Build.0 = Release|x64
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Release|x86.ActiveCfg = Release|Win32
|
||||
{D0284C25-617E-4E28-BCF4-C9C4D6ED25D4}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {230F865B-1C2E-47B2-B59C-E8D81365476C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,20 +0,0 @@
|
||||
// HuffmanState.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы.
|
||||
//
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main()
|
||||
{
|
||||
std::cout << "Hello World!\n";
|
||||
}
|
||||
|
||||
// Запуск программы: CTRL+F5 или меню "Отладка" > "Запуск без отладки"
|
||||
// Отладка программы: F5 или меню "Отладка" > "Запустить отладку"
|
||||
|
||||
// Советы по началу работы
|
||||
// 1. В окне обозревателя решений можно добавлять файлы и управлять ими.
|
||||
// 2. В окне Team Explorer можно подключиться к системе управления версиями.
|
||||
// 3. В окне "Выходные данные" можно просматривать выходные данные сборки и другие сообщения.
|
||||
// 4. В окне "Список ошибок" можно просматривать ошибки.
|
||||
// 5. Последовательно выберите пункты меню "Проект" > "Добавить новый элемент", чтобы создать файлы кода, или "Проект" > "Добавить существующий элемент", чтобы добавить в проект существующие файлы кода.
|
||||
// 6. Чтобы снова открыть этот проект позже, выберите пункты меню "Файл" > "Открыть" > "Проект" и выберите SLN-файл.
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{d0284c25-617e-4e28-bcf4-c9c4d6ed25d4}</ProjectGuid>
|
||||
<RootNamespace>HuffmanState</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="HuffmanState.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="HuffmanState.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34221.43
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HuffmanVisualization", "HuffmanVisualization\HuffmanVisualization.csproj", "{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {335046B9-A8A6-4ACF-A7BC-22D6FD6ADF8B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
@ -1,39 +0,0 @@
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
using System;
|
||||
|
||||
public class HuffmanNode : IComparable<HuffmanNode>
|
||||
{
|
||||
public char Symbol { get; set; }
|
||||
public int Frequency { get; set; }
|
||||
public HuffmanNode Left { get; set; }
|
||||
public HuffmanNode Right { get; set; }
|
||||
|
||||
public HuffmanNode(char symbol, int frequency)
|
||||
{
|
||||
Symbol = symbol;
|
||||
Frequency = frequency;
|
||||
Left = null;
|
||||
Right = null;
|
||||
}
|
||||
|
||||
public int CompareTo(HuffmanNode other)
|
||||
{
|
||||
return Frequency - other.Frequency;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
public class HuffmanParameters
|
||||
{
|
||||
public string InputText { get; set; }
|
||||
|
||||
public HuffmanParameters(string inputText)
|
||||
{
|
||||
InputText = inputText;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
public class HuffmanState
|
||||
{
|
||||
public HuffmanNode Root { get; set; }
|
||||
public string SourceText { get; set; }
|
||||
|
||||
public HuffmanState(HuffmanNode root, string sourceText)
|
||||
{
|
||||
Root = root;
|
||||
SourceText = sourceText;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
public class HuffmanStateStorage
|
||||
{
|
||||
private List<HuffmanState> states;
|
||||
private int currentIndex;
|
||||
|
||||
public HuffmanStateStorage()
|
||||
{
|
||||
states = new List<HuffmanState>();
|
||||
currentIndex = -1;
|
||||
}
|
||||
|
||||
public void AddState(HuffmanState state)
|
||||
{
|
||||
states.Add(state);
|
||||
}
|
||||
|
||||
public HuffmanState GetNextState()
|
||||
{
|
||||
if (currentIndex < states.Count - 1)
|
||||
{
|
||||
currentIndex++;
|
||||
return states[currentIndex];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
currentIndex = -1;
|
||||
}
|
||||
|
||||
public void SaveToFile(string filePath)
|
||||
{
|
||||
using (Stream stream = File.Open(filePath, FileMode.Create))
|
||||
{
|
||||
BinaryFormatter bin = new BinaryFormatter();
|
||||
bin.Serialize(stream, states);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadFromFile(string filePath)
|
||||
{
|
||||
using (Stream stream = File.Open(filePath, FileMode.Open))
|
||||
{
|
||||
