Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
ec5f6e654c | |||
fd7eae9fa3 | |||
976bf76ff8 | |||
98dc9e75f3 | |||
51f0767cc1 |
175
ProjectMonorail/FormMonorail.Designer.cs
generated
Normal file
175
ProjectMonorail/FormMonorail.Designer.cs
generated
Normal file
@ -0,0 +1,175 @@
|
||||
namespace ProjectMonorail
|
||||
{
|
||||
partial class FormMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
buttonMove_Right = new Button();
|
||||
buttonMove_Down = new Button();
|
||||
buttonMove_Left = new Button();
|
||||
buttonMove_Up = new Button();
|
||||
pictureBoxMonorail = new PictureBox();
|
||||
buttonCreateModernMonorail = new Button();
|
||||
buttonCreateMonorail = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonMove_Right
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||||
//
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||||
buttonMove_Right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||
buttonMove_Right.BackgroundImage = Properties.Resources.ArrowRight;
|
||||
buttonMove_Right.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonMove_Right.Location = new Point(766, 427);
|
||||
buttonMove_Right.Name = "buttonMove_Right";
|
||||
buttonMove_Right.Size = new Size(35, 35);
|
||||
buttonMove_Right.TabIndex = 0;
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||||
buttonMove_Right.UseVisualStyleBackColor = true;
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||||
buttonMove_Right.Click += ButtonMove_Click;
|
||||
//
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||||
// buttonMove_Down
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||||
//
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||||
buttonMove_Down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonMove_Down.BackgroundImage = Properties.Resources.ArrowDown;
|
||||
buttonMove_Down.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonMove_Down.Location = new Point(725, 427);
|
||||
buttonMove_Down.Name = "buttonMove_Down";
|
||||
buttonMove_Down.Size = new Size(35, 35);
|
||||
buttonMove_Down.TabIndex = 1;
|
||||
buttonMove_Down.UseVisualStyleBackColor = true;
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||||
buttonMove_Down.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonMove_Left
|
||||
//
|
||||
buttonMove_Left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonMove_Left.BackgroundImage = Properties.Resources.ArrowLeft;
|
||||
buttonMove_Left.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonMove_Left.Location = new Point(684, 427);
|
||||
buttonMove_Left.Name = "buttonMove_Left";
|
||||
buttonMove_Left.Size = new Size(35, 35);
|
||||
buttonMove_Left.TabIndex = 2;
|
||||
buttonMove_Left.UseVisualStyleBackColor = true;
|
||||
buttonMove_Left.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonMove_Up
|
||||
//
|
||||
buttonMove_Up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonMove_Up.BackgroundImage = Properties.Resources.ArrowUp;
|
||||
buttonMove_Up.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonMove_Up.Location = new Point(725, 386);
|
||||
buttonMove_Up.Name = "buttonMove_Up";
|
||||
buttonMove_Up.Size = new Size(35, 35);
|
||||
buttonMove_Up.TabIndex = 3;
|
||||
buttonMove_Up.UseVisualStyleBackColor = true;
|
||||
buttonMove_Up.Click += ButtonMove_Click;
|
||||
//
|
||||
// pictureBoxMonorail
|
||||
//
|
||||
pictureBoxMonorail.Dock = DockStyle.Fill;
|
||||
pictureBoxMonorail.ImageLocation = "";
|
||||
pictureBoxMonorail.Location = new Point(0, 0);
|
||||
pictureBoxMonorail.Name = "pictureBoxMonorail";
|
||||
pictureBoxMonorail.Size = new Size(813, 474);
|
||||
pictureBoxMonorail.TabIndex = 4;
|
||||
pictureBoxMonorail.TabStop = false;
|
||||
//
|
||||
// buttonCreateModernMonorail
|
||||
//
|
||||
buttonCreateModernMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateModernMonorail.Location = new Point(12, 439);
|
||||
buttonCreateModernMonorail.Name = "buttonCreateModernMonorail";
|
||||
buttonCreateModernMonorail.Size = new Size(220, 23);
|
||||
buttonCreateModernMonorail.TabIndex = 5;
|
||||
buttonCreateModernMonorail.Text = "Создать современный монорельс";
|
||||
buttonCreateModernMonorail.UseVisualStyleBackColor = true;
|
||||
buttonCreateModernMonorail.Click += ButtonCreateModernMonorail_Click;
|
||||
//
|
||||
// buttonCreateMonorail
|
||||
//
|
||||
buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateMonorail.Location = new Point(238, 439);
|
||||
buttonCreateMonorail.Name = "buttonCreateMonorail";
|
||||
buttonCreateMonorail.Size = new Size(194, 23);
|
||||
buttonCreateMonorail.TabIndex = 6;
|
||||
buttonCreateMonorail.Text = "Создать монорельс";
|
||||
buttonCreateMonorail.UseVisualStyleBackColor = true;
|
||||
buttonCreateMonorail.Click += buttonCreateMonorail_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(680, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(704, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormMonorail
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(813, 474);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateMonorail);
