Лабораторная работа №1

This commit is contained in:
LESN1K 2024-02-12 00:08:06 +04:00
parent f248880734
commit 51f0767cc1
19 changed files with 885 additions and 89 deletions

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@ -1,39 +0,0 @@
namespace ProjectSportCar
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectSportCar
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

135
ProjectSportCar/FormMonorail.Designer.cs generated Normal file
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@ -0,0 +1,135 @@
namespace ProjectMonorail
{
partial class FormMonorail
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonMove_Right = new Button();
buttonMove_Down = new Button();
buttonMove_Left = new Button();
buttonMove_Up = new Button();
pictureBoxMonorail = new PictureBox();
buttonCreateMonorail = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).BeginInit();
SuspendLayout();
//
// buttonMove_Right
//
buttonMove_Right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Right.BackgroundImage = Properties.Resources.ArrowRight;
buttonMove_Right.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Right.Location = new Point(766, 427);
buttonMove_Right.Name = "buttonMove_Right";
buttonMove_Right.Size = new Size(35, 35);
buttonMove_Right.TabIndex = 0;
buttonMove_Right.UseVisualStyleBackColor = true;
buttonMove_Right.Click += ButtonMove_Click;
//
// buttonMove_Down
//
buttonMove_Down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Down.BackgroundImage = Properties.Resources.ArrowDown;
buttonMove_Down.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Down.Location = new Point(725, 427);
buttonMove_Down.Name = "buttonMove_Down";
buttonMove_Down.Size = new Size(35, 35);
buttonMove_Down.TabIndex = 1;
buttonMove_Down.UseVisualStyleBackColor = true;
buttonMove_Down.Click += ButtonMove_Click;
//
// buttonMove_Left
//
buttonMove_Left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Left.BackgroundImage = Properties.Resources.ArrowLeft;
buttonMove_Left.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Left.Location = new Point(684, 427);
buttonMove_Left.Name = "buttonMove_Left";
buttonMove_Left.Size = new Size(35, 35);
buttonMove_Left.TabIndex = 2;
buttonMove_Left.UseVisualStyleBackColor = true;
buttonMove_Left.Click += ButtonMove_Click;
//
// buttonMove_Up
//
buttonMove_Up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonMove_Up.BackgroundImage = Properties.Resources.ArrowUp;
buttonMove_Up.BackgroundImageLayout = ImageLayout.Stretch;
buttonMove_Up.Location = new Point(725, 386);
buttonMove_Up.Name = "buttonMove_Up";
buttonMove_Up.Size = new Size(35, 35);
buttonMove_Up.TabIndex = 3;
buttonMove_Up.UseVisualStyleBackColor = true;
buttonMove_Up.Click += ButtonMove_Click;
//
// pictureBoxMonorail
//
pictureBoxMonorail.Dock = DockStyle.Fill;
pictureBoxMonorail.ImageLocation = "";
pictureBoxMonorail.Location = new Point(0, 0);
pictureBoxMonorail.Name = "pictureBoxMonorail";
pictureBoxMonorail.Size = new Size(813, 474);
pictureBoxMonorail.TabIndex = 4;
pictureBoxMonorail.TabStop = false;
//
// buttonCreateMonorail
//
buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMonorail.Location = new Point(12, 439);
buttonCreateMonorail.Name = "buttonCreateMonorail";
buttonCreateMonorail.Size = new Size(75, 23);
buttonCreateMonorail.TabIndex = 5;
buttonCreateMonorail.Text = "Создать";
buttonCreateMonorail.UseVisualStyleBackColor = true;
buttonCreateMonorail.Click += ButtonCreateMonorail_Click;
//
// FormMonorail
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(813, 474);
Controls.Add(buttonCreateMonorail);
Controls.Add(buttonMove_Up);
Controls.Add(buttonMove_Left);
Controls.Add(buttonMove_Down);
Controls.Add(buttonMove_Right);
Controls.Add(pictureBoxMonorail);
Name = "FormMonorail";
Text = "P";
((System.ComponentModel.ISupportInitialize)pictureBoxMonorail).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonMove_Right;
private Button buttonMove_Down;
private Button buttonMove_Left;
private Button buttonMove_Up;
private PictureBox pictureBoxMonorail;
private Button buttonCreateMonorail;
}
}

