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15 Commits
Author | SHA1 | Date | |
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7f0700010a | |||
adee094155 | |||
66ad07ebfc | |||
cb9240a30d | |||
7388769653 | |||
5e488c1432 | |||
9a190675da | |||
40edceb667 | |||
47eebb202f | |||
442c51b679 | |||
337151391d | |||
d50ab78037 | |||
3a7a9170a6 | |||
0ed1f29f97 | |||
4693f2b551 |
115
Tank/Tank/CollectionGenericObjects/AbstractCompany.cs
Normal file
115
Tank/Tank/CollectionGenericObjects/AbstractCompany.cs
Normal file
@ -0,0 +1,115 @@
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using Tank.Drowings;
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namespace Tank.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 250;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 150;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningMachine>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningMachine> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningMachine machine)
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{
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return company._collection.Insert(machine);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningMachine operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningMachine? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningMachine? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
|
22
Tank/Tank/CollectionGenericObjects/CollectionType.cs
Normal file
22
Tank/Tank/CollectionGenericObjects/CollectionType.cs
Normal file
@ -0,0 +1,22 @@
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namespace Tank.CollectionGenericObjects;
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/// <summary>
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/// Тип коллекции
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/// </summary>
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -0,0 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Drowings;
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namespace Tank.CollectionGenericObjects;
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>другое число - вставка прошла удачно, -1 - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
|
71
Tank/Tank/CollectionGenericObjects/ListGenericObjects.cs
Normal file
71
Tank/Tank/CollectionGenericObjects/ListGenericObjects.cs
Normal file
@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank.CollectionGenericObjects;
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position <= Count)
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{
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return _collection[position];
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}
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else
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return null;
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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||||
// TODO вставка в конец набора
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if (Count + 1 > _maxCount)
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return -1;
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_collection.Add(obj);
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return Count;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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||||
// TODO вставка по позиции
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if (Count + 1 > _maxCount)
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return -1;
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if (position < 0 || position > Count)
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return -1;
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_collection.Insert(position, obj);
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return 1;
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}
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public T? Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position < 0 || position > Count)
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return null;
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T? temp = _collection[position];
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_collection.RemoveAt(position);
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return temp;
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}
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}
|
131
Tank/Tank/CollectionGenericObjects/MassiveGenericObjects.cs
Normal file
131
Tank/Tank/CollectionGenericObjects/MassiveGenericObjects.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using Tank.CollectionGenericObjects;
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||||
namespace Tank.CollectionGenericObjects;
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/// <summary>
|
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
|
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{
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||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
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private T?[] _collection;
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|
||||
public int Count => _collection.Length;
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|
||||
public int SetMaxCount
|
||||
{
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||||
set
|
||||
{
|
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if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
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else
|
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{
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_collection = new T?[value];
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||||
}
|
||||
}
|
||||
}
|
||||
}
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|
||||
/// <summary>
|
||||
/// Конструктор
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||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
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}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position >= 0 && position < _collection.Length)
|
||||
{
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// вставка в свободное место набора
|
||||
for (int i = 0; i < _collection.Length; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
// проверка позиции
|
||||
if (position < 0 || position >= _collection.Length)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
||||
if (_collection[position] != null)
|
||||
{
|
||||
bool pushed = false;
|
||||
for (int index = position + 1; index < _collection.Length; index++)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
position = index;
|
||||
pushed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!pushed)
|
||||
{
|
||||
for (int index = position - 1; index >= 0; index--)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
position = index;
|
||||
pushed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!pushed)
|
||||
{
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
// вставка
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
