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FirstLabWo
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master
Author | SHA1 | Date | |
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9bc42460d6 |
@ -1,229 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ArmoredVehicle
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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bool possibility = true;
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(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
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bool busy = false;
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int i;
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int j;
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int jt;
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int i1;
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switch (direction)
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{
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// вправо
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case Direction.Right:
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busy = false;
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i = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
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j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
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jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
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i1 = Math.Abs((int)Math.Ceiling((XBottom + _drawningObject.Step)/ _size_x));
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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//влево
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case Direction.Left:
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busy = false;
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i = Math.Abs((int)Math.Ceiling((XTop - _drawningObject.Step )/ _size_x));
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j = Math.Abs((int)Math.Ceiling(YBottom / _size_y));
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jt = Math.Abs((int)Math.Ceiling(YTop / _size_y));
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i1 = Math.Abs((int)Math.Ceiling((XTop)/ _size_x));
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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//вверх
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case Direction.Up:
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{
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busy = false;
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i = Math.Abs((int)Math.Ceiling((XTop) / _size_x));
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j = Math.Abs((int)((YTop)/ _size_y));
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jt = Math.Abs((int)((YTop - _drawningObject.Step )/ _size_y));
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i1 = Math.Abs((int)Math.Ceiling(XBottom / _size_x));
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for (int r = i; r < i1; ++r)
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{
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for (int b = jt; b < j; ++b)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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}
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//вниз
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case Direction.Down:
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{
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busy = false;
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i = (int)Math.Ceiling(XTop / _size_x);
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j = (int)((YBottom + _drawningObject.Step) / _size_y);
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jt = (int)(YBottom / _size_y);
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i1 = (int)Math.Ceiling(XBottom / _size_x);
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for (int r = i; r <= i1; r++)
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{
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for (int b = jt; b <= j; b++)
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{
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if (_map[r, b] == _barrier)
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{
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busy = true;
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break;
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}
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}
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if (busy)
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{
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break;
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}
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}
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break;
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}
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}
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if (busy)
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{
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possibility = false;
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}
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if (possibility)
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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(float XTop, float YTop, float XBottom, float YBottom) = _drawningObject.GetCurrentPosition();
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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int beginI = (int)(x / _size_x);
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int endI = (int)(XBottom / _size_x);
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int beginJ = (int)(y / _size_y);
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int endJ = (int)(YBottom / _size_y);
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for (int i = beginI; i <= endI; i++)
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{
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for(int j = beginJ; j <= endJ; j++)
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{