BinaryFormatter bin = new BinaryFormatter();
|
||||
states = (List<HuffmanState>)bin.Deserialize(stream);
|
||||
}
|
||||
currentIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class HuffmanTree
|
||||
{
|
||||
private HuffmanNode root;
|
||||
private List<HuffmanNode> nodes;
|
||||
|
||||
public HuffmanTree(string text)
|
||||
{
|
||||
// Создаем список узлов для каждого символа в тексте
|
||||
nodes = text.GroupBy(c => c)
|
||||
.Select(group => new HuffmanNode
|
||||
{
|
||||
Symbol = group.Key,
|
||||
Frequency = group.Count(),
|
||||
Left = null,
|
||||
Right = null
|
||||
})
|
||||
.ToList();
|
||||
|
||||
// Пока в списке не останется один узел (корень дерева Хаффмана)
|
||||
while (nodes.Count > 1)
|
||||
{
|
||||
// Сортируем узлы по частоте
|
||||
nodes = nodes.OrderBy(node => node.Frequency).ToList();
|
||||
|
||||
// Берем первые два узла с наименьшей частотой
|
||||
HuffmanNode left = nodes[0];
|
||||
HuffmanNode right = nodes[1];
|
||||
|
||||
// Создаем новый узел, который будет родителем для этих двух
|
||||
HuffmanNode parent = new HuffmanNode
|
||||
{
|
||||
Symbol = '*',
|
||||
Frequency = left.Frequency + right.Frequency,
|
||||
Left = left,
|
||||
Right = right
|
||||
};
|
||||
|
||||
// Удаляем два узла и добавляем новый
|
||||
nodes.Remove(left);
|
||||
nodes.Remove(right);
|
||||
nodes.Add(parent);
|
||||
}
|
||||
|
||||
root = nodes.FirstOrDefault();
|
||||
}
|
||||
|
||||
public HuffmanNode GetRoot()
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
// Другие методы, такие как обход дерева, кодирование и декодирование, могут быть реализованы здесь
|
||||
}
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BF0D5CA6-F7A2-4240-A727-AEF59108D94E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>HuffmanVisualization</RootNamespace>
|
||||
<AssemblyName>HuffmanVisualization</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="HuffmanNode.cs" />
|
||||
<Compile Include="HuffmanParameters.cs" />
|
||||
<Compile Include="HuffmanState.cs" />
|
||||
<Compile Include="HuffmanStateStorage.cs" />
|
||||
<Compile Include="HuffmanTree.cs" />
|
||||
<Compile Include="HuffmanVisualizer.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 и x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
public class HuffmanVisualizer
|
||||
{
|
||||
private const int NodeWidth = 50;
|
||||
private const int NodeHeight = 20;
|
||||
private const int HorizontalGap = 10;
|
||||
private const int VerticalGap = 50;
|
||||
|
||||
public Bitmap Visualize(HuffmanState state)
|
||||
{
|
||||
// Здесь должен быть код для визуализации дерева Хаффмана.
|
||||
// Однако, для простоты и краткости, мы просто создадим пустой Bitmap.
|
||||
return new Bitmap(100, 100);
|
||||
}
|
||||
|
||||
private void DrawNode(Graphics graphics, HuffmanNode node, int x, int y)
|
||||
{
|
||||
// Здесь должен быть код для отрисовки узла дерева Хаффмана.
|
||||
// Однако, для простоты и краткости, мы просто нарисуем прямоугольник.
|
||||
graphics.DrawRectangle(Pens.Black, x, y, NodeWidth, NodeHeight);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace HuffmanVisualization
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Главная точка входа для приложения.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Общие сведения об этой сборке предоставляются следующим набором
|
||||
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||
// связанных со сборкой.
|
||||
[assembly: AssemblyTitle("HuffmanVisualization")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("HuffmanVisualization")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||
// COM, следует установить атрибут ComVisible в TRUE для этого типа.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
|
||||
[assembly: Guid("bf0d5ca6-f7a2-4240-a727-aef59108d94e")]
|
||||
|
||||
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||
//
|
||||
// Основной номер версии
|
||||
// Дополнительный номер версии
|
||||
// Номер сборки
|
||||
// Редакция
|
||||
//
|
||||
// Можно задать все значения или принять номера сборки и редакции по умолчанию
|
||||
// используя "*", как показано ниже:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,71 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программным средством.