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@ -0,0 +1,75 @@
using ProjectMonorail.Scripts.Locomative;
namespace ProjectMonorail
{
public partial class FormMonorail : Form
{
private DrawMonorail? _drawningMonorail;
public FormMonorail()
{
InitializeComponent();
}
/// <summary>
/// Метод для прорисовки автомобиля
/// </summary>
private void Draw ()
{
if (_drawningMonorail == null) return;
Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMonorail.DrawTransport(gr);
pictureBoxMonorail.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
private void ButtonCreateMonorail_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMonorail = new DrawMonorail();
_drawningMonorail.Initialization(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningMonorail.SetPictureSize(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка кнопок перемешения
/// </summary>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMonorail == null) return;
string name = ((Button)sender).Name ?? string.Empty;
bool result = false;
switch(name)
{
case "buttonMove_Up":
result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Up);
break;
case "buttonMove_Down":
result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Down);
break;
case "buttonMove_Right":
result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Right);
break;
case "buttonMove_Left":
result = _drawningMonorail.MoveTransport(Scripts.DirectionType.Left);
break;
}
if (result) Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -1,4 +1,4 @@
namespace ProjectSportCar
namespace ProjectMonorail
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace ProjectSportCar
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMonorail());
}
}
}

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@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,9 +1,8 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32002.185
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectMonorail", "ProjectMonorail.csproj", "{C1C061F8-FA8C-4805-AE55-2DABEB1E86B7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectMonorail.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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namespace ProjectMonorail.Scripts
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,302 @@
using System.Drawing.Drawing2D;
namespace ProjectMonorail.Scripts.Locomative
{
public class DrawMonorail
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMonorail? EntityMonorail { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPositionX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPositionY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private int _drawningMonorailWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningMonorailHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
/// <param name="cabin">Признак наличия кабиныы</param>
public void Initialization(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin)
{
EntityMonorail = new EntityMonorail();
EntityMonorail.Initialization(speed, weight, bodyColor, additionalColor, monorailTrack, cabin);
_drawningMonorailWidth = cabin ? 170 : 90;
_pictureWidth = null;
_pictureHeight = null;
_startPositionX = null;
_startPositionY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningMonorailWidth > width || _drawningMonorailHeight > height) return false;
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningMonorailWidth > _pictureWidth.Value || x < 0)
{
Random random = new();
_startPositionX = random.Next(0, _pictureWidth.Value - _drawningMonorailWidth);
}
else
{
_startPositionX = x;
}
if (y + _drawningMonorailHeight > _pictureHeight.Value || y < 0)
{
Random random = new();
_startPositionY = random.Next(0, _pictureHeight.Value - _drawningMonorailHeight);
}
else
{
_startPositionY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return false;
switch (direction)
{
case DirectionType.Left:
if (_startPositionX.Value - EntityMonorail.Step > 0)
{
_startPositionX -= (int)EntityMonorail.Step;
}
return true;
case DirectionType.Up:
if (_startPositionY.Value - EntityMonorail.Step > 0)
{
_startPositionY -= (int)EntityMonorail.Step;
}
return true;
case DirectionType.Right:
if (_startPositionX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
{
_startPositionX += (int)EntityMonorail.Step;
}
return true;
case DirectionType.Down:
if (_startPositionY.Value + EntityMonorail.Step + _drawningMonorailHeight < _pictureHeight)
{
_startPositionY += (int)EntityMonorail.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public void DrawTransport(Graphics g)
{
if (EntityMonorail == null || !_startPositionX.HasValue || !_startPositionY.HasValue) return;
Pen pen_Body = new Pen(EntityMonorail.BodyColor, 1.5f);
Pen pen_Additional = new Pen(EntityMonorail.AdditionalColor, 1.5f);
Brush brush_Body = new SolidBrush(EntityMonorail.BodyColor);
Brush brush_Additional = new SolidBrush(EntityMonorail.AdditionalColor);
//Кузов монорельса
GraphicsPath pointsMonorailBody_LeftBody = new GraphicsPath();
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 13, _startPositionY.Value);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 13, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value, _startPositionX.Value + 80, _startPositionY.Value + 25);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 80, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 25);
pointsMonorailBody_LeftBody.AddLine(_startPositionX.Value + 8, _startPositionY.Value + 25, _startPositionX.Value + 8, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value + 8, _startPositionY.Value + 10, _startPositionX.Value + 30, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value + 39, _startPositionY.Value + 10, _startPositionX.Value + 80, _startPositionY.Value + 10);
g.DrawPath(pen_Body, pointsMonorailBody_LeftBody);
//Дверь
g.DrawRectangle(pen_Body, _startPositionX.Value + 30, _startPositionY.Value + 5, 9, 15);
//Окна
g.DrawRectangle(pen_Additional, _startPositionX.Value + 14, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value + 21, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value + 70, _startPositionY.Value + 2, 5, 6);
//Связка монорельса
g.FillRectangle(brush_Body, _startPositionX.Value + 80, _startPositionY.Value + 2, 7, 22);
//Нижняя часть монорельса
PointF[] pointsLowerPartMonorail_LeftSide = new PointF[8];
pointsLowerPartMonorail_LeftSide[0] = new PointF(_startPositionX.Value, _startPositionY.Value + 30);
pointsLowerPartMonorail_LeftSide[1] = new PointF(_startPositionX.Value + 8, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[2] = new PointF(_startPositionX.Value + 72, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[3] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 25);
pointsLowerPartMonorail_LeftSide[4] = new PointF(_startPositionX.Value + 36, _startPositionY.Value + 32);
pointsLowerPartMonorail_LeftSide[5] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 32);
pointsLowerPartMonorail_LeftSide[6] = new PointF(_startPositionX.Value + 15, _startPositionY.Value + 35);
pointsLowerPartMonorail_LeftSide[7] = new PointF(_startPositionX.Value, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_LeftSide);
PointF[] pointsLowerPartMonorail_RightSide = new PointF[7];
pointsLowerPartMonorail_RightSide[0] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 30);
pointsLowerPartMonorail_RightSide[1] = new PointF(_startPositionX.Value + 80, _startPositionY.Value + 25);
pointsLowerPartMonorail_RightSide[2] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 25);
pointsLowerPartMonorail_RightSide[3] = new PointF(_startPositionX.Value + 50, _startPositionY.Value + 32);
pointsLowerPartMonorail_RightSide[4] = new PointF(_startPositionX.Value + 69, _startPositionY.Value + 32);
pointsLowerPartMonorail_RightSide[5] = new PointF(_startPositionX.Value + 79, _startPositionY.Value + 35);
pointsLowerPartMonorail_RightSide[6] = new PointF(_startPositionX.Value + 86, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_RightSide);
g.FillRectangle(brush_Body, _startPositionX.Value + 8, _startPositionY.Value + 25, 70, 3);
if (EntityMonorail.MonorailTrack)
{
if (EntityMonorail.Cabin)
{
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 170, 5);
}
else
{
g.FillRectangle(brush_Additional, _startPositionX.Value, _startPositionY.Value + 35, 86, 5);
}
}
//Колеса
Brush brush_White = new SolidBrush(Color.White);
g.FillEllipse(brush_White, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 10, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 25, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 65, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value + 50, _startPositionY.Value + 30, 10, 10);
