219 lines
7.8 KiB
C#
219 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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namespace Tank.Drowings;
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public class DrawningMachine
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityMachine? EntityMachine { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningTankWidth = 218;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningTankHeight = 105;
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/// <summary>
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/// Координата X
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningTankWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningTankHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningMachine()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningMachine(int speed, double weight, Color bodyColor) : this()
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{
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EntityMachine = new EntityMachine(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="_drawningTankWidth">Ширина прорисовки автомобиля</param>
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/// <param name="_drawningTankHeight">Высота прорисовки автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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protected DrawningMachine(int drawningTankWidth, int drawningTankHeight) : this()
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{
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_drawningTankWidth = drawningTankWidth;
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_drawningTankHeight = drawningTankHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningTankWidth <= width && _drawningTankHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningTankWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningTankWidth;
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}
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if (_startPosY + _drawningTankHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningTankHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0) x = 0;
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else if (x + _drawningTankWidth > _pictureWidth) x = _pictureWidth.Value - _drawningTankWidth;
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if (y < 0) y = 0;
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else if (y + _drawningTankHeight > _pictureHeight) y = _pictureHeight.Value - _drawningTankHeight;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityMachine == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityMachine.Step > 0)
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_startPosX -= (int)EntityMachine.Step;
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityMachine.Step > 0)
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_startPosY -= (int)EntityMachine.Step;
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningTankWidth + EntityMachine.Step < _pictureWidth)
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_startPosX += (int)EntityMachine.Step;
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningTankHeight + EntityMachine.Step < _pictureHeight)
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_startPosY += (int)EntityMachine.Step;
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityMachine == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityMachine.BodyColor);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 150, 60);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 60, 33, 33);
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g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 60, 33, 33);
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g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 80, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 83, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 83, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 80, 16, 16);
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g.FillEllipse(bodyBrush, _startPosX.Value + 45, _startPosY.Value + 55, 15, 15);
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g.FillEllipse(bodyBrush, _startPosX.Value + 65, _startPosY.Value + 55, 15, 15);
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g.FillEllipse(bodyBrush, _startPosX.Value + 85, _startPosY.Value + 55, 15, 15);
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g.FillRectangle(bodyBrush, _startPosX.Value + 30, _startPosY.Value + 10, 100, 30);
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g.FillRectangle(bodyBrush, _startPosX.Value + 5, _startPosY.Value + 40, 140, 25);
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}
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internal void SetPictureSize(object width, object height)
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{
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throw new NotImplementedException();
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}
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}
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