Петрушин Егор ПИбд-22 Лабораторная работа №2 "Самоходная артиллерийская установка" #7

Closed
Egor_Petrushin wants to merge 2 commits from PIbd-22_Petrushin_E.A._Lab2 into PIbd-22_Petrushin_E.A._Lab1
13 changed files with 653 additions and 72 deletions

View File

@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.DrawningObjects;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.DrawningObjects;
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
/// </summary>
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
public class DrawningObjectSPAU : IMoveableObject
{
private readonly DrawningSPAU? _drawningCar = null;
public DrawningObjectSPAU(DrawningSPAU drawningCar)
{
_drawningCar = drawningCar;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningCar == null || _drawningCar.EntitySPAU == null)
{
return null;
}
return new ObjectParameters(_drawningCar.GetPosX,
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
}
}
public int GetStep => (int)(_drawningCar?.EntitySPAU?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningCar?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningCar?.MoveTransport(direction);
}
}

View File

@ -4,18 +4,19 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit
namespace SelfPropelledArtilleryUnit.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingSPAU
public class DrawningSPAU
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySPAU? EntitySPAU { get; private set; }
public EntitySPAU? EntitySPAU { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -27,11 +28,11 @@ namespace SelfPropelledArtilleryUnit
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
@ -46,28 +47,38 @@ namespace SelfPropelledArtilleryUnit
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия залповой установки</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, int width, int height)
public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_carHeight >= height)
{
return false;
return;
}
if (_carWidth >= width)
{
return false;
return;
}
EntitySPAU = new EntitySPAU();
EntitySPAU.Init(speed, weight, bodyColor, additionalColor,
bodyKit);
return true;
EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
}
public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height, int carWidth, int carHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_carWidth = carWidth;
_carHeight = carHeight;
if (_carHeight >= height)
{
return;
}
if (_carWidth >= width)
{
return;
}
EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
@ -93,7 +104,7 @@ namespace SelfPropelledArtilleryUnit
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntitySPAU == null)
if (!CanMove(direction) || EntitySPAU == null)
{
return;
}
@ -101,53 +112,37 @@ namespace SelfPropelledArtilleryUnit
{
//влево
case DirectionType.Left:
if (_startPosX - EntitySPAU.Step > 0)
{
_startPosX -= (int)EntitySPAU.Step;
}
_startPosX -= (int)EntitySPAU.Step;
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntitySPAU.Step > 0)
{
_startPosY -= (int)EntitySPAU.Step;
}
_startPosY -= (int)EntitySPAU.Step;
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntitySPAU.Step < _pictureWidth - _carWidth)
{
_startPosX += (int)EntitySPAU.Step;
}
_startPosX += (int)EntitySPAU.Step;
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntitySPAU.Step < _pictureHeight - _carHeight)
{
_startPosY += (int)EntitySPAU.Step;
}
_startPosY += (int)EntitySPAU.Step;
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntitySPAU == null)
{
return;
}
Pen penBlack = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySPAU.AdditionalColor);
// обвесы
if (EntitySPAU.BodyKit)
{
//залповая усутановка
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
}
//гусеницы
Brush brBlack = new SolidBrush(Color.Black);
Brush brBody = new SolidBrush(EntitySPAU.BodyColor);
@ -182,5 +177,45 @@ namespace SelfPropelledArtilleryUnit
g.FillPolygon(brBody, pointsHead);
g.DrawPolygon(penBlack, pointsHead);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// /// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _carWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _carHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntitySPAU == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntitySPAU.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntitySPAU.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntitySPAU.Step < _pictureWidth - _carWidth,
//вниз
DirectionType.Down => _startPosY + EntitySPAU.Step < _pictureHeight - _carHeight,
_ => false,
};
}
}
}

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit.DrawningObjects
{
public class DrawningSPAUchild : DrawningSPAU
Review

Класс прорисовки из первой части должен стать дочерним классом, а не родительским

