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29 changed files with 1580 additions and 89 deletions

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ProjectMonorail/FormMonorail.Designer.cs generated Normal file
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namespace ProjectMonorail
{
partial class FormMonorail
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonMove_Right = new Button();
buttonMove_Down = new Button();
buttonMove_Left = new Button();
buttonMove_Up = new Button();
pictureBoxMonorail = new PictureBox();
buttonCreateModernMonorail = new Button();
buttonCreateMonorail = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).BeginInit();
SuspendLayout();
//
// buttonMove_Right
//
buttonMove_Right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Right.BackgroundImage = Properties.Resources.ArrowRight;
buttonMove_Right.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Right.Location = new Point(766, 427);
buttonMove_Right.Name = "buttonMove_Right";
buttonMove_Right.Size = new Size(35, 35);
buttonMove_Right.TabIndex = 0;
buttonMove_Right.UseVisualStyleBackColor = true;
buttonMove_Right.Click += ButtonMove_Click;
//
// buttonMove_Down
//
buttonMove_Down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Down.BackgroundImage = Properties.Resources.ArrowDown;
buttonMove_Down.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Down.Location = new Point(725, 427);
buttonMove_Down.Name = "buttonMove_Down";
buttonMove_Down.Size = new Size(35, 35);
buttonMove_Down.TabIndex = 1;
buttonMove_Down.UseVisualStyleBackColor = true;
buttonMove_Down.Click += ButtonMove_Click;
//
// buttonMove_Left
//
buttonMove_Left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Left.BackgroundImage = Properties.Resources.ArrowLeft;
buttonMove_Left.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Left.Location = new Point(684, 427);
buttonMove_Left.Name = "buttonMove_Left";
buttonMove_Left.Size = new Size(35, 35);
buttonMove_Left.TabIndex = 2;
buttonMove_Left.UseVisualStyleBackColor = true;
buttonMove_Left.Click += ButtonMove_Click;
//
// buttonMove_Up
//
buttonMove_Up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Up.BackgroundImage = Properties.Resources.ArrowUp;
buttonMove_Up.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Up.Location = new Point(725, 386);
buttonMove_Up.Name = "buttonMove_Up";
buttonMove_Up.Size = new Size(35, 35);
buttonMove_Up.TabIndex = 3;
buttonMove_Up.UseVisualStyleBackColor = true;
buttonMove_Up.Click += ButtonMove_Click;
//
// pictureBoxMonorail
//
pictureBoxMonorail.Dock = DockStyle.Fill;
pictureBoxMonorail.ImageLocation = "";
pictureBoxMonorail.Location = new Point(0, 0);
pictureBoxMonorail.Name = "pictureBoxMonorail";
pictureBoxMonorail.Size = new Size(813, 474);
pictureBoxMonorail.TabIndex = 4;
pictureBoxMonorail.TabStop = false;
//
// buttonCreateModernMonorail
//
buttonCreateModernMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateModernMonorail.Location = new Point(12, 439);
buttonCreateModernMonorail.Name = "buttonCreateModernMonorail";
buttonCreateModernMonorail.Size = new Size(220, 23);
buttonCreateModernMonorail.TabIndex = 5;
buttonCreateModernMonorail.Text = "Создать современный монорельс";
buttonCreateModernMonorail.UseVisualStyleBackColor = true;
buttonCreateModernMonorail.Click += ButtonCreateModernMonorail_Click;
//
// buttonCreateMonorail
//
buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMonorail.Location = new Point(238, 439);
buttonCreateMonorail.Name = "buttonCreateMonorail";
buttonCreateMonorail.Size = new Size(194, 23);
buttonCreateMonorail.TabIndex = 6;
buttonCreateMonorail.Text = "Создать монорельс";
buttonCreateMonorail.UseVisualStyleBackColor = true;
buttonCreateMonorail.Click += buttonCreateMonorail_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(680, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(704, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormMonorail
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(813, 474);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateMonorail);
Controls.Add(buttonCreateModernMonorail);
Controls.Add(buttonMove_Up);
Controls.Add(buttonMove_Left);
Controls.Add(buttonMove_Down);
Controls.Add(buttonMove_Right);
Controls.Add(pictureBoxMonorail);
Name = "FormMonorail";
Text = "Монорельс";
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonMove_Right;
private Button buttonMove_Down;
private Button buttonMove_Left;
private Button buttonMove_Up;
private PictureBox pictureBoxMonorail;
private Button buttonCreateModernMonorail;
private Button buttonCreateMonorail;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using ProjectMonorail.Scripts.Monorail.Drawnings;
using ProjectMonorail.Scripts.Monorail.MovementStrategy;
namespace ProjectMonorail
{
/// <summary>
/// Форма работы с объектом "Монорельс"
/// </summary>
public partial class FormMonorail : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingMonorail? _drawningMonorail;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormMonorail()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод для прорисовки автомобиля
/// </summary>
private void Draw()
{
if (_drawningMonorail == null) return;
Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMonorail.DrawTransport(gr);
pictureBoxMonorail.Image = bmp;
