Петрушин Егор ПИбд-22 Лабораторная работа №2 "Самоходная артиллерийская установка" #7
@ -0,0 +1,133 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
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/// </summary>
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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public class DrawningObjectSPAU : IMoveableObject
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{
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private readonly DrawningSPAU? _drawningCar = null;
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public DrawningObjectSPAU(DrawningSPAU drawningCar)
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{
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_drawningCar = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningCar == null || _drawningCar.EntitySPAU == null)
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{
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return null;
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}
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return new ObjectParameters(_drawningCar.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningCar?.EntitySPAU?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningCar?.MoveTransport(direction);
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}
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}
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@ -4,18 +4,19 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SelfPropelledArtilleryUnit.Entities;
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namespace SelfPropelledArtilleryUnit
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingSPAU
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public class DrawningSPAU
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySPAU? EntitySPAU { get; private set; }
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public EntitySPAU? EntitySPAU { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -27,11 +28,11 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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@ -46,28 +47,38 @@ namespace SelfPropelledArtilleryUnit
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия залповой установки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, int width, int height)
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public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_carHeight >= height)
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{
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return false;
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return;
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}
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if (_carWidth >= width)
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{
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return false;
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return;
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}
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EntitySPAU = new EntitySPAU();
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EntitySPAU.Init(speed, weight, bodyColor, additionalColor,
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bodyKit);
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return true;
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EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
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}
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public DrawningSPAU(int speed, double weight, Color bodyColor, int width, int height, int carWidth, int carHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_carWidth = carWidth;
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_carHeight = carHeight;
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if (_carHeight >= height)
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{
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return;
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}
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if (_carWidth >= width)
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{
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return;
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}
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EntitySPAU = new EntitySPAU(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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@ -93,7 +104,7 @@ namespace SelfPropelledArtilleryUnit
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySPAU == null)
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if (!CanMove(direction) || EntitySPAU == null)
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{
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return;
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}
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@ -101,53 +112,37 @@ namespace SelfPropelledArtilleryUnit
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntitySPAU.Step > 0)
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{
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_startPosX -= (int)EntitySPAU.Step;
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}
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_startPosX -= (int)EntitySPAU.Step;
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntitySPAU.Step > 0)
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{
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_startPosY -= (int)EntitySPAU.Step;
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}
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_startPosY -= (int)EntitySPAU.Step;
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntitySPAU.Step < _pictureWidth - _carWidth)
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{
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_startPosX += (int)EntitySPAU.Step;
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}
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_startPosX += (int)EntitySPAU.Step;
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntitySPAU.Step < _pictureHeight - _carHeight)
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{
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_startPosY += (int)EntitySPAU.Step;
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}
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_startPosY += (int)EntitySPAU.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySPAU == null)
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{
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return;
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}
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Pen penBlack = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySPAU.AdditionalColor);
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// обвесы
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if (EntitySPAU.BodyKit)
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{
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//залповая усутановка
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
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g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
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}
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//гусеницы
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBody = new SolidBrush(EntitySPAU.BodyColor);
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@ -182,5 +177,45 @@ namespace SelfPropelledArtilleryUnit
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g.FillPolygon(brBody, pointsHead);
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g.DrawPolygon(penBlack, pointsHead);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// /// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _carWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _carHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntitySPAU == null)
|
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntitySPAU.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntitySPAU.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntitySPAU.Step < _pictureWidth - _carWidth,
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//вниз
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DirectionType.Down => _startPosY + EntitySPAU.Step < _pictureHeight - _carHeight,
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_ => false,
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};
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}
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}
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}
|
@ -0,0 +1,40 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
|
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namespace SelfPropelledArtilleryUnit.DrawningObjects
|
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{
|
||||
public class DrawningSPAUchild : DrawningSPAU
|
||||
|
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{
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия залповой установки</param>
|
||||
public DrawningSPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, int width, int height) : base(speed, weight, bodyColor, width, height)
|
||||
{
|
||||
if (EntitySPAU != null)
|
||||
{
|
||||
EntitySPAU = new EntitySPAUchild(speed, weight, bodyColor, additionalColor, bodyKit);
|
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}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntitySPAU is not EntitySPAUchild entitySPAUchild)
|
||||
{
|
||||
return;
|
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}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(entitySPAUchild.AdditionalColor);
|
||||
// обвесы
|
||||
if (entitySPAUchild.BodyKit)
|
||||
{
|
||||
//залповая усутановка
|
||||
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
|
||||
g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
public class EntitySPAU
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
@ -15,14 +16,6 @@
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия залповой установки
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения САУ
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
@ -32,18 +25,10 @@
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit)
|
||||
{
|
||||
public EntitySPAU(int speed, double weight, Color bodyColor) {
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
public class EntitySPAUchild : EntitySPAU
|
||||
eegov
commented
Класс-сущность из первой части должен стать дочерним классом, а не родительским Класс-сущность из первой части должен стать дочерним классом, а не родительским
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{
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия залповой установки
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия залповой установки</param>
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public EntitySPAUchild(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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}
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}
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}
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@ -34,6 +34,9 @@
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonCreateParent = new Button();
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buttonStep = new Button();
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comboBoxStrategy = new ComboBox();
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((System.ComponentModel.ISupportInitialize)pictureBoxSPAU).BeginInit();
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SuspendLayout();
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//
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@ -49,11 +52,11 @@
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(22, 410);