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if(_map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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_drawningObject.SetObject(x, y, _width, _height);
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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DrawRec(gr, 50, 50);
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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public void DrawRec(Graphics g, int countI, int couJj)
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{
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Pen p = new Pen(Color.Black);
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for (int i = 0; i < countI; i++)
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{
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g.DrawLine(p, i * _size_x, 0, i * _size_x, 1000);
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g.DrawLine(p, 0, i * _size_y, 1000, i * _size_y);
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}
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -8,19 +8,4 @@
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@ -8,16 +8,6 @@ namespace ArmoredVehicle
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{
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internal class ArmoredVehicleEntity
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{
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public ArmoredVehicleEntity(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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/// <summary>
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/// Скорость
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/// </summary>
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@ -41,6 +31,12 @@ namespace ArmoredVehicle
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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@ -11,7 +11,6 @@ namespace ArmoredVehicle
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/// </summary>
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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@ -11,15 +11,15 @@ namespace ArmoredVehicle
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public ArmoredVehicleEntity ArmoredVehicle { get; protected set; }
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public ArmoredVehicleEntity ArmoredVehicle { get; private set; }
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/// <summary>
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/// Левая координата отрисовки
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/// </summary>
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protected float _startPosX;
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки
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/// </summary>
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protected float _startPosY;
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -31,30 +31,22 @@ namespace ArmoredVehicle
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/// <summary>
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/// Ширина отрисовки
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/// </summary>
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private readonly int _ArmoredVehicleWidth = 200;
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private readonly int _ArmoredVehicleWidth = 210;
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/// <summary>
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/// Высота отрисовки
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/// </summary>
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private readonly int _ArmoredVehicleHeight = 60;
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private readonly int _ArmoredVehicleHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес </param>
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/// <param name="bodyColor">Цвет</param>
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public DrawingArmoredVehicle(int speed, float weight, Color bodyColor)
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public void Init(int speed, float weight, Color bodyColor)
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{
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ArmoredVehicle = new ArmoredVehicleEntity(speed, weight, bodyColor);
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ArmoredVehicle = new ArmoredVehicleEntity();
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ArmoredVehicle.Init(speed, weight, bodyColor);
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}
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public DrawingArmoredVehicle(int speed, float weight, Color bodyColor, int ArmoredVehicleWidth, int ArmoredVehicleHeight)
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:this(speed, weight, bodyColor)
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{
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_ArmoredVehicleHeight = ArmoredVehicleHeight + 50;
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_ArmoredVehicleWidth = ArmoredVehicleWidth + 150;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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@ -137,7 +129,7 @@ namespace ArmoredVehicle
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/// Отрисовка
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -163,6 +155,9 @@ namespace ArmoredVehicle
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g.DrawRectangle(pen, _startPosX + 15, _startPosY+20, 200, 20);
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g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 200, 35);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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@ -188,13 +183,5 @@ namespace ArmoredVehicle
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_startPosY = _pictureHeight.Value - _ArmoredVehicleHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX + 15, _startPosY, _startPosX + 15 + _ArmoredVehicleWidth, _startPosY + _ArmoredVehicleHeight);
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}
|
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}
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}
|
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|
@ -1,50 +0,0 @@
