PIbd-14 Pruidze_I.K. LabWork01 Simple #1

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Delphy wants to merge 1 commits from Lab1 into master
7 changed files with 564 additions and 1 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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using System.Drawing.Drawing2D;
namespace ProjectCruiser;
public class DrawningBase
{
// Класс-сущность
public EntityBase? EntityB { get; private set; }
private int? _pictureWidth; // Ширина окна
private int? _pictureHeight; // Высота окна
private int? _startPosX; // Левая координата прорисовки автомобиля
private int? _startPosY; // Верхняя кооридната прорисовки автомобиля
private readonly int _drawningWidth = 300; // Ширина прорисовки автомобиля
private readonly int _drawningHeight = 42; // Высота прорисовки автомобиля
// Инициализация свойств
public void Init(int speed, double weight,
Color bodyColor, Color additionalColor, bool pad,
bool hangar, bool deckhouse)
{
EntityB = new EntityBase();
EntityB.Init(speed, weight, bodyColor,
additionalColor, pad, hangar, deckhouse);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public int getHeight() // для создания объекта в нижнем левом углу (*)
{
return _drawningHeight;
}
// Установка границ поля
public bool SetPictureSize(int w, int h)
{
if (w > _pictureWidth || h > _pictureHeight)
{
return false;
}
_pictureWidth = w;
_pictureHeight = h;
if (_startPosX != null || _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > _pictureWidth - _drawningWidth) _startPosX =
_pictureWidth - _drawningWidth;
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y > _pictureHeight - _drawningHeight) _startPosY =
_pictureHeight.Value - _drawningHeight;
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityB == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityB.Step > 0)
{
_startPosX -= (int)EntityB.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityB.Step > 0)
{
_startPosY -= (int)EntityB.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningWidth + EntityB.Step
< _pictureWidth.Value)
{
_startPosX += (int)EntityB.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningHeight + EntityB.Step
< _pictureHeight.Value)
{
_startPosY += (int)EntityB.Step;
}
return true;
default:
return false;
// Перемещение объекта (удалось перемещение - true \ false)
}
}
public void DrawTransport(Graphics g)
{
if (EntityB == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush PadBrush = new HatchBrush(HatchStyle.DottedDiamond, Color.LightGray, Color.Black);
Brush additionalBrush = new SolidBrush(EntityB.AdditionalColor);
Brush mainBrush = new SolidBrush(EntityB.MainColor);
//границы cruiser
Point point0 = new Point(_startPosX.Value + 2, _startPosY.Value + 7);
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 30);
Point point2 = new Point(_startPosX.Value + 184, _startPosY.Value + 42);
Point point3 = new Point(_startPosX.Value + 260, _startPosY.Value + 34);
Point point4 = new Point(_startPosX.Value + 300, _startPosY.Value + 22);
Point point5 = new Point(_startPosX.Value + 260, _startPosY.Value + 10);
Point point6 = new Point(_startPosX.Value + 184, _startPosY.Value + 2);
Point[] boarders = {
point0,
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, boarders);
g.FillPolygon(mainBrush, boarders);
// вертолетная площадка
if (EntityB.HelicopterPads)
{
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
g.FillEllipse(PadBrush, _startPosX.Value + 170, _startPosY.Value + 11, 20, 20);
}
// салон на верхней палубе
if (EntityB.Deckhouse)
{
// random location
int y_h = EntityB.values[1];
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + y_h, 38, 24); // 40, 26
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + y_h + 6, 20, 12);
g.DrawRectangle(pen, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 117, _startPosY.Value + y_h + 18, 6, 20);
}
// ангар
if (EntityB.Hangar)
{
int n = EntityB.values[2];
if (n == 1) g.FillRectangle(additionalBrush, _startPosX.Value + 250, _startPosY.Value + 20, 14, 7);
else
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 10, 10, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 8, 12);
}
}
}
}

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namespace ProjectCruiser;
public class EntityBase
{
// свойства
public int Speed { get; private set; } // скорость
public double Weight { get; private set; } // вес
public Color MainColor { get; private set; } // основной цвет
public Color AdditionalColor { get; private set; } // доп. цвет
// признаки (наличия)
public bool HelicopterPads { get; private set; } // вертолетная площадка
public bool Hangar { get; private set; } // ангар
public bool Deckhouse { get; private set; } // салон на верхней палубе
public double Step => Speed * 100 / Weight;
public int[] values = { 0, 0, 0 };
public void Init(int speed, double weight,
Color mainc, Color addtc, bool pad,
bool hangar, bool deckhouse)
{
Random rn = new();
Speed = speed;
Weight = weight;
MainColor = mainc;
AdditionalColor = addtc;
HelicopterPads = pad;
Hangar = hangar;
Deckhouse = deckhouse;
values[0] = rn.Next(1, 4);
values[1] = rn.Next(5, 10);
values[2] = rn.Next(1, 3);
}
}