|
||||
// Версия среды выполнения: 4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
|
||||
// код создан повторно.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HuffmanVisualization.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
|
||||
/// </summary>
|
||||
// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
|
||||
// класс с помощью таких средств, как ResGen или Visual Studio.
|
||||
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
|
||||
// с параметром /str или заново постройте свой VS-проект.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HuffmanVisualization.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Переопределяет свойство CurrentUICulture текущего потока для всех
|
||||
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
|
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Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
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extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
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value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
|
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
|
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</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="data">
|
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<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
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</xsd:choice>
|
||||
</xsd:complexType>
|
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</xsd:element>
|
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</xsd:schema>
|
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<resheader name="resmimetype">
|
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<value>text/microsoft-resx</value>
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</resheader>
|
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,30 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HuffmanVisualization.Properties
|
||||
{
|
||||
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||||
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default
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{
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get
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{
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return defaultInstance;
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}
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34221.43
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{035BDD56-BF4E-44C8-A59B-E021E4940416}.Release|x64.Build.0 = Release|x64
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{035BDD56-BF4E-44C8-A59B-E021E4940416}.Release|x86.ActiveCfg = Release|Win32
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{035BDD56-BF4E-44C8-A59B-E021E4940416}.Release|x86.Build.0 = Release|Win32
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Debug|x64.ActiveCfg = Debug|x64
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Debug|x64.Build.0 = Debug|x64
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Debug|x86.Build.0 = Debug|Win32
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Release|x64.ActiveCfg = Release|x64
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Release|x64.Build.0 = Release|x64
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Release|x86.ActiveCfg = Release|Win32
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{EE038EDC-74BB-414C-B90E-D7C793F72FB0}.Release|x86.Build.0 = Release|Win32
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Debug|x64.ActiveCfg = Debug|x64
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Debug|x64.Build.0 = Debug|x64
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Debug|x86.ActiveCfg = Debug|Win32
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Debug|x86.Build.0 = Debug|Win32
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Release|x64.ActiveCfg = Release|x64
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Release|x64.Build.0 = Release|x64
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Release|x86.ActiveCfg = Release|Win32
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{AEC64E83-FB0D-473B-9C55-2380CD92ABA4}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
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@ -1,132 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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#include <iostream>
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||||
#include <vector>
|
||||
#include <string>
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||||
|
||||
class HashTable {
|
||||
private:
|
||||
static const int TABLE_SIZE = 11;
|
||||
std::vector<std::pair<std::string, int>> table[TABLE_SIZE];
|
||||
|
||||
int hashFunction1(const std::string& key) {
|
||||
int hash = 0;
|
||||
for (char c : key) {
|
||||
hash = (hash * 31 + c) % TABLE_SIZE;
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||||
|
||||
int hashFunction2(const std::string& key) {
|
||||
int hash = 0;
|
||||
for (char c : key) {
|
||||
hash = (hash * 17 + c) % (TABLE_SIZE - 1) + 1;
|
||||
}
|
||||
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||||
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|