|
||||
public T? Remove(int position)
|
||||
{
|
||||
// проверка позиции
|
||||
if (position < 0 || position >= _collection.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_collection[position] == null) return null;
|
||||
|
||||
T? temp = _collection[position];
|
||||
_collection[position] = null;
|
||||
return temp;
|
||||
}
|
||||
}
|
77
Tank/Tank/CollectionGenericObjects/StorageCollection.cs
Normal file
77
Tank/Tank/CollectionGenericObjects/StorageCollection.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using Tank.CollectionGenericObjects;
|
||||
|
||||
namespace Tank.CollectionGenericObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-хранилище коллекций
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class StorageCollection<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<string> Keys => _storages.Keys.ToList();
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
if (name == null || _storages.ContainsKey(name))
|
||||
return;
|
||||
switch (collectionType)
|
||||
{
|
||||
case CollectionType.None:
|
||||
return;
|
||||
case CollectionType.Massive:
|
||||
_storages[name] = new MassiveGenericObjects<T>();
|
||||
return;
|
||||
case CollectionType.List:
|
||||
_storages[name] = new ListGenericObjects<T>();
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
if (_storages.ContainsKey(name))
|
||||
_storages.Remove(name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (name == null || !_storages.ContainsKey(name))
|
||||
return null;
|
||||
return _storages[name];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
51
Tank/Tank/CollectionGenericObjects/TankSharingService.cs
Normal file
51
Tank/Tank/CollectionGenericObjects/TankSharingService.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using Tank.Drowings;
|
||||
|
||||
namespace Tank.CollectionGenericObjects;
|
||||
|
||||
public class TankSharingService : AbstractCompany
|
||||
{
|
||||
public TankSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningMachine> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
int posX = 0;
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
int posY = 0;
|
||||
g.DrawLine(pen, posX, posY, posX, posY + _placeSizeHeight * (_pictureHeight / _placeSizeHeight));
|
||||
for (int j = 0; j <= _pictureHeight / _placeSizeHeight; j++)
|
||||
{
|
||||
g.DrawLine(pen, posX, posY, posX + _placeSizeWidth - 30, posY);
|
||||
posY += _placeSizeHeight;
|
||||
}
|
||||
posX += _placeSizeWidth;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
for (int i = 0; i < _collection?.Count; i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection?.Get(i)?.SetPosition(posX * _placeSizeWidth + 5, posY * _placeSizeHeight + 5);
|
||||
}
|
||||
if (posX < _pictureWidth/_placeSizeWidth - 1)
|
||||
{
|
||||
posX++;
|
||||
}
|
||||
else
|
||||
{
|
||||
posY++;
|
||||
posX = 0;
|
||||
}
|
||||
if (posY > _pictureHeight/_placeSizeHeight) { return; }
|
||||
}
|
||||
}
|
||||
}
|
22
Tank/Tank/Drowings/DirectionType.cs
Normal file
22
Tank/Tank/Drowings/DirectionType.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Tank.Drowings;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
Unknow = -1
|
||||
}
|
218
Tank/Tank/Drowings/DrawningMachine.cs
Normal file
218
Tank/Tank/Drowings/DrawningMachine.cs
Normal file
@ -0,0 +1,218 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.Entities;
|
||||
|
||||
namespace Tank.Drowings;
|
||||
|
||||
public class DrawningMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityMachine? EntityMachine { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningTankWidth = 218;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningTankHeight = 105;
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningTankWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningTankHeight;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningMachine()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public DrawningMachine(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityMachine = new EntityMachine(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="_drawningTankWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="_drawningTankHeight">Высота прорисовки автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
protected DrawningMachine(int drawningTankWidth, int drawningTankHeight) : this()
|
||||
{
|
||||
_drawningTankWidth = drawningTankWidth;
|
||||
_drawningTankHeight = drawningTankHeight;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_drawningTankWidth <= width && _drawningTankHeight <= height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawningTankWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
|
||||
if (_startPosY + _drawningTankHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningTankHeight;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x < 0) x = 0;
|
||||
else if (x + _drawningTankWidth > _pictureWidth) x = _pictureWidth.Value - _drawningTankWidth;
|
||||
|
||||
if (y < 0) y = 0;
|
||||
else if (y + _drawningTankHeight > _pictureHeight) y = _pictureHeight.Value - _drawningTankHeight;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMachine == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityMachine.Step > 0)
|
||||
_startPosX -= (int)EntityMachine.Step;
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityMachine.Step > 0)
|
||||
_startPosY -= (int)EntityMachine.Step;
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningTankWidth + EntityMachine.Step < _pictureWidth)
|
||||
_startPosX += (int)EntityMachine.Step;
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningTankHeight + EntityMachine.Step < _pictureHeight)
|
||||
_startPosY += (int)EntityMachine.Step;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMachine == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Brush bodyBrush = new SolidBrush(EntityMachine.BodyColor);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 150, 60);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 60, 33, 33);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 60, 33, 33);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 80, 16, 16);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 83, 16, 16);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 83, 16, 16);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 80, 16, 16);
|
||||
|
||||
g.FillEllipse(bodyBrush, _startPosX.Value + 45, _startPosY.Value + 55, 15, 15);
|
||||
g.FillEllipse(bodyBrush, _startPosX.Value + 65, _startPosY.Value + 55, 15, 15);
|
||||
g.FillEllipse(bodyBrush, _startPosX.Value + 85, _startPosY.Value + 55, 15, 15);
|
||||
|
||||
g.FillRectangle(bodyBrush, _startPosX.Value + 30, _startPosY.Value + 10, 100, 30);
|
||||
g.FillRectangle(bodyBrush, _startPosX.Value + 5, _startPosY.Value + 40, 140, 25);
|
||||
|
||||
}
|
||||
|
||||
internal void SetPictureSize(object width, object height)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
52
Tank/Tank/Drowings/DrawningTank.cs
Normal file
52
Tank/Tank/Drowings/DrawningTank.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using Tank.Entities;
|
||||
|
||||
