PIbd-14 Pruidze_I.K. LabWork02 Simple #2
9
ProjectCruiser/DrawningSamples/DirectionType.cs
Normal file
9
ProjectCruiser/DrawningSamples/DirectionType.cs
Normal file
@ -0,0 +1,9 @@
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namespace ProjectCruiser.DrawningSamples;
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public enum DirectionType
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{
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Unknown = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
|
173
ProjectCruiser/DrawningSamples/DrawningBase.cs
Normal file
173
ProjectCruiser/DrawningSamples/DrawningBase.cs
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@ -0,0 +1,173 @@
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using ProjectCruiser.Entities;
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namespace ProjectCruiser.DrawningSamples;
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public class DrawningBase
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{
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// Класс-сущность
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public EntityBase? EntityTransport { get; protected set; }
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private int? _pictureWidth; // Ширина окна
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private int? _pictureHeight; // Высота окна
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protected int? _startPosX; // < protected
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protected int? _startPosY; // < protected
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private readonly int _drawningWidth = 302; // Ширина прорисовки автомобиля
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private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
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// Инициализация свойств (теперь через конструктор)
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public DrawningBase(int speed, double weight, Color bodyColor) : this()
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{
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EntityTransport = new EntityBase(speed, weight, bodyColor);
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}
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private DrawningBase()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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// protected >
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protected DrawningBase(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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public int getHeight() // для создания объекта в нижнем левом углу (*)
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{
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return _drawningHeight;
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}
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// Установка границ поля
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public bool SetPictureSize(int w, int h)
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{
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if (w < _drawningWidth || h < _drawningHeight)
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// canvas always bigger then obj to fit it
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{
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return false;
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}
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_pictureWidth = w;
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_pictureHeight = h;
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if (_startPosX != null || _startPosY != null)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x > _pictureWidth - _drawningWidth) _startPosX =
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_pictureWidth - _drawningWidth;
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y > _pictureHeight - _drawningHeight) _startPosY =
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_pictureHeight.Value - _drawningHeight;
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTransport == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTransport.Step > 0)
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{
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_startPosX -= (int)EntityTransport.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTransport.Step > 0)
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{
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_startPosY -= (int)EntityTransport.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningWidth + EntityTransport.Step
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< _pictureWidth.Value)
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{
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_startPosX += (int)EntityTransport.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningHeight + EntityTransport.Step
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< _pictureHeight.Value)
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{
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_startPosY += (int)EntityTransport.Step;
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}
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return true;
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default:
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return false;
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// Перемещение объекта (удалось перемещение - true \ false)
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}
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}
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public virtual void DrawTransport(Graphics g) // < virtual
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{
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if (EntityTransport == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush mainBrush = new SolidBrush(EntityTransport.MainColor);
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//границы cruiser
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Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
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Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
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Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
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Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
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Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
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Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
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Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
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Point[] boarders = {
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point0,
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point1,
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point2,
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point3,
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point4,
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point5,
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point6
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};
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g.DrawPolygon(pen, boarders);
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g.FillPolygon(mainBrush, boarders);
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// салон на верхней палубе