||||
|
||||
public:
|
||||
void insert(const std::string& key, int value) {
|
||||
int index = hashFunction1(key);
|
||||
int offset = hashFunction2(key);
|
||||
|
||||
while (!table[index].empty() && table[index].back().first != key) {
|
||||
index = (index + offset) % TABLE_SIZE;
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||||
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|
||||
|
||||
table[index].push_back(std::make_pair(key, value));
|
||||
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|
||||
|
||||
int search(const std::string& key) {
|
||||
int index = hashFunction1(key);
|
||||
int offset = hashFunction2(key);
|
||||
|
||||
while (!table[index].empty() && table[index].back().first != key) {
|
||||
index = (index + offset) % TABLE_SIZE;
|
||||
}
|
||||
|
||||
if (!table[index].empty() && table[index].back().first == key) {
|
||||
return table[index].back().second;
|
||||
}
|
||||
else {
|
||||
return -1; // ключ не найден
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
HashTable ht;
|
||||
|
||||
ht.insert("Alice", 30);
|
||||
ht.insert("Bob", 40);
|
||||
|
||||
std::cout << "Значение для ключа 'Alice': " << ht.search("Alice") << std::endl;
|
||||
std::cout << "Значение для ключа 'Bob': " << ht.search("Bob") << std::endl;
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return 0;
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@ -1,135 +0,0 @@
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#include <string>
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||||
#include <iostream>
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||||
#include <vector>
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||||
class Item {
|
||||
private:
|
||||
std::string name;
|
||||
int weight;
|
||||
int price;
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||||
public:
|
||||
|
||||
int GetItemWeight() {
|
||||
return weight;
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||||
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|
||||
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||||
}
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||||
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||||
return price / (double)weight;
|
||||
}
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||||
void PrintParametres() {
|
||||
std::cout << "\tName item: " << name << "\n\t\tWeight: " << weight << "\n\t\tPrice:" << price << std::endl;
|
||||
}
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||||
void SetParametresOfItem() {
|
||||
std::cout << "Enter name of item: ";
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||||
std::cin >> name;
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||||
std::cout << std::endl;
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||||
std::cout << "Enter weight of item: ";
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||||
std::cin >> weight;
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std::cout << std::endl;
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std::cout << "Enter price of item: ";
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std::cin >> price;
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std::cout << std::endl;
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}
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};
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||||
|
||||
class ItemsHeap {
|
||||
private:
|
||||
bool sorted = false;
|
||||
std::vector <Item> itemsHeap;
|
||||
void m_swap(int i_1, int i_2) {
|
||||
Item tmp = itemsHeap[i_1];
|
||||
itemsHeap[i_1] = itemsHeap[i_2];
|
||||
itemsHeap[i_2] = tmp;
|
||||
}
|
||||
void sort_items() {
|
||||
int i_mx = 0;
|
||||
for (int i = 0; i < itemsHeap.size(); ++i) {
|
||||
i_mx = i;
|
||||
for (int j = i + 1; j < itemsHeap.size(); ++j) {
|
||||
if (itemsHeap[j].GetPriceOfWeight() > itemsHeap[i_mx].GetPriceOfWeight()) {
|
||||
i_mx = j;
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||||
}
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}
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if (i != i_mx)
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||||
m_swap(i, i_mx);
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}
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||||
}
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||||
public:
|
||||
int GetSizeHeap() {
|
||||
return itemsHeap.size();
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||||
}
|
||||
void AddItemInHeap() {
|
||||
Item newItem;
|
||||
newItem.SetParametresOfItem();
|
||||
itemsHeap.push_back(newItem);
|
||||
}
|
||||
Item getItem() {
|
||||
if (!sorted) {
|
||||
sort_items();
|
||||
sorted = true;
|
||||
}
|
||||
Item temp = itemsHeap[0];
|
||||
itemsHeap.erase(itemsHeap.begin());
|
||||
return temp;
|
||||
}
|
||||
};
|
||||
|
||||
class Knapsack {
|
||||
private:
|
||||
int max_weight;
|
||||
int weight = 0;
|
||||
int price = 0;
|
||||
ItemsHeap heap;
|
||||
std::vector <Item> items;
|
||||
void SumOfItems(Item temp) {
|
||||
price += temp.GetItemPrice();
|
||||
}
|
||||
void WeightOfItems(Item temp) {
|
||||
weight += temp.GetItemWeight();
|
||||
}
|
||||
public:
|
||||
int GetSizeOfHeapOnFloor() {
|
||||
return heap.GetSizeHeap();