if (EntityMonorail.Cabin)
{
int offset = 170;
//Кузов монорельса
GraphicsPath pointsMonorailBody_RightBody = new GraphicsPath();
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 13 + offset, _startPositionY.Value);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 13 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
pointsMonorailBody_RightBody.AddLine(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value - 8 + offset, _startPositionY.Value + 10, _startPositionX.Value - 30 + offset, _startPositionY.Value + 10);
g.DrawLine(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 10, _startPositionX.Value - 80 + offset, _startPositionY.Value + 10);
g.DrawPath(pen_Body, pointsMonorailBody_RightBody);
//Дверь
g.DrawRectangle(pen_Body, _startPositionX.Value - 39 + offset, _startPositionY.Value + 5, 9, 15);
//Окна
g.DrawRectangle(pen_Additional, _startPositionX.Value - 20 + offset, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value - 27 + offset, _startPositionY.Value + 2, 5, 6);
g.DrawRectangle(pen_Additional, _startPositionX.Value - 76 + offset, _startPositionY.Value + 2, 5, 6);
//Связка монорельса
g.FillRectangle(brush_Body, _startPositionX.Value - 87 + offset, _startPositionY.Value + 2, 7, 22);
//Нижняя часть монорельса
PointF[] pointsLowerPartMonorail_2_LeftSide = new PointF[8];
pointsLowerPartMonorail_2_LeftSide[0] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 30);
pointsLowerPartMonorail_2_LeftSide[1] = new PointF(_startPositionX.Value - 8 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[2] = new PointF(_startPositionX.Value - 72 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[3] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_LeftSide[4] = new PointF(_startPositionX.Value - 36 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_LeftSide[5] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_LeftSide[6] = new PointF(_startPositionX.Value - 15 + offset, _startPositionY.Value + 35);
pointsLowerPartMonorail_2_LeftSide[7] = new PointF(_startPositionX.Value + offset, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_LeftSide);
PointF[] pointsLowerPartMonorail_2_RightSide = new PointF[7];
pointsLowerPartMonorail_2_RightSide[0] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 30);
pointsLowerPartMonorail_2_RightSide[1] = new PointF(_startPositionX.Value - 80 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_RightSide[2] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 25);
pointsLowerPartMonorail_2_RightSide[3] = new PointF(_startPositionX.Value - 50 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_RightSide[4] = new PointF(_startPositionX.Value - 69 + offset, _startPositionY.Value + 32);
pointsLowerPartMonorail_2_RightSide[5] = new PointF(_startPositionX.Value - 79 + offset, _startPositionY.Value + 35);
pointsLowerPartMonorail_2_RightSide[6] = new PointF(_startPositionX.Value - 86 + offset, _startPositionY.Value + 32);
g.FillPolygon(brush_Body, pointsLowerPartMonorail_2_RightSide);
g.FillRectangle(brush_Body, _startPositionX.Value - 80 + offset, _startPositionY.Value + 25, 70, 3);
//Колеса
g.FillEllipse(brush_White, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 20 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 35 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 75 + offset, _startPositionY.Value + 30, 10, 10);
g.FillEllipse(brush_White, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
g.DrawEllipse(pen_Body, _startPositionX.Value - 60 + offset, _startPositionY.Value + 30, 10, 10);
}
}
}
}

View File

@ -0,0 +1,59 @@
namespace ProjectMonorail
{
public class EntityMonorail
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия монорельсового пути
/// </summary>
public bool MonorailTrack { get; private set; }
/// <summary>
/// Признак (опция) наличия кабины
/// </summary>
public bool Cabin { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициальзация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="monorailTrack">Признак наличия монорельсового пути</param>
/// <param name="cabin">Признак наличия кабины</param>
public void Initialization(int speed, double weight, Color bodyColor, Color additionalColor, bool monorailTrack, bool cabin)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
MonorailTrack = monorailTrack;
Cabin = cabin;
}
}
}