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int y_h = EntityTransport.values[1];
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.FillRectangle(mainBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
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g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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g.FillRectangle(mainBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
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}
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawningWidth;
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public int GetHeight => _drawningHeight;
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}
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|
54
ProjectCruiser/DrawningSamples/DrawningCruiser.cs
Normal file
54
ProjectCruiser/DrawningSamples/DrawningCruiser.cs
Normal file
@ -0,0 +1,54 @@
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using System.Drawing.Drawing2D;
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using ProjectCruiser.Entities;
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namespace ProjectCruiser.DrawningSamples;
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public class DrawningCruiser : DrawningBase
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{
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// Инициализация свойств (все параметры класса (сущности))
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public DrawningCruiser(int speed, double weight, Color bodyColor,
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Color additionalColor, bool pads, bool hangar) : base(302, 42)
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// all additional featchures 'inside' object, so size remains
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{
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EntityTransport = new EntityCruiser(speed, weight,
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bodyColor, additionalColor, pads, hangar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTransport == null || EntityTransport is not EntityCruiser ship ||
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!_startPosX.HasValue || !_startPosY.HasValue) // [ !!! ] :O
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
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Brush additionalBrush = new SolidBrush(ship.AdditionalColor);
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//границы cruiser <...>
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// &
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// салон на верхней палубе :
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base.DrawTransport(g);
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// вертолетная площадка
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if (ship.HelicopterPads)
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{
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g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
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}
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// ангар
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if (ship.Hangar)
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{
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int n = EntityTransport.values[2];
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if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
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else
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
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}
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}
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}
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}
|
27
ProjectCruiser/Entities/EntityBase.cs
Normal file
27
ProjectCruiser/Entities/EntityBase.cs
Normal file
@ -0,0 +1,27 @@
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namespace ProjectCruiser.Entities;
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public class EntityBase
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{
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// свойства
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public int Speed { get; private set; } // скорость
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public double Weight { get; private set; } // вес
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public Color MainColor { get; private set; } // основной цвет
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// public bool Deckhouse { get; private set; } // салон на верхней палубе
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public double Step => Speed * 100 / Weight;
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public int[] values = { 0, 0, 0 };
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public EntityBase(int speed, double weight, Color mainc)
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// (bool) deckhouse -> default TRUE now
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{
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Random rn = new();
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Speed = speed;
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Weight = weight;
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MainColor = mainc;
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// Deckhouse = deckhouse;
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values[0] = rn.Next(1, 4);
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values[1] = rn.Next(5, 10);
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values[2] = rn.Next(1, 3);
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}
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}
|
19
ProjectCruiser/Entities/EntityCruiser.cs
Normal file
19
ProjectCruiser/Entities/EntityCruiser.cs
Normal file
@ -0,0 +1,19 @@
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namespace ProjectCruiser.Entities;
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public class EntityCruiser : EntityBase
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{
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public Color AdditionalColor { get; private set; } // доп. цвет
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// признаки (наличия)
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public bool HelicopterPads { get; private set; } // вертолетная площадка
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public bool Hangar { get; private set; } // ангар
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public EntityCruiser(int speed, double weight, Color mainc,
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Color additionalColor, bool pads, bool hangar)
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: base(speed, weight, mainc)
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{
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AdditionalColor = additionalColor;
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HelicopterPads = pads;
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Hangar = hangar;
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}
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}
|
88
ProjectCruiser/MoveStrategy/AbstractStrategy.cs
Normal file
88
ProjectCruiser/MoveStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,88 @@
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namespace ProjectCruiser.MoveStrategy;
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public abstract class AbstractStrategy
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{