|
||||
Controls.Add(buttonCreateModernMonorail);
|
||||
Controls.Add(buttonMove_Up);
|
||||
Controls.Add(buttonMove_Left);
|
||||
Controls.Add(buttonMove_Down);
|
||||
Controls.Add(buttonMove_Right);
|
||||
Controls.Add(pictureBoxMonorail);
|
||||
Name = "FormMonorail";
|
||||
Text = "Монорельс";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button buttonMove_Right;
|
||||
private Button buttonMove_Down;
|
||||
private Button buttonMove_Left;
|
||||
private Button buttonMove_Up;
|
||||
private PictureBox pictureBoxMonorail;
|
||||
private Button buttonCreateModernMonorail;
|
||||
private Button buttonCreateMonorail;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
163
ProjectMonorail/FormMonorail.cs
Normal file
163
ProjectMonorail/FormMonorail.cs
Normal file
@ -0,0 +1,163 @@
|
||||
using ProjectMonorail.Scripts.Monorail.Drawnings;
|
||||
using ProjectMonorail.Scripts.Monorail.MovementStrategy;
|
||||
|
||||
namespace ProjectMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Монорельс"
|
||||
/// </summary>
|
||||
public partial class FormMonorail : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingMonorail? _drawningMonorail;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormMonorail()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод для прорисовки автомобиля
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningMonorail == null) return;
|
||||
|
||||
Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMonorail.DrawTransport(gr);
|
||||
pictureBoxMonorail.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка кнопок перемешения
|
||||
/// </summary>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMonorail == null) return;
|
||||
|
||||
string name = ((Button)sender).Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonMove_Up":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonMove_Down":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonMove_Right":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonMove_Left":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result) Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создоваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingMonorail):
|
||||
_drawningMonorail = new DrawingMonorail(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingModernMonorail):
|
||||
bool randomTrack = Convert.ToBoolean(random.Next(0, 2));
|
||||
_drawningMonorail = new DrawingModernMonorail(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
randomTrack,
|
||||
(randomTrack ? Convert.ToBoolean(random.Next(0, 2)) : true));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningMonorail.SetPictureSize(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
|
||||
_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать современный монорельс"
|
||||
/// </summary>
|
||||
private void ButtonCreateModernMonorail_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingModernMonorail));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать монорельс"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateMonorail_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingMonorail));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMonorail == null) return;
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToRightDownBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableMonorail(_drawningMonorail), pictureBoxMonorail.Width, pictureBoxMonorail.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,4 +1,4 @@
|
||||
namespace ProjectSportCar
|
||||
namespace ProjectMonorail
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -11,7 +11,7 @@ namespace ProjectSportCar
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormMonorail());
|
||||
}
|
||||
}
|
||||
}
|
22
ProjectMonorail/ProjectMonorail.csproj
Normal file
22
ProjectMonorail/ProjectMonorail.csproj
Normal file
@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,9 +1,8 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.32002.185
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectMonorail", "ProjectMonorail.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
103
ProjectMonorail/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectMonorail/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectMonorail.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectMonorail/Properties/Resources.resx
Normal file
133
ProjectMonorail/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Arrows\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectMonorail/Resources/Arrows/ArrowDown.png
Normal file
BIN
ProjectMonorail/Resources/Arrows/ArrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
ProjectMonorail/Resources/Arrows/ArrowLeft.png
Normal file
BIN
ProjectMonorail/Resources/Arrows/ArrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectMonorail/Resources/Arrows/ArrowRight.png
Normal file
BIN
ProjectMonorail/Resources/Arrows/ArrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectMonorail/Resources/Arrows/ArrowUp.png
Normal file
BIN