namespace Tank.Drowings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningTank : DrawningMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pushka">Признак наличия обвеса</param>
|
||||
/// <param name="pulemet">Признак наличия антикрыла</param>
|
||||
|
||||
public DrawningTank(int speed, double weight, Color bodyColor, Color additionalColor, bool pushka, bool pulemet) : base(218, 105)
|
||||
{
|
||||
EntityMachine = new EntityTank(speed, weight, bodyColor, additionalColor, pushka, pulemet);
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMachine == null || EntityMachine is not EntityTank tank || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
Brush additionalBrush = new SolidBrush(tank.AdditionalColor);
|
||||
|
||||
if (tank.Pushka)
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 120, _startPosY.Value + 20, 100, 15);
|
||||
|
||||
if (tank.Pulemet)
|
||||
{
|
||||
Point p = new Point(_startPosX.Value + 75, _startPosY.Value + 10);
|
||||
Point p1 = new Point(_startPosX.Value + 80, _startPosY.Value + 1);
|
||||
Point p2 = new Point(_startPosX.Value + 87, _startPosY.Value + 2);
|
||||
Point p3 = new Point(_startPosX.Value + 80, _startPosY.Value + 10);
|
||||
Point[] p_pulemet1 = { p, p1, p2, p3 };
|
||||
g.FillPolygon(additionalBrush, p_pulemet1);
|
||||
}
|
||||
}
|
||||
}
|
39
Tank/Tank/Entities/EntityMachine.cs
Normal file
39
Tank/Tank/Entities/EntityMachine.cs
Normal file
@ -0,0 +1,39 @@
|
||||
namespace Tank.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Машина"
|
||||
/// </summary>
|
||||
public class EntityMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
public EntityMachine(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
36
Tank/Tank/Entities/EntityTank.cs
Normal file
36
Tank/Tank/Entities/EntityTank.cs
Normal file
@ -0,0 +1,36 @@
|
||||
namespace Tank.Entities;
|
||||
|
||||
public class EntityTank : EntityMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool Pushka { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool Pulemet { get; private set; }
|
||||
public bool Gusenica { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pushka">Признак наличия обвеса</param>
|
||||
/// <param name="pulemet">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public EntityTank(int speed, double weight, Color bodyColor, Color additionalColor, bool pushka, bool pulemet) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Pushka = pushka;
|
||||
Pulemet = pulemet;
|
||||
|
||||
}
|
||||
}
|
158
Tank/Tank/FormTank.Designer.cs
generated
158
Tank/Tank/FormTank.Designer.cs
generated
@ -3,12 +3,12 @@
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
@ -23,17 +23,159 @@
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
pictureBoxTank = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreateMachine = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTank
|
||||
//
|
||||
pictureBoxTank.Dock = DockStyle.Fill;
|
||||
pictureBoxTank.Location = new Point(0, 0);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(1128, 715);
|
||||
pictureBoxTank.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxTank.TabIndex = 0;
|
||||
pictureBoxTank.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(29, 642);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(166, 46);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать танк";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreateTank_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(919, 633);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(55, 55);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.Text = " ";
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(1061, 633);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(55, 55);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.Text = " ";
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(991, 562);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(55, 55);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.Text = " ";
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(991, 633);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(55, 55);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.Text = " ";
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateMachine
|
||||
//
|
||||
buttonCreateMachine.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateMachine.Location = new Point(210, 642);
|
||||
buttonCreateMachine.Name = "buttonCreateMachine";
|
||||
buttonCreateMachine.Size = new Size(215, 46);
|
||||
buttonCreateMachine.TabIndex = 6;
|
||||
buttonCreateMachine.Text = "Создать Машину";
|
||||
buttonCreateMachine.UseVisualStyleBackColor = true;
|
||||
buttonCreateMachine.Click += ButtonCreateMachine_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.BackColor = SystemColors.Window;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(874, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(242, 40);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(1031, 68);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(85, 46);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1128, 715);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateMachine);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Name = "FormTank";
|
||||
Text = "Танк";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateMachine;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,10 +1,183 @@
|
||||
namespace Tank
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Tank.Drowings;
|
||||
using Tank.MovementStrategy;
|
||||
|
||||
namespace Tank;
|
||||
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningMachine? _drawningMachine;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public DrawningMachine SetMachine
|
||||
{
|
||||
public FormTank()
|
||||
set
|
||||
{
|
||||
InitializeComponent();
|
||||
_drawningMachine = value;
|
||||
_drawningMachine.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningMachine == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTank.Width,
|
||||
pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMachine.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
///Создание объекта класса-перемещения
|
||||
///</summary>
|
||||
/// <param name="type">Тип создаваемого объётека</param>
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningMachine):
|
||||
_drawningMachine = new DrawningMachine(rnd.Next(100, 300), rnd.Next(1000, 3000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningTank):
|
||||
_drawningMachine = new DrawningTank(rnd.Next(650, 700), rnd.Next(15760, 16130),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningMachine.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningMachine.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
_strategy = null;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автобус с гармошкой"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автобус"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
public void ButtonCreateMachine_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMachine));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMachine == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningMachine.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningMachine.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningMachine.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningMachine.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMachine == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableMachine(_drawningMachine),