}
/// <summary>
/// Обработка кнопок перемешения
/// </summary>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMonorail == null) return;
string name = ((Button)sender).Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonMove_Up":
result = _drawningMonorail.MoveTransport(DirectionType.Up);
break;
case "buttonMove_Down":
result = _drawningMonorail.MoveTransport(DirectionType.Down);
break;
case "buttonMove_Right":
result = _drawningMonorail.MoveTransport(DirectionType.Right);
break;
case "buttonMove_Left":
result = _drawningMonorail.MoveTransport(DirectionType.Left);
break;
}
if (result) Draw();
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создоваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingMonorail):
_drawningMonorail = new DrawingMonorail(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingModernMonorail):
bool randomTrack = Convert.ToBoolean(random.Next(0, 2));
_drawningMonorail = new DrawingModernMonorail(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
randomTrack,
(randomTrack ? Convert.ToBoolean(random.Next(0, 2)) : true));
break;
default:
return;
}
_drawningMonorail.SetPictureSize(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать современный монорельс"
/// </summary>
private void ButtonCreateModernMonorail_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingModernMonorail));
}
/// <summary>
/// Обработка нажатия кнопки "Создать монорельс"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateMonorail_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingMonorail));
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningMonorail == null) return;
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToRightDownBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableMonorail(_drawningMonorail), pictureBoxMonorail.Width, pictureBoxMonorail.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -1,4 +1,4 @@
namespace ProjectSportCar
namespace ProjectMonorail
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace ProjectSportCar
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMonorail());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,9 +1,8 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32002.185
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectMonorail", "ProjectMonorail.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectMonorail.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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namespace ProjectMonorail.Scripts.Monorail.Drawnings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System.Drawing.Drawing2D;
using ProjectMonorail.Scripts.Monorail.Entities;
namespace ProjectMonorail.Scripts.Monorail.Drawnings
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingModernMonorail : DrawingMonorail
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
/// <param name="cabin">Признак наличия кабиныы</param>
public DrawingModernMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin) : base((cabin ? 170 : 90), 40)
{
EntityMonorail = new EntityModernMonorail(speed, weight, bodyColor, additionalColor, monorailTrack, cabin);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public override void DrawTransport(Graphics g)
{
if (EntityMonorail == null || EntityMonorail is not EntityModernMonorail entityModernMonorail || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
Pen pen_Additional = new Pen(entityModernMonorail.AdditionalColor, 1.5f);
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
Brush brush_Additional = new SolidBrush(entityModernMonorail.AdditionalColor);
base.DrawTransport(g);
//Перекраска окон первого монорельса
g.DrawRectangle(pen_Additional, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
if (entityModernMonorail.MonorailTrack)
{
if (entityModernMonorail.Cabin)
{
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 170, 5);
}
else
{
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 86, 5);
}
}
//Колеса
Brush brush_White = new SolidBrush(Color.White);
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
if (entityModernMonorail.Cabin)
{
int offset = 170;
//Кузов монорельса
GraphicsPath pointsMonorailBody_RightBody = new GraphicsPath();
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 13 + offset, _startPositionY.Value);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 13 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 30 + offset, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 10, _startPositionX.Value - 80 + offset, _startPositionY.Value + 10);
g.DrawPath(pen_Body, pointsMonorailBody_RightBody);
//Дверь
g.DrawRectangle(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 5, 9, 15);
//Окна
g.DrawRectangle(pen_Additional, _startPositionX.Value - 20 + offset, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value - 27 + offset, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value - 76 + offset, _startPositionY.Value + 2, 5, 6);
//Связка монорельса
g.FillRectangle(brush_Body, _startPositionX.Value - 87 + offset, _startPositionY.Value + 2, 7, 22);
//Нижняя часть монорельса
PointF[] pointsLowerPartMonorail_2_LeftSide = new PointF[8];
pointsLowerPartMonorail_2_LeftSide[0] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 30);