ProjectMonorail/Resources/Arrows/ArrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
ProjectMonorail/Resources/Reference/Monorail.png
Normal file
BIN
ProjectMonorail/Resources/Reference/Monorail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 77 KiB |
33
ProjectMonorail/Scripts/Monorail/Drawnings/DirectionType.cs
Normal file
33
ProjectMonorail/Scripts/Monorail/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,33 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -0,0 +1,137 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectMonorail.Scripts.Monorail.Entities;
|
||||
|
||||
namespace ProjectMonorail.Scripts.Monorail.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingModernMonorail : DrawingMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
|
||||
/// <param name="cabin">Признак наличия кабиныы</param>
|
||||
public DrawingModernMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin) : base((cabin ? 170 : 90), 40)
|
||||
{
|
||||
EntityMonorail = new EntityModernMonorail(speed, weight, bodyColor, additionalColor, monorailTrack, cabin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMonorail == null || EntityMonorail is not EntityModernMonorail entityModernMonorail || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
|
||||
|
||||
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
|
||||
Pen pen_Additional = new Pen(entityModernMonorail.AdditionalColor, 1.5f);
|
||||
|
||||
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
|
||||
Brush brush_Additional = new SolidBrush(entityModernMonorail.AdditionalColor);
|
||||
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
//Перекраска окон первого монорельса
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
|
||||
|
||||
if (entityModernMonorail.MonorailTrack)
|
||||
{
|
||||
if (entityModernMonorail.Cabin)
|
||||
{
|
||||
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 170, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 86, 5);
|
||||
}
|
||||
}
|
||||
|
||||
//Колеса
|
||||
Brush brush_White = new SolidBrush(Color.White);
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
|
||||
if (entityModernMonorail.Cabin)
|
||||
{
|
||||
int offset = 170;
|
||||
//Кузов монорельса
|
||||
GraphicsPath pointsMonorailBody_RightBody = new GraphicsPath();
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 13 + offset, _startPositionY.Value);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 13 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 30 + offset, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 10, _startPositionX.Value - 80 + offset, _startPositionY.Value + 10);
|
||||
g.DrawPath(pen_Body, pointsMonorailBody_RightBody);
|
||||
|
||||
//Дверь
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 5, 9, 15);
|
||||
|
||||
//Окна
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 20 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 27 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Additional, _startPositionX.Value - 76 + offset, _startPositionY.Value + 2, 5, 6);
|
||||
|
||||
//Связка монорельса
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value - 87 + offset, _startPositionY.Value + 2, 7, 22);
|
||||
|
||||
//Нижняя часть монорельса
|
||||
PointF[] pointsLowerPartMonorail_2_LeftSide = new PointF[8];
|
||||
pointsLowerPartMonorail_2_LeftSide[0] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_2_LeftSide[1] = new PointF(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[2] = new PointF(_startPositionX.Value - 72 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[3] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_LeftSide[4] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_LeftSide[5] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_LeftSide[6] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_2_LeftSide[7] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_LeftSide);
|
||||
|
||||
PointF[] pointsLowerPartMonorail_2_RightSide = new PointF[7];
|
||||
pointsLowerPartMonorail_2_RightSide[0] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_2_RightSide[1] = new PointF(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_RightSide[2] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_2_RightSide[3] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_RightSide[4] = new PointF(_startPositionX.Value - 69 + offset, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_2_RightSide[5] = new PointF(_startPositionX.Value - 79 + offset, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_2_RightSide[6] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_RightSide);
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25, 70, 3);
|
||||
|
||||
|
||||
//Колеса
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
273
ProjectMonorail/Scripts/Monorail/Drawnings/DrawingMonorail.cs
Normal file
273
ProjectMonorail/Scripts/Monorail/Drawnings/DrawingMonorail.cs
Normal file
@ -0,0 +1,273 @@
|
||||