|
||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
303
Tank/Tank/FormTankCollection.Designer.cs
generated
Normal file
303
Tank/Tank/FormTankCollection.Designer.cs
generated
Normal file
@ -0,0 +1,303 @@
|
||||
namespace Tank
|
||||
{
|
||||
partial class FormTankCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
panelCompanyTools = new Panel();
|
||||
buttonAddTank = new Button();
|
||||
buttonAddMachine = new Button();
|
||||
maskedTextBoxPosition = new MaskedTextBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonDelTank = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollectionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(1174, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(371, 1030);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(buttonAddTank);
|
||||
panelCompanyTools.Controls.Add(buttonAddMachine);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosition);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(buttonDelTank);
|
||||
panelCompanyTools.Controls.Add(buttonGoToCheck);
|
||||
panelCompanyTools.Dock = DockStyle.Bottom;
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 717);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(365, 310);
|
||||
panelCompanyTools.TabIndex = 9;
|
||||
panelCompanyTools.Paint += panelCompanyTools_Paint;
|
||||
//
|
||||
// buttonAddTank
|
||||
//
|
||||
buttonAddTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddTank.Location = new Point(33, 3);
|
||||
buttonAddTank.Name = "buttonAddTank";
|
||||
buttonAddTank.Size = new Size(307, 50);
|
||||
buttonAddTank.TabIndex = 1;
|
||||
buttonAddTank.Text = "Добавление танка";
|
||||
buttonAddTank.UseVisualStyleBackColor = true;
|
||||
buttonAddTank.Click += ButtonAddTank_Click;
|
||||
//
|
||||
// buttonAddMachine
|
||||
//
|
||||
buttonAddMachine.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddMachine.Location = new Point(33, 59);
|
||||
buttonAddMachine.Name = "buttonAddMachine";
|
||||
buttonAddMachine.Size = new Size(307, 50);
|
||||
buttonAddMachine.TabIndex = 2;
|
||||
buttonAddMachine.Text = "Добавление машины";
|
||||
buttonAddMachine.UseVisualStyleBackColor = true;
|
||||
buttonAddMachine.Click += ButtonAddMachine_Click;
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
maskedTextBoxPosition.Location = new Point(33, 126);
|
||||
maskedTextBoxPosition.Mask = "00";
|
||||
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
maskedTextBoxPosition.Size = new Size(1116, 39);
|
||||
maskedTextBoxPosition.TabIndex = 3;
|
||||
maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(33, 263);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(307, 38);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonDelTank
|
||||
//
|
||||
buttonDelTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonDelTank.Location = new Point(33, 171);
|
||||
buttonDelTank.Name = "buttonDelTank";
|
||||
buttonDelTank.Size = new Size(307, 39);
|
||||
buttonDelTank.TabIndex = 4;
|
||||
buttonDelTank.Text = "Удалить танк";
|
||||
buttonDelTank.UseVisualStyleBackColor = true;
|
||||
buttonDelTank.Click += ButtonRemoveCar_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(33, 216);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(307, 44);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(17, 576);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(342, 46);
|
||||
buttonCreateCompany.TabIndex = 8;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += buttonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 35);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(365, 489);
|
||||
panelStorage.TabIndex = 7;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(14, 420);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(342, 46);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += buttonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 32;
|
||||
listBoxCollection.Location = new Point(14, 186);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(342, 228);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollectionAdd
|
||||
//
|
||||
buttonCollectionAdd.Location = new Point(14, 134);
|
||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
||||
buttonCollectionAdd.Size = new Size(342, 46);
|
||||
buttonCollectionAdd.TabIndex = 4;
|
||||
buttonCollectionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollectionAdd.Click += buttonCollectionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(231, 92);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(125, 36);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(14, 92);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(128, 36);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(14, 47);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(342, 39);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(66, 12);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(251, 32);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции:";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(17, 530);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(342, 40);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(1174, 1030);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormTankCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1545, 1030);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormTankCollection";
|
||||
Text = "Коллекция танков";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonAddMachine;
|
||||
private Button buttonAddTank;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonGoToCheck;
|
||||
private Button buttonDelTank;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonRefresh;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Panel panelStorage;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private Button buttonCollectionDel;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollectionAdd;
|
||||
private Button buttonCreateCompany;
|
||||
private Panel panelCompanyTools;
|
||||
}
|
||||
}
|
271
Tank/Tank/FormTankCollection.cs
Normal file
271
Tank/Tank/FormTankCollection.cs
Normal file
@ -0,0 +1,271 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Tank.CollectionGenericObjects;
|
||||
using Tank.Drowings;
|
||||
|
||||
namespace Tank;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public partial class FormTankCollection : Form
|
||||
|
||||
{
|
||||
private readonly StorageCollection<DrawningMachine> _storageCollection;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FormTankCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление обычного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddMachine_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMachine));
|
||||
/// <summary>
|
||||
/// Добавление спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
||||
///<summary>
|
||||
///Создание объекта класса-перемещения
|
||||
///</summary>
|
||||
/// <param name="type">Тип создаваемого объётека</param>