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using System;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using System.Threading.Tasks;
|
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|
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namespace ArmoredVehicle
|
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{
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internal class DrawingTank : DrawingArmoredVehicle
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{
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public DrawingTank(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun)
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: base(speed, weight, bodyColor, 200, 60)
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{
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ArmoredVehicle = new TankEnity(speed, weight, bodyColor, dopColor, machineGun, tower, gun);
|
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}
|
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|
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|
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public override void DrawTransport(Graphics g)
|
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{
|
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if (ArmoredVehicle is not TankEnity machine)
|
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{
|
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return;
|
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}
|
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|
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Brush br = new SolidBrush(machine?.DopColor ?? Color.Black);
|
||||
Pen p = new Pen(machine?.DopColor ?? Color.Black, 5);
|
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|
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_startPosY += 40;
|
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|
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base.DrawTransport(g);
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_startPosY -= 40;
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if (machine.Tower)
|
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{
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g.FillRectangle(br, _startPosX + 60, _startPosY + 10, 80, 30);
|
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g.DrawLine(p, _startPosX + 90, _startPosY +20, _startPosX + 250, _startPosY + 20);
|
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if (machine.MachineGun)
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{
|
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p = new Pen(machine?.DopColor ?? Color.Black, 3);
|
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|
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g.DrawLine(p, _startPosX + 90, _startPosY, _startPosX + 90, _startPosY + 10);
|
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g.DrawLine(p, _startPosX + 85, _startPosY + 5, _startPosX + 120, _startPosY + 5);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class DrawningObject : IDrawningObject
|
||||
{
|
||||
private DrawingArmoredVehicle _machine = null;
|
||||
|
||||
public DrawningObject(DrawingArmoredVehicle machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
|
||||
public float Step => _machine?.ArmoredVehicle?.Step ?? 0;
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _machine?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_machine?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_machine.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_machine.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
212
ArmoredVehicle/FormMap.Designer.cs
generated
212
ArmoredVehicle/FormMap.Designer.cs
generated
@ -1,212 +0,0 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonUp = new System.Windows.Forms.Button();
|
||||
this.CreateButton = new System.Windows.Forms.Button();
|
||||
this.DrawingPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||
this.TankButton = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonDown.BackgroundImage = global::ArmoredVehicle.Properties.Resources.arrowDown;
|
||||
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonDown.Location = new System.Drawing.Point(711, 373);
|
||||
this.ButtonDown.Name = "ButtonDown";
|
||||
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonDown.TabIndex = 13;
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonRight.BackgroundImage = global::ArmoredVehicle.Properties.Resources.arrowRight;
|
||||
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonRight.Location = new System.Drawing.Point(754, 326);
|
||||
this.ButtonRight.Name = "ButtonRight";
|
||||
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonRight.TabIndex = 12;
|
||||
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonLeft.BackgroundImage = global::ArmoredVehicle.Properties.Resources.arrowLeft;
|
||||
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonLeft.Location = new System.Drawing.Point(671, 328);
|
||||
this.ButtonLeft.Name = "ButtonLeft";
|
||||
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonLeft.TabIndex = 11;
|
||||
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonUp.BackgroundImage = global::ArmoredVehicle.Properties.Resources.arrowUp;
|
||||
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonUp.Location = new System.Drawing.Point(711, 278);
|
||||
this.ButtonUp.Name = "ButtonUp";
|
||||
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonUp.TabIndex = 10;
|
||||
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// CreateButton
|
||||
//
|
||||
this.CreateButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.CreateButton.Location = new System.Drawing.Point(12, 362);
|
||||
this.CreateButton.Name = "CreateButton";
|
||||
this.CreateButton.Size = new System.Drawing.Size(112, 34);
|
||||
this.CreateButton.TabIndex = 9;
|
||||
this.CreateButton.Text = "Создать";
|
||||
this.CreateButton.UseVisualStyleBackColor = true;
|
||||
this.CreateButton.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// DrawingPictureBox
|
||||
//
|
||||
this.DrawingPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.DrawingPictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.DrawingPictureBox.Name = "DrawingPictureBox";
|
||||
this.DrawingPictureBox.Size = new System.Drawing.Size(800, 418);
