Добавление стратегии
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namespace ProjectBoat;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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public int? _pictireWight;
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/// <summary>
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/// Высота окна
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/// </summary>
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public int? _pictireHeight;
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/// <summary>
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/// Левая координата прорисовки автобуса
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/// </summary>
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public int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автобуса
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/// </summary>
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public int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автобуса
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/// </summary>
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public readonly int _drawningBoatWight = 150;
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/// <summary>
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/// Высота прорисовки автобуса
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/// </summary>
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public readonly int _drawningBoatHeight = 110;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="ladder">Признак наличия лестницы</param>
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/// <param name="flashlight">Признак наличия фонаря</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight)
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{
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EntityBoat = new EntityBoat();
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EntityBoat.Init(speed, weight, bodyColor, additionalColor, ladder, flashlight);
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_pictireWight = null;
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_pictireHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictireWight = width;
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_pictireHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиций
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он омтавался в этих границах
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningBoatWight + EntityBoat.Step < _pictireWight)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictireHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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Brush brRed = new SolidBrush(Color.Red);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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// кузов
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 150, 100);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 150, 100);
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// фонари
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if (EntityBoat.Flashlight)
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{
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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g.FillEllipse(brRed, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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}
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// дверь
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 30, 30, 60);
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// ручка двери
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 50,7, 4);
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g.FillRectangle(brBlack, _startPosX.Value + 66, _startPosY.Value + 50, 7, 4);
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// окно видителя
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g.DrawRectangle(pen, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
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g.FillRectangle(brBlue, _startPosX.Value + 135, _startPosY.Value + 5, 20, 40);
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// посажирские окна
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//
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// первый ряд
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 71, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 5, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 5, 16, 16);
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// второй ряд
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g.DrawEllipse(pen, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 92, _startPosY.Value + 26, 16, 16);
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g.DrawEllipse(pen, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
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g.FillEllipse(brBlue, _startPosX.Value + 113, _startPosY.Value + 26, 16, 16);
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// колёса
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 90, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 90, 20, 20);
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// лестница
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if (EntityBoat.Ladder)
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{
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// вертикальные линии
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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// горзонтальные линии
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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}
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}
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}
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namespace ProjectBoat;
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namespace ProjectBoat.Drawningsss;
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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ProjectBoat/ProjectBoat/Drawningsss/DrawningBoat.cs
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ProjectBoat/ProjectBoat/Drawningsss/DrawningBoat.cs
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using ProjectBoat.Enities;
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using System.Drawing;
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namespace ProjectBoat.Drawningsss;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBoat : DrawningBoatt
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="ladder">Признак наличия лестницы</param>
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/// <param name="flashlight">Признак наличия фонаря</param>
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public DrawningBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(150, 110)
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{
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EntityBoatt = new EntityBoat(speed, weight, bodyColor, additionalColor, ladder, flashlight);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoatt == null || EntityBoatt is not EntityBoat boat || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(boat.AdditionalColor);
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Brush br = new SolidBrush(boat.BodyColor);
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Brush brRed = new SolidBrush(Color.Red);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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// фонари
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if (boat.Flashlight)
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{
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 70, 10, 10);
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}
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// лестница
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if (boat.Ladder)
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{
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// вертикальные линии