114
ProjectCruiser/OceanForm1.Designer.cs generated Normal file
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namespace ProjectCruiser;
partial class OceanForm1
{
/// Required designer variable.
private System.ComponentModel.IContainer components = null;
/// Clean up any resources being used.
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
private void InitializeComponent()
{
btnLeftArrow = new Button();
btnDownArrow = new Button();
btnRightArrow = new Button();
btnUpArrow = new Button();
btnCreateBase = new Button();
pictureBoxCr = new PictureBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCr).BeginInit();
SuspendLayout();
//
// btnLeftArrow
//
btnLeftArrow.Location = new Point(926, 634);
btnLeftArrow.Name = "btnLeftArrow";
btnLeftArrow.Size = new Size(141, 132);
btnLeftArrow.TabIndex = 0;
btnLeftArrow.UseVisualStyleBackColor = true;
btnLeftArrow.Click += BtnMove_Click;
//
// btnDownArrow
//
btnDownArrow.Location = new Point(1073, 634);
btnDownArrow.Name = "btnDownArrow";
btnDownArrow.Size = new Size(141, 132);
btnDownArrow.TabIndex = 1;
btnDownArrow.UseVisualStyleBackColor = true;
btnDownArrow.Click += BtnMove_Click;
//
// btnRightArrow
//
btnRightArrow.Location = new Point(1220, 634);
btnRightArrow.Name = "btnRightArrow";
btnRightArrow.Size = new Size(141, 132);
btnRightArrow.TabIndex = 2;
btnRightArrow.UseVisualStyleBackColor = true;
btnRightArrow.Click += BtnMove_Click;
//
// btnUpArrow
//
btnUpArrow.Location = new Point(1073, 496);
btnUpArrow.Name = "btnUpArrow";
btnUpArrow.Size = new Size(141, 132);
btnUpArrow.TabIndex = 3;
btnUpArrow.UseVisualStyleBackColor = true;
btnUpArrow.Click += BtnMove_Click;
//
// btnCreateBase
//
btnCreateBase.Location = new Point(928, 12);
btnCreateBase.Name = "btnCreateBase";
btnCreateBase.Size = new Size(435, 46);
btnCreateBase.TabIndex = 4;
btnCreateBase.Text = "Create";
btnCreateBase.UseVisualStyleBackColor = true;
btnCreateBase.Click += ButtonCreateBase_Click;
//
// pictureBoxCr
//
pictureBoxCr.Dock = DockStyle.Fill;
pictureBoxCr.Location = new Point(0, 0);
pictureBoxCr.Name = "pictureBoxCr";
pictureBoxCr.Size = new Size(1375, 778);
pictureBoxCr.TabIndex = 5;
pictureBoxCr.TabStop = false;
//
// OceanForm1
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Turquoise;
ClientSize = new Size(1375, 778);
Controls.Add(btnCreateBase);
Controls.Add(btnUpArrow);
Controls.Add(btnRightArrow);
Controls.Add(btnDownArrow);
Controls.Add(btnLeftArrow);
Controls.Add(pictureBoxCr);
Name = "OceanForm1";
Text = "OceanForm1";
((System.ComponentModel.ISupportInitialize)pictureBoxCr).EndInit();
ResumeLayout(false);
}
#endregion
private Button btnLeftArrow;
private Button btnDownArrow;
private Button btnRightArrow;
private Button btnUpArrow;
private Button btnCreateBase;
private PictureBox pictureBoxCr;
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectCruiser
{
public partial class OceanForm1 : Form
{
// Поле-объект для прорисовки объекта
private DrawningBase? _drawningCruiser;
public OceanForm1()
{
InitializeComponent();
}
// Метод прорисовки transport
private void Draw()
{
if (_drawningCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBoxCr.Width,
pictureBoxCr.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCruiser.DrawTransport(gr);
pictureBoxCr.Image = bmp;
}
// Обработка нажатия кнопки "Create"
private void ButtonCreateBase_Click(object sender, EventArgs e)
{
Random random = new();
_drawningCruiser = new DrawningBase();
_drawningCruiser.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningCruiser.SetPictureSize(pictureBoxCr.Width, pictureBoxCr.Height);
_drawningCruiser.SetPosition(random.Next(10, 100),
pictureBoxCr.Height - random.Next(10, 100) - _drawningCruiser.getHeight());
Draw();
}
private void BtnMove_Click(object sender, EventArgs e)
{
if (_drawningCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "btnUpArrow":
result =
_drawningCruiser.MoveTransport(DirectionType.Up);
break;
case "btnDownArrow":
result =
_drawningCruiser.MoveTransport(DirectionType.Down);
break;
case "btnLeftArrow":
result =
_drawningCruiser.MoveTransport(DirectionType.Left);
break;
case "btnRightArrow":
result =
_drawningCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new OceanForm1());
}
}
}