|
||||
this.DrawingPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.DrawingPictureBox.TabIndex = 7;
|
||||
this.DrawingPictureBox.TabStop = false;
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(89, 25);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(39, 25);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес";
|
||||
//
|
||||
// toolStripStatusLabelColor
|
||||
//
|
||||
this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
|
||||
this.toolStripStatusLabelColor.Size = new System.Drawing.Size(51, 25);
|
||||
this.toolStripStatusLabelColor.Text = "Цвет";
|
||||
//
|
||||
// statusStrip
|
||||
//
|
||||
this.statusStrip.ImageScalingSize = new System.Drawing.Size(24, 24);
|
||||
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelColor});
|
||||
this.statusStrip.Location = new System.Drawing.Point(0, 418);
|
||||
this.statusStrip.Name = "statusStrip";
|
||||
this.statusStrip.Size = new System.Drawing.Size(800, 32);
|
||||
this.statusStrip.TabIndex = 8;
|
||||
this.statusStrip.Text = "statusStrip1";
|
||||
//
|
||||
// TankButton
|
||||
//
|
||||
this.TankButton.Location = new System.Drawing.Point(139, 365);
|
||||
this.TankButton.Name = "TankButton";
|
||||
this.TankButton.Size = new System.Drawing.Size(143, 34);
|
||||
this.TankButton.TabIndex = 14;
|
||||
this.TankButton.Text = "Модификация";
|
||||
this.TankButton.UseVisualStyleBackColor = true;
|
||||
this.TankButton.Click += new System.EventHandler(this.TankButton_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Горизонтальная карта",
|
||||
"Вертикальная карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(13, 321);
|
||||
this.comboBoxSelectorMap.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(171, 33);
|
||||
this.comboBoxSelectorMap.TabIndex = 15;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged_1);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.Controls.Add(this.TankButton);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
this.Controls.Add(this.ButtonUp);
|
||||
this.Controls.Add(this.CreateButton);
|
||||
this.Controls.Add(this.DrawingPictureBox);
|
||||
this.Controls.Add(this.statusStrip);
|
||||
this.MinimumSize = new System.Drawing.Size(210, 50);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Карта";
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).EndInit();
|
||||
this.statusStrip.ResumeLayout(false);
|
||||
this.statusStrip.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button ButtonDown;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonUp;
|
||||
private Button CreateButton;
|
||||
private PictureBox DrawingPictureBox;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelColor;
|
||||
private StatusStrip statusStrip;
|
||||
private Button TankButton;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
}
|
||||
}
|
@ -1,96 +0,0 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение информации по объекту
|
||||
/// </summary>
|
||||
/// <param name="car"></param>
|
||||
private void SetData(DrawingArmoredVehicle armoredVehicle)
|
||||
{
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {armoredVehicle.ArmoredVehicle.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {armoredVehicle.ArmoredVehicle.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Цвет: {armoredVehicle.ArmoredVehicle.BodyColor.Name}";
|
||||
DrawingPictureBox.Image = _abstractMap.CreateMap(DrawingPictureBox.Width, DrawingPictureBox.Height,
|
||||
new DrawningObject(armoredVehicle));
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var machine = new DrawingArmoredVehicle(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData(machine);
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "ButtonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "ButtonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
|
||||
DrawingPictureBox.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void comboBoxSelectorMap_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Горизонтальная карта":
|
||||
_abstractMap = new HorizontalMap();
|
||||
break;
|
||||
case "Вертикальная карта":
|
||||
_abstractMap = new VerticalMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void TankButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Random rnd = new();
|
||||
var tank = new DrawingTank(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData(tank);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class HorizontalMap : AbstractMap
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.BlueViolet);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.White);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 5)
|
||||
{
|
||||
|
||||
int x1 = _random.Next(0, 12);
|
||||
int x2 = _random.Next(12, _map.GetLength(0));
|
||||
|
||||
int y1 = _random.Next(0, _map.GetLength(1));
|
||||
|
||||
for(int i = x1; i<x2; i++)
|
||||
{
|
||||
if (_map[i, y1] == _freeRoad)
|
||||
{
|
||||
_map[i, y1] = _barrier;
|
||||
}
|
||||
}
|
||||
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
|
||||
}
|
||||
}
|
26
ArmoredVehicle/MainForm.Designer.cs
generated
26
ArmoredVehicle/MainForm.Designer.cs
generated
@ -39,8 +39,6 @@
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||
this.TankButton = new System.Windows.Forms.Button();
|
||||
this.Mapbutton = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.DrawingPictureBox)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -146,33 +144,11 @@
|
||||
this.statusStrip.TabIndex = 8;
|
||||
this.statusStrip.Text = "statusStrip1";
|
||||
//
|
||||
// TankButton
|
||||
//
|
||||
this.TankButton.Location = new System.Drawing.Point(139, 365);
|
||||
this.TankButton.Name = "TankButton";
|
||||
this.TankButton.Size = new System.Drawing.Size(143, 34);
|
||||
this.TankButton.TabIndex = 14;
|
||||
this.TankButton.Text = "Модификация";
|
||||
this.TankButton.UseVisualStyleBackColor = true;
|
||||
this.TankButton.Click += new System.EventHandler(this.TankButton_Click);
|
||||
//
|
||||
// Mapbutton
|
||||
//
|
||||
this.Mapbutton.Location = new System.Drawing.Point(304, 362);
|
||||
this.Mapbutton.Name = "Mapbutton";
|
||||
this.Mapbutton.Size = new System.Drawing.Size(179, 34);
|
||||
this.Mapbutton.TabIndex = 15;
|
||||
this.Mapbutton.Text = "Перейти на карту";
|
||||
this.Mapbutton.UseVisualStyleBackColor = true;
|
||||