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random rnd = new Random();
|
||||
DrawningMachine drawningMachine;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningMachine):
|
||||
drawningMachine = new DrawningMachine(rnd.Next(100, 300), rnd.Next(1000, 3000), GetColor(rnd));
|
||||
break;
|
||||
case nameof(DrawningTank):
|
||||
drawningMachine = new DrawningTank(rnd.Next(650, 700), rnd.Next(15760, 16130),
|
||||
GetColor(rnd),
|
||||
GetColor(rnd),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawningMachine != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DrawningMachine? tank = null;
|
||||
int counter = 100;
|
||||
while (tank == null)
|
||||
{
|
||||
tank = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (tank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormTank form = new()
|
||||
{
|
||||
SetMachine = tank
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
|
||||
private void buttonCollectionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RefreshListBoxItems();
|
||||
}
|
||||
|
||||
private void buttonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItems == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString() ?? string.Empty);
|
||||
RefreshListBoxItems();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
|
||||
|
||||
private void buttonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
|
||||
ICollectionGenericObjects<DrawningMachine>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new TankSharingService(pictureBox.Width, pictureBox.Height, collection);
|
||||
break;
|
||||
}
|
||||
|
||||
panelCompanyTools.Enabled = true;
|
||||
RefreshListBoxItems();
|
||||
|
||||
}
|
||||
|
||||
private void panelCompanyTools_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
120
Tank/Tank/FormTankCollection.resx
Normal file
120
Tank/Tank/FormTankCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
124
Tank/Tank/MovementStrategy/AbstractStrategy.cs
Normal file
124
Tank/Tank/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
25
Tank/Tank/MovementStrategy/IMoveableObject.cs
Normal file
25
Tank/Tank/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
53
Tank/Tank/MovementStrategy/MoveToBorder.cs
Normal file
53
Tank/Tank/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
55
Tank/Tank/MovementStrategy/MoveToCenter.cs
Normal file
55
Tank/Tank/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
62
Tank/Tank/MovementStrategy/MoveableTank.cs
Normal file
62
Tank/Tank/MovementStrategy/MoveableTank.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.Drowings;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public class MoveableMachine : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningMachine или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningMachine? _tank = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="tank">Объект класса DrawningMachine</param>
|
||||
public MoveableMachine(DrawningMachine tank)
|
||||
{
|
||||
_tank = tank;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_tank == null || _tank.EntityMachine == null ||
|
||||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_tank.GetPosX.Value,
|
||||
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_tank?.EntityMachine?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_tank == null || _tank.EntityMachine == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _tank.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
12
Tank/Tank/MovementStrategy/MovementDirection.cs
Normal file
12
Tank/Tank/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1, Down = 2, Left = 3, Right = 4
|
||||
}
|
65
Tank/Tank/MovementStrategy/ObjectParameters.cs
Normal file
65
Tank/Tank/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
25
Tank/Tank/MovementStrategy/StrategyStatus.cs
Normal file
25
Tank/Tank/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
///<summary>
|
||||
///Всё готово к началу
|
||||
///</summary>
|
||||
NotInit,
|
||||
|
||||
///<summary>
|
||||
///Выполняется
|
||||
///</summary>
|
||||
InProgress,
|
||||
|
||||
///<summary>
|
||||
///Завершено
|
||||
///</summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Tank
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormTank());
|
||||
Application.Run(new FormTankCollection());
|
||||
}
|
||||
}
|
||||
}
|
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Tank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Tank/Tank/Properties/Resources.resx
Normal file
133
Tank/Tank/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Tank/Tank/Resources/down.png
Normal file
BIN
Tank/Tank/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
Tank/Tank/Resources/left.png
Normal file
BIN
Tank/Tank/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
Tank/Tank/Resources/right.png
Normal file
BIN
Tank/Tank/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
Tank/Tank/Resources/up.png
Normal file
BIN
Tank/Tank/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
135
labalaba2/lab2/SourceZhadny.cpp
Normal file
135
labalaba2/lab2/SourceZhadny.cpp
Normal file
@ -0,0 +1,135 @@
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
class Item {
|
||||
private:
|
||||
std::string name;
|
||||
int weight;
|
||||
int price;
|
||||
public:
|
||||
|
||||
int GetItemWeight() {
|
||||
return weight;
|
||||
}
|
||||
int GetItemPrice() {
|
||||
return price;
|
||||
}
|
||||
double GetPriceOfWeight() {
|
||||
return price / (double)weight;
|
||||
}
|
||||
void PrintParametres() {
|
||||
std::cout << "\tName item: " << name << "\n\t\tWeight: " << weight << "\n\t\tPrice:" << price << std::endl;
|
||||
}
|
||||
void SetParametresOfItem() {
|
||||
std::cout << "Enter name of item: ";
|
||||
std::cin >> name;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter weight of item: ";
|
||||
std::cin >> weight;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter price of item: ";
|
||||
std::cin >> price;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class ItemsHeap {
|
||||
private:
|
||||
bool sorted = false;
|
||||
std::vector <Item> itemsHeap;
|
||||
void m_swap(int i_1, int i_2) {
|
||||
Item tmp = itemsHeap[i_1];
|
||||
itemsHeap[i_1] = itemsHeap[i_2];
|
||||
itemsHeap[i_2] = tmp;
|
||||
}
|
||||
void sort_items() {
|
||||
int i_mx = 0;
|
||||
for (int i = 0; i < itemsHeap.size(); ++i) {
|
||||
i_mx = i;
|
||||
for (int j = i + 1; j < itemsHeap.size(); ++j) {
|
||||
if (itemsHeap[j].GetPriceOfWeight() > itemsHeap[i_mx].GetPriceOfWeight()) {
|
||||
i_mx = j;
|
||||
}
|
||||
}
|
||||
if (i != i_mx)
|
||||
m_swap(i, i_mx);
|
||||
}
|
||||
}
|
||||
public:
|
||||
int GetSizeHeap() {
|
||||
return itemsHeap.size();
|
||||
}
|
||||
void AddItemInHeap() {
|
||||
Item newItem;
|
||||
newItem.SetParametresOfItem();
|
||||
itemsHeap.push_back(newItem);
|
||||
}
|
||||
Item getItem() {
|
||||
if (!sorted) {
|
||||
sort_items();
|
||||
sorted = true;
|
||||
}
|
||||
Item temp = itemsHeap[0];
|
||||
itemsHeap.erase(itemsHeap.begin());
|
||||
return temp;
|
||||
}
|
||||
};
|
||||
|
||||
class Knapsack {
|
||||
private:
|
||||
int max_weight;
|
||||
int weight = 0;
|
||||
int price = 0;
|
||||
ItemsHeap heap;
|
||||
std::vector <Item> items;
|
||||
void SumOfItems(Item temp) {
