Петрушин Егор ПИбд-22 Лабораторная работа №3 "Самоходная артиллерийская установка" #8
@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SelfPropelledArtilleryUnit.Entities;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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@ -217,5 +218,9 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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_ => false,
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};
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}
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectSPAU(this);
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}
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}
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|
@ -1,6 +1,6 @@
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namespace SelfPropelledArtilleryUnit
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{
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partial class Form
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partial class FormSPAU
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{
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/// <summary>
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/// Required designer variable.
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@ -29,14 +29,15 @@
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private void InitializeComponent()
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{
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pictureBoxSPAU = new PictureBox();
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buttonCreate = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonCreateParent = new Button();
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buttonStep = new Button();
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comboBoxStrategy = new ComboBox();
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ButtonCreateSPAU = new Button();
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ButtonCreateSPAUchild = new Button();
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ButtonSelectSPAU = new Button();
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ButtonStartegyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxSPAU).BeginInit();
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SuspendLayout();
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//
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@ -49,17 +50,6 @@
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pictureBoxSPAU.TabIndex = 0;
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pictureBoxSPAU.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(134, 412);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(301, 29);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать САУ с залповой установкой";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonUp
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//
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buttonUp.BackgroundImage = Properties.Resources.upper_arrow;
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@ -104,26 +94,6 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonCreateParent
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//
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buttonCreateParent.Location = new Point(12, 409);
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buttonCreateParent.Name = "buttonCreateParent";
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buttonCreateParent.Size = new Size(116, 30);
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buttonCreateParent.TabIndex = 6;
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buttonCreateParent.Text = "Создать САУ";
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buttonCreateParent.UseVisualStyleBackColor = true;
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buttonCreateParent.Click += buttonCreateParent_Click;
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//
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// buttonStep
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//
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buttonStep.Location = new Point(794, 65);
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buttonStep.Name = "buttonStep";
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buttonStep.Size = new Size(76, 30);
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buttonStep.TabIndex = 7;
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buttonStep.Text = "Шаг";
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buttonStep.UseVisualStyleBackColor = true;
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buttonStep.Click += buttonStep_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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@ -134,19 +104,60 @@
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comboBoxStrategy.Size = new Size(103, 28);
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comboBoxStrategy.TabIndex = 8;
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//
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// ButtonCreateSPAU
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//
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ButtonCreateSPAU.Location = new Point(12, 403);
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ButtonCreateSPAU.Name = "ButtonCreateSPAU";
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ButtonCreateSPAU.Size = new Size(153, 36);
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ButtonCreateSPAU.TabIndex = 11;
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ButtonCreateSPAU.Text = "Создать обычный";
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ButtonCreateSPAU.UseVisualStyleBackColor = true;
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ButtonCreateSPAU.Click += ButtonCreateSPAU_Click;
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//
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// ButtonCreateSPAUchild
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//
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ButtonCreateSPAUchild.Location = new Point(189, 403);
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ButtonCreateSPAUchild.Name = "ButtonCreateSPAUchild";
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ButtonCreateSPAUchild.Size = new Size(153, 35);
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ButtonCreateSPAUchild.TabIndex = 12;
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ButtonCreateSPAUchild.Text = "Создать с ЗУ";
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ButtonCreateSPAUchild.UseVisualStyleBackColor = true;
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ButtonCreateSPAUchild.Click += ButtonCreateSPAUchild_Click;
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//
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// ButtonSelectSPAU
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//
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ButtonSelectSPAU.Location = new Point(759, 90);
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ButtonSelectSPAU.Name = "ButtonSelectSPAU";
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ButtonSelectSPAU.Size = new Size(111, 37);
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ButtonSelectSPAU.TabIndex = 13;
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ButtonSelectSPAU.Text = "Выбрать";
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ButtonSelectSPAU.UseVisualStyleBackColor = true;
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ButtonSelectSPAU.Click += ButtonSelectSPAU_Click;
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//
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// ButtonStartegyStep
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//