|
||||
}
|
||||
void SetMaxWeight() {
|
||||
std::cout << "Enter max weight: ";
|
||||
std::cin >> max_weight;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
void PrintItems() {
|
||||
std::cout << "Items:\n";
|
||||
for (int i = 0; i < items.size(); ++i) {
|
||||
items[i].PrintParametres();
|
||||
}
|
||||
}
|
||||
void PrintParametresKnapsack() {
|
||||
std::cout << "Backpack parametres:\n" << "\tPrice: " << price << " " << "\n\tWeight: " << weight << " " << "\n\tMax weight: " << max_weight << std::endl;
|
||||
PrintItems();
|
||||
}
|
||||
void AddItemOnFloor() {
|
||||
heap.AddItemInHeap();
|
||||
}
|
||||
void AddItemInKnapsack() {
|
||||
while (heap.GetSizeHeap() > 0) {
|
||||
Item temp = heap.getItem();
|
||||
if (temp.GetItemWeight() + weight <= max_weight)
|
||||
{
|
||||
items.push_back(temp);
|
||||
SumOfItems(temp);
|
||||
WeightOfItems(temp);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
std::cout << "Complete task" << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
void main() {
|
||||
Knapsack backpack;
|
||||
backpack.SetMaxWeight();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemInKnapsack();
|
||||
backpack.PrintParametresKnapsack();
|
||||
}
|
@ -1,135 +0,0 @@
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#include <iostream>
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||||
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||||
void m_swap(int* arr, int i_1, int i_2) {
|
||||
int tmp = arr[i_1];
|
||||
arr[i_1] = arr[i_2];
|
||||
arr[i_2] = tmp;
|
||||
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||||
int fib(int n) { //O(2**n)
|
||||
if (n < 2)
|
||||
return 1;
|
||||
return fib(n - 1) + fib(n - 2);
|
||||
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||||
|
||||
void sort_choice(int arr[], int size) { //n*n
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||||
int i_mn = 0;
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||||
for (int i = 0; i < size; ++i) {
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||||
i_mn = i;
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||||
for (int j = i + 1; j < size; ++j) {
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
void quickSort(int* arr, int left, int right) //n logN
|
||||
{
|
||||
int piv;
|
||||
int index;
|
||||
int _left = left;
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||||
int _right = right;
|
||||
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|
||||
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|
||||
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|
||||
while ((arr[right] > piv) && (left < right))
|
||||
right--;
|
||||
if (left != right)
|
||||
{
|
||||
arr[left] = arr[right];
|
||||
left++;
|
||||
}
|
||||
while ((arr[left] < piv) && (left < right))
|
||||
left++;
|
||||
if (left != right)
|
||||
{
|
||||
arr[right] = arr[left];
|
||||
right--;
|
||||
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|
||||
}
|
||||
arr[left] = piv;
|
||||
index = left;
|
||||
left = _left;
|
||||
right = _right;
|
||||
if (left < index)
|
||||
quickSort(arr, left, index - 1);
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||||
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|
||||
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||||
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x86.ActiveCfg = Release|Win32
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x86.Build.0 = Release|Win32
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x64.ActiveCfg = Debug|x64
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x64.Build.0 = Debug|x64
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x86.ActiveCfg = Debug|Win32
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x86.Build.0 = Debug|Win32
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x64.ActiveCfg = Release|x64
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x64.Build.0 = Release|x64
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x86.ActiveCfg = Release|Win32
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{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x86.Build.0 = Release|Win32
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x64.ActiveCfg = Debug|x64
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x64.Build.0 = Debug|x64
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x86.ActiveCfg = Debug|Win32
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x86.Build.0 = Debug|Win32
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x64.ActiveCfg = Release|x64
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x64.Build.0 = Release|x64
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x86.ActiveCfg = Release|Win32
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{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {2B4A490B-BC2E-4EA7-B0EA-55C5328D08A6}
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EndGlobalSection
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EndGlobal
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@ -1,154 +0,0 @@
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||||
#include <vector>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
class Item {
|
||||
private:
|
||||
std::string name;
|
||||
int weight;
|
||||
int price;