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// Перемещаемый объект
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private IMoveableObj? _moveableObject;
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// Статус перемещения (default установка)
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private StrategyStatus _state = StrategyStatus.NotInit;
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// Ширина поля
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protected int FieldWidth { get; private set; }
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// Высота поля
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protected int FieldHeight { get; private set; }
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// Получение статуса
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public StrategyStatus GetStatus() { return _state; }
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// Установка данных
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public void SetData(IMoveableObj moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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// Шаг перемещения
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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// Результаты перемещения
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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// Параметры объекта
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protected ObjParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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// Шаг объекта
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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// Перемещение к цели
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protected abstract void MoveToTarget();
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// Проверка, достигнута ли цель
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protected abstract bool IsTargetDestination();
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||||
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/// Попытка перемещения в требуемом направлении
|
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
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return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
16
ProjectCruiser/MoveStrategy/IMoveableObj.cs
Normal file
16
ProjectCruiser/MoveStrategy/IMoveableObj.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
// Интерфейс для работы с перемещаемым объектом
|
||||
public interface IMoveableObj
|
||||
{
|
||||
// Получение координат объекта
|
||||
ObjParameters? GetObjectPosition { get; }
|
||||
|
||||
// Получение шага объекта
|
||||
int GetStep { get; }
|
||||
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
53
ProjectCruiser/MoveStrategy/MoveToBorder.cs
Normal file
53
ProjectCruiser/MoveStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjParameters? objP = GetObjectParameters;
|
||||
if (objP == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return FieldWidth - GetStep() < objP.RightBorder
|
||||
&& FieldHeight - GetStep() < objP.DownBorder;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjParameters? objP = GetObjectParameters;
|
||||
if (objP == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int s = (int)GetStep();
|
||||
|
||||
int diffx = objP.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffx) > GetStep())
|
||||
{
|
||||
if (diffx > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else { MoveRight(); }
|
||||
}
|
||||
|
||||
int diffy = objP.DownBorder - FieldHeight; // (... - s) - step unnecessary
|
||||
if (Math.Abs(diffy) > GetStep())
|
||||
{
|
||||
if (diffy > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else { MoveDown(); }
|
||||
}
|
||||
}
|
||||
}
|
50
ProjectCruiser/MoveStrategy/MoveToCentre.cs
Normal file
50
ProjectCruiser/MoveStrategy/MoveToCentre.cs
Normal file
@ -0,0 +1,50 @@
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
public class MoveToCentre : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjParameters? objP = GetObjectParameters;
|
||||
if (objP == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objP.ObjectMiddleHorizontal - GetStep()
|
||||
<= FieldWidth / 2 && objP.ObjectMiddleHorizontal
|
||||
+ GetStep() >= FieldWidth / 2
|
||||
|
||||
&& objP.ObjectMiddleVertical - GetStep()
|
||||
<= FieldHeight / 2 && objP.ObjectMiddleVertical
|
||||
+ GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjParameters? objP = GetObjectParameters;
|
||||
if (objP == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffx = objP.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffx) > GetStep())
|
||||
{
|
||||
if (diffx > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else { MoveRight(); }
|
||||
}
|
||||
|
||||
int diffy = objP.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffy) > GetStep())
|
||||
{
|
||||
if (diffy > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else { MoveDown(); }
|
||||
}
|
||||
}
|
||||
}
|
56
ProjectCruiser/MoveStrategy/MoveableTransport.cs
Normal file
56
ProjectCruiser/MoveStrategy/MoveableTransport.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using ProjectCruiser.DrawningSamples;
|
||||
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
// Класс-реализация IMoveableObject с использованием DrawningBase
|
||||
public class MoveableTransport : IMoveableObj
|
||||
{
|
||||
// Поле-объект класса Drawning(Transport) или его наследника
|
||||
private readonly DrawningBase? _car = null;
|
||||
|
||||
public MoveableTransport(DrawningBase car)
|
||||
{
|
||||
_car = car;
|
||||
}
|
||||
|
||||
public ObjParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null ||
|
||||
!_car.GetPosX.HasValue || !_car.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjParameters(_car.GetPosX.Value,
|
||||
_car.GetPosY.Value, _car.GetWidth, _car.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_car?.EntityTransport?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_car == null || _car.EntityTransport == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _car.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
10
ProjectCruiser/MoveStrategy/MovementDirection.cs
Normal file
10
ProjectCruiser/MoveStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
// Направление перемещения
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
29
ProjectCruiser/MoveStrategy/ObjParameters.cs
Normal file
29
ProjectCruiser/MoveStrategy/ObjParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
// Параметры-координаты объекта
|
||||
public class ObjParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width; // Ширина объекта
|
||||
private readonly int _height; // Высота объекта
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _x + _width; // Правая граница
|
||||
public int DownBorder => _y + _height; // Нижняя граница
|
||||
|
||||
// Вертикальная середина объекта
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
// Горизонтальная середина объекта
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
13
ProjectCruiser/MoveStrategy/StrategyStatus.cs
Normal file
13
ProjectCruiser/MoveStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace ProjectCruiser.MoveStrategy;
|
||||
|
||||
// Статус выполнения операции перемещения
|
||||
public enum StrategyStatus
|
||||
{
|
||||
// готово к началу
|
||||
NotInit,
|
||||
// Выполняется
|
||||
InProgress,
|
||||
// Завершено
|
||||
Finish
|
||||
}
|
||||
|
152
ProjectCruiser/OceanForm1.Designer.cs
generated
Normal file
152
ProjectCruiser/OceanForm1.Designer.cs
generated
Normal file
@ -0,0 +1,152 @@
|
||||
namespace ProjectCruiser;
|
||||
partial class OceanForm1
|
||||
{
|
||||
/// Required designer variable.