using ProjectMonorail.Scripts.Monorail.Entities;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace ProjectMonorail.Scripts.Monorail.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityMonorail? EntityMonorail { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки монорельса
|
||||
/// </summary>
|
||||
protected int? _startPositionX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки монорельса
|
||||
/// </summary>
|
||||
protected int? _startPositionY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки монорельса
|
||||
/// </summary>
|
||||
private readonly int _drawningMonorailWidth = 90;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки монорельса
|
||||
/// </summary>
|
||||
private readonly int _drawningMonorailHeight = 40;
|
||||
|
||||
/// <summary>
|
||||
/// Координаты X объекта
|
||||
/// </summary>
|
||||
public int? GetPositionX => _startPositionX;
|
||||
|
||||
/// <summary>
|
||||
/// Координаты Y объекта
|
||||
/// </summary>
|
||||
public int? GetPositionY => _startPositionY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningMonorailWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningMonorailHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструкотор
|
||||
/// </summary>
|
||||
private DrawingMonorail()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPositionX = null;
|
||||
_startPositionY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawingMonorail(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityMonorail = new EntityMonorail(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningMonorailWidth">Ширина прорисовки монорельса</param>
|
||||
/// <param name="drawningMonorailHeight">Высота прорисовки монорельса</param>
|
||||
protected DrawingMonorail(int drawningMonorailWidth, int drawningMonorailHeight) : this()
|
||||
{
|
||||
_drawningMonorailWidth = drawningMonorailWidth;
|
||||
_drawningMonorailHeight = drawningMonorailHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
if (_drawningMonorailWidth > width || _drawningMonorailHeight > height) return false;
|
||||
|
||||
if (_startPositionX.HasValue && _startPositionY.HasValue)
|
||||
{
|
||||
if (_startPositionX.Value + _drawningMonorailWidth > width)
|
||||
{
|
||||
_startPositionX = width - _drawningMonorailWidth;
|
||||
}
|
||||
if (_startPositionY.Value + _drawningMonorailHeight > height)
|
||||
{
|
||||
_startPositionY = height - _drawningMonorailHeight;
|
||||
}
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
|
||||
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
|
||||
if (x + _drawningMonorailWidth > _pictureWidth.Value || x < 0)
|
||||
{
|
||||
Random random = new();
|
||||
_startPositionX = random.Next(0, _pictureWidth.Value - _drawningMonorailWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPositionX = x;
|
||||
}
|
||||
|
||||
if (y + _drawningMonorailHeight > _pictureHeight.Value || y < 0)
|
||||
{
|
||||
Random random = new();
|
||||
_startPositionY = random.Next(0, _pictureHeight.Value - _drawningMonorailHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPositionY = y;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return false;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPositionX.Value - EntityMonorail.Step > 0)
|
||||
{
|
||||
_startPositionX -= (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPositionY.Value - EntityMonorail.Step > 0)
|
||||
{
|
||||
_startPositionY -= (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPositionX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
|
||||
{
|
||||
_startPositionX += (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPositionY.Value + EntityMonorail.Step + _drawningMonorailHeight < _pictureHeight)
|
||||
{
|
||||
_startPositionY += (int)EntityMonorail.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
|
||||
|
||||
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
|
||||
|
||||
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
|
||||
|
||||
|
||||
//Кузов монорельса
|
||||
GraphicsPath pointsMonorailBody_LeftBody = new GraphicsPath();
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 13, _startPositionY.Value);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 13, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 25);
|
||||
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 30, _startPositionY.Value + 10);
|
||||
g.DrawLine(pen_Body, _startPositionX.Value + 39, _startPositionY.Value + 10, _startPositionX.Value + 80, _startPositionY.Value + 10);
|
||||
g.DrawPath(pen_Body, pointsMonorailBody_LeftBody);
|
||||
|
||||
//Дверь
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value + 30, _startPositionY.Value + 5, 9, 15);
|
||||
|
||||
//Окна
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
|
||||
g.DrawRectangle(pen_Body, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
|
||||
|
||||
//Связка монорельса
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value + 80, _startPositionY.Value + 2, 7, 22);
|
||||
|
||||
//Нижняя часть монорельса
|
||||
PointF[] pointsLowerPartMonorail_LeftSide = new PointF[8];
|
||||