|
||||
public:
|
||||
int GetItemWeight() {
|
||||
return weight;
|
||||
}
|
||||
int GetItemPrice() {
|
||||
return price;
|
||||
}
|
||||
double GetPriceOfWeight() {
|
||||
return price / (double)weight;
|
||||
}
|
||||
void PrintParametres() {
|
||||
std::cout << "\tName item: " << name << "\n\tWeight: " << weight << "\n\tPrice:" << price << std::endl;
|
||||
}
|
||||
void SetParametresOfItem() {
|
||||
std::cout << "Enter name of item: ";
|
||||
std::cin >> name;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter weight of item: ";
|
||||
std::cin >> weight;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter price of item: ";
|
||||
std::cin >> price;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class ItemsHeap {
|
||||
private:
|
||||
std::vector <Item> itemsHeap;
|
||||
public:
|
||||
int GetSizeHeap() {
|
||||
return itemsHeap.size();
|
||||
}
|
||||
void AddItemInHeap() {
|
||||
Item newItem;
|
||||
newItem.SetParametresOfItem();
|
||||
itemsHeap.push_back(newItem);
|
||||
}
|
||||
Item getItem(int i) {
|
||||
return itemsHeap[i];
|
||||
}
|
||||
};
|
||||
class Knapsack {
|
||||
private:
|
||||
int max_weight;
|
||||
int weight = 0;
|
||||
int price = 0;
|
||||
ItemsHeap heap;
|
||||
std::vector <Item> items;
|
||||
|
||||
void SumOfItems(Item temp) {
|
||||
price += temp.GetItemPrice();
|
||||
}
|
||||
void WeightOfItems(Item temp) {
|
||||
weight += temp.GetItemWeight();
|
||||
}
|
||||
void PushItem(Item temp) {
|
||||
items.push_back(temp);
|
||||
SumOfItems(temp);
|
||||
WeightOfItems(temp);
|
||||
}
|
||||
void PrintItems() {
|
||||
std::cout << "Items:\n";
|
||||
for (int i = 0; i < items.size(); ++i) {
|
||||
items[i].PrintParametres();
|
||||
}
|
||||
}
|
||||
public:
|
||||
int GetPiceOfKnapsack() {
|
||||
return price;
|
||||
}
|
||||
int GetSizeOfHeapOnFloor() {
|
||||
return heap.GetSizeHeap();
|
||||
}
|
||||
void SetMaxWeight() {
|
||||
std::cout << "Enter max weight: ";
|
||||
std::cin >> max_weight;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
void PrintParametresKnapsack() {
|
||||
std::cout << "Backpack parametres:\n" << "\tPrice: " << price << " " << "\n\tWeight: " << weight << " " << "\n\tMax weight: " << max_weight << std::endl;
|
||||
PrintItems();
|
||||
}
|
||||
void AddItemOnFloor() {
|
||||
heap.AddItemInHeap();
|
||||
}
|
||||
void AddItemInKnapsack() {
|
||||
if (heap.GetSizeHeap() > 1) {
|
||||
Knapsack** kp = new Knapsack * [heap.GetSizeHeap() + 1];
|
||||
Knapsack temp, temp2;
|
||||
int max_price = 0, i_mx = 0, j_mx = 0;
|
||||
for (int i = 0; i < max_weight; ++i) {
|
||||
kp[i] = new Knapsack[max_weight + 1];
|
||||
}
|
||||
for (int i = 0; i < heap.GetSizeHeap() + 1; ++i) {
|
||||
for (int j = 0; j < max_weight + 1; ++j) {
|
||||
if (i == 0 || j == 0)
|
||||
{
|
||||
kp[i][j] = temp;
|
||||
}
|
||||
else if (i == 1) {
|
||||
if (heap.getItem(0).GetItemWeight() <= j)
|
||||
kp[1][j].PushItem(heap.getItem(0));
|
||||
else
|
||||
kp[1][j] = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (heap.getItem(i - 1).GetItemWeight() > j)
|
||||
kp[i][j] = kp[i - 1][j];
|
||||
else
|
||||
{
|
||||
int newPrice = heap.getItem(i - 1).GetItemPrice() + kp[i - 1][j - heap.getItem(i - 1).GetItemWeight()].GetPiceOfKnapsack();
|
||||
if (kp[i - 1][j].GetPiceOfKnapsack() > newPrice)
|
||||
kp[i][j] = kp[i - 1][j];
|
||||
else
|
||||
{
|
||||
kp[i][j] = kp[i - 1][j - heap.getItem(i - 1).GetItemWeight()];
|
||||
kp[i][j].PushItem(heap.getItem(i - 1));
|
||||
temp2 = kp[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < temp2.items.size(); ++i) {
|
||||
PushItem(temp2.items[i]);
|
||||
}
|
||||
std::cout << "Complete task" << std::endl;
|
||||
}
|
||||
else {
|
||||
PushItem(heap.getItem(0));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void main() {
|
||||
Knapsack backpack;
|
||||
backpack.SetMaxWeight();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemInKnapsack();
|
||||
backpack.PrintParametresKnapsack();
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|Win32">
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="SourceDinam.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClCompile Include="SourceDinam.cpp">
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<Filter>Исходные файлы</Filter>
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Microsoft Visual Studio Solution File, Format Version 12.00
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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||||
Debug|x86 = Debug|x86
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||||
Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x64.ActiveCfg = Debug|x64
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{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x64.Build.0 = Debug|x64
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{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x86.ActiveCfg = Debug|Win32
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{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x86.Build.0 = Debug|Win32
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{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x64.ActiveCfg = Release|x64
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||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x64.Build.0 = Release|x64