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ButtonStartegyStep.Location = new Point(767, 49);
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ButtonStartegyStep.Name = "ButtonStartegyStep";
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ButtonStartegyStep.Size = new Size(103, 26);
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ButtonStartegyStep.TabIndex = 14;
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ButtonStartegyStep.Text = "Шаг";
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ButtonStartegyStep.UseVisualStyleBackColor = true;
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ButtonStartegyStep.Click += ButtonStartegyStep_Click;
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//
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// Form
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(882, 453);
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Controls.Add(ButtonStartegyStep);
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Controls.Add(ButtonSelectSPAU);
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Controls.Add(ButtonCreateSPAUchild);
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Controls.Add(ButtonCreateSPAU);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonStep);
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Controls.Add(buttonCreateParent);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxSPAU);
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Name = "Form";
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StartPosition = FormStartPosition.CenterParent;
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@ -158,13 +169,14 @@
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#endregion
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private PictureBox pictureBoxSPAU;
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private Button buttonCreate;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateParent;
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private Button buttonStep;
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private ComboBox comboBoxStrategy;
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private Button ButtonCreateSPAU;
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private Button ButtonCreateSPAUchild;
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private Button ButtonSelectSPAU;
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private Button ButtonStartegyStep;
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}
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}
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@ -1,9 +1,10 @@
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using SelfPropelledArtilleryUnit.DrawningObjects;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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using System.Drawing;
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namespace SelfPropelledArtilleryUnit
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{
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public partial class Form : System.Windows.Forms.Form
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public partial class FormSPAU : System.Windows.Forms.Form
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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@ -13,14 +14,20 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Âűáđŕííűé ŕâňîěîáčëü
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/// </summary>
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public DrawningSPAU? SelectedSPAU { get; private set; }
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public Form()
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public FormSPAU()
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{
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InitializeComponent();
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_strategy = null;
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SelectedSPAU = null;
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè ìàøèíû
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@ -42,32 +49,36 @@ namespace SelfPropelledArtilleryUnit
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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private void ButtonCreateSPAUchild_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialogColor = new();
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if (dialogColor.ShowDialog() == DialogResult.OK)
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{
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color = dialogColor.Color;
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}
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ColorDialog dialogDop = new();
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if (dialogDop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialogDop.Color;
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}
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_drawningSPAU = new DrawningSPAUchild(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)), true,
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random.Next(1000, 3000), color,
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dopColor, true,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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private void buttonCreateParent_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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_drawningSPAU.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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/// Čçěĺíĺíčĺ đŕçěĺđîâ ôîđěű
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawningSPAU == null)
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@ -93,7 +104,28 @@ namespace SelfPropelledArtilleryUnit
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Draw();
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}
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private void buttonStep_Click(object sender, EventArgs e)
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private void ButtonCreateSPAU_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
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random.Next(1000, 3000), color,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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/// Řŕă ńňđŕňĺăčč ďĺđĺěĺůĺíč˙
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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||||
private void ButtonStartegyStep_Click(object sender, EventArgs e)
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{
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if (_drawningSPAU == null)
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{
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@ -101,34 +133,44 @@ namespace SelfPropelledArtilleryUnit
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}
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if (comboBoxStrategy.Enabled)
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{
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_abstractStrategy = comboBoxStrategy.SelectedIndex
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switch
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_abstractStrategy == null)
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if (_strategy == null)
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{
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return;
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}
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_abstractStrategy.SetData(new
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DrawningObjectSPAU(_drawningSPAU), pictureBoxSPAU.Width,
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pictureBoxSPAU.Height);