|
||||
price += temp.GetItemPrice();
|
||||
}
|
||||
void WeightOfItems(Item temp) {
|
||||
weight += temp.GetItemWeight();
|
||||
}
|
||||
public:
|
||||
int GetSizeOfHeapOnFloor() {
|
||||
return heap.GetSizeHeap();
|
||||
}
|
||||
void SetMaxWeight() {
|
||||
std::cout << "Enter max weight: ";
|
||||
std::cin >> max_weight;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
void PrintItems() {
|
||||
std::cout << "Items:\n";
|
||||
for (int i = 0; i < items.size(); ++i) {
|
||||
items[i].PrintParametres();
|
||||
}
|
||||
}
|
||||
void PrintParametresKnapsack() {
|
||||
std::cout << "Backpack parametres:\n" << "\tPrice: " << price << " " << "\n\tWeight: " << weight << " " << "\n\tMax weight: " << max_weight << std::endl;
|
||||
PrintItems();
|
||||
}
|
||||
void AddItemOnFloor() {
|
||||
heap.AddItemInHeap();
|
||||
}
|
||||
void AddItemInKnapsack() {
|
||||
while (heap.GetSizeHeap() > 0) {
|
||||
Item temp = heap.getItem();
|
||||
if (temp.GetItemWeight() + weight <= max_weight)
|
||||
{
|
||||
items.push_back(temp);
|
||||
SumOfItems(temp);
|
||||
WeightOfItems(temp);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
std::cout << "Complete task" << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
void main() {
|
||||
Knapsack backpack;
|
||||
backpack.SetMaxWeight();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemInKnapsack();
|
||||
backpack.PrintParametresKnapsack();
|
||||
}
|
135
labalaba2/lab2/lab2.vcxproj
Normal file
135
labalaba2/lab2/lab2.vcxproj
Normal file
@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{94371f76-b2cc-4212-8f44-31c220e94e22}</ProjectGuid>
|
||||
<RootNamespace>lab2</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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22
labalaba2/lab2/lab2.vcxproj.filters
Normal file
22
labalaba2/lab2/lab2.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
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||||
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||||
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|
63
labalaba2/lab2z3/Zadanie3.cpp
Normal file
63
labalaba2/lab2z3/Zadanie3.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
#include <iostream>
|
||||
|
||||
|
||||
void m_swap(int* arr, int i_1, int i_2) {
|
||||
int tmp = arr[i_1];
|
||||
arr[i_1] = arr[i_2];
|
||||
arr[i_2] = tmp;
|
||||
}
|
||||
int fib(int n) { //O(2**n)
|
||||
if (n < 2)
|
||||
return 1;
|
||||
return fib(n - 1) + fib(n - 2);
|
||||
}
|
||||
|
||||
void sort_choice(int arr[], int size) { //n*n
|
||||
int i_mn = 0;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
i_mn = i;
|
||||
for (int j = i + 1; j < size; ++j) {
|
||||
if (arr[j] < arr[i_mn]) {
|
||||
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|
||||
}
|
||||
}
|
||||
if (i != i_mn)
|
||||
m_swap(arr, i, i_mn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void quickSort(int* arr, int left, int right) //n logN
|
||||
{
|
||||
int piv;
|
||||
int index;
|
||||
int _left = left;
|
||||
int _right = right;
|
||||
piv = arr[left];
|
||||
while (left < right)
|
||||
{
|
||||
while ((arr[right] > piv) && (left < right))
|
||||
right--;
|
||||
if (left != right)
|
||||
{
|
||||
arr[left] = arr[right];
|
||||
left++;
|
||||
}
|
||||
while ((arr[left] < piv) && (left < right))
|
||||
left++;
|
||||
if (left != right)
|
||||
{
|
||||
arr[right] = arr[left];
|
||||
right--;
|
||||
}
|
||||
}
|
||||
arr[left] = piv;
|
||||
index = left;
|
||||
left = _left;
|
||||
right = _right;
|
||||
if (left < index)
|
||||
quickSort(arr, left, index - 1);
|
||||
if (right > index)
|
||||
quickSort(arr, index + 1, right);
|
||||
}
|
||||
|
135
labalaba2/lab2z3/lab2z3.vcxproj
Normal file
135
labalaba2/lab2z3/lab2z3.vcxproj
Normal file
@ -0,0 +1,135 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<SDLCheck>true</SDLCheck>
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<Link>
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<ClCompile Include="Zadanie3.cpp" />
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||||
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|
22
labalaba2/lab2z3/lab2z3.vcxproj.filters
Normal file
22
labalaba2/lab2z3/lab2z3.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
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||||
<Filter Include="Файлы заголовков">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClCompile Include="Zadanie3.cpp">
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<Filter>Исходные файлы</Filter>
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|
51
labalaba2/labalaba2.sln
Normal file
51
labalaba2/labalaba2.sln
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.7.34221.43
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "labalaba2", "labalaba2\labalaba2.vcxproj", "{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}"
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||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab2", "lab2\lab2.vcxproj", "{94371F76-B2CC-4212-8F44-31C220E94E22}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab2z3", "lab2z3\lab2z3.vcxproj", "{5E968207-3ACE-4F80-968B-65CD0841B6DE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Debug|x64.ActiveCfg = Debug|x64
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Debug|x64.Build.0 = Debug|x64
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Debug|x86.ActiveCfg = Debug|Win32
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Debug|x86.Build.0 = Debug|Win32
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{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x64.ActiveCfg = Release|x64
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||||
{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x64.Build.0 = Release|x64
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||||
{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x86.ActiveCfg = Release|Win32
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||||
{78A2C6D7-BAB1-4CE3-B6B6-B52B3BDCBE5E}.Release|x86.Build.0 = Release|Win32
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||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x64.ActiveCfg = Debug|x64
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||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x64.Build.0 = Debug|x64
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Debug|x86.Build.0 = Debug|Win32
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x64.ActiveCfg = Release|x64
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x64.Build.0 = Release|x64
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x86.ActiveCfg = Release|Win32
|
||||
{94371F76-B2CC-4212-8F44-31C220E94E22}.Release|x86.Build.0 = Release|Win32
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x64.Build.0 = Debug|x64
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x64.ActiveCfg = Release|x64
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x64.Build.0 = Release|x64
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{5E968207-3ACE-4F80-968B-65CD0841B6DE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {2B4A490B-BC2E-4EA7-B0EA-55C5328D08A6}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