Класс прорисовки из первой части должен стать дочерним классом, а не родительским
{
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия залповой установки</param>
public DrawningSPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, int width, int height) : base(speed, weight, bodyColor, width, height)
{
if (EntitySPAU != null)
{
EntitySPAU = new EntitySPAUchild(speed, weight, bodyColor, additionalColor, bodyKit);
}
}
public override void DrawTransport(Graphics g)
{
if (EntitySPAU is not EntitySPAUchild entitySPAUchild)
{
return;
}
Pen penBlack = new Pen(Color.Black);
Brush additionalBrush = new SolidBrush(entitySPAUchild.AdditionalColor);
// обвесы
if (entitySPAUchild.BodyKit)
{
//залповая усутановка
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
}
base.DrawTransport(g);
}
}
}

View File

@ -1,7 +1,8 @@
namespace SelfPropelledArtilleryUnit
namespace SelfPropelledArtilleryUnit.Entities
{
public class EntitySPAU
{
/// <summary>
/// Скорость
/// </summary>
@ -15,14 +16,6 @@
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Шаг перемещения САУ
/// </summary>
public double Step => (double)Speed * 100 / Weight;
@ -32,18 +25,10 @@
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit)
{
public EntitySPAU(int speed, double weight, Color bodyColor) {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
}
}
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Entities
{
public class EntitySPAUchild : EntitySPAU
Review

Класс-сущность из первой части должен стать дочерним классом, а не родительским

Класс-сущность из первой части должен стать дочерним классом, а не родительским
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool BodyKit { get; private set; }
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия залповой установки</param>
public EntitySPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
}
}
}

View File

@ -34,6 +34,9 @@
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateParent = new Button();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
((System.ComponentModel.ISupportInitialize)pictureBoxSPAU).BeginInit();
SuspendLayout();
//
@ -49,11 +52,11 @@
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(22, 410);
buttonCreate.Location = new Point(134, 412);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(82, 29);
buttonCreate.Size = new Size(301, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать САУ с залповой установкой";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -101,11 +104,44 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateParent
//
buttonCreateParent.Location = new Point(12, 409);
buttonCreateParent.Name = "buttonCreateParent";
buttonCreateParent.Size = new Size(116, 30);
buttonCreateParent.TabIndex = 6;
buttonCreateParent.Text = "Создать САУ";
buttonCreateParent.UseVisualStyleBackColor = true;
buttonCreateParent.Click += buttonCreateParent_Click;
//
// buttonStep
//
buttonStep.Location = new Point(794, 65);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(76, 30);
buttonStep.TabIndex = 7;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
comboBoxStrategy.Location = new Point(767, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(103, 28);
comboBoxStrategy.TabIndex = 8;
//
// Form
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonStep);
Controls.Add(buttonCreateParent);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
@ -127,5 +163,8 @@
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateParent;
private Button buttonStep;
private ComboBox comboBoxStrategy;
}
}

View File

@ -1,3 +1,6 @@
using SelfPropelledArtilleryUnit.DrawningObjects;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
public partial class Form : System.Windows.Forms.Form
@ -5,7 +8,13 @@ namespace SelfPropelledArtilleryUnit
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingSPAU? _drawningSPAU;
private DrawningSPAU? _drawningSPAU;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
@ -22,14 +31,12 @@ namespace SelfPropelledArtilleryUnit
{
return;
}
Bitmap bmp = new(pictureBoxSPAU.Width,
pictureBoxSPAU.Height);
Bitmap bmp = new(pictureBoxSPAU.Width, pictureBoxSPAU.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSPAU.DrawTransport(gr);
pictureBoxSPAU.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
@ -38,23 +45,32 @@ namespace SelfPropelledArtilleryUnit
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSPAU = new DrawingSPAU();
_drawningSPAU.Init(random.Next(100, 300),
_drawningSPAU = new DrawningSPAUchild(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
random.Next(0, 256)), true,
pictureBoxSPAU.Width, pictureBoxSPAU.Height);
_drawningSPAU.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void buttonCreateParent_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxSPAU.Width, pictureBoxSPAU.Height);
_drawningSPAU.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if(_drawningSPAU == null)
if (_drawningSPAU == null)
{
return;
}
@ -76,5 +92,43 @@ namespace SelfPropelledArtilleryUnit
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningSPAU == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectSPAU(_drawningSPAU), pictureBoxSPAU.Width,
pictureBoxSPAU.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

View File

@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.DrawningObjects;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}