pointsLowerPartMonorail_2_LeftSide[1] = new PointF(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[2] = new PointF(_startPositionX.Value - 72 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[3] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[4] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_LeftSide[5] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_LeftSide[6] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 35);
pointsLowerPartMonorail_2_LeftSide[7] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_LeftSide);
PointF[] pointsLowerPartMonorail_2_RightSide = new PointF[7];
pointsLowerPartMonorail_2_RightSide[0] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 30);
pointsLowerPartMonorail_2_RightSide[1] = new PointF(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_RightSide[2] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_RightSide[3] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_RightSide[4] = new PointF(_startPositionX.Value - 69 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_RightSide[5] = new PointF(_startPositionX.Value - 79 + offset, _startPositionY.Value + 35);
pointsLowerPartMonorail_2_RightSide[6] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_RightSide);
g.FillRectangle(brush_Body, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25, 70, 3);
//Колеса
g.FillEllipse(brush_White, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
}
}
}
}

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using ProjectMonorail.Scripts.Monorail.Entities;
using System.Drawing.Drawing2D;
namespace ProjectMonorail.Scripts.Monorail.Drawnings
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawingMonorail
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMonorail? EntityMonorail { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки монорельса
/// </summary>
protected int? _startPositionX;
/// <summary>
/// Верхняя кооридната прорисовки монорельса
/// </summary>
protected int? _startPositionY;
/// <summary>
/// Ширина прорисовки монорельса
/// </summary>
private readonly int _drawningMonorailWidth = 90;
/// <summary>
/// Высота прорисовки монорельса
/// </summary>
private readonly int _drawningMonorailHeight = 40;
/// <summary>
/// Координаты X объекта
/// </summary>
public int? GetPositionX => _startPositionX;
/// <summary>
/// Координаты Y объекта
/// </summary>
public int? GetPositionY => _startPositionY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningMonorailWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningMonorailHeight;
/// <summary>
/// Пустой конструкотор
/// </summary>
private DrawingMonorail()
{
_pictureWidth = null;
_pictureHeight = null;
_startPositionX = null;
_startPositionY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingMonorail(int speed, double weight, Color bodyColor) : this()
{
EntityMonorail = new EntityMonorail(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningMonorailWidth">Ширина прорисовки монорельса</param>
/// <param name="drawningMonorailHeight">Высота прорисовки монорельса</param>
protected DrawingMonorail(int drawningMonorailWidth, int drawningMonorailHeight) : this()
{
_drawningMonorailWidth = drawningMonorailWidth;
_drawningMonorailHeight = drawningMonorailHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningMonorailWidth > width || _drawningMonorailHeight > height) return false;
if (_startPositionX.HasValue && _startPositionY.HasValue)
{
if (_startPositionX.Value + _drawningMonorailWidth > width)
{
_startPositionX = width - _drawningMonorailWidth;
}
if (_startPositionY.Value + _drawningMonorailHeight > height)
{
_startPositionY = height - _drawningMonorailHeight;
}
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningMonorailWidth > _pictureWidth.Value || x < 0)
{
Random random = new();
_startPositionX = random.Next(0, _pictureWidth.Value - _drawningMonorailWidth);
}
else
{
_startPositionX = x;
}
if (y + _drawningMonorailHeight > _pictureHeight.Value || y < 0)
{
Random random = new();
_startPositionY = random.Next(0, _pictureHeight.Value - _drawningMonorailHeight);
}
else
{
_startPositionY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return false;
switch (direction)
{
case DirectionType.Left:
if (_startPositionX.Value - EntityMonorail.Step > 0)
{
_startPositionX -= (int)EntityMonorail.Step;
}
return true;
case DirectionType.Up:
if (_startPositionY.Value - EntityMonorail.Step > 0)
{
_startPositionY -= (int)EntityMonorail.Step;
}
return true;
case DirectionType.Right:
if (_startPositionX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
{
_startPositionX += (int)EntityMonorail.Step;
}
return true;
case DirectionType.Down:
if (_startPositionY.Value + EntityMonorail.Step + _drawningMonorailHeight < _pictureHeight)
{
_startPositionY += (int)EntityMonorail.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public virtual void DrawTransport(Graphics g)
{
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
//Кузов монорельса
GraphicsPath pointsMonorailBody_LeftBody = new GraphicsPath();
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 13, _startPositionY.Value);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 13, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value + 25);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 25);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 30, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value + 39, _startPositionY.Value + 10, _startPositionX.Value + 80, _startPositionY.Value + 10);