154
labalaba2/labalaba2/SourceDinam.cpp
Normal file
154
labalaba2/labalaba2/SourceDinam.cpp
Normal file
@ -0,0 +1,154 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
class Item {
|
||||
private:
|
||||
std::string name;
|
||||
int weight;
|
||||
int price;
|
||||
public:
|
||||
int GetItemWeight() {
|
||||
return weight;
|
||||
}
|
||||
int GetItemPrice() {
|
||||
return price;
|
||||
}
|
||||
double GetPriceOfWeight() {
|
||||
return price / (double)weight;
|
||||
}
|
||||
void PrintParametres() {
|
||||
std::cout << "\tName item: " << name << "\n\tWeight: " << weight << "\n\tPrice:" << price << std::endl;
|
||||
}
|
||||
void SetParametresOfItem() {
|
||||
std::cout << "Enter name of item: ";
|
||||
std::cin >> name;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter weight of item: ";
|
||||
std::cin >> weight;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Enter price of item: ";
|
||||
std::cin >> price;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class ItemsHeap {
|
||||
private:
|
||||
std::vector <Item> itemsHeap;
|
||||
public:
|
||||
int GetSizeHeap() {
|
||||
return itemsHeap.size();
|
||||
}
|
||||
void AddItemInHeap() {
|
||||
Item newItem;
|
||||
newItem.SetParametresOfItem();
|
||||
itemsHeap.push_back(newItem);
|
||||
}
|
||||
Item getItem(int i) {
|
||||
return itemsHeap[i];
|
||||
}
|
||||
};
|
||||
class Knapsack {
|
||||
private:
|
||||
int max_weight;
|
||||
int weight = 0;
|
||||
int price = 0;
|
||||
ItemsHeap heap;
|
||||
std::vector <Item> items;
|
||||
|
||||
void SumOfItems(Item temp) {
|
||||
price += temp.GetItemPrice();
|
||||
}
|
||||
void WeightOfItems(Item temp) {
|
||||
weight += temp.GetItemWeight();
|
||||
}
|
||||
void PushItem(Item temp) {
|
||||
items.push_back(temp);
|
||||
SumOfItems(temp);
|
||||
WeightOfItems(temp);
|
||||
}
|
||||
void PrintItems() {
|
||||
std::cout << "Items:\n";
|
||||
for (int i = 0; i < items.size(); ++i) {
|
||||
items[i].PrintParametres();
|
||||
}
|
||||
}
|
||||
public:
|
||||
int GetPiceOfKnapsack() {
|
||||
return price;
|
||||
}
|
||||
int GetSizeOfHeapOnFloor() {
|
||||
return heap.GetSizeHeap();
|
||||
}
|
||||
void SetMaxWeight() {
|
||||
std::cout << "Enter max weight: ";
|
||||
std::cin >> max_weight;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
void PrintParametresKnapsack() {
|
||||
std::cout << "Backpack parametres:\n" << "\tPrice: " << price << " " << "\n\tWeight: " << weight << " " << "\n\tMax weight: " << max_weight << std::endl;
|
||||
PrintItems();
|
||||
}
|
||||
void AddItemOnFloor() {
|
||||
heap.AddItemInHeap();
|
||||
}
|
||||
void AddItemInKnapsack() {
|
||||
if (heap.GetSizeHeap() > 1) {
|
||||
Knapsack** kp = new Knapsack * [heap.GetSizeHeap() + 1];
|
||||
Knapsack temp, temp2;
|
||||
int max_price = 0, i_mx = 0, j_mx = 0;
|
||||
for (int i = 0; i < max_weight; ++i) {
|
||||
kp[i] = new Knapsack[max_weight + 1];
|
||||
}
|
||||
for (int i = 0; i < heap.GetSizeHeap() + 1; ++i) {
|
||||
for (int j = 0; j < max_weight + 1; ++j) {
|
||||
if (i == 0 || j == 0)
|
||||
{
|
||||
kp[i][j] = temp;
|
||||
}
|
||||
else if (i == 1) {
|
||||
if (heap.getItem(0).GetItemWeight() <= j)
|
||||
kp[1][j].PushItem(heap.getItem(0));
|
||||
else
|
||||
kp[1][j] = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (heap.getItem(i - 1).GetItemWeight() > j)
|
||||
kp[i][j] = kp[i - 1][j];
|
||||
else
|
||||
{
|
||||
int newPrice = heap.getItem(i - 1).GetItemPrice() + kp[i - 1][j - heap.getItem(i - 1).GetItemWeight()].GetPiceOfKnapsack();
|
||||
if (kp[i - 1][j].GetPiceOfKnapsack() > newPrice)
|
||||
kp[i][j] = kp[i - 1][j];
|
||||
else
|
||||
{
|
||||
kp[i][j] = kp[i - 1][j - heap.getItem(i - 1).GetItemWeight()];
|
||||
kp[i][j].PushItem(heap.getItem(i - 1));
|
||||
temp2 = kp[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < temp2.items.size(); ++i) {
|
||||
PushItem(temp2.items[i]);
|
||||
}
|
||||
std::cout << "Complete task" << std::endl;
|
||||
}
|
||||
else {
|
||||
PushItem(heap.getItem(0));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void main() {
|
||||
Knapsack backpack;
|
||||
backpack.SetMaxWeight();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemOnFloor();
|
||||
backpack.AddItemInKnapsack();
|
||||
backpack.PrintParametresKnapsack();
|
||||
}
|
135
labalaba2/labalaba2/labalaba2.vcxproj
Normal file
135
labalaba2/labalaba2/labalaba2.vcxproj
Normal file
@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{78a2c6d7-bab1-4ce3-b6b6-b52b3bdcbe5e}</ProjectGuid>
|
||||
<RootNamespace>labalaba2</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SourceDinam.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
22
labalaba2/labalaba2/labalaba2.vcxproj.filters
Normal file
22
labalaba2/labalaba2/labalaba2.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SourceDinam.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
51
labalaba3/labalaba3.sln
Normal file
51
labalaba3/labalaba3.sln
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34221.43
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "labalaba3", "labalaba3\labalaba3.vcxproj", "{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lll", "lll\lll.vcxproj", "{EB92EF71-83FC-4188-9F00-2585E05A4899}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "llll", "llll\llll.vcxproj", "{79F0852A-46F9-4575-999C-013A7DDDCC2D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x64.Build.0 = Debug|x64
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x64.ActiveCfg = Release|x64
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x64.Build.0 = Release|x64
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BBEBBE45-49A2-41F6-A798-1FFD74A6A9B1}.Release|x86.Build.0 = Release|Win32
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x64.Build.0 = Debug|x64
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Debug|x86.Build.0 = Debug|Win32
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x64.ActiveCfg = Release|x64
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x64.Build.0 = Release|x64
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x86.ActiveCfg = Release|Win32
|
||||
{EB92EF71-83FC-4188-9F00-2585E05A4899}.Release|x86.Build.0 = Release|Win32
|
||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x64.Build.0 = Debug|x64
|
||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x86.ActiveCfg = Debug|Win32
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Debug|x86.Build.0 = Debug|Win32
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x64.ActiveCfg = Release|x64
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{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x64.Build.0 = Release|x64
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||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x86.ActiveCfg = Release|Win32
|
||||
{79F0852A-46F9-4575-999C-013A7DDDCC2D}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BDC6D94C-5D3D-4E1A-B136-03128DB2565F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
135
labalaba3/labalaba3/labalaba3.vcxproj
Normal file
135
labalaba3/labalaba3/labalaba3.vcxproj
Normal file
@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
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|