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// Clean up any resources being used.
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
private void InitializeComponent()
|
||||
{
|
||||
btnLeftArrow = new Button();
|
||||
btnDownArrow = new Button();
|
||||
btnRightArrow = new Button();
|
||||
btnUpArrow = new Button();
|
||||
btnCreateBase = new Button();
|
||||
pictureBoxCr = new PictureBox();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
btnCreateAdvanced = new Button();
|
||||
btnActivateStrategy = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCr).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// btnLeftArrow
|
||||
//
|
||||
btnLeftArrow.Location = new Point(926, 445);
|
||||
btnLeftArrow.Name = "btnLeftArrow";
|
||||
btnLeftArrow.Size = new Size(141, 132);
|
||||
btnLeftArrow.TabIndex = 0;
|
||||
btnLeftArrow.UseVisualStyleBackColor = true;
|
||||
btnLeftArrow.Click += BtnMove_Click;
|
||||
//
|
||||
// btnDownArrow
|
||||
//
|
||||
btnDownArrow.Location = new Point(1073, 445);
|
||||
btnDownArrow.Name = "btnDownArrow";
|
||||
btnDownArrow.Size = new Size(141, 132);
|
||||
btnDownArrow.TabIndex = 1;
|
||||
btnDownArrow.UseVisualStyleBackColor = true;
|
||||
btnDownArrow.Click += BtnMove_Click;
|
||||
//
|
||||
// btnRightArrow
|
||||
//
|
||||
btnRightArrow.Location = new Point(1220, 445);
|
||||
btnRightArrow.Name = "btnRightArrow";
|
||||
btnRightArrow.Size = new Size(141, 132);
|
||||
btnRightArrow.TabIndex = 2;
|
||||
btnRightArrow.UseVisualStyleBackColor = true;
|
||||
btnRightArrow.Click += BtnMove_Click;
|
||||
//
|
||||
// btnUpArrow
|
||||
//
|
||||
btnUpArrow.Location = new Point(1073, 307);
|
||||
btnUpArrow.Name = "btnUpArrow";
|
||||
btnUpArrow.Size = new Size(141, 132);
|
||||
btnUpArrow.TabIndex = 3;
|
||||
btnUpArrow.UseVisualStyleBackColor = true;
|
||||
btnUpArrow.Click += BtnMove_Click;
|
||||
//
|
||||
// btnCreateBase
|
||||
//
|
||||
btnCreateBase.Location = new Point(928, 12);
|
||||
btnCreateBase.Name = "btnCreateBase";
|
||||
btnCreateBase.Size = new Size(433, 46);
|
||||
btnCreateBase.TabIndex = 4;
|
||||
btnCreateBase.Text = "Create base object";
|
||||
btnCreateBase.UseVisualStyleBackColor = true;
|
||||
btnCreateBase.Click += btnCreateBase_Click;
|
||||
//
|
||||
// pictureBoxCr
|
||||
//
|
||||
pictureBoxCr.Dock = DockStyle.Fill;
|
||||
pictureBoxCr.Location = new Point(0, 0);
|
||||
pictureBoxCr.Name = "pictureBoxCr";
|
||||
pictureBoxCr.Size = new Size(1375, 778);
|
||||
pictureBoxCr.TabIndex = 5;
|
||||
pictureBoxCr.TabStop = false;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "centre", "border" });
|
||||
comboBoxStrategy.Location = new Point(928, 120);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(435, 40);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// btnCreateAdvanced
|
||||
//
|
||||
btnCreateAdvanced.Location = new Point(928, 58);
|
||||
btnCreateAdvanced.Name = "btnCreateAdvanced";
|
||||
btnCreateAdvanced.Size = new Size(433, 46);
|
||||
btnCreateAdvanced.TabIndex = 7;
|
||||
btnCreateAdvanced.Text = "Create advanced object";
|
||||
btnCreateAdvanced.UseVisualStyleBackColor = true;
|
||||
btnCreateAdvanced.Click += btnCreateAdvanced_Click;
|
||||
//
|
||||
// btnActivateStrategy
|
||||
//
|
||||
btnActivateStrategy.Location = new Point(928, 166);
|
||||
btnActivateStrategy.Name = "btnActivateStrategy";
|
||||
btnActivateStrategy.Size = new Size(435, 46);
|
||||
btnActivateStrategy.TabIndex = 8;
|
||||
