WIP: PIbd-11_Dronin_M.S_LabWork01_Simple #1

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Dronin_Maxim wants to merge 2 commits from LabWork01 into main
16 changed files with 824 additions and 75 deletions

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namespace ProjectBoat;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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namespace ProjectBoat;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
public int? _pictireWight;
/// <summary>
/// Высота окна
/// </summary>
public int? _pictireHeight;
/// <summary>
/// Левая координата прорисовки автобуса
/// </summary>
public int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автобуса
/// </summary>
public int? _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
public readonly int _drawningBoatWight = 150;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
public readonly int _drawningBoatHeight = 110;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="ladder">Признак наличия лестницы</param>
/// <param name="flashlight">Признак наличия фонаря</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
{
EntityBoat = new EntityBoat();
EntityBoat.Init(speed, weight, bodyColor, additionalColor, ladder, flashlight);
_pictireWight = null;
_pictireHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictireWight = width;
_pictireHeight = height;
return true;
}
/// <summary>
/// Установка позиций
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он омтавался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningBoatWight + EntityBoat.Step < _pictireWight)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictireHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
Brush br = new SolidBrush(EntityBoat.BodyColor);
Brush brRed = new SolidBrush(Color.Red);
Brush brBlue = new SolidBrush(Color.Blue);
Brush brBlack = new SolidBrush(Color.Black);
// кузов
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 150, 100);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 150, 100);
// фонари
if (EntityBoat.Flashlight)
{
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
}
// дверь
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
// ручка двери
g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 50,7, 4);
g.FillRectangle(brBlack, _startPosX.Value + 66, _startPosY.Value + 50, 7, 4);
// окно видителя
g.DrawRectangle(pen, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
g.FillRectangle(brBlue, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
// посажирские окна
//
// первый ряд
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
// второй ряд
g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
// колёса
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
// лестница
if (EntityBoat.Ladder)
{
// вертикальные линии
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
// горзонтальные линии
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
}
}
}

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namespace ProjectBoat;
/// <summary>
/// Класс-сущность "Автобус"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия лестницы
/// </summary>
public bool Ladder { get; private set; }
/// <summary>
/// Признак (опция) наличия фонаря
/// </summary>
public bool Flashlight { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса автобуса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет </param>
/// <param name="ladder">Признак наличия лестницы</param>
/// <param name="flashlight">Признак наличия фонарей</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Ladder = ladder;
Flashlight = flashlight;
}
}

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@ -1,39 +0,0 @@
namespace ProjectBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,134 @@
namespace ProjectBoat
{
partial class FormBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBoat = new PictureBox();
buttonCreateBoat = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
SuspendLayout();
//
// pictureBoxBoat
//
pictureBoxBoat.Dock = DockStyle.Fill;
pictureBoxBoat.Location = new Point(0, 0);
pictureBoxBoat.Name = "pictureBoxBoat";
pictureBoxBoat.Size = new Size(798, 419);
pictureBoxBoat.TabIndex = 0;
pictureBoxBoat.TabStop = false;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(12, 378);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(94, 29);
buttonCreateBoat.TabIndex = 1;
buttonCreateBoat.Text = "Создать";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(668, 372);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(750, 372);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(709, 372);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(709, 328);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormBoat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(798, 419);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateBoat);
Controls.Add(pictureBoxBoat);
Name = "FormBoat";
Text = "Катер";
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBoat;
private Button buttonCreateBoat;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
}
}

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@ -0,0 +1,89 @@
namespace ProjectBoat;
/// <summary>
/// Форма работы с объектом "Катер"
/// </summary>
public partial class FormBoat : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBoat? _drawningBoat;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningBoat();
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBoat.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещения объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBoat());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вверх.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\влево.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вниз.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вправо.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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