g.DrawPath(pen_Body, pointsMonorailBody_LeftBody);
//Дверь
g.DrawRectangle(pen_Body, _startPositionX.Value + 30, _startPositionY.Value + 5, 9, 15);
//Окна
g.DrawRectangle(pen_Body, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Body, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Body, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
//Связка монорельса
g.FillRectangle(brush_Body, _startPositionX.Value + 80, _startPositionY.Value + 2, 7, 22);
//Нижняя часть монорельса
PointF[] pointsLowerPartMonorail_LeftSide = new PointF[8];
pointsLowerPartMonorail_LeftSide[0] = new PointF(_startPositionX.Value, _startPositionY.Value + 30);
pointsLowerPartMonorail_LeftSide[1] = new PointF(_startPositionX.Value + 8, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[2] = new PointF(_startPositionX.Value + 72, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[3] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[4] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 32);
pointsLowerPartMonorail_LeftSide[5] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 32);
pointsLowerPartMonorail_LeftSide[6] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 35);
pointsLowerPartMonorail_LeftSide[7] = new PointF(_startPositionX.Value, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_LeftSide);
PointF[] pointsLowerPartMonorail_RightSide = new PointF[7];
pointsLowerPartMonorail_RightSide[0] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 30);
pointsLowerPartMonorail_RightSide[1] = new PointF(_startPositionX.Value + 80, _startPositionY.Value + 25);
pointsLowerPartMonorail_RightSide[2] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 25);
pointsLowerPartMonorail_RightSide[3] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 32);
pointsLowerPartMonorail_RightSide[4] = new PointF(_startPositionX.Value + 69, _startPositionY.Value + 32);
pointsLowerPartMonorail_RightSide[5] = new PointF(_startPositionX.Value + 79, _startPositionY.Value + 35);
pointsLowerPartMonorail_RightSide[6] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_RightSide);
g.FillRectangle(brush_Body, _startPositionX.Value + 8, _startPositionY.Value + 25, 70, 3);
//Колеса
Brush brush_White = new SolidBrush(Color.White);
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.Entities
{
/// <summary>
/// Класс-сущности "Современный монорельс"
/// </summary>
public class EntityModernMonorail : EntityMonorail
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия монорельсового пути
/// </summary>
public bool MonorailTrack { get; private set; }
/// <summary>
/// Признак (опция) наличия кабины
/// </summary>
public bool Cabin { get; private set; }
/// <summary>
/// Инициальзация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
/// <param name="cabin">Признак наличия кабины</param>
public EntityModernMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
MonorailTrack = monorailTrack;
Cabin = cabin;
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.Entities
{
/// <summary>
/// Класс-сущности "Монорельс"
/// </summary>
public class EntityMonorail
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityMonorail(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>I
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null) return;
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в левый нижний угл экрана
/// </summary>
public class MoveToRightDownBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder + GetStep() >= FieldWidth
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null) return;
int diffX = objParams.LeftBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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using ProjectMonorail.Scripts.Monorail.Drawnings;
namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawingMonorail
/// </summary>
public class MoveableMonorail : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawingMonorail или его наследника
/// </summary>
private readonly DrawingMonorail _drawingMonorail;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawingMonorail">Объект класса DrawingMonorail</param>
public MoveableMonorail(DrawingMonorail drawingMonorail)
{
_drawingMonorail = drawingMonorail;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingMonorail == null || _drawingMonorail.EntityMonorail == null || !_drawingMonorail.GetPositionX.HasValue || !_drawingMonorail.GetPositionY.HasValue) return null;
return new ObjectParameters(_drawingMonorail.GetPositionX.Value, _drawingMonorail.GetPositionY.Value, _drawingMonorail.GetWidth, _drawingMonorail.GetHeight);
}
}
public int GetStep => (int)(_drawingMonorail?.EntityMonorail?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawingMonorail == null || _drawingMonorail.EntityMonorail == null)
{
return false;
}
return _drawingMonorail.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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namespace ProjectMonorail.Scripts.Monorail.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}

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namespace ProjectSportCar
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectSportCar
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>