btnActivateStrategy.Text = "Activate path";
|
||||
btnActivateStrategy.UseVisualStyleBackColor = true;
|
||||
btnActivateStrategy.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// OceanForm1
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.Turquoise;
|
||||
ClientSize = new Size(1375, 778);
|
||||
Controls.Add(btnActivateStrategy);
|
||||
Controls.Add(btnCreateAdvanced);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(btnCreateBase);
|
||||
Controls.Add(btnUpArrow);
|
||||
Controls.Add(btnRightArrow);
|
||||
Controls.Add(btnDownArrow);
|
||||
Controls.Add(btnLeftArrow);
|
||||
Controls.Add(pictureBoxCr);
|
||||
Name = "OceanForm1";
|
||||
Text = "OceanForm1";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCr).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button btnLeftArrow;
|
||||
private Button btnDownArrow;
|
||||
private Button btnRightArrow;
|
||||
private Button btnUpArrow;
|
||||
private Button btnCreateBase;
|
||||
private PictureBox pictureBoxCr;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button btnCreateAdvanced;
|
||||
private Button btnActivateStrategy;
|
||||
}
|
142
ProjectCruiser/OceanForm1.cs
Normal file
142
ProjectCruiser/OceanForm1.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using ProjectCruiser.DrawningSamples;
|
||||
using ProjectCruiser.MoveStrategy;
|
||||
|
||||
namespace ProjectCruiser
|
||||
{
|
||||
public partial class OceanForm1 : Form
|
||||
{
|
||||
// Поле-объект для прорисовки объекта
|
||||
private DrawningBase? _drawningCruiser;
|
||||
|
||||
// Стратегия перемещения
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public OceanForm1()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
// Метод прорисовки transport
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCr.Width, pictureBoxCr.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBoxCr.Image = bmp;
|
||||
}
|
||||
|
||||
// Обработка нажатия кнопок "Create(...)"
|
||||
|
||||
private void btnCreateBase_Click(object sender, EventArgs e) =>
|
||||
CreateObject(nameof(DrawningBase));
|
||||
|
||||
private void btnCreateAdvanced_Click(object sender, EventArgs e) =>
|
||||
CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
// Создание объекта класса-перемещения
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBase):
|
||||
_drawningCruiser = new DrawningBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
|
||||
case nameof(DrawningCruiser):
|
||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningCruiser.SetPictureSize(pictureBoxCr.Width, pictureBoxCr.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||
pictureBoxCr.Height - random.Next(10, 100) - _drawningCruiser.getHeight());
|
||||
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void BtnMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "btnUpArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "btnDownArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "btnLeftArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "btnRightArrow":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCentre(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTransport(_drawningCruiser),
|
||||
pictureBoxCr.Width, pictureBoxCr.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectCruiser/OceanForm1.resx
Normal file
120
ProjectCruiser/OceanForm1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectCruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new OceanForm1());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user