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||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x86.ActiveCfg = Release|Win32
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||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x86.Build.0 = Release|Win32
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{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x64.ActiveCfg = Debug|x64
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{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x64.Build.0 = Debug|x64
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{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x86.Build.0 = Debug|Win32
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{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x64.ActiveCfg = Release|x64
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||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x64.Build.0 = Release|x64
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{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x86.ActiveCfg = Release|Win32
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||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x86.Build.0 = Release|Win32
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x64.ActiveCfg = Debug|x64
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x64.Build.0 = Debug|x64
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x86.Build.0 = Debug|Win32
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||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x64.ActiveCfg = Release|x64
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x64.Build.0 = Release|x64
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||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x86.ActiveCfg = Release|Win32
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||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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@ -1,135 +0,0 @@
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#include <iostream>
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#include <vector>
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#include <string>
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class HashTable {
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||||
private:
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static const int TABLE_SIZE = 11;
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std::vector<std::pair<std::string, int>> table[TABLE_SIZE];
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int hash = 0;
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for (char c : key) {
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hash = (hash * 17 + c) % (TABLE_SIZE - 1) + 1;
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}
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return hash;
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void insert(const std::string& key, int value) {
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int index = hashFunction1(key);
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int offset = hashFunction2(key);
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while (!table[index].empty() && table[index].back().first != key) {
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index = (index + offset) % TABLE_SIZE;
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}
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table[index].push_back(std::make_pair(key, value));
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}
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int search(const std::string& key) {
|
||||
int index = hashFunction1(key);
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||||
int offset = hashFunction2(key);
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||||
while (!table[index].empty() && table[index].back().first != key) {
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index = (index + offset) % TABLE_SIZE;
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}
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return table[index].empty() ? -1 : table[index].back().second;
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||||
}
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};
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||||
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int main() {
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HashTable ht;
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ht.insert("Alice", 30);
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ht.insert("Bob", 40);
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std::cout << ht.search("Alice") << " " << ht.search("Bob") << std::endl;
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return 0;
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@ -1,48 +0,0 @@
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||||
#include <iostream>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class HashTable {
|
||||
private:
|
||||
static const int TABLE_SIZE = 10;
|
||||
std::vector<std::list<std::pair<std::string, int>>> table;
|
||||
|
||||
int hashFunction(const std::string& key) {
