Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
4a3a927777 | |||
f8c0112e97 |
25
ProjectBus/ProjectBoat.sln
Normal file
25
ProjectBus/ProjectBoat.sln
Normal file
@ -0,0 +1,25 @@
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectBoat", "ProjectBus\ProjectBoat.csproj", "{C59FB840-1FB7-448F-95EC-A93F736DC5A2}"
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EndProject
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||||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C59FB840-1FB7-448F-95EC-A93F736DC5A2}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {0CABDAF5-45EA-451F-B8F4-E997B01147FB}
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EndGlobalSection
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||||
EndGlobal
|
23
ProjectBus/ProjectBus/DirectionType.cs
Normal file
23
ProjectBus/ProjectBus/DirectionType.cs
Normal file
@ -0,0 +1,23 @@
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namespace ProjectBoat;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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219
ProjectBus/ProjectBus/DrawningBoat.cs
Normal file
219
ProjectBus/ProjectBus/DrawningBoat.cs
Normal file
@ -0,0 +1,219 @@
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using ProjectBoat;
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using System.Drawing.Drawing2D;
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using System.Security.Cryptography.Xml;
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namespace ProjectBoat;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки крейсера
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/// </summary>
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private readonly int _drawningBoatWidth = 150;
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/// <summary>
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/// Высота прорисовки крейсера
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/// </summary>
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private readonly int _drawningBoatHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="motor">Признак наличия вертолетной площадки</param>
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/// <param name="boat">Признак наличия шлюпок</param>
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/// <param name="glass">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool motor, bool boat, bool glass)
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{
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EntityBoat = new EntityBoat();
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EntityBoat.Init(speed, weight, bodyColor, additionalColor,
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motor, boat, glass);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (_drawningBoatHeight > height || _drawningBoatWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningBoatWidth > _pictureWidth || y < 0 || y + _drawningBoatHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningBoatWidth;
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_startPosY = _pictureHeight - _drawningBoatHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBoat.Step - _drawningEnginesWidth > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityBoat.BodyColor, 2);
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Brush motorBrush = new SolidBrush(Color.Black);
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Brush glassBrush = new SolidBrush(Color.Blue);
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Brush glassBrush2 = new SolidBrush(EntityBoat.AdditionalColor);
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Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, EntityBoat.AdditionalColor, Color.FromArgb(163, 163, 163));
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Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
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//границы круисера
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value, _startPosX.Value + 147, _startPosY.Value + 24);
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 49, _startPosX.Value + 105, _startPosY.Value + 49);
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g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 49, _startPosX.Value + 147, _startPosY.Value + 24);
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
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//внутренности круисера
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
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||||
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||||
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||||
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||||
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||||
if (EntityBoat.Motor)
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||||
{
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||||
g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
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||||
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||||
}
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||||
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||||
if (EntityBoat.Oars)
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||||
{
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
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||||
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1 , 2, 20);
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||||
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||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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||||
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
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||||
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
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||||
}
|
||||
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||||
if (EntityBoat.Glass)
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||||
{
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g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
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||||
|
||||
|
||||
}
|
||||
}
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||||
}
|
62
ProjectBus/ProjectBus/EntityBoat.cs
Normal file
62
ProjectBus/ProjectBus/EntityBoat.cs
Normal file
@ -0,0 +1,62 @@
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||||
namespace ProjectBoat;
|
||||
/// <summary>
|
||||
/// Класс-сущность "автобус"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие второго этажа
|
||||
/// </summary>
|
||||
public bool Motor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие лестницы
|
||||
/// </summary>
|
||||
public bool Oars { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие фар
|
||||
/// </summary>
|
||||
public bool Glass { get; private set; }
|
||||
//поле класса
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса крейсера
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
/// <param name="additionalColor">дополнительный цвет</param>
|
||||
/// <param name="motor">второй этаж</param>
|
||||
/// <param name="oars">лестница</param>
|
||||
/// <param name="glass">наличие фар</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool motor, bool oars, bool glass)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Motor = motor;
|
||||
Oars = oars;
|
||||
Glass = glass;
|
||||
}
|
||||
}
|
39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
39
ProjectBus/ProjectBus/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectBus
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
147
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
Normal file
147
ProjectBus/ProjectBus/FormBoat.Designer.cs
generated
Normal file
@ -0,0 +1,147 @@
|
||||
|
||||
namespace ProjectBoat
|
||||
{
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
|
||||
pictureBox1 = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(700, 338);
|
||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(10, 307);
|
||||
button1.Margin = new Padding(3, 2, 3, 2);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(82, 22);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(632, 280);
|
||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(26, 22);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(632, 307);
|
||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(26, 22);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(663, 307);
|
||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(26, 22);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(600, 307);
|
||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(26, 22);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(700, 338);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBox1);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormBoat";
|
||||
Text = "FormBoat";
|
||||
//Load += this.FormBoat_Load_1;
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
91
ProjectBus/ProjectBus/FormBoat.cs
Normal file
91
ProjectBus/ProjectBus/FormBoat.cs
Normal file
@ -0,0 +1,91 @@
|
||||
namespace ProjectBoat
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBoat? _drawningBoat;
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки круисера
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningBoat();
|
||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBoat.SetPictureSize(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
|
||||
//начальное положение круисера
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
1540
ProjectBus/ProjectBus/FormBoat.resx
Normal file
1540
ProjectBus/ProjectBus/FormBoat.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
namespace ProjectBus
|
||||
namespace ProjectBoat
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -11,7 +11,7 @@ namespace ProjectBus
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormBoat());
|
||||
}
|
||||
}
|
||||
}
|
11
ProjectBus/ProjectBus/ProjectBoat.csproj
Normal file
11
ProjectBus/ProjectBus/ProjectBoat.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user