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buttonCreate.Location = new Point(134, 412);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(82, 29);
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buttonCreate.Size = new Size(301, 29);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.Text = "Создать САУ с залповой установкой";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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@ -101,11 +104,44 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonCreateParent
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//
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buttonCreateParent.Location = new Point(12, 409);
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buttonCreateParent.Name = "buttonCreateParent";
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buttonCreateParent.Size = new Size(116, 30);
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buttonCreateParent.TabIndex = 6;
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buttonCreateParent.Text = "Создать САУ";
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buttonCreateParent.UseVisualStyleBackColor = true;
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buttonCreateParent.Click += buttonCreateParent_Click;
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//
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// buttonStep
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//
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buttonStep.Location = new Point(794, 65);
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buttonStep.Name = "buttonStep";
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buttonStep.Size = new Size(76, 30);
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buttonStep.TabIndex = 7;
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buttonStep.Text = "Шаг";
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buttonStep.UseVisualStyleBackColor = true;
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buttonStep.Click += buttonStep_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
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comboBoxStrategy.Location = new Point(767, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(103, 28);
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comboBoxStrategy.TabIndex = 8;
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//
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// Form
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(882, 453);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonStep);
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Controls.Add(buttonCreateParent);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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@ -127,5 +163,8 @@
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateParent;
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private Button buttonStep;
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private ComboBox comboBoxStrategy;
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}
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}
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@ -1,3 +1,6 @@
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using SelfPropelledArtilleryUnit.DrawningObjects;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit
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{
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public partial class Form : System.Windows.Forms.Form
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@ -5,7 +8,13 @@ namespace SelfPropelledArtilleryUnit
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawingSPAU? _drawningSPAU;
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private DrawningSPAU? _drawningSPAU;
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/// <summary>
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/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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@ -22,14 +31,12 @@ namespace SelfPropelledArtilleryUnit
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{
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return;
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}
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Bitmap bmp = new(pictureBoxSPAU.Width,
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pictureBoxSPAU.Height);
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Bitmap bmp = new(pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningSPAU.DrawTransport(gr);
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pictureBoxSPAU.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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@ -38,23 +45,32 @@ namespace SelfPropelledArtilleryUnit
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningSPAU = new DrawingSPAU();
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_drawningSPAU.Init(random.Next(100, 300),
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_drawningSPAU = new DrawningSPAUchild(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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random.Next(0, 256)), true,
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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private void buttonCreateParent_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningSPAU = new DrawningSPAU(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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pictureBoxSPAU.Width, pictureBoxSPAU.Height);
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_drawningSPAU.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if(_drawningSPAU == null)
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if (_drawningSPAU == null)
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{
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return;
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}
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@ -76,5 +92,43 @@ namespace SelfPropelledArtilleryUnit
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}
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Draw();
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}
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private void buttonStep_Click(object sender, EventArgs e)
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{
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if (_drawningSPAU == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_abstractStrategy = comboBoxStrategy.SelectedIndex
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switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_abstractStrategy == null)
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{
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return;
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}
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_abstractStrategy.SetData(new
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DrawningObjectSPAU(_drawningSPAU), pictureBoxSPAU.Width,
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pictureBoxSPAU.Height);
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comboBoxStrategy.Enabled = false;
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}
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if (_abstractStrategy == null)
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{
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return;
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}
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_abstractStrategy.MakeStep();
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Draw();
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if (_abstractStrategy.GetStatus() == Status.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_abstractStrategy = null;
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}
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}
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}
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}
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@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты X объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Проверка, можно ли переместиться по нужному направлению
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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bool CheckCanMove(DirectionType direction);
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/// <summary>
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/// Изменение направления пермещения объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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void MoveObject(DirectionType direction);
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}
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}
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder <= FieldWidth &&
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objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder <= FieldHeight &&
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objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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var diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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var diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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}
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
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objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
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objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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}
|
@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Параметры-координаты объекта
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/// </summary>
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public class ObjectParameters
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{
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private readonly int _x;
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private readonly int _y;
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private readonly int _width;
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private readonly int _height;
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/// <summary>
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/// Левая граница
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/// </summary>
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public int LeftBorder => _x;
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/// <summary>
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/// Верхняя граница
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||||
/// </summary>
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||||
public int TopBorder => _y;
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||||
/// <summary>
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||||
/// Правая граница
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||||
/// </summary>
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||||
public int RightBorder => _x + _width;
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/// <summary>
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||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
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/// <summary>
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/// Середина объекта
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||||
/// </summary>
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||||
public int ObjectMiddleHorizontal => _x + _width / 2;
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/// <summary>
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||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Класс прорисовки из первой части должен стать дочерним классом, а не родительским