this.Mapbutton.Click += new System.EventHandler(this.Mapbutton_Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.Mapbutton);
|
||||
this.Controls.Add(this.TankButton);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
@ -203,7 +179,5 @@
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelColor;
|
||||
private StatusStrip statusStrip;
|
||||
private Button TankButton;
|
||||
private Button Mapbutton;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ namespace ArmoredVehicle
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
//this.MinimumSize = new System.Drawing.Size(300, 250);
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
@ -33,19 +34,13 @@ namespace ArmoredVehicle
|
||||
private void CreateButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle = new DrawingArmoredVehicle(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle.SetPosition( -10, rnd.Next(0, 100), DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
_ArmoredVehicle = new DrawingArmoredVehicle();
|
||||
_ArmoredVehicle.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_ArmoredVehicle.SetPosition(/*rnd.Next(0, 100)*/ -10, rnd.Next(0, 100), DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ArmoredVehicle.ArmoredVehicle.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ArmoredVehicle.ArmoredVehicle.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Öâåò: {_ArmoredVehicle.ArmoredVehicle.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
@ -84,25 +79,5 @@ namespace ArmoredVehicle
|
||||
_ArmoredVehicle?.ChangeBorders(DrawingPictureBox.Width, DrawingPictureBox.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void TankButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ArmoredVehicle = new DrawingTank(rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void Mapbutton_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormMap map = new FormMap();
|
||||
map.Show();
|
||||
}
|
||||
}
|
||||
}
|
@ -61,7 +61,7 @@
|
||||
<data name="ButtonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vAAADrwBlbxySQAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
|
||||
vwAADr8BOAVTJAAAy5RJREFUeF7s/emTZGd54O/3L9eqbkkI1GKxkUHsCA8gsXhACBNsxoBsY2BYhIkY
|
||||
ApgAIeMxYRADg74QNjJbBMYwrIPD0oBZBHjAbGYkbGMW4wn+GI/VXZVL+XdX3tmHstDSLVU/dVfmdb04
|
||||
8WTptfq583Oec/LIvwFAbV/+8pf/fwDU0+v1cnHkyJG4vu1tb1v+ww0A+03AAqA6AQugJgELgGYELACq
|
||||
E7AAahKwAGhGwAKgOgELoCYBC4BmBCwAqhOwAGoSsABoRsACoDoBC6AmAQuAZgQsAKoTsABqErAAaEbA
|
||||
@ -936,7 +936,7 @@
|
||||
<data name="ButtonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vAAADrwBlbxySQAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
|
||||
vwAADr8BOAVTJAAAtnhJREFUeF7s3fmbZXdVL/7NHs6p6m4ydRIvQwgJiQgSCJDwRUaVYICAPqjhEmVw
|
||||
iAo3xAjKKBBl8MEQUO5FgSBwITIJ6FUMgyZBCSjivX9O0nXG+q7aq2p7aELS6VTX2afq9frh86z92QdI
|
||||
uqvO4367PmsXmwAAAADQYwIsAAAAAHpNgAUAAABArwmwAAAAAOg1ARYAAAAAvSbAAgAAAKDXBFgAAAAA
|
||||
9JoACwAAAIBeE2ABAAAA0GsCLAAAAAB6TYAFAAAAQK8JsAAAAADoNQEWAAAAAL0mwAIAAACg1wRYAAAA
|
||||
@ -1721,7 +1721,7 @@
|
||||
<data name="ButtonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vAAADrwBlbxySQAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
|
||||
vwAADr8BOAVTJAAAt0tJREFUeF7s3fmXbHdZL/7qGvucEwicDBgkEIYwKCEB4mJIIiKwkEEGXQHBCA5c
|
||||
hst0EQ34lcGrQBACsq5BJhUvYYoQVCZRQlBALsa77h9z17rprtq7Nt+n9lO9LUJCzsnp7r2r6/X64bOe
|
||||
/al2mdNdVWvtN8/n2b0fAgAAAECHCbAAAAAA6DQBFgAAAACdJsACAAAAoNMEWAAAAAB0mgALAAAAgE4T
|
||||
YAEAAADQaQIsAAAAADpNgAUAAABApwmwAAAAAOg0ARYAAAAAnSbAAgAAAKDTBFgAAAAAdJoACwAAAIBO
|
||||
@ -2509,7 +2509,7 @@
|
||||
<data name="ButtonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAAZACAIAAACubhnwAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vAAADrwBlbxySQAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
|
||||
vwAADr8BOAVTJAAAy01JREFUeF7s3fm/ZFV5L/7TVbWr6nTTjM0QBUQhikMEgsQBiYYEoqJGo8YxJlGD
|
||||
XxViNIng1WBiDEQxwRgvDhiNosYB472KQyBgohLuNa/c1/1fbuxTs9/n7Kd6WSLQ0+lzani/f1ivtTcK
|
||||
3edU7f2sz15r7bUfAwAAAMAcE2ABAAAAMNcEWAAAAADMNQEWAAAAAHNNgAUAAADAXBNgAQAAADDXBFgA
|
||||
AAAAzDUBFgAAAABzTYAFAAAAwFwTYAEAAAAw1wRYAAAAAMw1ARYAAAAAc02ABQAAAMBcE2ABAAAAMNcE
|
||||
|
@ -11,7 +11,7 @@ namespace ArmoredVehicle
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMap());
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
103
ArmoredVehicle/Properties/Resources.Designer.cs
generated
103
ArmoredVehicle/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ArmoredVehicle.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArmoredVehicle.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -1,52 +0,0 @@
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Простая реализация абсрактного класса AbstractMap
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i+1) * (_size_x + 1), (j+1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 50);
|
||||
int y = _random.Next(0, 50);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class TankEnity : ArmoredVehicleEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="MachineGun">Признак наличия пулемета</param>
|
||||
/// <param name="Tower">Признак наличия башни</param>
|
||||
/// <param name="Gun">Признак наличия орудия</param>
|
||||
|
||||
public TankEnity(int speed, float weight, Color bodyColor, Color dopColor, bool machineGun, bool tower, bool gun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
MachineGun = machineGun;
|
||||
Tower = tower;
|
||||
Gun = gun;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия пулемета
|
||||
/// </summary>
|
||||
public bool MachineGun { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия башни
|
||||
/// </summary>
|
||||
public bool Tower { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия орудия
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ArmoredVehicle
|
||||
{
|
||||
internal class VerticalMap : AbstractMap
|
||||
{ /// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Brown);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * (_size_x + 1), (j + 1) * (_size_y + 1));
|
||||
|
||||
}
|
||||
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 7)
|
||||
{
|
||||
|
||||
int x1 = _random.Next(0, 12);
|
||||
int x2 = _random.Next(12, _map.GetLength(0));
|
||||
|
||||
int y1 = _random.Next(0, _map.GetLength(1));
|
||||
|
||||
for (int i = x1; i < x2; i++)
|
||||
{
|
||||
if (_map[y1, i] == _freeRoad)
|
||||
{
|
||||
_map[y1, i] = _barrier;
|
||||
}
|
||||
}
|
||||
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user