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 20, _startPosY.Value + 15, 3, 42);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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g.FillRectangle(brBlack, _startPosX.Value + 35, _startPosY.Value + 15, 3, 42);
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// горзонтальные линии
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 25, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 35, 30, 3);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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g.FillRectangle(brBlack, _startPosX.Value + 15, _startPosY.Value + 45, 30, 3);
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}
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}
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}
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247
ProjectBoat/ProjectBoat/Drawningsss/DrawningBoatt.cs
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247
ProjectBoat/ProjectBoat/Drawningsss/DrawningBoatt.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBoat.Enities;
|
||||||
|
|
||||||
|
namespace ProjectBoat.Drawningsss;
|
||||||
|
|
||||||
|
public class DrawningBoatt
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityBoatt? EntityBoatt { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictireWight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictireHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки автобуса
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя координата прорисовки автобуса
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки автобуса
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningBoatWight = 150;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки автобуса
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningBoatHeight = 110;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningBoatWight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningBoatHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningBoatt()
|
||||||
|
{
|
||||||
|
_pictireWight = null;
|
||||||
|
_pictireHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningBoatt(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityBoatt = new EntityBoatt(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningBoatWight">Ширина прорисовки автобуса</param>
|
||||||
|
/// <param name="drawningBoatHeight">Высота прорисовки автобуса</param>
|
||||||
|
protected DrawningBoatt(int drawningBoatWight, int drawningBoatHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningBoatWight = drawningBoatWight;
|
||||||
|
_drawningBoatHeight = drawningBoatHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
// TODO проверка, что объект "влезает" в размеры поля
|
||||||
|
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||||
|
_pictireWight = width;
|
||||||
|
_pictireHeight = height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиций
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictireHeight.HasValue || !_pictireWight.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||||
|
// то надо изменить координаты, чтобы он омтавался в этих границах
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityBoatt.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityBoatt.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityBoatt.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityBoatt.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + _drawningBoatWight + EntityBoatt.Step < _pictireWight)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityBoatt.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + _drawningBoatHeight + EntityBoatt.Step < _pictireHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityBoatt.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBoatt == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush br = new SolidBrush(EntityBoatt.BodyColor);
|
||||||
|
Brush brRed = new SolidBrush(Color.Red);
|
||||||
|
Brush brBlue = new SolidBrush(Color.Blue);
|
||||||
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
|
// кузов
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value - 5, 150, 100);
|
||||||
|
g.FillRectangle(br, _startPosX.Value, _startPosY.Value - 5, 150, 100);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// дверь
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
|
||||||
|
g.FillRectangle(brRed, _startPosX.Value + 40, _startPosY.Value + 25, 30, 60);
|
||||||
|
|
||||||
|
// ручка двери
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
|
||||||
|
g.FillRectangle(brBlack, _startPosX.Value + 56, _startPosY.Value + 45, 7, 4);
|
||||||
|
|
||||||
|
// окно видителя
|
||||||
|
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 20, 40);
|
||||||
|
g.FillRectangle(brBlue, _startPosX.Value + 125, _startPosY.Value, 20, 40);
|
||||||
|
|
||||||
|
// посажирские окна
|
||||||
|
//
|
||||||
|
// первый ряд
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 40, _startPosY.Value, 16, 16);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 61, _startPosY.Value, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 61, _startPosY.Value, 16, 16);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value, 16, 16);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value, 16, 16);
|
||||||
|
// второй ряд
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 82, _startPosY.Value + 21, 16, 16);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
|
||||||
|
g.FillEllipse(brBlue, _startPosX.Value + 103, _startPosY.Value + 21, 16, 16);
|
||||||
|
|
||||||
|
// колёса
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
|
||||||
|
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
|
||||||
|
g.FillEllipse(brBlack, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
46
ProjectBoat/ProjectBoat/Enities/EntityBoat.cs
Normal file
46
ProjectBoat/ProjectBoat/Enities/EntityBoat.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using ProjectBoat.Enities;
|
||||||
|
|
||||||
|
namespace ProjectBoat;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Автобус"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityBoat : EntityBoatt
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия лестницы
|
||||||
|
/// </summary>
|
||||||
|
public bool Ladder { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия фонаря
|
||||||
|
/// </summary>
|
||||||
|
public bool Flashlight { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автобуса
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса автобуса
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет </param>
|
||||||
|
/// <param name="ladder">Признак наличия лестницы</param>
|
||||||
|
/// <param name="flashlight">Признак наличия фонарей</param>
|
||||||
|
public EntityBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool ladder, bool flashlight) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Ladder = ladder;
|
||||||
|
Flashlight = flashlight;
|
||||||
|
}
|
||||||
|
}
|
46
ProjectBoat/ProjectBoat/Enities/EntityBoatt.cs
Normal file
46
ProjectBoat/ProjectBoat/Enities/EntityBoatt.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.Enities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Автобус."
|
||||||
|
/// </summary>
|
||||||
|
public class EntityBoatt
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автобуса
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityBoatt(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
44
ProjectBoat/ProjectBoat/FormBoat.Designer.cs
generated
44
ProjectBoat/ProjectBoat/FormBoat.Designer.cs
generated
@ -34,6 +34,9 @@
|
|||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
|
buttonCreateBoatt = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttontrategyStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -51,9 +54,9 @@
|
|||||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateBoat.Location = new Point(12, 378);
|
buttonCreateBoat.Location = new Point(12, 378);
|
||||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||||
buttonCreateBoat.Size = new Size(94, 29);
|
buttonCreateBoat.Size = new Size(243, 29);
|
||||||