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</ItemGroup>
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||||
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ClCompile Include="zadanie1.cpp" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
22
labalaba3/labalaba3/labalaba3.vcxproj.filters
Normal file
22
labalaba3/labalaba3/labalaba3.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="zadanie1.cpp">
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<Filter>Исходные файлы</Filter>
|
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</ClCompile>
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||||
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|
||||
</Project>
|
82
labalaba3/labalaba3/zadanie1.cpp
Normal file
82
labalaba3/labalaba3/zadanie1.cpp
Normal file
@ -0,0 +1,82 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <utility>
|
||||
#include <climits>
|
||||
|
||||
using namespace std;
|
||||
|
||||
typedef pair<int, int> iPair;
|
||||
|
||||
class Graph {
|
||||
int V;
|
||||
list<pair<int, int>>* adj;
|
||||
|
||||
public:
|
||||
Graph(int V) {
|
||||
this->V = V;
|
||||
adj = new list<iPair>[V];
|
||||
}
|
||||
|
||||
void addEdge(int u, int v, int w) {
|
||||
adj[u].push_back(make_pair(v, w));
|
||||
adj[v].push_back(make_pair(u, w));
|
||||
}
|
||||
|
||||
void shortestPath(int src) {
|
||||
vector<int> dist(V, INT_MAX);
|
||||
set<iPair> pq;
|
||||
|
||||
dist[src] = 0;
|
||||
pq.insert(make_pair(0, src));
|
||||
|
||||
while (!pq.empty()) {
|
||||
int u = pq.begin()->second;
|
||||
pq.erase(pq.begin());
|
||||
|
||||
for (auto i = adj[u].begin(); i != adj[u].end(); ++i) {
|
||||
int v = (*i).first;
|
||||
int weight = (*i).second;
|
||||
|
||||
if (dist[v] > dist[u] + weight) {
|
||||
if (dist[v] != INT_MAX) {
|
||||
pq.erase(pq.find(make_pair(dist[v], v)));
|
||||
}
|
||||
|
||||
dist[v] = dist[u] + weight;
|
||||
pq.insert(make_pair(dist[v], v));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cout << "Vertex Distance from Source\n";
|
||||
for (int i = 0; i < V; ++i) {
|
||||
cout << i << "\t\t" << dist[i] << endl;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
int V = 9;
|
||||
Graph g(V);
|
||||
|
||||
g.addEdge(0, 1, 4);
|
||||
g.addEdge(0, 7, 8);
|
||||
g.addEdge(1, 2, 8);
|
||||
g.addEdge(1, 7, 11);
|
||||
g.addEdge(2, 3, 7);
|
||||
g.addEdge(2, 8, 2);
|
||||
g.addEdge(2, 5, 4);
|
||||
g.addEdge(3, 4, 9);
|
||||
g.addEdge(3, 5, 14);
|
||||
g.addEdge(4, 5, 10);
|
||||
g.addEdge(5, 6, 2);
|
||||
g.addEdge(6, 7, 1);
|
||||
g.addEdge(6, 8, 6);
|
||||
g.addEdge(7, 8, 7);
|
||||
|
||||
g.shortestPath(0);
|
||||
|
||||
return 0;
|
||||
}
|
135
labalaba3/lll/lll.vcxproj
Normal file
135
labalaba3/lll/lll.vcxproj
Normal file
@ -0,0 +1,135 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
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<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ItemGroup>
|
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{eb92ef71-83fc-4188-9f00-2585e05a4899}</ProjectGuid>
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<RootNamespace>lll</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
|
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<Link>
|
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<SubSystem>Console</SubSystem>
|
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
|
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<Link>
|
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
|
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<SDLCheck>true</SDLCheck>
|
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zadanie2.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
22
labalaba3/lll/lll.vcxproj.filters
Normal file
22
labalaba3/lll/lll.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zadanie2.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
59
labalaba3/lll/zadanie2.cpp
Normal file
59
labalaba3/lll/zadanie2.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
#include <queue>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class Graph {
|
||||
int V;
|
||||
list<int>* adj;
|
||||
|
||||
public:
|
||||
Graph(int V) {
|
||||
this->V = V;
|
||||
adj = new list<int>[V];
|
||||
}
|
||||
|
||||
void addEdge(int v, int w) {
|
||||
adj[v].push_back(w);
|
||||
}
|
||||
|
||||
void BFS(int s) {
|
||||
bool* visited = new bool[V];
|
||||
for (int i = 0; i < V; i++)
|
||||
visited[i] = false;
|
||||
|
||||
queue<int> queue;
|
||||
|
||||
visited[s] = true;
|
||||
queue.push(s);
|
||||
|
||||
while (!queue.empty()) {
|
||||
s = queue.front();
|
||||
cout << s << " ";
|
||||
queue.pop();
|
||||
|
||||
for (auto i = adj[s].begin(); i != adj[s].end(); ++i) {
|
||||
if (!visited[*i]) {
|
||||
visited[*i] = true;
|
||||
queue.push(*i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
Graph g(4);
|
||||
g.addEdge(0, 1);
|
||||
g.addEdge(0, 2);
|
||||
g.addEdge(1, 2);
|
||||
g.addEdge(2, 0);
|
||||
g.addEdge(2, 3);
|
||||
g.addEdge(3, 3);
|
||||
|
||||
cout << "Breadth First Traversal (starting from vertex 2): ";
|
||||
g.BFS(2);
|
||||
|
||||
return 0;
|
||||
}
|
135
labalaba3/llll/llll.vcxproj
Normal file
135
labalaba3/llll/llll.vcxproj
Normal file
@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{79f0852a-46f9-4575-999c-013a7dddcc2d}</ProjectGuid>
|
||||
<RootNamespace>llll</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zadanie3.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
22
labalaba3/llll/llll.vcxproj.filters
Normal file
22
labalaba3/llll/llll.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="zadanie3.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
59
labalaba3/llll/zadanie3.cpp
Normal file
59
labalaba3/llll/zadanie3.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <climits>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#define V 5
|
||||
|
||||
int minKey(int key[], bool mstSet[]) {
|
||||
int min = INT_MAX, min_index;
|
||||
|
||||
for (int v = 0; v < V; v++)
|
||||
if (mstSet[v] == false && key[v] < min)
|
||||
min = key[v], min_index = v;
|
||||
|
||||
return min_index;
|
||||
}
|
||||
|
||||
void printMST(int parent[], int graph[V][V]) {
|
||||
cout << "Edge \tWeight\n";
|
||||
for (int i = 1; i < V; i++)
|
||||
cout << parent[i] << " - " << i << " \t" << graph[i][parent[i]] << " \n";
|
||||
}
|
||||
|
||||
void primMST(int graph[V][V]) {
|
||||
int parent[V];
|
||||
int key[V];
|
||||
bool mstSet[V];
|
||||
|
||||
for (int i = 0; i < V; i++)
|
||||
key[i] = INT_MAX, mstSet[i] = false;
|
||||
|
||||
key[0] = 0;
|
||||
parent[0] = -1;
|
||||
|
||||
for (int count = 0; count < V - 1; count++) {
|
||||
int u = minKey(key, mstSet);
|
||||
|
||||
mstSet[u] = true;
|
||||
|
||||
for (int v = 0; v < V; v++)
|
||||
if (graph[u][v] && mstSet[v] == false && graph[u][v] < key[v])
|
||||
parent[v] = u, key[v] = graph[u][v];
|
||||
}
|
||||
|
||||
printMST(parent, graph);
|
||||
}
|
||||
|
||||
int main() {
|
||||
int graph[V][V] = { { 0, 2, 0, 6, 0 },
|
||||
{ 2, 0, 3, 8, 5 },
|
||||
{ 0, 3, 0, 0, 7 },
|
||||
{ 6, 8, 0, 0, 9 },
|
||||
{ 0, 5, 7, 9, 0 } };
|
||||
|
||||
primMST(graph);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user