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comboBoxStrategy.Enabled = false;
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_strategy.SetData(_drawningSPAU.GetMoveableObject,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
|
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}
|
||||
if (_abstractStrategy == null)
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
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_abstractStrategy.MakeStep();
|
||||
comboBoxStrategy.Enabled = false;
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||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
if (_strategy.GetStatus() == Status.Finish)
|
||||
{
|
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comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Âűáîđ ŃŔÓ
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSelectSPAU_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedSPAU = _drawningSPAU;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
109
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSPAUCollection.Designer.cs
generated
Normal file
109
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSPAUCollection.Designer.cs
generated
Normal file
@ -0,0 +1,109 @@
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||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSPAUCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCollection = new PictureBox();
|
||||
maskedTextBoxNumber = new MaskedTextBox();
|
||||
ButtonAddSPAU = new Button();
|
||||
ButtonRemoveSPAU = new Button();
|
||||
ButtonRefreshCollection = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Location = new Point(12, 12);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(680, 432);
|
||||
pictureBoxCollection.TabIndex = 0;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new Point(729, 51);
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new Size(143, 27);
|
||||
maskedTextBoxNumber.TabIndex = 1;
|
||||
//
|
||||
// ButtonAddSPAU
|
||||
//
|
||||
ButtonAddSPAU.Location = new Point(748, 102);
|
||||
ButtonAddSPAU.Name = "ButtonAddSPAU";
|
||||
ButtonAddSPAU.Size = new Size(102, 33);
|
||||
ButtonAddSPAU.TabIndex = 2;
|
||||
ButtonAddSPAU.Text = "Добавить";
|
||||
ButtonAddSPAU.UseVisualStyleBackColor = true;
|
||||
ButtonAddSPAU.Click += ButtonAddSPAU_Click;
|
||||
//
|
||||
// ButtonRemoveSPAU
|
||||
//
|
||||
ButtonRemoveSPAU.Location = new Point(750, 141);
|
||||
ButtonRemoveSPAU.Name = "ButtonRemoveSPAU";
|
||||
ButtonRemoveSPAU.Size = new Size(100, 37);
|
||||
ButtonRemoveSPAU.TabIndex = 3;
|
||||
ButtonRemoveSPAU.Text = "Удалить";
|
||||
ButtonRemoveSPAU.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveSPAU.Click += ButtonRemoveSPAU_Click;
|
||||
//
|
||||
// ButtonRefreshCollection
|
||||
//
|
||||
ButtonRefreshCollection.Location = new Point(750, 195);
|
||||
ButtonRefreshCollection.Name = "ButtonRefreshCollection";
|
||||
ButtonRefreshCollection.Size = new Size(100, 35);
|
||||
ButtonRefreshCollection.TabIndex = 4;
|
||||
ButtonRefreshCollection.Text = "Обновить";
|
||||
ButtonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
ButtonRefreshCollection.Click += ButtonRefreshCollection_Click;
|
||||
//
|
||||
// FormSPAUCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(899, 456);
|
||||
Controls.Add(ButtonRefreshCollection);
|
||||
Controls.Add(ButtonRemoveSPAU);
|
||||
Controls.Add(ButtonAddSPAU);
|
||||
Controls.Add(maskedTextBoxNumber);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Name = "FormSPAUCollection";
|
||||
Text = "FormSPAUCollection";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
private Button ButtonAddSPAU;
|
||||
private Button ButtonRemoveSPAU;
|
||||
private Button ButtonRefreshCollection;
|
||||
}
|
||||
}
|
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
using SelfPropelledArtilleryUnit.Generics;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма для работы с набором объектов класса DrawningSPAU
|
||||
/// </summary>
|
||||
public partial class FormSPAUCollection : Form
|
||||
{
|
||||
readonly int countPlaces = 11;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SPAUGenericCollection<DrawningSPAU, DrawningObjectSPAU> _SPAUs;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormSPAUCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_SPAUs = new SPAUGenericCollection<DrawningSPAU, DrawningObjectSPAU>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddSPAU_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormSPAU form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
int addedIndex = _SPAUs + form.SelectedSPAU;
|
||||
if (addedIndex != -1 && addedIndex <= countPlaces)
|
||||
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _SPAUs.ShowSPAUs();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveSPAU_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos;
|
||||
try {
|
||||
|
||||
pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
}
|
||||
catch {
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
return;
|
||||
}
|
||||
if (_SPAUs - pos)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _SPAUs.ShowSPAUs();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _SPAUs.ShowSPAUs();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -9,7 +9,8 @@ namespace SelfPropelledArtilleryUnit
|
||||
static void Main()
|
||||
{
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form());
|
||||
Application.Run(new FormSPAUCollection());
|
||||
//Application.Run(new FormSPAU());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный класс для набора объектов DrawningCar
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class SPAUGenericCollection<T, U>
|
||||
where T : DrawningSPAU
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public SPAUGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(SPAUGenericCollection<T, U> collect, T? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect._collection.Insert(obj);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator -(SPAUGenericCollection<T, U> collect, int pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
collect._collection.Remove(pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowSPAUs()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int j = 0;
|
||||
int stringCount = 0;
|
||||
DrawningSPAU current;
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
current = _collection.Get(i);
|
||||
current?.SetPosition(stringCount * 200, 280 - j * 100);
|
||||
stringCount++;
|
||||
if (stringCount >= 3)
|
||||
{
|
||||
j++;
|
||||
stringCount = 0;
|
||||
}
|
||||
current?.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="spau">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T spau)
|
||||
{
|
||||
return Insert(spau, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T spau, int position)
|
||||
{
|
||||
if (position < 0 || spau == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (position >= Count)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
// Ищем первую пустую позицию начиная с указанной позиции
|
||||
int positionNull = Array.FindIndex(_places, position, x => x == null);
|
||||
|
||||
if (positionNull == -1 && _places[Count - 1] != null)
|
||||
{
|
||||
// Если пустых позиций нет и последняя позиция в массиве занята
|
||||
return -1;
|
||||
}
|
||||
else if (positionNull == -1)
|
||||
{
|
||||
// Если позиция для вставки пустая, а пустых позиций больше нет
|
||||
positionNull = Count - 1;
|
||||
}
|
||||
// Сдвигаем элементы вправо, начиная с первой пустой позиции и заканчивая указанной позицией
|
||||
for (int i = positionNull; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
// Вставка по позиции
|
||||
_places[position] = spau;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return false;
|
||||
|
||||
_places[position] = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user