buttonCreateBoat.TabIndex = 1;
|
buttonCreateBoat.TabIndex = 1;
|
||||||
buttonCreateBoat.Text = "Создать";
|
buttonCreateBoat.Text = "Создать безопасный автобус";
|
||||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||||
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
||||||
//
|
//
|
||||||
@ -105,11 +108,45 @@
|
|||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += ButtonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateBoatt
|
||||||
|
//
|
||||||
|
buttonCreateBoatt.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateBoatt.Location = new Point(261, 378);
|
||||||
|
buttonCreateBoatt.Name = "buttonCreateBoatt";
|
||||||
|
buttonCreateBoatt.Size = new Size(243, 29);
|
||||||
|
buttonCreateBoatt.TabIndex = 6;
|
||||||
|
buttonCreateBoatt.Text = "Создать автобус";
|
||||||
|
buttonCreateBoatt.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateBoatt.Click += ButtonCreateBoatt_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(635, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttontrategyStep
|
||||||
|
//
|
||||||
|
buttontrategyStep.Location = new Point(692, 46);
|
||||||
|
buttontrategyStep.Name = "buttontrategyStep";
|
||||||
|
buttontrategyStep.Size = new Size(94, 30);
|
||||||
|
buttontrategyStep.TabIndex = 8;
|
||||||
|
buttontrategyStep.Text = "Шаг";
|
||||||
|
buttontrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttontrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormBoat
|
// FormBoat
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(798, 419);
|
ClientSize = new Size(798, 419);
|
||||||
|
Controls.Add(buttontrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateBoatt);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
@ -130,5 +167,8 @@
|
|||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private Button buttonCreateBoatt;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttontrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,8 @@
|
|||||||
namespace ProjectBoat;
|
using ProjectBoat.Drawningsss;
|
||||||
|
using ProjectBoat.MovementStrategy;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace ProjectBoat;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Форма работы с объектом "Катер"
|
/// Форма работы с объектом "Катер"
|
||||||
@ -8,7 +12,12 @@ public partial class FormBoat : Form
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Поле-объект для прорисовки объекта
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawningBoat? _drawningBoat;
|
private DrawningBoatt? _drawningBoatt;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Конструктор формы
|
/// Конструктор формы
|
||||||
@ -16,6 +25,7 @@ public partial class FormBoat : Form
|
|||||||
public FormBoat()
|
public FormBoat()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -23,33 +33,62 @@ public partial class FormBoat : Form
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningBoat == null)
|
if (_drawningBoatt == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningBoat.DrawTransport(gr);
|
_drawningBoatt.DrawTransport(gr);
|
||||||
pictureBoxBoat.Image = bmp;
|
pictureBoxBoat.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new Random();
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningBoatt):
|
||||||
|
_drawningBoatt = new DrawningBoatt(random.Next(100, 500), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningBoat):
|
||||||
|
_drawningBoatt = new DrawningBoat(random.Next(100, 500), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningBoatt.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
|
_drawningBoatt.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Обработка нажатия кнопки "Создать безопасный автобус"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreateBoat_Click(object sender, EventArgs e)
|
private void ButtonCreateBoat_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
CreateObject(nameof(DrawningBoat));
|
||||||
_drawningBoat = new DrawningBoat();
|
}
|
||||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
/// <summary>
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
/// Обработка нажатия кнопки "Создать автобус"
|
||||||
_drawningBoat.SetPictureSize(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
/// </summary>
|
||||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
/// <param name="sender"></param>
|
||||||
Draw();
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateBoatt_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningBoatt));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -59,7 +98,7 @@ public partial class FormBoat : Form
|
|||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningBoat == null)
|
if (_drawningBoatt == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -69,16 +108,16 @@ public partial class FormBoat : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
result = _drawningBoatt.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
result = _drawningBoatt.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
result = _drawningBoatt.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningBoat.MoveTransport(DirectionType.Right);
|
result = _drawningBoatt.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
@ -86,4 +125,44 @@ public partial class FormBoat : Form
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Шаг"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBoatt == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableBoatt(_drawningBoatt), pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
|
}
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
142
ProjectBoat/ProjectBoat/MovementStrategy/AbstractStrategy.cs
Normal file
142
ProjectBoat/ProjectBoat/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestination())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestination();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
30
ProjectBoat/ProjectBoat/MovementStrategy/IMoveableObject.cs
Normal file
30
ProjectBoat/ProjectBoat/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
42
ProjectBoat/ProjectBoat/MovementStrategy/MoveToBorder.cs
Normal file
42
ProjectBoat/ProjectBoat/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
55
ProjectBoat/ProjectBoat/MovementStrategy/MoveToCenter.cs
Normal file
55
ProjectBoat/ProjectBoat/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
66
ProjectBoat/ProjectBoat/MovementStrategy/MoveableBoatt.cs
Normal file
66
ProjectBoat/ProjectBoat/MovementStrategy/MoveableBoatt.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using ProjectBoat.Drawningsss;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningBoatt
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableBoatt : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningBaott или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningBoatt? _boatt = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bus">Объект класса DrawningBoatt</param>
|
||||||
|
public MoveableBoatt(DrawningBoatt boatt)
|
||||||
|
{
|
||||||
|
_boatt = boatt;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_boatt == null || _boatt.EntityBoatt == null ||
|
||||||
|
!_boatt.GetPosX.HasValue || !_boatt.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_boatt.GetPosX.Value, _boatt.GetPosY.Value, _boatt.GetWidth, _boatt.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_boatt?.EntityBoatt?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_boatt == null || _boatt.EntityBoatt == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _boatt.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4,
|
||||||
|
}
|
78
ProjectBoat/ProjectBoat/MovementStrategy/ObjectParameters.cs
Normal file
78
ProjectBoat/ProjectBoat/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
28
ProjectBoat/ProjectBoat/MovementStrategy/StrategyStatus.cs
Normal file
28
ProjectBoat/ProjectBoat/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBoat.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Всё готого к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -23,8 +23,4 @@
|
|||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Drawningsss\" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue
Block a user