pointsLowerPartMonorail_LeftSide[0] = new PointF(_startPositionX.Value, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_LeftSide[1] = new PointF(_startPositionX.Value + 8, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[2] = new PointF(_startPositionX.Value + 72, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[3] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_LeftSide[4] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_LeftSide[5] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_LeftSide[6] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_LeftSide[7] = new PointF(_startPositionX.Value, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_LeftSide);
|
||||
|
||||
PointF[] pointsLowerPartMonorail_RightSide = new PointF[7];
|
||||
pointsLowerPartMonorail_RightSide[0] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 30);
|
||||
pointsLowerPartMonorail_RightSide[1] = new PointF(_startPositionX.Value + 80, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_RightSide[2] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 25);
|
||||
pointsLowerPartMonorail_RightSide[3] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_RightSide[4] = new PointF(_startPositionX.Value + 69, _startPositionY.Value + 32);
|
||||
pointsLowerPartMonorail_RightSide[5] = new PointF(_startPositionX.Value + 79, _startPositionY.Value + 35);
|
||||
pointsLowerPartMonorail_RightSide[6] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 32);
|
||||
g.FillPolygon(brush_Body, pointsLowerPartMonorail_RightSide);
|
||||
g.FillRectangle(brush_Body, _startPositionX.Value + 8, _startPositionY.Value + 25, 70, 3);
|
||||
|
||||
//Колеса
|
||||
Brush brush_White = new SolidBrush(Color.White);
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
|
||||
|
||||
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущности "Современный монорельс"
|
||||
/// </summary>
|
||||
public class EntityModernMonorail : EntityMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия монорельсового пути
|
||||
/// </summary>
|
||||
public bool MonorailTrack { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия кабины
|
||||
/// </summary>
|
||||
public bool Cabin { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициальзация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
|
||||
/// <param name="cabin">Признак наличия кабины</param>
|
||||
public EntityModernMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
MonorailTrack = monorailTrack;
|
||||
Cabin = cabin;
|
||||
}
|
||||
}
|
||||
}
|
41
ProjectMonorail/Scripts/Monorail/Entities/EntityMonorail.cs
Normal file
41
ProjectMonorail/Scripts/Monorail/Entities/EntityMonorail.cs
Normal file
@ -0,0 +1,41 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущности "Монорельс"
|
||||
/// </summary>
|
||||
public class EntityMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityMonorail(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>I
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null) return false;
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null) return;
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в левый нижний угл экрана
|
||||
/// </summary>
|
||||
public class MoveToRightDownBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null) return false;
|
||||
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null) return;
|
||||
|
||||
int diffX = objParams.LeftBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using ProjectMonorail.Scripts.Monorail.Drawnings;
|
||||
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawingMonorail
|
||||
/// </summary>
|
||||
public class MoveableMonorail : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawingMonorail или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingMonorail _drawingMonorail;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="drawingMonorail">Объект класса DrawingMonorail</param>
|
||||
public MoveableMonorail(DrawingMonorail drawingMonorail)
|
||||
{
|
||||
_drawingMonorail = drawingMonorail;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingMonorail == null || _drawingMonorail.EntityMonorail == null || !_drawingMonorail.GetPositionX.HasValue || !_drawingMonorail.GetPositionY.HasValue) return null;
|
||||
return new ObjectParameters(_drawingMonorail.GetPositionX.Value, _drawingMonorail.GetPositionY.Value, _drawingMonorail.GetWidth, _drawingMonorail.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawingMonorail?.EntityMonorail?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_drawingMonorail == null || _drawingMonorail.EntityMonorail == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _drawingMonorail.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
}
|
39
ProjectSportCar/Form1.Designer.cs
generated
39
ProjectSportCar/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectSportCar
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectSportCar
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
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Reference in New Issue
Block a user