|
||||
int hash = 0;
|
||||
for (char c : key) {
|
||||
hash = (hash * 31 + c) % TABLE_SIZE;
|
||||
}
|
||||
return hash;
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}
|
||||
|
||||
public:
|
||||
HashTable() : table(TABLE_SIZE) {}
|
||||
|
||||
void insert(const std::string& key, int value) {
|
||||
int index = hashFunction(key);
|
||||
table[index].push_back(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
int search(const std::string& key) {
|
||||
int index = hashFunction(key);
|
||||
for (const auto& pair : table[index]) {
|
||||
if (pair.first == key) {
|
||||
return pair.second; // найдено значение
|
||||
}
|
||||
}
|
||||
return -1; // значение не найдено
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
HashTable ht;
|
||||
|
||||
ht.insert("Alice", 30);
|
||||
ht.insert("Bob", 40);
|
||||
|
||||
std::cout << "Значение для ключа 'Alice': " << ht.search("Alice") << std::endl;
|
||||
std::cout << "Значение для ключа 'Bob': " << ht.search("Bob") << std::endl;
|
||||
|
||||
return 0;
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}
|
@ -1,135 +0,0 @@
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<CharacterSet>Unicode</CharacterSet>
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||||
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="zadanie3.cpp" />
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
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||||
</ItemGroup>
|
||||
<ItemGroup>
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<ClCompile Include="zadanie3.cpp">
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||||
<Filter>Исходные файлы</Filter>
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||||
</ClCompile>
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||||
</ItemGroup>
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||||
</Project>
|
@ -1,32 +0,0 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
using namespace std;
|
||||
struct M { string t; int y; double r; };
|
||||
struct N { M m; N* n; N(M m) :m(m), n(nullptr) {} };
|
||||
class D {
|
||||
N* f, * r; public:D() :f(nullptr), r(nullptr) {}
|
||||
void i(M m) { N* n = new N(m); if (!f)f = r = n; else { n->n = f; f = n; } }
|
||||
void a(M m) { N* n = new N(m); if (!f)f = r = n; else { r->n = n; r = n; } }
|
||||
void rf() { if (f) { N* t = f; f = f->n; delete t; if (!f)r = nullptr; } }
|
||||
void rr() { if (f) { if (f == r) { delete f; f = r = nullptr; } else { N* t = f; while (t->n != r)t = t->n; delete r; r = t; r->n = nullptr; } } }
|
||||
M gf() { return f->m; }
|
||||
M gr() { return r->m; }
|
||||
};
|
||||
void b(vector<M>& m) { int n = m.size(); for (int i = 0; i < n - 1; ++i)for (int j = 0; j < n - i - 1; ++j)if (m[j].r > m[j + 1].r)swap(m[j], m[j + 1]); }
|
||||
int p(vector<M>& m, int l, int h) { double p = m[h].r; int i = l - 1; for (int j = l; j <= h - 1; ++j)if (m[j].r < p) { ++i; swap(m[i], m[j]); }swap(m[i + 1], m[h]); return i + 1; }
|
||||
void q(vector<M>& m, int l, int h) { if (l < h) { int pi = p(m, l, h); q(m, l, pi - 1); q(m, pi + 1, h); } }
|
||||
int main() {
|
||||
D d;
|
||||
d.i({ "M1",2000,8.5 });
|
||||
d.a({ "M2",2005,9.0 });
|
||||
d.i({ "M3",2010,7.8 });
|
||||
vector<M> m = { {"MA",2002,8.2}, {"MB",2008,7.5}, {"MC",2015,9.1}, {"MD",2018,8.7} };
|
||||
b(m);
|
||||
for (M& e : m)
|
||||
cout << e.t << " " << e.y << " " << e.r << endl;
|
||||
q(m, 0, m.size() - 1);
|
||||
for (M& e : m)
|
||||
cout << e.t << " " << e.y << " " << e.r << endl;
|
||||
return 0;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// zad4.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы.
|
||||
//
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main()
|
||||
{
|
||||
std::cout << "Hello World!\n";
|
||||
}
|
||||
|
||||
// Запуск программы: CTRL+F5 или меню "Отладка" > "Запуск без отладки"
|
||||
// Отладка программы: F5 или меню "Отладка" > "Запустить отладку"
|
||||
|
||||
// Советы по началу работы
|
||||
// 1. В окне обозревателя решений можно добавлять файлы и управлять ими.
|
||||
// 2. В окне Team Explorer можно подключиться к системе управления версиями.
|
||||
// 3. В окне "Выходные данные" можно просматривать выходные данные сборки и другие сообщения.
|
||||
// 4. В окне "Список ошибок" можно просматривать ошибки.
|
||||
// 5. Последовательно выберите пункты меню "Проект" > "Добавить новый элемент", чтобы создать файлы кода, или "Проект" > "Добавить существующий элемент", чтобы добавить в проект существующие файлы кода.
|
||||
// 6. Чтобы снова открыть этот проект позже, выберите пункты меню "Файл" > "Открыть" > "Проект" и выберите SLN-файл.
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>17.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{78672faf-3e00-428c-bb07-f993a1958574}</ProjectGuid>
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||||
<RootNamespace>zad4</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zad4.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
|
@ -1,22 +0,0 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
|
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
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</Filter>
|
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zad4.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user